diff options
Diffstat (limited to 'MAFH2/fortuneengine/fortuneengine/GameEngineConsole.py')
-rw-r--r-- | MAFH2/fortuneengine/fortuneengine/GameEngineConsole.py | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/MAFH2/fortuneengine/fortuneengine/GameEngineConsole.py b/MAFH2/fortuneengine/fortuneengine/GameEngineConsole.py deleted file mode 100644 index 0f5efdc..0000000 --- a/MAFH2/fortuneengine/fortuneengine/GameEngineConsole.py +++ /dev/null @@ -1,77 +0,0 @@ -# FortuneEngine is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. -# -# FortuneEngine is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with the FortuneEngine. If not, see <http://www.gnu.org/licenses/>. -# -# Author: Justin Lewis <jlew.blackout@gmail.com> - -from pyconsole.pyconsole import Console - - -class GameEngineConsole(Console): - """ - GameEngineConsole is a class that extends the pyconsole adding - in game engine specific functions. - """ - - def __init__(self, gei, pos): - """ - Init function of the GameEngineConsole - - @param gei: Passing in the Game Engine Instance. - @param pos: The position tuple to place the pyconsole - (startx, starty, width, height) - """ - # functions exposed to the console - function_list = { - "quit": gei.stop_event_loop, - - "list_objects": gei.list_objects, - "list_drawcb": gei.list_draw_callbacks, - "list_eventcb": gei.list_event_callbacks, - "list_timers": gei.list_event_timers, - "inspect": gei._inspector.inspect_object, - - "profile_draw":gei.list_draw_time, - "profile_event":gei.list_event_time, - "profile_timer":gei.list_timer_time, - - "set_str": gei._inspector.set_str, - "set_int": gei._inspector.set_int, - "set_eval": gei._inspector.set_eval, - - "fps": gei.toggle_fps, - } - - # Ctrl + key mappings - key_calls = { - "d": gei.stop_event_loop, - "m": self.console_mode, - } - - # Call parent class's init function passing in the - # function and key mapping dictionaries - Console.__init__(self, gei.screen, pos, - functions=function_list, key_calls=key_calls, - vars={}, syntax={}) - - def console_mode(self): - """ - Switches console between console and python interpreter - """ - # Deactivate Console if showing - if self.active: - self.set_active() - self.setvar("python_mode", - not self.getvar("python_mode")) - - self.set_interpreter() - self.set_active() |