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path: root/MAFH2/fortuneengine/fortuneengine/GameEngineConsole.py
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-rw-r--r--MAFH2/fortuneengine/fortuneengine/GameEngineConsole.py77
1 files changed, 0 insertions, 77 deletions
diff --git a/MAFH2/fortuneengine/fortuneengine/GameEngineConsole.py b/MAFH2/fortuneengine/fortuneengine/GameEngineConsole.py
deleted file mode 100644
index 0f5efdc..0000000
--- a/MAFH2/fortuneengine/fortuneengine/GameEngineConsole.py
+++ /dev/null
@@ -1,77 +0,0 @@
-# FortuneEngine is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 3 of the License, or
-# (at your option) any later version.
-#
-# FortuneEngine is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with the FortuneEngine. If not, see <http://www.gnu.org/licenses/>.
-#
-# Author: Justin Lewis <jlew.blackout@gmail.com>
-
-from pyconsole.pyconsole import Console
-
-
-class GameEngineConsole(Console):
- """
- GameEngineConsole is a class that extends the pyconsole adding
- in game engine specific functions.
- """
-
- def __init__(self, gei, pos):
- """
- Init function of the GameEngineConsole
-
- @param gei: Passing in the Game Engine Instance.
- @param pos: The position tuple to place the pyconsole
- (startx, starty, width, height)
- """
- # functions exposed to the console
- function_list = {
- "quit": gei.stop_event_loop,
-
- "list_objects": gei.list_objects,
- "list_drawcb": gei.list_draw_callbacks,
- "list_eventcb": gei.list_event_callbacks,
- "list_timers": gei.list_event_timers,
- "inspect": gei._inspector.inspect_object,
-
- "profile_draw":gei.list_draw_time,
- "profile_event":gei.list_event_time,
- "profile_timer":gei.list_timer_time,
-
- "set_str": gei._inspector.set_str,
- "set_int": gei._inspector.set_int,
- "set_eval": gei._inspector.set_eval,
-
- "fps": gei.toggle_fps,
- }
-
- # Ctrl + key mappings
- key_calls = {
- "d": gei.stop_event_loop,
- "m": self.console_mode,
- }
-
- # Call parent class's init function passing in the
- # function and key mapping dictionaries
- Console.__init__(self, gei.screen, pos,
- functions=function_list, key_calls=key_calls,
- vars={}, syntax={})
-
- def console_mode(self):
- """
- Switches console between console and python interpreter
- """
- # Deactivate Console if showing
- if self.active:
- self.set_active()
- self.setvar("python_mode",
- not self.getvar("python_mode"))
-
- self.set_interpreter()
- self.set_active()