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path: root/MAFH2/fortuneengine/fortuneengine/GameEngineElement.py
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-rw-r--r--MAFH2/fortuneengine/fortuneengine/GameEngineElement.py109
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diff --git a/MAFH2/fortuneengine/fortuneengine/GameEngineElement.py b/MAFH2/fortuneengine/fortuneengine/GameEngineElement.py
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--- a/MAFH2/fortuneengine/fortuneengine/GameEngineElement.py
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-# FortuneEngine is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 3 of the License, or
-# (at your option) any later version.
-#
-# FortuneEngine is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with the FortuneEngine. If not, see <http://www.gnu.org/licenses/>.
-#
-# Author: Justin Lewis <jlew.blackout@gmail.com>
-
-from fortuneengine.GameEngine import GameEngine
-#from fortuneengine.DrawableFontObject import DrawableFontObject
-#from fortuneengine.DrawableObject import DrawableObject
-#from fortuneengine.DynamicDrawableObject import DynamicDrawableObject
-
-
-class GameEngineElement(object):
- """
- The GameEngineElement is a helper object that can be extended by
- other classes. When the class is extended, it will automatically
- register its self for the event and draw loops with the game engine.
- """
-
- def __init__(self, has_draw=True, has_event=True):
- """
- Default constructor for GameEngineElement
-
- @param has_draw: boolean to signify if element should be drawn
- @param has_event: boolean to signify whether the element should be
- given events from the queue
- """
- self.__has_draw = has_draw
- self.__has_event = has_event
- self.__in_engine = False
- self.game_engine = GameEngine.instance
- self.__ddo_list = []
-
- def is_in_engine(self):
- """
- Returns true if object has been registered with the game engine.
- """
- return self.__in_engine
-
- def add_to_scene(self, objects):
- """
- Adds some objects to the DynamicDrawableObject list and the
- game engine's scene.
-
- @param objects: A list of DynamicDrawableObjects
- """
-
- self.game_engine.get_scene().addObjects(objects)
- self.__ddo_list += objects
-
- def add_to_engine(self):
- """
- Registers the object with the game engine. Registers draw and event
- call backs separately if they were set to true in the constructor.
- """
- if not self.__in_engine:
- self.__in_engine = True
-
- if self.__has_draw:
- self.game_engine.add_draw_callback(self.draw)
-
- if self.__has_event:
- self.game_engine.add_event_callback(self.event_handler)
-
- def remove_from_engine(self):
- """
- Removes the object from the correct queues in the engine
- """
- if self.__in_engine:
- self.__in_engine = False
-
- if self.__has_draw:
- self.game_engine.remove_draw_callback(self.draw)
-
- if self.__has_event:
- self.game_engine.remove_event_callback(self.event_handler)
-
- if not (self.__ddo_list == []):
- for object in self.__ddo_list:
- self.game_engine.get_scene().removeObject(object)
-
-
- def event_handler(self, event):
- """
- This method should be overridden by the user-specified class that
- extends this GameEngineElement class. This method specifies how that
- class will handle events given to it by the engine.
-
- @return: true if the user wants to prevent the event from
- continuing down the queue
- """
- pass
-
- def draw(self, screen):
- """
- This method should be overridden by the user-specified class that
- extends this GameEngineElement class. This method specifies how the
- class will be drawn.
- """
- pass