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Diffstat (limited to 'MAFH2/fortuneengine/fortuneengine/GameEngineElement.py')
-rw-r--r-- | MAFH2/fortuneengine/fortuneengine/GameEngineElement.py | 109 |
1 files changed, 0 insertions, 109 deletions
diff --git a/MAFH2/fortuneengine/fortuneengine/GameEngineElement.py b/MAFH2/fortuneengine/fortuneengine/GameEngineElement.py deleted file mode 100644 index 3f51f2f..0000000 --- a/MAFH2/fortuneengine/fortuneengine/GameEngineElement.py +++ /dev/null @@ -1,109 +0,0 @@ -# FortuneEngine is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. -# -# FortuneEngine is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with the FortuneEngine. If not, see <http://www.gnu.org/licenses/>. -# -# Author: Justin Lewis <jlew.blackout@gmail.com> - -from fortuneengine.GameEngine import GameEngine -#from fortuneengine.DrawableFontObject import DrawableFontObject -#from fortuneengine.DrawableObject import DrawableObject -#from fortuneengine.DynamicDrawableObject import DynamicDrawableObject - - -class GameEngineElement(object): - """ - The GameEngineElement is a helper object that can be extended by - other classes. When the class is extended, it will automatically - register its self for the event and draw loops with the game engine. - """ - - def __init__(self, has_draw=True, has_event=True): - """ - Default constructor for GameEngineElement - - @param has_draw: boolean to signify if element should be drawn - @param has_event: boolean to signify whether the element should be - given events from the queue - """ - self.__has_draw = has_draw - self.__has_event = has_event - self.__in_engine = False - self.game_engine = GameEngine.instance - self.__ddo_list = [] - - def is_in_engine(self): - """ - Returns true if object has been registered with the game engine. - """ - return self.__in_engine - - def add_to_scene(self, objects): - """ - Adds some objects to the DynamicDrawableObject list and the - game engine's scene. - - @param objects: A list of DynamicDrawableObjects - """ - - self.game_engine.get_scene().addObjects(objects) - self.__ddo_list += objects - - def add_to_engine(self): - """ - Registers the object with the game engine. Registers draw and event - call backs separately if they were set to true in the constructor. - """ - if not self.__in_engine: - self.__in_engine = True - - if self.__has_draw: - self.game_engine.add_draw_callback(self.draw) - - if self.__has_event: - self.game_engine.add_event_callback(self.event_handler) - - def remove_from_engine(self): - """ - Removes the object from the correct queues in the engine - """ - if self.__in_engine: - self.__in_engine = False - - if self.__has_draw: - self.game_engine.remove_draw_callback(self.draw) - - if self.__has_event: - self.game_engine.remove_event_callback(self.event_handler) - - if not (self.__ddo_list == []): - for object in self.__ddo_list: - self.game_engine.get_scene().removeObject(object) - - - def event_handler(self, event): - """ - This method should be overridden by the user-specified class that - extends this GameEngineElement class. This method specifies how that - class will handle events given to it by the engine. - - @return: true if the user wants to prevent the event from - continuing down the queue - """ - pass - - def draw(self, screen): - """ - This method should be overridden by the user-specified class that - extends this GameEngineElement class. This method specifies how the - class will be drawn. - """ - pass |