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path: root/examples/adding_up_to_10/js/rename.txt
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HTML 
---------------------
div id="karma-main"
div id="action"      --- main
div id="actionTop"   --- top
div id="topLtSide"   --- topLeftArea
img id="topLtBox"    --- topLeftCard
div id="topLtPaper"  --- topLeftPaper
div id="topMd"       --- topMiddleArea
img id="plussign"    --- plusImage
div id="topRtSide"   --- topRightArea
img id="topRtBox"    --- topRightCard
div id="topRtPaper"  --- topRightPaper
div id="bottom"      --- bottom
div id="bottomLt"    --- bottomLeft
img class="bottomBox"  --- bottomCards
div id="bottomLtPaper" class="bottomBox" --- bottomLeftPaper, bottomCard
div id="bottomMd" class="bottom"  ---  bottomMiddle, bottomAreas
img class="bottomBox"   --- bottomCards
div id="bottomMdPaper" class="bottomBox"  --- bottomMiddlePaper, bottomCards
div id="bottomRt" class="bottom" --- bottomRight, bottomAreas
img class="bottomBox"  --- bottomCards
div id="bottomRtPaper" class="bottomBox" --- bottomRightPaper, bottomCards
div id="sidebar" --- side
div class="sidebarItem"  --- sideItem
img id="timer"           
div id="timerPaper"     ---
div class="sidebarItem"  --- sideItem
img id="scorebox"        --- scoreBox
div id="scoreboxText"    --- scoreBoxText
div class="sidebarItem"  
div id="chimpPaper"
div id="buttons"
button id="start"
button id="stop"
button id="reset"
div id="overlayPaper"



JS
----------------------------
library.images    
"ball", "balloon","banana", "chilli", "fish" , "flower"
"normalChimp", "happyChimp", "sadChimp", "correct", "incorrect", "trigger"
	

    var imgNames = ["ball",  "banana", "balloon","chilli", "fish", "flower"];
    //game logic
    var total=0, n0, n1, correct; ---- var total = 0, n0 = 0, n1 = 0, 
        correct = 0, level = 0, score = 0, playerCorrect = 0;

    var level = 0, d=160; -- d should be 2 vars
    -----   DRAW_MAX_X =0, DRAW_MAX_Y = 0;
    var choices=[], score = 0, speed = 12000; ---
    var choices=[];
    var timerSpeed = 12000;
   
    var playerCorrect = 0, endTimerX = 80, startTimerY = 25, 
	endTimerY = 100, offsetTimerY = 5;
    --------
    END_TIMER_Y 
    START_TIMER_Y 


    var timerPaper, timerRect, 
	chimpPaper, normalChimp, sadChimp, happyChimp, 
	topLtBox, topRtBox, bottomLtBox, bottomMdBox, bottomRtBox;

    --------------

    var timerPaper, chimpPaper;
    var timerRect;
    var normalChimpImage, sadChimpImage, happyChimpImage; 
    var topLeftCard, topRightCard, bottomLeftCard, bottomMiddleCard, 
            bottomRightCard;




    var buttons=[];
    var stopTimer = false; -- isTimerActive
    var chooseMe;    --- dispatchCardChoice

    var createBox = function (paperName) { ---- createCard
	var set, paper;  ---
        var set;
	var paper;
       
    };


    function game () {   ----  setCards()
	
	var imgId = imgNames[ level ] ; --- imgId

	
        var card = function (box, n, d) {  ---- setCard()
	    var pos = [];   --- positions
	    var x, y, flag;     ----  flag -- isOverlapping
	    var imgVarNames = {};
	    var prefix = box["prefix"];	 --- varPrefix

   var addButtons = function(){
	var buttonNum = button.num;       --- numButton
	var mybutton = buttonNum   ---- myButton


    var removeButtons = function(){

    var choose = function(buttonNum) {    --- chooseCard
    };



    var writeScore = function (newscore){

    };


    var answer = function (correct, tooSlow) { -- computeScore

    };


    var start = function () {   --- startGame

    };

    var stop = function () {   --- stopGame
	
    };

    var reset = function () {   --- resetGame
	
    };

    var resetTimer = function () {
    };
    
    var animateTimer = function () {
    };


    var animateChimp = function (answer) {
	var timerChimp;	
			       
    };
						      


//end of Karma.main
});

    


//end of ready
});