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HTML
---------------------
div id="karma-main"
div id="action"
div id="actionTop"
div id="topLtSide"
img id="topLtBox"
div id="topLtPaper"
div id="topMd"
img id="plussign"
div id="topRtSide"
img id="topRtBox"
div id="topRtPaper"
div id="bottom"
div id="bottomLt"
img class="bottomBox"
div id="bottomLtPaper" class="bottomBox"
div id="bottomMd" class="bottom"
img class="bottomBox"
div id="bottomMdPaper" class="bottomBox"
div id="bottomRt" class="bottom"
img class="bottomBox"
div id="bottomRtPaper" class="bottomBox"
div id="sidebar"
div class="sidebarItem"
img id="timer"
div id="timerPaper"
div class="sidebarItem"
img id="scorebox"
div id="scoreboxText"
div class="sidebarItem"
div id="chimpPaper"
div id="buttons"
button id="start"
button id="stop"
button id="reset"
div id="overlayPaper"
JS
----------------------------
library.images
"ball", "balloon","banana", "chilli", "fish" , "flower"
"normalChimp", "happyChimp", "sadChimp", "correct", "incorrect", "trigger"
var imgNames = ["ball", "banana", "balloon","chilli", "fish", "flower"];
//game logic
var total, n0, n1, correct;
var level = 0, d=160; --- D = 160;
var choices=[], score = 0, speed = 12000;
var playerCorrect = 0, endTimerX = 80, startTimerY = 25,
endTimerY = 100, offsetTimerY = 5;
--------
END_TIMER_X, END_TIMER_Y, START_TIMER_Y, OFFSET_TIMER_Y
var timerPaper, timerRect,
chimpPaper, normalChimp, sadChimp, happyChimp,
topLtBox, topRtBox, bottomLtBox, bottomMdBox, bottomRtBox;
var buttons=[];
var stopTimer = false; -- isTimerStop
var chooseMe;
var createBox = function (paperName) {
var set, paper, box; ---- set, paper, box
};
function game () { ---- setCards()
var imgId = imgNames[ level ] ; --- imgId
var card = function (box, n, d) { ---- setCard()
var pos = [];
var x, y, flag;
var imgVarNames = {};
var prefix = box["prefix"];
var addButtons = function(){
var buttonNum = button.num;
var mybutton = buttonNum ---- myButton
var removeButtons = function(){
var choose = function(buttonNum) { --- chooseCard
};
var writeScore = function (newscore){
};
var answer = function (correct, tooSlow) { -- computeScore
};
var start = function () { --- startGame
};
var stop = function () { --- stopGame
};
var reset = function () { --- resetGame
};
var resetTimer = function () {
};
var animateTimer = function () {
};
var animateChimp = function (answer) {
var timerChimp;
};
//end of Karma.main
});
//end of ready
});
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