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path: root/examples/adding_up_to_10/js/rename.txt
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HTML 
---------------------
div id="karma-main"
div id="action"
div id="actionTop"
div id="topLtSide"
img id="topLtBox" 
div id="topLtPaper"
div id="topMd"
img id="plussign"
div id="topRtSide"
img id="topRtBox"
div id="topRtPaper"
div id="bottom"
div id="bottomLt"
img class="bottomBox"
div id="bottomLtPaper" class="bottomBox"
div id="bottomMd" class="bottom"
img class="bottomBox"
div id="bottomMdPaper" class="bottomBox"
div id="bottomRt" class="bottom"
img class="bottomBox"
div id="bottomRtPaper" class="bottomBox"
div id="sidebar"
div class="sidebarItem"
img id="timer"
div id="timerPaper"
div class="sidebarItem"
img id="scorebox"
div id="scoreboxText"
div class="sidebarItem"
div id="chimpPaper"
div id="buttons"
button id="start"
button id="stop"
button id="reset"
div id="overlayPaper"



JS
----------------------------
library.images    
"ball", "balloon","banana", "chilli", "fish" , "flower"
"normalChimp", "happyChimp", "sadChimp", "correct", "incorrect", "trigger"
	

    var imgNames = ["ball",  "banana", "balloon","chilli", "fish", "flower"];
    //game logic
    var total, n0, n1, correct;
    var level = 0, d=160; --- D = 160;
    var choices=[], score = 0, speed = 12000;
    var playerCorrect = 0, endTimerX = 80, startTimerY = 25, 
	endTimerY = 100, offsetTimerY = 5;
    --------
    END_TIMER_X, END_TIMER_Y, START_TIMER_Y, OFFSET_TIMER_Y 

    var timerPaper, timerRect, 
	chimpPaper, normalChimp, sadChimp, happyChimp, 
	topLtBox, topRtBox, bottomLtBox, bottomMdBox, bottomRtBox;
    var buttons=[];
    var stopTimer = false; -- isTimerStop
    var chooseMe;

    var createBox = function (paperName) {
	var set, paper, box; ---- set, paper, box
    };


    function game () {   ----  setCards()
	
	var imgId = imgNames[ level ] ; --- imgId

	
        var card = function (box, n, d) {  ---- setCard()
	    var pos = [];
	    var x, y, flag;
	    var imgVarNames = {};
	    var prefix = box["prefix"];	

	var addButtons = function(){
	var buttonNum = button.num;
	var mybutton = buttonNum   ---- myButton


    var removeButtons = function(){

    var choose = function(buttonNum) {    --- chooseCard
    };



    var writeScore = function (newscore){

    };


    var answer = function (correct, tooSlow) { -- computeScore

    };


    var start = function () {   --- startGame

    };

    var stop = function () {   --- stopGame
	
    };

    var reset = function () {   --- resetGame
	
    };

    var resetTimer = function () {
    };
    
    var animateTimer = function () {
    };


    var animateChimp = function (answer) {
	var timerChimp;	
			       
    };
						      


//end of Karma.main
});

    


//end of ready
});