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authorRafael Ortiz <rafael@activitycentral.com>2011-12-05 14:29:40 (GMT)
committer Rafael Ortiz <rafael@activitycentral.com>2011-12-05 14:29:40 (GMT)
commit02903432cc9b66133bd2e14435a5d1cf20564914 (patch)
tree013066eed315f99652e0a39b171ac607b6a20f61 /data
parent3b88e74ddb75c4034295fa6d9e6670500e587976 (diff)
removing xolympics cumbersome example
Diffstat (limited to 'data')
-rw-r--r--data/graphics/xolympics155
1 files changed, 0 insertions, 155 deletions
diff --git a/data/graphics/xolympics b/data/graphics/xolympics
deleted file mode 100644
index 78f485a..0000000
--- a/data/graphics/xolympics
+++ /dev/null
@@ -1,155 +0,0 @@
-#!/usr/bin/python
-"""
-XOlympics is a 2 player game where you are a triangle!
-Use w,a,s,d and up,down,left,right to play.
-Score by making the newest ball hit your opponent's wall.
-"""
-
-import pippy
-import pygame
-import sys
-import math
-from pygame.locals import *
-from pippy import physics
-from pygame.color import *
-
-from pippy.physics import box2d
-
-
-class XOlympicsGame:
- def __init__(self):
- self.rightscore = self.leftscore = 0
- self.forcespeed = 75
- self.jumpforce = 20
- self.leftDPress = False
- self.rightDPress = False
- self.leftLPress = False
- self.leftRPress = False
- self.leftJump = False
- self.rightLPress = False
- self.rightRPress = False
- self.rightJump = False
- self.updateList = []
-
- self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
- self.width, self.height = self.screen.get_size()
-
- self.clock = pygame.time.Clock()
-
- # set up the world (instance of Elements)
- self.world = physics.Elements(self.screen.get_size())
- self.world.renderer.set_surface(self.screen)
- # set up static environment
- self.world.set_color((0, 255, 0))
- self.world.add.ground()
- self.ball = self.world.add.ball((self.width / 2, 0), 50)
- # add the left border and player (red)
- self.world.set_color((255, 0, 0))
- self.world.add.rect((0, -20), 25, self.height,
- dynamic=False, density=1.0,
- restitution=0.16, friction=0.5)
- self.leftplayer = self.world.add.poly((self.width * 0.25, 81.0), [(-109.9405166666667, -64.244016666666653), (110.60718333333335, -63.089316666666605), (-0.66666666666668561, 127.33333333333337)], dynamic=True, density=1.0, restitution=0.16, friction=0.5, screenCoord=False)
- # add the right border and player (blue)
- self.world.set_color((0, 0, 255))
- self.world.add.rect((self.width, -20), 25, self.height,
- dynamic=False, density=1.0,
- restitution=0.16, friction=0.5)
- self.rightplayer = self.world.add.poly((self.width * 0.75, 81.0), [(108.94051666666667, -65.976066666666611), (2.6666666666666288, 127.33333333333337), (-111.60718333333341, -61.357266666666646)], dynamic=True, density=1.0, restitution=0.16, friction=0.5, screenCoord=False)
- # we're getting 2 grounds - grey and green. why?
-
- def run(self):
- self.running = True
- while self.running:
-
- for event in pygame.event.get():
- if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
- self.running = False
- if (event.type == KEYDOWN and (event.key == K_a or event.key == K_KP4)):
- self.leftLPress = True
- if (event.type == KEYUP and (event.key == K_a or event.key == K_KP4)):
- self.leftLPress = False
- if (event.type == KEYDOWN and (event.key == K_s or event.key == K_KP2)):
- self.leftDPress = True
- if (event.type == KEYUP and (event.key == K_s or event.key == K_KP2)):
- self.leftDPress = False
- if (event.type == KEYDOWN and (event.key == K_d or event.key == K_KP6)):
- self.leftRPress = True
- if (event.type == KEYUP and (event.key == K_d or event.key == K_KP6)):
- self.leftRPress = False
- if (event.type == KEYDOWN and (event.key == K_w or event.key == K_KP8)):
- self.leftJump = True
- if (event.type == KEYUP and (event.key == K_w or event.key == K_KP8)):
- self.leftJump = False
- if (event.type == KEYDOWN and (event.key == K_LEFT or event.key == K_KP7)):
- self.rightLPress = True
- if (event.type == KEYUP and (event.key == K_LEFT or event.key == K_KP7)):
- self.rightLPress = False
- if (event.type == KEYDOWN and (event.key == K_RIGHT or event.key == K_KP1)):
- self.rightRPress = True
- if (event.type == KEYUP and (event.key == K_RIGHT or event.key == K_KP1)):
- self.rightRPress = False
- if (event.type == KEYDOWN and (event.key == K_UP or event.key == K_KP9)):
- self.rightJump = True
- if (event.type == KEYUP and (event.key == K_UP or event.key == K_KP9)):
- self.rightJump = False
- if (event.type == KEYDOWN and (event.key == K_DOWN or event.key == K_KP3)):
- self.rightDPress = True
- if (event.type == KEYUP and (event.key == K_DOWN or event.key == K_KP3)):
- self.rightDPress = False
-
- if self.leftLPress:
- self.leftplayer.ApplyForce(box2d.b2Vec2(-self.forcespeed, 0), self.leftplayer.GetWorldCenter())
- if self.leftRPress:
- self.leftplayer.ApplyForce(box2d.b2Vec2(self.forcespeed, 0), self.leftplayer.GetWorldCenter())
- if self.leftJump:
- if self.leftplayer.GetWorldCenter().y < 0.75:
- self.leftplayer.ApplyImpulse(box2d.b2Vec2(0, self.jumpforce), self.leftplayer.GetWorldCenter())
- if self.rightLPress:
- self.rightplayer.ApplyForce(box2d.b2Vec2(-self.forcespeed, 0), self.rightplayer.GetWorldCenter())
- if self.rightRPress:
- self.rightplayer.ApplyForce(box2d.b2Vec2(self.forcespeed, 0), self.rightplayer.GetWorldCenter())
- if self.rightDPress:
- self.rightplayer.ApplyImpulse(box2d.b2Vec2(0, -self.jumpforce), self.rightplayer.GetWorldCenter())
- if self.rightJump:
- if self.rightplayer.GetWorldCenter().y < 0.75:
- self.rightplayer.ApplyImpulse(box2d.b2Vec2(0, self.jumpforce), self.rightplayer.GetWorldCenter())
- if self.leftDPress:
- self.leftplayer.ApplyImpulse(box2d.b2Vec2(0, -self.jumpforce), self.leftplayer.GetWorldCenter())
-
- # Clear Display
- if self.ball.GetWorldCenter().x < 1:
- self.leftscore += 1
- print "Goal Blue!", self.leftscore
- self.world.set_color((0, 0, 255))
- self.ball = self.world.add.ball((self.width / 2, 0), 50)
- elif self.ball.GetWorldCenter().x > 11:
- # FIXME: the 11 above works only when display width is
- # 1200 pixels
- self.rightscore += 1
- print "Goal Red!", self.rightscore
- self.world.set_color((255, 0, 0))
- self.ball = self.world.add.ball((self.width / 2, 0), 50)
-
- self.screen.fill((255, 255, 255))
- # Update & Draw World
- self.world.update()
- self.world.draw()
-
- # Flip Display
- pygame.display.flip()
-
- # Try to stay at 30 FPS
- self.clock.tick(30) # originally 50
-
-
-def main():
- pygame.init()
- pygame.display.init()
- # create an instance of the game
- game = XOlympicsGame()
- # start the main loop
- game.run()
-
-# make sure that main is called
-if __name__ == '__main__':
- main()