diff options
author | Joshua Minor <j@lux.vu> | 2008-01-22 01:29:32 (GMT) |
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committer | Joshua Minor <j@lux.vu> | 2008-01-22 01:29:32 (GMT) |
commit | 365c204dc7b94001b99c11ec767ec2b242cc5d7a (patch) | |
tree | e639f4ed763d53221182b79e61e1e5142be694ee /docs | |
parent | 96783a2e6b24a9c6485dde166a35be12c147cae7 (diff) |
Fixed dirty rect problem that caused the game to slow way down when the players were far apart in the maze.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/NOTES.txt | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/docs/NOTES.txt b/docs/NOTES.txt index 32f8981..610fa3b 100644 --- a/docs/NOTES.txt +++ b/docs/NOTES.txt @@ -10,9 +10,12 @@ Collaboration: The first one to the goal "wins" When one player reaches the end, all players jump to the next maze. +Bugs: + [done] Support multiple dirty-rects to avoid performance hit when players are far apart. + Enhancements: Show XO buddy icons instead of colored dots (only for easy mazes, when icons are large). - Measure time-to-goal and rank players to formalize the winning condition. + [done] Measure time-to-goal and rank players to formalize the winning condition. Separate easy/hard from small/large maze. Easy mazes could have extra holes punched in them to make for multiple solutions. Different maze-building algorithms |