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authorJoshua Minor <j@lux.vu>2008-01-22 01:29:32 (GMT)
committer Joshua Minor <j@lux.vu>2008-01-22 01:29:32 (GMT)
commit365c204dc7b94001b99c11ec767ec2b242cc5d7a (patch)
treee639f4ed763d53221182b79e61e1e5142be694ee /docs
parent96783a2e6b24a9c6485dde166a35be12c147cae7 (diff)
Fixed dirty rect problem that caused the game to slow way down when the players were far apart in the maze.
Diffstat (limited to 'docs')
-rw-r--r--docs/NOTES.txt5
1 files changed, 4 insertions, 1 deletions
diff --git a/docs/NOTES.txt b/docs/NOTES.txt
index 32f8981..610fa3b 100644
--- a/docs/NOTES.txt
+++ b/docs/NOTES.txt
@@ -10,9 +10,12 @@ Collaboration:
The first one to the goal "wins"
When one player reaches the end, all players jump to the next maze.
+Bugs:
+ [done] Support multiple dirty-rects to avoid performance hit when players are far apart.
+
Enhancements:
Show XO buddy icons instead of colored dots (only for easy mazes, when icons are large).
- Measure time-to-goal and rank players to formalize the winning condition.
+ [done] Measure time-to-goal and rank players to formalize the winning condition.
Separate easy/hard from small/large maze.
Easy mazes could have extra holes punched in them to make for multiple solutions.
Different maze-building algorithms