Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorJames Simmons <nicestep@gmail.com>2014-02-18 21:32:59 (GMT)
committer James Simmons <nicestep@gmail.com>2014-02-18 21:32:59 (GMT)
commit05cd8415584f37160f06c88dd3935946c601ca66 (patch)
treefb079c10a6a38f1928ef1ac0b08020df7f8803a8
parent0e22839bf2f18e86dde984ad098a54ce9fe14ee2 (diff)
modified: Making_Activities_Using_PyGame_gtk3/DemoiselleActivity.py
modified: Making_Activities_Using_PyGame_gtk3/activity/activity.info modified: Making_Activities_Using_PyGame_gtk3/demoiselle2.py modified: Making_Activities_Using_PyGame_gtk3/sugargame/__init__.py modified: Making_Activities_Using_PyGame_gtk3/sugargame/canvas.py modified: Making_Activities_Using_PyGame_gtk3/sugargame/event.py Update the Demoiselle Activity to sugar 3 and GTK 3.
-rw-r--r--Making_Activities_Using_PyGame_gtk3/DemoiselleActivity.py60
-rw-r--r--Making_Activities_Using_PyGame_gtk3/activity/activity.info2
-rwxr-xr-xMaking_Activities_Using_PyGame_gtk3/demoiselle2.py6
-rw-r--r--Making_Activities_Using_PyGame_gtk3/sugargame/__init__.py2
-rw-r--r--Making_Activities_Using_PyGame_gtk3/sugargame/canvas.py48
-rw-r--r--Making_Activities_Using_PyGame_gtk3/sugargame/event.py109
6 files changed, 137 insertions, 90 deletions
diff --git a/Making_Activities_Using_PyGame_gtk3/DemoiselleActivity.py b/Making_Activities_Using_PyGame_gtk3/DemoiselleActivity.py
index 2c6c99f..f675b68 100644
--- a/Making_Activities_Using_PyGame_gtk3/DemoiselleActivity.py
+++ b/Making_Activities_Using_PyGame_gtk3/DemoiselleActivity.py
@@ -1,6 +1,6 @@
# DemoiselleActivity.py
-# Copyright (C) 2010 James D. Simmons
+# Copyright (C) 2014 James D. Simmons
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
@@ -19,11 +19,15 @@
from gettext import gettext as _
-import gtk
+from gi.repository import Gtk
import pygame
-from sugar.activity import activity
-from sugar.graphics.toolbutton import ToolButton
-import gobject
+from sugar3.activity import activity
+from sugar3.graphics.toolbutton import ToolButton
+from sugar3.graphics.toolbarbox import ToolbarButton
+from sugar3.graphics.toolbarbox import ToolbarBox
+from sugar3.activity.widgets import StopButton
+from sugar3.activity.widgets import ActivityToolbar
+from gi.repository import GObject
import sugargame.canvas
import demoiselle2
@@ -47,20 +51,32 @@ class DemoiselleActivity(activity.Activity):
self._pygamecanvas.run_pygame(self.game.run)
def build_toolbar(self):
- toolbox = activity.ActivityToolbox(self)
- activity_toolbar = toolbox.get_activity_toolbar()
- activity_toolbar.keep.props.visible = False
- activity_toolbar.share.props.visible = False
-
- self.view_toolbar = ViewToolbar()
- toolbox.add_toolbar(_('View'), self.view_toolbar)
- self.view_toolbar.connect('go-fullscreen',
+ toolbar_box = ToolbarBox()
+
+ view_toolbar = ViewToolbar()
+ view_toolbar.connect('go-fullscreen',
self.view_toolbar_go_fullscreen_cb)
- self.view_toolbar.show()
+ view_toolbar.show()
+ view_toolbar_button = ToolbarButton(
+ page=view_toolbar,
+ icon_name='toolbar-view')
+ toolbar_box.toolbar.insert(view_toolbar_button, -1)
+ view_toolbar_button.show()
- toolbox.show()
- self.set_toolbox(toolbox)
+ separator = Gtk.SeparatorToolItem()
+ separator.props.draw = False
+ separator.set_expand(True)
+ toolbar_box.toolbar.insert(separator, -1)
+ separator.show()
+ stop_button = StopButton(self)
+ stop_button.props.accelerator = '<Ctrl><Shift>Q'
+ toolbar_box.toolbar.insert(stop_button, -1)
+ stop_button.show()
+
+ self.set_toolbar_box(toolbar_box)
+ toolbar_box.show()
+
def view_toolbar_go_fullscreen_cb(self, view_toolbar):
self.fullscreen()
@@ -79,20 +95,20 @@ class DemoiselleActivity(activity.Activity):
finally:
f.close
-class ViewToolbar(gtk.Toolbar):
+class ViewToolbar(Gtk.Toolbar):
__gtype_name__ = 'ViewToolbar'
__gsignals__ = {
- 'needs-update-size': (gobject.SIGNAL_RUN_FIRST,
- gobject.TYPE_NONE,
+ 'needs-update-size': (GObject.SIGNAL_RUN_FIRST,
+ GObject.TYPE_NONE,
([])),
- 'go-fullscreen': (gobject.SIGNAL_RUN_FIRST,
- gobject.TYPE_NONE,
+ 'go-fullscreen': (GObject.SIGNAL_RUN_FIRST,
+ GObject.TYPE_NONE,
([]))
}
def __init__(self):
- gtk.Toolbar.__init__(self)
+ Gtk.Toolbar.__init__(self)
self.fullscreen = ToolButton('view-fullscreen')
self.fullscreen.set_tooltip(_('Fullscreen'))
self.fullscreen.connect('clicked', self.fullscreen_cb)
diff --git a/Making_Activities_Using_PyGame_gtk3/activity/activity.info b/Making_Activities_Using_PyGame_gtk3/activity/activity.info
index 2767e12..4cefa95 100644
--- a/Making_Activities_Using_PyGame_gtk3/activity/activity.info
+++ b/Making_Activities_Using_PyGame_gtk3/activity/activity.info
@@ -1,6 +1,6 @@
[Activity]
name = Demoiselle
-service_name = net.flossmanuals.Demoiselle
+bundle_id = net.flossmanuals.Demoiselle
icon = read-etexts
exec = sugar-activity DemoiselleActivity.DemoiselleActivity
show_launcher = yes
diff --git a/Making_Activities_Using_PyGame_gtk3/demoiselle2.py b/Making_Activities_Using_PyGame_gtk3/demoiselle2.py
index 46656ca..d927c6d 100755
--- a/Making_Activities_Using_PyGame_gtk3/demoiselle2.py
+++ b/Making_Activities_Using_PyGame_gtk3/demoiselle2.py
@@ -25,7 +25,7 @@
#
import pygame
-import gtk
+from gi.repository import Gtk
import math
import sys
@@ -66,8 +66,8 @@ class Demoiselle:
self.clock.tick(30)
# Pump GTK messages.
- while gtk.events_pending():
- gtk.main_iteration()
+ while Gtk.events_pending():
+ Gtk.main_iteration()
# Pump PyGame messages.
for event in pygame.event.get():
diff --git a/Making_Activities_Using_PyGame_gtk3/sugargame/__init__.py b/Making_Activities_Using_PyGame_gtk3/sugargame/__init__.py
index 7e49527..439eb0c 100644
--- a/Making_Activities_Using_PyGame_gtk3/sugargame/__init__.py
+++ b/Making_Activities_Using_PyGame_gtk3/sugargame/__init__.py
@@ -1 +1 @@
-__version__ = '1.0'
+__version__ = '1.1'
diff --git a/Making_Activities_Using_PyGame_gtk3/sugargame/canvas.py b/Making_Activities_Using_PyGame_gtk3/sugargame/canvas.py
index cf99a13..f5f5b56 100644
--- a/Making_Activities_Using_PyGame_gtk3/sugargame/canvas.py
+++ b/Making_Activities_Using_PyGame_gtk3/sugargame/canvas.py
@@ -1,55 +1,69 @@
import os
-import gtk
-import gobject
+from gi.repository import Gtk
+from gi.repository import GObject
import pygame
import event
CANVAS = None
-class PygameCanvas(gtk.EventBox):
- def __init__(self, mainwindow):
- gtk.EventBox.__init__(self)
+class PygameCanvas(Gtk.EventBox):
+
+ """
+ mainwindow is the activity intself.
+ """
+ def __init__(self, mainwindow, pointer_hint = True):
+ GObject.GObject.__init__(self)
global CANVAS
assert CANVAS == None, "Only one PygameCanvas can be created, ever."
CANVAS = self
+ # Initialize Events translator before widget gets "realized".
+ self.translator = event.Translator(mainwindow, self)
+
self._mainwindow = mainwindow
- self.set_flags(gtk.CAN_FOCUS)
-
- self._socket = gtk.Socket()
+ self.set_can_focus(True)
+
+ self._socket = Gtk.Socket()
self.add(self._socket)
+
+ self._initialized = False
+
self.show_all()
def run_pygame(self, main_fn):
# Run the main loop after a short delay. The reason for the delay is that the
# Sugar activity is not properly created until after its constructor returns.
- # If the Pygame main loop is called from the activity constructor, the
+ # If the Pygame main loop is called from the activity constructor, the
# constructor never returns and the activity freezes.
- gobject.idle_add(self._run_pygame_cb, main_fn)
+ GObject.idle_add(self._run_pygame_cb, main_fn)
def _run_pygame_cb(self, main_fn):
- assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once."
-
+ # PygameCanvas.run_pygame can only be called once
+ if self._initialized:
+ return
+
# Preinitialize Pygame with the X window ID.
- assert pygame.display.get_init() == False, "Pygame must not be initialized before calling PygameCanvas.run_pygame."
os.environ['SDL_WINDOWID'] = str(self._socket.get_id())
+ if pygame.display.get_surface() is not None:
+ pygame.display.quit()
pygame.init()
-
+
# Restore the default cursor.
- self._socket.get_window().set_cursor(None)
+ self._socket.props.window.set_cursor(None)
# Initialize the Pygame window.
r = self.get_allocation()
pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE)
# Hook certain Pygame functions with GTK equivalents.
- translator = event.Translator(self._mainwindow, self)
- translator.hook_pygame()
+ self.translator.hook_pygame()
# Run the Pygame main loop.
main_fn()
+
+ self._initialized = True
return False
def get_pygame_widget(self):
diff --git a/Making_Activities_Using_PyGame_gtk3/sugargame/event.py b/Making_Activities_Using_PyGame_gtk3/sugargame/event.py
index 52ca4ab..f6a69b9 100644
--- a/Making_Activities_Using_PyGame_gtk3/sugargame/event.py
+++ b/Making_Activities_Using_PyGame_gtk3/sugargame/event.py
@@ -1,8 +1,8 @@
-import gtk
-import gobject
+from gi.repository import Gtk
+from gi.repository import Gdk
+from gi.repository import GObject
import pygame
import pygame.event
-import logging
class _MockEvent(object):
def __init__(self, keyval):
@@ -28,7 +28,7 @@ class Translator(object):
'KP_Right' : pygame.K_KP6,
}
-
+
mod_map = {
pygame.K_LALT: pygame.KMOD_LALT,
pygame.K_RALT: pygame.KMOD_RALT,
@@ -37,39 +37,43 @@ class Translator(object):
pygame.K_LSHIFT: pygame.KMOD_LSHIFT,
pygame.K_RSHIFT: pygame.KMOD_RSHIFT,
}
-
+
def __init__(self, mainwindow, inner_evb):
"""Initialise the Translator with the windows to which to listen"""
self._mainwindow = mainwindow
self._inner_evb = inner_evb
# Enable events
- self._mainwindow.set_events(
- gtk.gdk.KEY_PRESS_MASK | \
- gtk.gdk.KEY_RELEASE_MASK \
+ # (add instead of set here because the main window is already realized)
+ self._mainwindow.add_events(
+ Gdk.EventMask.KEY_PRESS_MASK | \
+ Gdk.EventMask.KEY_RELEASE_MASK | \
+ Gdk.EventMask.VISIBILITY_NOTIFY_MASK
)
-
+
self._inner_evb.set_events(
- gtk.gdk.POINTER_MOTION_MASK | \
- gtk.gdk.POINTER_MOTION_HINT_MASK | \
- gtk.gdk.BUTTON_MOTION_MASK | \
- gtk.gdk.BUTTON_PRESS_MASK | \
- gtk.gdk.BUTTON_RELEASE_MASK
+ Gdk.EventMask.POINTER_MOTION_MASK | \
+ Gdk.EventMask.POINTER_MOTION_HINT_MASK | \
+ Gdk.EventMask.BUTTON_MOTION_MASK | \
+ Gdk.EventMask.BUTTON_PRESS_MASK | \
+ Gdk.EventMask.BUTTON_RELEASE_MASK
)
- self._mainwindow.set_flags(gtk.CAN_FOCUS)
- self._inner_evb.set_flags(gtk.CAN_FOCUS)
-
+ self._mainwindow.set_can_focus(True)
+ self._inner_evb.set_can_focus(True)
+
# Callback functions to link the event systems
self._mainwindow.connect('unrealize', self._quit_cb)
+ self._mainwindow.connect('visibility_notify_event', self._visibility_cb)
self._inner_evb.connect('key_press_event', self._keydown_cb)
self._inner_evb.connect('key_release_event', self._keyup_cb)
self._inner_evb.connect('button_press_event', self._mousedown_cb)
self._inner_evb.connect('button_release_event', self._mouseup_cb)
self._inner_evb.connect('motion-notify-event', self._mousemove_cb)
- self._inner_evb.connect('expose-event', self._expose_cb)
+ self._inner_evb.connect('draw', self._draw_cb)
self._inner_evb.connect('configure-event', self._resize_cb)
-
+ self._inner_evb.connect('screen-changed', self._screen_changed_cb)
+
# Internal data
self.__stopped = False
self.__keystate = [0] * 323
@@ -86,9 +90,13 @@ class Translator(object):
pygame.key.set_repeat = self._set_repeat
pygame.mouse.get_pressed = self._get_mouse_pressed
pygame.mouse.get_pos = self._get_mouse_pos
-
- def _expose_cb(self, event, widget):
+
+ def update_display(self):
pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE))
+
+ def _draw_cb(self, widget, event):
+ if pygame.display.get_init():
+ pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE))
return True
def _resize_cb(self, widget, event):
@@ -97,10 +105,19 @@ class Translator(object):
pygame.event.post(evt)
return False # continue processing
+ def _screen_changed_cb(self, widget, previous_screen):
+ if pygame.display.get_init():
+ self.update_display()
+
def _quit_cb(self, data=None):
self.__stopped = True
pygame.event.post(pygame.event.Event(pygame.QUIT))
+ def _visibility_cb(self, widget, event):
+ if pygame.display.get_init():
+ self.update_display()
+ return False
+
def _keydown_cb(self, widget, event):
key = event.keyval
if key in self.__held:
@@ -110,9 +127,9 @@ class Translator(object):
self.__held_last_time[key] = pygame.time.get_ticks()
self.__held_time_left[key] = self.__repeat[0]
self.__held.add(key)
-
+
return self._keyevent(widget, event, pygame.KEYDOWN)
-
+
def _keyup_cb(self, widget, event):
key = event.keyval
if self.__repeat[0] is not None:
@@ -123,19 +140,19 @@ class Translator(object):
self.__held.discard(key)
return self._keyevent(widget, event, pygame.KEYUP)
-
+
def _keymods(self):
mod = 0
for key_val, mod_val in self.mod_map.iteritems():
mod |= self.__keystate[key_val] and mod_val
return mod
-
+
def _keyevent(self, widget, event, type):
- key = gtk.gdk.keyval_name(event.keyval)
+ key = Gdk.keyval_name(event.keyval)
if key is None:
# No idea what this key is.
return False
-
+
keycode = None
if key in self.key_trans:
keycode = self.key_trans[key]
@@ -148,19 +165,19 @@ class Translator(object):
self._mainwindow.view_source()
else:
print 'Key %s unrecognized' % key
-
+
if keycode is not None:
if type == pygame.KEYDOWN:
mod = self._keymods()
self.__keystate[keycode] = type == pygame.KEYDOWN
if type == pygame.KEYUP:
mod = self._keymods()
- ukey = unichr(gtk.gdk.keyval_to_unicode(event.keyval))
+ ukey = unichr(Gdk.keyval_to_unicode(event.keyval))
if ukey == '\000':
ukey = ''
evt = pygame.event.Event(type, key=keycode, unicode=ukey, mod=mod)
self._post(evt)
-
+
return True
def _get_pressed(self):
@@ -176,57 +193,57 @@ class Translator(object):
def _mouseup_cb(self, widget, event):
self.__button_state[event.button-1] = 0
return self._mouseevent(widget, event, pygame.MOUSEBUTTONUP)
-
+
def _mouseevent(self, widget, event, type):
evt = pygame.event.Event(type, button=event.button, pos=(event.x, event.y))
self._post(evt)
return True
-
+
def _mousemove_cb(self, widget, event):
# From http://www.learningpython.com/2006/07/25/writing-a-custom-widget-using-pygtk/
# if this is a hint, then let's get all the necessary
# information, if not it's all we need.
if event.is_hint:
- x, y, state = event.window.get_pointer()
+ win, x, y, state = event.window.get_device_position(event.device)
else:
x = event.x
y = event.y
- state = event.state
+ state = event.get_state()
rel = (x - self.__mouse_pos[0], y - self.__mouse_pos[1])
self.__mouse_pos = (x, y)
-
+
self.__button_state = [
- state & gtk.gdk.BUTTON1_MASK and 1 or 0,
- state & gtk.gdk.BUTTON2_MASK and 1 or 0,
- state & gtk.gdk.BUTTON3_MASK and 1 or 0,
+ state & Gdk.ModifierType.BUTTON1_MASK and 1 or 0,
+ state & Gdk.ModifierType.BUTTON2_MASK and 1 or 0,
+ state & Gdk.ModifierType.BUTTON3_MASK and 1 or 0,
]
-
+
evt = pygame.event.Event(pygame.MOUSEMOTION,
pos=self.__mouse_pos, rel=rel, buttons=self.__button_state)
self._post(evt)
return True
-
+
def _tick_cb(self):
cur_time = pygame.time.get_ticks()
for key in self.__held:
delta = cur_time - self.__held_last_time[key]
self.__held_last_time[key] = cur_time
-
+
self.__held_time_left[key] -= delta
if self.__held_time_left[key] <= 0:
self.__held_time_left[key] = self.__repeat[1]
self._keyevent(None, _MockEvent(key), pygame.KEYDOWN)
-
+
return True
-
+
def _set_repeat(self, delay=None, interval=None):
if delay is not None and self.__repeat[0] is None:
- self.__tick_id = gobject.timeout_add(10, self._tick_cb)
+ self.__tick_id = GObject.timeout_add(10, self._tick_cb)
elif delay is None and self.__repeat[0] is not None:
- gobject.source_remove(self.__tick_id)
+ GObject.source_remove(self.__tick_id)
self.__repeat = (delay, interval)
-
+
def _get_mouse_pos(self):
return self.__mouse_pos