diff options
author | James Simmons <nicestep@gmail.com> | 2014-02-18 21:32:59 (GMT) |
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committer | James Simmons <nicestep@gmail.com> | 2014-02-18 21:32:59 (GMT) |
commit | 05cd8415584f37160f06c88dd3935946c601ca66 (patch) | |
tree | fb079c10a6a38f1928ef1ac0b08020df7f8803a8 | |
parent | 0e22839bf2f18e86dde984ad098a54ce9fe14ee2 (diff) |
modified: Making_Activities_Using_PyGame_gtk3/DemoiselleActivity.py
modified: Making_Activities_Using_PyGame_gtk3/activity/activity.info
modified: Making_Activities_Using_PyGame_gtk3/demoiselle2.py
modified: Making_Activities_Using_PyGame_gtk3/sugargame/__init__.py
modified: Making_Activities_Using_PyGame_gtk3/sugargame/canvas.py
modified: Making_Activities_Using_PyGame_gtk3/sugargame/event.py
Update the Demoiselle Activity to sugar 3 and GTK 3.
6 files changed, 137 insertions, 90 deletions
diff --git a/Making_Activities_Using_PyGame_gtk3/DemoiselleActivity.py b/Making_Activities_Using_PyGame_gtk3/DemoiselleActivity.py index 2c6c99f..f675b68 100644 --- a/Making_Activities_Using_PyGame_gtk3/DemoiselleActivity.py +++ b/Making_Activities_Using_PyGame_gtk3/DemoiselleActivity.py @@ -1,6 +1,6 @@ # DemoiselleActivity.py -# Copyright (C) 2010 James D. Simmons +# Copyright (C) 2014 James D. Simmons # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -19,11 +19,15 @@ from gettext import gettext as _ -import gtk +from gi.repository import Gtk import pygame -from sugar.activity import activity -from sugar.graphics.toolbutton import ToolButton -import gobject +from sugar3.activity import activity +from sugar3.graphics.toolbutton import ToolButton +from sugar3.graphics.toolbarbox import ToolbarButton +from sugar3.graphics.toolbarbox import ToolbarBox +from sugar3.activity.widgets import StopButton +from sugar3.activity.widgets import ActivityToolbar +from gi.repository import GObject import sugargame.canvas import demoiselle2 @@ -47,20 +51,32 @@ class DemoiselleActivity(activity.Activity): self._pygamecanvas.run_pygame(self.game.run) def build_toolbar(self): - toolbox = activity.ActivityToolbox(self) - activity_toolbar = toolbox.get_activity_toolbar() - activity_toolbar.keep.props.visible = False - activity_toolbar.share.props.visible = False - - self.view_toolbar = ViewToolbar() - toolbox.add_toolbar(_('View'), self.view_toolbar) - self.view_toolbar.connect('go-fullscreen', + toolbar_box = ToolbarBox() + + view_toolbar = ViewToolbar() + view_toolbar.connect('go-fullscreen', self.view_toolbar_go_fullscreen_cb) - self.view_toolbar.show() + view_toolbar.show() + view_toolbar_button = ToolbarButton( + page=view_toolbar, + icon_name='toolbar-view') + toolbar_box.toolbar.insert(view_toolbar_button, -1) + view_toolbar_button.show() - toolbox.show() - self.set_toolbox(toolbox) + separator = Gtk.SeparatorToolItem() + separator.props.draw = False + separator.set_expand(True) + toolbar_box.toolbar.insert(separator, -1) + separator.show() + stop_button = StopButton(self) + stop_button.props.accelerator = '<Ctrl><Shift>Q' + toolbar_box.toolbar.insert(stop_button, -1) + stop_button.show() + + self.set_toolbar_box(toolbar_box) + toolbar_box.show() + def view_toolbar_go_fullscreen_cb(self, view_toolbar): self.fullscreen() @@ -79,20 +95,20 @@ class DemoiselleActivity(activity.Activity): finally: f.close -class ViewToolbar(gtk.Toolbar): +class ViewToolbar(Gtk.Toolbar): __gtype_name__ = 'ViewToolbar' __gsignals__ = { - 'needs-update-size': (gobject.SIGNAL_RUN_FIRST, - gobject.TYPE_NONE, + 'needs-update-size': (GObject.SIGNAL_RUN_FIRST, + GObject.TYPE_NONE, ([])), - 'go-fullscreen': (gobject.SIGNAL_RUN_FIRST, - gobject.TYPE_NONE, + 'go-fullscreen': (GObject.SIGNAL_RUN_FIRST, + GObject.TYPE_NONE, ([])) } def __init__(self): - gtk.Toolbar.__init__(self) + Gtk.Toolbar.__init__(self) self.fullscreen = ToolButton('view-fullscreen') self.fullscreen.set_tooltip(_('Fullscreen')) self.fullscreen.connect('clicked', self.fullscreen_cb) diff --git a/Making_Activities_Using_PyGame_gtk3/activity/activity.info b/Making_Activities_Using_PyGame_gtk3/activity/activity.info index 2767e12..4cefa95 100644 --- a/Making_Activities_Using_PyGame_gtk3/activity/activity.info +++ b/Making_Activities_Using_PyGame_gtk3/activity/activity.info @@ -1,6 +1,6 @@ [Activity] name = Demoiselle -service_name = net.flossmanuals.Demoiselle +bundle_id = net.flossmanuals.Demoiselle icon = read-etexts exec = sugar-activity DemoiselleActivity.DemoiselleActivity show_launcher = yes diff --git a/Making_Activities_Using_PyGame_gtk3/demoiselle2.py b/Making_Activities_Using_PyGame_gtk3/demoiselle2.py index 46656ca..d927c6d 100755 --- a/Making_Activities_Using_PyGame_gtk3/demoiselle2.py +++ b/Making_Activities_Using_PyGame_gtk3/demoiselle2.py @@ -25,7 +25,7 @@ # import pygame -import gtk +from gi.repository import Gtk import math import sys @@ -66,8 +66,8 @@ class Demoiselle: self.clock.tick(30) # Pump GTK messages. - while gtk.events_pending(): - gtk.main_iteration() + while Gtk.events_pending(): + Gtk.main_iteration() # Pump PyGame messages. for event in pygame.event.get(): diff --git a/Making_Activities_Using_PyGame_gtk3/sugargame/__init__.py b/Making_Activities_Using_PyGame_gtk3/sugargame/__init__.py index 7e49527..439eb0c 100644 --- a/Making_Activities_Using_PyGame_gtk3/sugargame/__init__.py +++ b/Making_Activities_Using_PyGame_gtk3/sugargame/__init__.py @@ -1 +1 @@ -__version__ = '1.0' +__version__ = '1.1' diff --git a/Making_Activities_Using_PyGame_gtk3/sugargame/canvas.py b/Making_Activities_Using_PyGame_gtk3/sugargame/canvas.py index cf99a13..f5f5b56 100644 --- a/Making_Activities_Using_PyGame_gtk3/sugargame/canvas.py +++ b/Making_Activities_Using_PyGame_gtk3/sugargame/canvas.py @@ -1,55 +1,69 @@ import os -import gtk -import gobject +from gi.repository import Gtk +from gi.repository import GObject import pygame import event CANVAS = None -class PygameCanvas(gtk.EventBox): - def __init__(self, mainwindow): - gtk.EventBox.__init__(self) +class PygameCanvas(Gtk.EventBox): + + """ + mainwindow is the activity intself. + """ + def __init__(self, mainwindow, pointer_hint = True): + GObject.GObject.__init__(self) global CANVAS assert CANVAS == None, "Only one PygameCanvas can be created, ever." CANVAS = self + # Initialize Events translator before widget gets "realized". + self.translator = event.Translator(mainwindow, self) + self._mainwindow = mainwindow - self.set_flags(gtk.CAN_FOCUS) - - self._socket = gtk.Socket() + self.set_can_focus(True) + + self._socket = Gtk.Socket() self.add(self._socket) + + self._initialized = False + self.show_all() def run_pygame(self, main_fn): # Run the main loop after a short delay. The reason for the delay is that the # Sugar activity is not properly created until after its constructor returns. - # If the Pygame main loop is called from the activity constructor, the + # If the Pygame main loop is called from the activity constructor, the # constructor never returns and the activity freezes. - gobject.idle_add(self._run_pygame_cb, main_fn) + GObject.idle_add(self._run_pygame_cb, main_fn) def _run_pygame_cb(self, main_fn): - assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once." - + # PygameCanvas.run_pygame can only be called once + if self._initialized: + return + # Preinitialize Pygame with the X window ID. - assert pygame.display.get_init() == False, "Pygame must not be initialized before calling PygameCanvas.run_pygame." os.environ['SDL_WINDOWID'] = str(self._socket.get_id()) + if pygame.display.get_surface() is not None: + pygame.display.quit() pygame.init() - + # Restore the default cursor. - self._socket.get_window().set_cursor(None) + self._socket.props.window.set_cursor(None) # Initialize the Pygame window. r = self.get_allocation() pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) # Hook certain Pygame functions with GTK equivalents. - translator = event.Translator(self._mainwindow, self) - translator.hook_pygame() + self.translator.hook_pygame() # Run the Pygame main loop. main_fn() + + self._initialized = True return False def get_pygame_widget(self): diff --git a/Making_Activities_Using_PyGame_gtk3/sugargame/event.py b/Making_Activities_Using_PyGame_gtk3/sugargame/event.py index 52ca4ab..f6a69b9 100644 --- a/Making_Activities_Using_PyGame_gtk3/sugargame/event.py +++ b/Making_Activities_Using_PyGame_gtk3/sugargame/event.py @@ -1,8 +1,8 @@ -import gtk -import gobject +from gi.repository import Gtk +from gi.repository import Gdk +from gi.repository import GObject import pygame import pygame.event -import logging class _MockEvent(object): def __init__(self, keyval): @@ -28,7 +28,7 @@ class Translator(object): 'KP_Right' : pygame.K_KP6, } - + mod_map = { pygame.K_LALT: pygame.KMOD_LALT, pygame.K_RALT: pygame.KMOD_RALT, @@ -37,39 +37,43 @@ class Translator(object): pygame.K_LSHIFT: pygame.KMOD_LSHIFT, pygame.K_RSHIFT: pygame.KMOD_RSHIFT, } - + def __init__(self, mainwindow, inner_evb): """Initialise the Translator with the windows to which to listen""" self._mainwindow = mainwindow self._inner_evb = inner_evb # Enable events - self._mainwindow.set_events( - gtk.gdk.KEY_PRESS_MASK | \ - gtk.gdk.KEY_RELEASE_MASK \ + # (add instead of set here because the main window is already realized) + self._mainwindow.add_events( + Gdk.EventMask.KEY_PRESS_MASK | \ + Gdk.EventMask.KEY_RELEASE_MASK | \ + Gdk.EventMask.VISIBILITY_NOTIFY_MASK ) - + self._inner_evb.set_events( - gtk.gdk.POINTER_MOTION_MASK | \ - gtk.gdk.POINTER_MOTION_HINT_MASK | \ - gtk.gdk.BUTTON_MOTION_MASK | \ - gtk.gdk.BUTTON_PRESS_MASK | \ - gtk.gdk.BUTTON_RELEASE_MASK + Gdk.EventMask.POINTER_MOTION_MASK | \ + Gdk.EventMask.POINTER_MOTION_HINT_MASK | \ + Gdk.EventMask.BUTTON_MOTION_MASK | \ + Gdk.EventMask.BUTTON_PRESS_MASK | \ + Gdk.EventMask.BUTTON_RELEASE_MASK ) - self._mainwindow.set_flags(gtk.CAN_FOCUS) - self._inner_evb.set_flags(gtk.CAN_FOCUS) - + self._mainwindow.set_can_focus(True) + self._inner_evb.set_can_focus(True) + # Callback functions to link the event systems self._mainwindow.connect('unrealize', self._quit_cb) + self._mainwindow.connect('visibility_notify_event', self._visibility_cb) self._inner_evb.connect('key_press_event', self._keydown_cb) self._inner_evb.connect('key_release_event', self._keyup_cb) self._inner_evb.connect('button_press_event', self._mousedown_cb) self._inner_evb.connect('button_release_event', self._mouseup_cb) self._inner_evb.connect('motion-notify-event', self._mousemove_cb) - self._inner_evb.connect('expose-event', self._expose_cb) + self._inner_evb.connect('draw', self._draw_cb) self._inner_evb.connect('configure-event', self._resize_cb) - + self._inner_evb.connect('screen-changed', self._screen_changed_cb) + # Internal data self.__stopped = False self.__keystate = [0] * 323 @@ -86,9 +90,13 @@ class Translator(object): pygame.key.set_repeat = self._set_repeat pygame.mouse.get_pressed = self._get_mouse_pressed pygame.mouse.get_pos = self._get_mouse_pos - - def _expose_cb(self, event, widget): + + def update_display(self): pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE)) + + def _draw_cb(self, widget, event): + if pygame.display.get_init(): + pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE)) return True def _resize_cb(self, widget, event): @@ -97,10 +105,19 @@ class Translator(object): pygame.event.post(evt) return False # continue processing + def _screen_changed_cb(self, widget, previous_screen): + if pygame.display.get_init(): + self.update_display() + def _quit_cb(self, data=None): self.__stopped = True pygame.event.post(pygame.event.Event(pygame.QUIT)) + def _visibility_cb(self, widget, event): + if pygame.display.get_init(): + self.update_display() + return False + def _keydown_cb(self, widget, event): key = event.keyval if key in self.__held: @@ -110,9 +127,9 @@ class Translator(object): self.__held_last_time[key] = pygame.time.get_ticks() self.__held_time_left[key] = self.__repeat[0] self.__held.add(key) - + return self._keyevent(widget, event, pygame.KEYDOWN) - + def _keyup_cb(self, widget, event): key = event.keyval if self.__repeat[0] is not None: @@ -123,19 +140,19 @@ class Translator(object): self.__held.discard(key) return self._keyevent(widget, event, pygame.KEYUP) - + def _keymods(self): mod = 0 for key_val, mod_val in self.mod_map.iteritems(): mod |= self.__keystate[key_val] and mod_val return mod - + def _keyevent(self, widget, event, type): - key = gtk.gdk.keyval_name(event.keyval) + key = Gdk.keyval_name(event.keyval) if key is None: # No idea what this key is. return False - + keycode = None if key in self.key_trans: keycode = self.key_trans[key] @@ -148,19 +165,19 @@ class Translator(object): self._mainwindow.view_source() else: print 'Key %s unrecognized' % key - + if keycode is not None: if type == pygame.KEYDOWN: mod = self._keymods() self.__keystate[keycode] = type == pygame.KEYDOWN if type == pygame.KEYUP: mod = self._keymods() - ukey = unichr(gtk.gdk.keyval_to_unicode(event.keyval)) + ukey = unichr(Gdk.keyval_to_unicode(event.keyval)) if ukey == '\000': ukey = '' evt = pygame.event.Event(type, key=keycode, unicode=ukey, mod=mod) self._post(evt) - + return True def _get_pressed(self): @@ -176,57 +193,57 @@ class Translator(object): def _mouseup_cb(self, widget, event): self.__button_state[event.button-1] = 0 return self._mouseevent(widget, event, pygame.MOUSEBUTTONUP) - + def _mouseevent(self, widget, event, type): evt = pygame.event.Event(type, button=event.button, pos=(event.x, event.y)) self._post(evt) return True - + def _mousemove_cb(self, widget, event): # From http://www.learningpython.com/2006/07/25/writing-a-custom-widget-using-pygtk/ # if this is a hint, then let's get all the necessary # information, if not it's all we need. if event.is_hint: - x, y, state = event.window.get_pointer() + win, x, y, state = event.window.get_device_position(event.device) else: x = event.x y = event.y - state = event.state + state = event.get_state() rel = (x - self.__mouse_pos[0], y - self.__mouse_pos[1]) self.__mouse_pos = (x, y) - + self.__button_state = [ - state & gtk.gdk.BUTTON1_MASK and 1 or 0, - state & gtk.gdk.BUTTON2_MASK and 1 or 0, - state & gtk.gdk.BUTTON3_MASK and 1 or 0, + state & Gdk.ModifierType.BUTTON1_MASK and 1 or 0, + state & Gdk.ModifierType.BUTTON2_MASK and 1 or 0, + state & Gdk.ModifierType.BUTTON3_MASK and 1 or 0, ] - + evt = pygame.event.Event(pygame.MOUSEMOTION, pos=self.__mouse_pos, rel=rel, buttons=self.__button_state) self._post(evt) return True - + def _tick_cb(self): cur_time = pygame.time.get_ticks() for key in self.__held: delta = cur_time - self.__held_last_time[key] self.__held_last_time[key] = cur_time - + self.__held_time_left[key] -= delta if self.__held_time_left[key] <= 0: self.__held_time_left[key] = self.__repeat[1] self._keyevent(None, _MockEvent(key), pygame.KEYDOWN) - + return True - + def _set_repeat(self, delay=None, interval=None): if delay is not None and self.__repeat[0] is None: - self.__tick_id = gobject.timeout_add(10, self._tick_cb) + self.__tick_id = GObject.timeout_add(10, self._tick_cb) elif delay is None and self.__repeat[0] is not None: - gobject.source_remove(self.__tick_id) + GObject.source_remove(self.__tick_id) self.__repeat = (delay, interval) - + def _get_mouse_pos(self): return self.__mouse_pos |