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authorTony Anderson <tony_anderson@usa.net>2009-06-22 14:04:24 (GMT)
committer Tony Anderson <tony_anderson@usa.net>2009-06-22 14:04:24 (GMT)
commit6eb30b09566a53ef510532f2a1705d7fc22985a8 (patch)
treed52765c093219f91d07f030ed597f9491a7f8493
initial commit
-rwxr-xr-xConvert.py238
-rwxr-xr-xLICENSE.txt674
-rwxr-xr-xactivity.py9
-rwxr-xr-xactivity/MANIFEST~2
-rwxr-xr-xactivity/activity-imagequiz.svg355
-rwxr-xr-xactivity/activity.info7
-rwxr-xr-xactivity/manifest159
-rwxr-xr-xactivity/permissions.info1
-rwxr-xr-xbackend.py326
-rwxr-xr-xcheckphrase.py39
-rwxr-xr-xcheckrenyi.py50
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-rw-r--r--data/themes/default/config.txt291
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-rw-r--r--data/themes/default/menu.down.tgabin0 -> 528 bytes
-rw-r--r--data/themes/default/menu.hover.tgabin0 -> 441 bytes
-rw-r--r--data/themes/default/menu.normal.tgabin0 -> 78 bytes
-rw-r--r--data/themes/default/notes.txt8
-rw-r--r--data/themes/default/out.tgabin0 -> 795 bytes
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-rw-r--r--data/themes/default/radio.off.hover.tgabin0 -> 582 bytes
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-rw-r--r--data/themes/default/scroller.slide.h.tgabin0 -> 1278 bytes
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-rw-r--r--data/themes/default/select.arrow.down.tgabin0 -> 344 bytes
-rw-r--r--data/themes/default/select.arrow.hover.tgabin0 -> 363 bytes
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-rw-r--r--data/themes/default/select.option.hover.pngbin0 -> 190 bytes
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-rw-r--r--data/themes/default/select.selected.down.tgabin0 -> 322 bytes
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-rw-r--r--data/themes/default/slider.bar.hover.tgabin0 -> 776 bytes
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-rw-r--r--data/themes/default/slider.tgabin0 -> 1231 bytes
-rw-r--r--data/themes/default/tool.down.tgabin0 -> 528 bytes
-rw-r--r--data/themes/default/tool.hover.tgabin0 -> 563 bytes
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-rw-r--r--data/themes/default/vbox.normal.pngbin0 -> 233 bytes
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-rw-r--r--data/themes/default/vslider.bar.hover.tgabin0 -> 1412 bytes
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-rw-r--r--data/themes/default/vslider.down.tgabin0 -> 864 bytes
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-rw-r--r--data/themes/default/vslider.up.tgabin0 -> 864 bytes
-rw-r--r--data/themes/default/x.pngbin0 -> 199 bytes
-rw-r--r--data/themes/gray/Vera.ttfbin0 -> 65932 bytes
-rw-r--r--data/themes/gray/box.down.pngbin0 -> 225 bytes
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-rw-r--r--data/themes/gray/checkbox.off.down.pngbin0 -> 165 bytes
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-rw-r--r--data/themes/gray/checkbox.on.normal.pngbin0 -> 216 bytes
-rw-r--r--data/themes/gray/config.txt244
-rw-r--r--data/themes/gray/console.input.focus.pngbin0 -> 224 bytes
-rw-r--r--data/themes/gray/console.input.normal.pngbin0 -> 224 bytes
-rw-r--r--data/themes/gray/console.pngbin0 -> 224 bytes
-rw-r--r--data/themes/gray/desktop.pngbin0 -> 131 bytes
-rw-r--r--data/themes/gray/dialog.bar.pngbin0 -> 138 bytes
-rw-r--r--data/themes/gray/dialog.close.down.pngbin0 -> 270 bytes
-rw-r--r--data/themes/gray/dialog.close.normal.pngbin0 -> 217 bytes
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-rw-r--r--data/themes/gray/filebrowser.folder.pngbin0 -> 634 bytes
-rw-r--r--data/themes/gray/input.focus.pngbin0 -> 181 bytes
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-rw-r--r--data/themes/gray/list.item.normal.pngbin0 -> 172 bytes
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-rw-r--r--data/themes/gray/menu.down.pngbin0 -> 149 bytes
-rw-r--r--data/themes/gray/menu.hover.pngbin0 -> 150 bytes
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-rw-r--r--data/themes/gray/radio.off.down.pngbin0 -> 224 bytes
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-rw-r--r--data/themes/gray/select.arrow.down.pngbin0 -> 149 bytes
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-rw-r--r--data/themes/gray/select.option.normal.pngbin0 -> 172 bytes
-rw-r--r--data/themes/gray/select.options.pngbin0 -> 181 bytes
-rw-r--r--data/themes/gray/select.selected.normal.pngbin0 -> 135 bytes
-rw-r--r--data/themes/gray/slider.bar.normal.pngbin0 -> 181 bytes
-rw-r--r--data/themes/gray/slider.pngbin0 -> 145 bytes
-rw-r--r--data/themes/gray/tool.down.pngbin0 -> 168 bytes
-rw-r--r--data/themes/gray/tool.normal.pngbin0 -> 168 bytes
-rw-r--r--data/themes/tools/config.txt11
-rw-r--r--data/themes/tools/icons48.bkgr.tgabin0 -> 1595 bytes
-rw-r--r--data/themes/tools/icons48.code.tgabin0 -> 1360 bytes
-rw-r--r--data/themes/tools/icons48.draw.tgabin0 -> 1443 bytes
-rw-r--r--data/themes/tools/icons48.eraser.tgabin0 -> 1381 bytes
-rw-r--r--data/themes/tools/icons48.fill.tgabin0 -> 1221 bytes
-rw-r--r--data/themes/tools/icons48.line.tgabin0 -> 1141 bytes
-rw-r--r--data/themes/tools/icons48.pixel.tgabin0 -> 1210 bytes
-rw-r--r--data/themes/tools/icons48.select.tgabin0 -> 1457 bytes
-rw-r--r--data/themes/tools/icons48.tile.tgabin0 -> 1268 bytes
-rwxr-xr-xdb/Africa.csv1
-rwxr-xr-xdb/Animals.csv0
-rwxr-xr-xdb/Arts.csv1
-rwxr-xr-xdb/Astronomy.csv1
-rwxr-xr-xdb/Bears.csv1
-rwxr-xr-xdb/Cars_&_Motorbikes.csv1
-rwxr-xr-xdb/Difference_Game.csv1
-rwxr-xr-xdb/Dogs.csv1
-rwxr-xr-xdb/Europe.csv1
-rwxr-xr-xdb/Geography.csv1
-rwxr-xr-xdb/United_Mexican_States.csv1
-rwxr-xr-xdb/XO_Laptop.csv1
-rwxr-xr-xdb/main.dbbin0 -> 45056 bytes
-rwxr-xr-xfrontend.py880
-rwxr-xr-ximagequiz_library/Africa.csv1
-rwxr-xr-ximagequiz_library/Astronomy.csv1
-rwxr-xr-ximagequiz_library/Cars_&_Motorbikes.csv1
-rwxr-xr-ximagequiz_library/Difference_Game.csv1
-rwxr-xr-ximagequiz_library/Europe.csv1
-rwxr-xr-ximagequiz_library/Geography.csv1
-rwxr-xr-ximagequiz_library/Quiz0001.xml131
-rwxr-xr-ximagequiz_library/United_Mexican_States.csv1
-rwxr-xr-ximagequiz_library/XO_Laptop.csv1
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-rwxr-xr-ximagequiz_library/image/5104352.jpgbin0 -> 119455 bytes
-rwxr-xr-ximagequiz_library/image/800px-Regions_of_Europe.pngbin0 -> 164203 bytes
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-rwxr-xr-ximagequiz_library/image/africa2.jpgbin0 -> 39194 bytes
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diff --git a/Convert.py b/Convert.py
new file mode 100755
index 0000000..fae30f7
--- /dev/null
+++ b/Convert.py
@@ -0,0 +1,238 @@
+#!/usr/bin/env python
+
+#----------------------------------------------------------------------
+# Convert.py
+# Dave Reed
+# 01/23/2008
+#----------------------------------------------------------------------
+
+import sys, os
+
+try:
+ from xml.etree import ElementTree as etree
+except:
+ sys.exit()
+
+from GladeWindow import *
+
+#----------------------------------------------------------------------
+
+class Window(GladeWindow):
+
+ #----------------------------------------------------------------------
+
+ def __init__(self):
+
+ ''' '''
+
+ self.init()
+
+ #----------------------------------------------------------------------
+
+ def init(self):
+
+ filename = 'Convert.glade'
+
+ widget_list = [
+ 'window1',
+ 'entry1',
+ 'entry2',
+ ]
+
+ handlers = [
+ 'on_entry2_activate',
+ ]
+
+ top_window = 'window1'
+ GladeWindow.__init__(self, filename, top_window, widget_list, handlers)
+ #----------------------------------------------------------------------
+
+ def on_entry2_activate(self, *args):
+ output_folder = self.widgets['entry2'].get_text()
+ convert_main(output_folder)
+
+ def main_window_destroy():
+ self.destroy()
+
+#----------------------------------------------------------------------
+class InTree():
+
+ def __init__(self, filename):
+ self.tree = etree.parse(filename)
+ self.xml = self.tree.getroot()
+
+ def get(self, node):
+ idcard = node.attrib.get("id")
+ if not idcard:
+ idcard = '0'
+ question = node.findtext("front")
+ if not question:
+ question = ''
+ hint = node.findtext('comment')
+ if not hint:
+ hint = ''
+ sound = node.findtext('sound')
+ if not sound:
+ sound = ''
+ answer = node.findtext("back")
+ if not answer:
+ answer = ''
+ more = node.findtext('backexample')
+ if not more:
+ more = ''
+ image = node.findtext('image')
+ if not image:
+ image = ''
+ return (idcard, question, hint, answer, more, sound, image)
+
+#----------------------------------------------------------------------
+class SaveDeck():
+ def __init__(self):
+ self.xml = etree.Element("quiz")
+
+ def put(self, card):
+ if len(card) < 7:
+ print 'fatal error in put:', len(card)
+ sys.exit()
+ xmlcard = etree.Element("card")
+ xmlcard.set("id",str(card[0]))
+ question = etree.SubElement(xmlcard, "question")
+ question.text = card[1]
+ if len(card[2]) > 0:
+ hint = etree.SubElement(question, "hint")
+ hint.text = card[2]
+ if len(card[5]) > 0:
+ sound = etree.SubElement(question, 'sound')
+ sound.text = card[5]
+ answer = etree.SubElement(xmlcard, "answer")
+ answer.text = card[3]
+ if len(card[4]) > 0:
+ more = etree.SubElement(answer, "more")
+ more.text = card[4]
+ if len(card[6]) > 0:
+ image = etree.SubElement(answer, 'image')
+ image.text = card[6]
+ self.xml.append(xmlcard)
+
+ # in-place prettyprint formatter
+
+ def indent(self, elem, level=0):
+ i = "\n" + level*" "
+ if len(elem):
+ if not elem.text or not elem.text.strip():
+ elem.text = i + " "
+ for elem in elem:
+ self.indent(elem, level+1)
+ if not elem.tail or not elem.tail.strip():
+ elem.tail = i
+ else:
+ if level and (not elem.tail or not elem.tail.strip()):
+ elem.tail = i
+
+ def printtree(self, filename, last):
+ self.xml.set("last",str(last))
+ #prettyprint
+ tree = etree.ElementTree(self.xml)
+ self.indent(self.xml)
+ tree.write(filename, encoding = 'utf-8')
+
+#----------------------------------------------------------------------
+def get_filenames():
+ #select decks using file chooser dialog [ user must select in correct order ]
+ chooser = gtk.FileChooserDialog(title=None,action=gtk.FILE_CHOOSER_ACTION_OPEN, \
+ buttons=(gtk.STOCK_CANCEL,gtk.RESPONSE_CANCEL,gtk.STOCK_OPEN,gtk.RESPONSE_OK))
+ chooser.set_select_multiple(True)
+ chooser.set_default_response(gtk.RESPONSE_OK)
+ response = chooser.run()
+ if response != gtk.RESPONSE_OK:
+ sys.exit()
+ decks = chooser.get_filenames()
+ chooser.destroy()
+ return decks
+
+def fix_file(filename, outfilename):
+ infile = open(filename)
+ s = unicode(infile.read(),'ISO 8859-1')
+ infile.close()
+ t = s.replace('<?xml version="1.0" ?>','<?xml version="1.0" encoding= "utf-16" ?>')
+ s = t
+ t = s.replace('utf-16', 'utf-8')
+ s = t
+ s = t
+ t = s.replace('front example', 'frontexample')
+ s = t
+ s = t
+ t = s.replace('back example', 'backexample')
+ s = t
+ outfile = open(outfilename, 'w')
+ outfile.write(t)
+ outfile.close
+
+def get_deck(tree):
+ deck = []
+ for node in tree.xml:
+ card = tree.get(node)
+ deck.append(card)
+ return deck
+
+def get_tree(filename):
+ global w
+ tree = InTree(filename)
+ return tree
+
+def convert_deck(deck):
+ cards = []
+ for card in deck:
+ #card = [id, question, hint, answer, more, sound, image]
+ id = str(len(cards))
+ #make newcard [id, card[1], card[2], card[3], card[4], card[5], card[6]]
+ #sound = card[5]
+ #if len(sound) > 0:
+ # newcard = [id, card[1], card[2], sound[:-4], card[4], card[5], card[6]]
+ #else:
+ newcard = [id, card[1], card[2], card[3], card[4], card[5], card[6]]
+ #add to cards
+ cards.append(newcard)
+ return cards
+
+def save_deck(filename, cards):
+ #create tree from cards
+ out = SaveDeck()
+ for card in cards:
+ out.put(card)
+ #write tree with pretty print
+ number = len(cards)
+ out.printtree(filename, number)
+
+def path_strip(pathname):
+ # get part after last /, if any
+ filename = os.path.basename(pathname)
+ return filename
+
+
+def convert_main(outfolder):
+ global w
+ decks = get_filenames()
+ for filename in decks:
+ w.widgets['entry1'].set_text(path_strip(filename))
+ outfilename = './' + outfolder + '/' + path_strip(filename)
+ #fix_file(filename, outfilename)
+ tree = get_tree(filename)
+ deck = get_deck(tree)
+ cards = convert_deck(deck)
+ save_deck(outfilename, cards)
+ sys.exit()
+
+#----------------------------------------------------------------------
+
+def main(argv):
+ global w
+ w = Window()
+ w.show()
+ w.widgets['entry2'].grab_focus()
+ gtk.main()
+
+#----------------------------------------------------------------------
+
+if __name__ == '__main__':
+ main(sys.argv)
diff --git a/LICENSE.txt b/LICENSE.txt
new file mode 100755
index 0000000..94a9ed0
--- /dev/null
+++ b/LICENSE.txt
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
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+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
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+changed, so that their problems will not be attributed erroneously to
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+
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+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
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+
+ "This License" refers to version 3 of the GNU General Public License.
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diff --git a/activity.py b/activity.py
new file mode 100755
index 0000000..8fae348
--- /dev/null
+++ b/activity.py
@@ -0,0 +1,9 @@
+import olpcgames
+from gettext import gettext as _
+
+class Activity(olpcgames.PyGameActivity):
+ """Your Sugar activity"""
+
+ game_name = 'quiz'
+ game_title = _('ImageQuiz')
+ game_size = None
diff --git a/activity/MANIFEST~ b/activity/MANIFEST~
new file mode 100755
index 0000000..316aa14
--- /dev/null
+++ b/activity/MANIFEST~
@@ -0,0 +1,2 @@
+HelloWorldActivity.py
+
diff --git a/activity/activity-imagequiz.svg b/activity/activity-imagequiz.svg
new file mode 100755
index 0000000..78bf5a2
--- /dev/null
+++ b/activity/activity-imagequiz.svg
@@ -0,0 +1,355 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010904//EN"
+"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+<svg
+ id="svg1"
+ sodipodi:version="0.32"
+ inkscape:version="0.39"
+ width="48pt"
+ height="48pt"
+ sodipodi:docbase="/home/stefan/software/Lila-themes/lila-gnome/Lila/scalable/mimetypes"
+ sodipodi:docname="x-gdesklets-display.svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:xlink="http://www.w3.org/1999/xlink"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:cc="http://web.resource.org/cc/"
+ xmlns:dc="http://purl.org/dc/elements/1.1/">
+ <defs
+ id="defs3">
+ <linearGradient
+ xlink:href="#linearGradient584"
+ id="linearGradient1330"
+ x1="-0.00000000"
+ y1="-0.00000000"
+ x2="0.99270076"
+ y2="0.95714283" />
+ <linearGradient
+ id="linearGradient1304">
+ <stop
+ style="stop-color:#9fec67;stop-opacity:1.0000000;"
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+ id="stop1305" />
+ <stop
+ style="stop-color:#a7d585;stop-opacity:1.0000000;"
+ offset="1.0000000"
+ id="stop1306" />
+ </linearGradient>
+ <linearGradient
+ xlink:href="#linearGradient1304"
+ id="linearGradient587"
+ x1="0.00000000"
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diff --git a/activity/activity.info b/activity/activity.info
new file mode 100755
index 0000000..04abcfa
--- /dev/null
+++ b/activity/activity.info
@@ -0,0 +1,7 @@
+[Activity]
+name = ImageQuiz
+activity_version = 1
+host_version = 1
+service_name = org.laptop.ImageQuiz
+icon = activity-imagequiz
+exec = sugar-activity activity.Activity
diff --git a/activity/manifest b/activity/manifest
new file mode 100755
index 0000000..efb34b6
--- /dev/null
+++ b/activity/manifest
@@ -0,0 +1,159 @@
+ImageQuizPlus.activity/
+ImageQuizPlus.activity/plugins
+ImageQuizPlus.activity/plugins/questions.py
+ImageQuizPlus.activity/plugins/single_player.py
+ImageQuizPlus.activity/plugins/tools.py
+ImageQuizPlus.activity/plugins/demoplugin.py
+ImageQuizPlus.activity/plugins/multi_player.py
+ImageQuizPlus.activity/plugins/README
+ImageQuizPlus.activity/plugins/_quizsocket.py
+ImageQuizPlus.activity/plugins/flashcard.py
+ImageQuizPlus.activity/db
+ImageQuizPlus.activity/db/main.db
+ImageQuizPlus.activity/db/Geography.csv
+ImageQuizPlus.activity/db/Animals.csv
+ImageQuizPlus.activity/db/Arts.csv
+ImageQuizPlus.activity/db/Cars_&_Motorbikes.csv
+ImageQuizPlus.activity/db/Africa.csv
+ImageQuizPlus.activity/db/Europe.csv
+ImageQuizPlus.activity/db/XO_Laptop.csv
+ImageQuizPlus.activity/db/Astronomy.csv
+ImageQuizPlus.activity/db/Dogs.csv
+ImageQuizPlus.activity/db/Bears.csv
+ImageQuizPlus.activity/activity
+ImageQuizPlus.activity/activity/activity-ImageQuizPlus.svg
+ImageQuizPlus.activity/activity/activity.info
+ImageQuizPlus.activity/locale
+ImageQuizPlus.activity/locale/de
+ImageQuizPlus.activity/locale/de/activity.linfo
+ImageQuizPlus.activity/images
+ImageQuizPlus.activity/images/Animals
+ImageQuizPlus.activity/images/Bears
+ImageQuizPlus.activity/images/Bears/bears.jpg
+ImageQuizPlus.activity/images/Dogs
+ImageQuizPlus.activity/images/Dogs/dogs.jpg
+ImageQuizPlus.activity/images/Africa
+ImageQuizPlus.activity/images/Africa/africa2.jpg
+ImageQuizPlus.activity/images/bubble.gif
+ImageQuizPlus.activity/images/logo.jpg
+ImageQuizPlus.activity/images/cursor_big.png
+ImageQuizPlus.activity/images/cursor_big.xbm
+ImageQuizPlus.activity/images/cursor_big_mask.xbm
+ImageQuizPlus.activity/images/Icons
+ImageQuizPlus.activity/images/Icons/no1.png
+ImageQuizPlus.activity/images/Icons/no2.png
+ImageQuizPlus.activity/images/Icons/ok1.png
+ImageQuizPlus.activity/images/Icons/ok2.png
+ImageQuizPlus.activity/images/Icons/bulb.png
+ImageQuizPlus.activity/images/Emotes
+ImageQuizPlus.activity/images/Emotes/face-crying.png
+ImageQuizPlus.activity/images/Emotes/face-devil-grin.png
+ImageQuizPlus.activity/images/Emotes/face-glasses.png
+ImageQuizPlus.activity/images/Emotes/face-grin.png
+ImageQuizPlus.activity/images/Emotes/face-monkey.png
+ImageQuizPlus.activity/images/Emotes/face-devil-grin_24px.png
+ImageQuizPlus.activity/images/Emotes/face-grin_24px.png
+ImageQuizPlus.activity/images/Cars_&_Motorbikes
+ImageQuizPlus.activity/images/Cars_&_Motorbikes/5104352.JPG
+ImageQuizPlus.activity/images/xclock.svg
+ImageQuizPlus.activity/images/xclock.png
+ImageQuizPlus.activity/images/Astronomy
+ImageQuizPlus.activity/images/Astronomy/planets_iau_big.jpg
+ImageQuizPlus.activity/images/Geography
+ImageQuizPlus.activity/images/Geography/latinamerica.jpg
+ImageQuizPlus.activity/images/Europe
+ImageQuizPlus.activity/images/Europe/europe.gif
+ImageQuizPlus.activity/images/Europe/800px-Regions_of_Europe.png
+ImageQuizPlus.activity/images/XO_Laptop
+ImageQuizPlus.activity/images/XO_Laptop/xo.jpg
+ImageQuizPlus.activity/images/XO_Laptop/olpc-xo-2.jpg
+ImageQuizPlus.activity/flashcards/french/BFV1.1.2.5.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.2.7.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.1.3.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.4.2.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.1.1.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.2.3.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.2.2.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.5.2.2.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.2.4.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.1.4.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.2.1.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.1.5.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.1.7.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.1.2.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.5.1.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.2.6.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.4.1.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.3.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.5.2.1.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.1.6.xml
+ImageQuizPlus.activity/flashcards/russian/RLD524.xml
+ImageQuizPlus.activity/flashcards/russian/RLD053.xml
+ImageQuizPlus.activity/flashcards/russian/RLD697.xml
+ImageQuizPlus.activity/flashcards/russian/RLD261.xml
+ImageQuizPlus.activity/flashcards/russian/RLD551.xml
+ImageQuizPlus.activity/flashcards/russian/RLD180.xml
+ImageQuizPlus.activity/flashcards/russian/RLD601.xml
+ImageQuizPlus.activity/flashcards/russian/RLD577.xml
+ImageQuizPlus.activity/flashcards/russian/RLD449.xml
+ImageQuizPlus.activity/flashcards/russian/RLD206.xml
+ImageQuizPlus.activity/flashcards/russian/RLD235.xml
+ImageQuizPlus.activity/flashcards/russian/RLD317.xml
+ImageQuizPlus.activity/flashcards/russian/RLD770.xml
+ImageQuizPlus.activity/flashcards/russian/RLD661.xml
+ImageQuizPlus.activity/flashcards/russian/RLD474.xml
+ImageQuizPlus.activity/flashcards/russian/RLD001.xml
+ImageQuizPlus.activity/flashcards/russian/RLD374.xml
+ImageQuizPlus.activity/flashcards/russian/RLD080.xml
+ImageQuizPlus.activity/flashcards/russian/RLD026.xml
+ImageQuizPlus.activity/flashcards/russian/RLD425.xml
+ImageQuizPlus.activity/flashcards/russian/RLD290.xml
+ImageQuizPlus.activity/flashcards/russian/RLD156.xml
+ImageQuizPlus.activity/flashcards/russian/RLD398.xml
+ImageQuizPlus.activity/flashcards/russian/RLD634.xml
+ImageQuizPlus.activity/flashcards/russian/RLD346.xml
+ImageQuizPlus.activity/flashcards/russian/RLD500.xml
+ImageQuizPlus.activity/flashcards/russian/RLD105.xml
+ImageQuizPlus.activity/flashcards/russian/RLD131.xml
+ImageQuizPlus.activity/flashcards/russian/RLD735.xml
+ImageQuizPlus.activity/flashcards/german/Travel and Traffic/street traffic.xml
+ImageQuizPlus.activity/flashcards/german/Travel and Traffic/travel.xml
+ImageQuizPlus.activity/flashcards/german/Travel and Traffic/vehicles.xml
+ImageQuizPlus.activity/flashcards/german/Travel and Traffic/rail, plane, ship.xml
+ImageQuizPlus.activity/flashcards/german/colors.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/house and apartment.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/clothing and jewelry.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/furnishings.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/doctor and hospital.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/basic commodities.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/groceries, food.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/fruits and vegetables.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/drinking and smoking.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/meals, restaurant.xml
+ImageQuizPlus.activity/flashcards/german/Countries and People/geographical names.xml
+ImageQuizPlus.activity/flashcards/german/Countries and People/nationalities, inhabitants, languages.xml
+ImageQuizPlus.activity/olpcgames
+ImageQuizPlus.activity/olpcgames/camera.py
+ImageQuizPlus.activity/olpcgames/canvas.py
+ImageQuizPlus.activity/olpcgames/eventwrap.py
+ImageQuizPlus.activity/olpcgames/pangofont.py
+ImageQuizPlus.activity/olpcgames/activity.py
+ImageQuizPlus.activity/olpcgames/mesh.py
+ImageQuizPlus.activity/olpcgames/tubeconn.py
+ImageQuizPlus.activity/olpcgames/util.py
+ImageQuizPlus.activity/olpcgames/__init__.py
+ImageQuizPlus.activity/olpcgames/video.py
+ImageQuizPlus.activity/olpcgames/gtkEvent.py
+ImageQuizPlus.activity/sounds
+ImageQuizPlus.activity/sounds/accessed.wav
+ImageQuizPlus.activity/sounds/transfer_data.wav
+ImageQuizPlus.activity/sounds/sorry.wav
+ImageQuizPlus.activity/po
+ImageQuizPlus.activity/quiz.py
+ImageQuizPlus.activity/activity.py
+ImageQuizPlus.activity/setup.py
+ImageQuizPlus.activity/LICENSE.txt
+ImageQuizPlus.activity/layout.py
+ImageQuizPlus.activity/frontend.py
+ImageQuizPlus.activity/backend.py
+ImageQuizPlus.activity/MANIFEST
diff --git a/activity/permissions.info b/activity/permissions.info
new file mode 100755
index 0000000..585d713
--- /dev/null
+++ b/activity/permissions.info
@@ -0,0 +1 @@
+constant-uid
diff --git a/backend.py b/backend.py
new file mode 100755
index 0000000..b019a0c
--- /dev/null
+++ b/backend.py
@@ -0,0 +1,326 @@
+import os
+import sqlite3
+import random
+import sys
+from sugar.activity import activity
+from xmlio import Xmlio
+from path import path
+import subprocess
+
+import traceback
+
+random.seed()
+
+global debug_info
+debug_info = True
+
+'''
+Handles pysqlite Interaction: query("SELECT..."), commit("UPDATE...")
+'''
+class Question:
+ imgfn = u''
+ sndfn = u''
+ map = u''
+ cat = 0
+ subcat = 0
+ lang = 1 # 1 = English
+ text = u''
+ answer = u''
+ answer_link = ''
+
+class Database:
+
+ db_filename = "main.db"
+ cur = '';
+ con = '';
+
+ def __init__(self):
+ pass
+
+ def query(self, q):
+ dataList = []
+ try:
+ self.cur.execute(q)
+ except:
+ # If DB connection get's lost on Activity-Startup, then Reset
+ print 'query reset=', q
+ self.con = sqlite3.connect(self.db_fn)
+ self.cur = self.con.cursor()
+ self.cur.execute("-- types unicode")
+ try:
+ self.cur.execute(q)
+ except:
+ print 'execute failed', q
+
+ data = self.cur.fetchall()
+ #if data:
+ #print 'data', len(data)
+ #else:
+ #print 'data = None'
+ if data: dataList = [list(row) for row in data]
+ #print 'dbmgr return dataList', len(dataList)
+ return dataList
+
+ def commit(self, q):
+ try:
+ self.cur.execute(q)
+ except:
+ # If DB connection get's lost on Activity-Startup, then Reset
+ print 'execute reset=', q
+ self.con = sqlite3.connect(self.db_fn)
+ self.cur = self.con.cursor()
+ self.cur.execute("-- types unicode")
+ self.cur.execute(q)
+
+ try:
+ self.con.commit()
+ except:
+ print 'failure on commit'
+
+ def load(self, services):
+ # Init DB
+ db = os.path.join(activity.get_activity_root(), "data")
+ fullname = os.path.join(db, self.db_filename)
+ self.db_fn = fullname
+ #for testing, remove db
+ #subprocess.call("rm -rf " + fullname, shell=True)
+ if os.path.isfile(fullname):
+ self.con = sqlite3.connect(fullname)
+ self.cur = self.con.cursor()
+ self.cur.execute("-- types unicode")
+ else:
+ # Check for Database Setup
+ self.con = sqlite3.connect(fullname)
+ self.cur = self.con.cursor()
+ self.cur.execute("-- types unicode")
+ # Create image, sound folders
+ self.imagepath = os.path.join(db,'image')
+ subprocess.call("mkdir -p " + self.imagepath, shell=True)
+ self.soundpath = os.path.join(db,'sound')
+ subprocess.call("mkdir -p " + self.soundpath, shell=True)
+ # Setup New Database
+ self.cur.execute("CREATE TABLE 'categories' ('id' INTEGER PRIMARY KEY AUTOINCREMENT, 'text' TEXT);")
+ self.cur.execute("CREATE TABLE 'questions' ('id' INTEGER PRIMARY KEY AUTOINCREMENT, 'prompt' TEXT, 'response' TEXT, 'image_fn' TEXT, 'sound_fn' TEXT, 'map' TEXT, 'answer_link' VARCHAR ( 1024 ));")
+ self.cur.execute("CREATE TABLE 'Leitner' ('id' INTEGER PRIMARY KEY AUTOINCREMENT, 'question_id' INT, 'count_found' INT, 'count notfound' INT, 'box' INT, 'time' INT, 'day' INT);")
+ self.cur.execute("CREATE TABLE 'catlink' ('id' INTEGER PRIMARY KEY AUTOINCREMENT, 'parent_id' INT, 'child_id' INT);")
+ self.cur.execute("CREATE TABLE 'quizlink' ('id' INTEGER PRIMARY KEY AUTOINCREMENT, 'quiz_id' INT, 'question_id' INT);")
+
+ # Add questions, quizzes from builtins
+ self.load_builtins()
+
+ self.con.commit()
+
+ print "* database created"
+
+ if debug_info: print "- database loaded"
+ return True
+
+ #loads preinstalled quizzes from activity-bundle/imagequiz_library into db
+ def load_builtins(self):
+ self.builtins = path(activity.get_bundle_path()) / 'imagequiz_library'
+ categorypaths = self.builtins.listdir()
+ categories = []
+ for categorypath in categorypaths:
+ categories.append(categorypath.name)
+ categories.sort()
+
+ for quiz in categories:
+ if not (quiz == 'image' or quiz == 'sound'):
+ #create category entry in db
+ self.cat_id = self.add_cat(path(quiz).namebase)
+ if 'xml' in path(quiz).name:
+ self.add_questions_xml(quiz)
+ else:
+ self.add_questions_csv(quiz)
+
+ def add_questions_xml(self, quizname):
+ quiztree = Xmlio(path(self.builtins) / quizname)
+ quiz = quiztree.getroot()
+ question = Question()
+ #what we need to do:
+ for card in quiz:
+ question.prompt = card.findtext('question')
+ question.response = card.findtext('answer')
+ if card.find('answer').findtext('image'):
+ question.imgfn = card.find('answer').findtext('image')
+ else:
+ question.imgfn = ""
+ if card.find('question').findtext('sound'):
+ question.sndfn = card.find('question').findtext('sound')
+ else:
+ question.sndfn = ""
+ question.map = ""
+ question.answer_link = ""
+ self.add_question(question)
+ if question.imgfn and len(question.imgfn) > 0:
+ srcpath = path(self.builtins) / 'image' / question.imgfn
+ dstpath = path(self.imagepath) / question.imgfn
+ if srcpath.exists():
+ path.copy(srcpath,dstpath)
+ if question.sndfn and len(question.sndfn) > 0:
+ srcpath = path(self.builtins) / 'sound' / question.sndfn
+ dstpath = path(self.soundpath) / question.sndfn
+ if srcpath.exists():
+ path.copy(srcpath,dstpath)
+
+ def add_questions_csv(self, quiz):
+ question = Question()
+ csvquiz = open(path(self.builtins) / quiz)
+ csvtext = csvquiz.read()
+ csvquiz.close()
+
+ questions = csvtext.split(";;;<br>")
+ for q in questions:
+ csv = q.split(";;")
+ if len(csv) < 2:
+ #no more questions
+ return
+ question.prompt = csv[1].replace("'", "")
+ question.response = csv[4].replace("'", "")
+ question.imgfn = "%s" % (csv[0])
+ question.sndfn = ""
+ question.map = csv[2]
+ if len(csv) > 5:
+ question.answer_link = csv[5].replace("'", "")
+ else:
+ question.answer_link = ""
+ self.add_question(question)
+ #copy resources to resource folders
+ if question.imgfn and len(question.imgfn) > 0:
+ srcpath = path(self.builtins) / 'image' / question.imgfn
+ dstpath = path(self.imagepath) / question.imgfn
+ if srcpath.exists():
+ path.copy(srcpath,dstpath)
+ if question.sndfn and len(question.sndfn) > 0:
+ srcpath = path(self.builtins) / 'sound' / question.sndfn
+ dstpath = path(self.soundpath) / question.sndfn
+ if srcpath.exists():
+ path.copy(srcpath,dstpath)
+
+ def add_cat(self, cat_namebase):
+ # returns new cat_id
+ # Category exists?
+ q = u"SELECT count(*) FROM categories WHERE text='%s'" % (cat_namebase)
+ res = self.query(q)
+ if res[0][0] == 0:
+ # No, insert
+ q = u"INSERT INTO categories (text) VALUES ('%s')" % (cat_namebase)
+ self.commit(q)
+ q = u"SELECT id FROM categories WHERE text='%s'" % (cat_namebase)
+ res = self.query(q)
+ id = res[0][0]
+ return id;
+
+
+ def add_question(self, question):
+
+ if len(question.answer_link) > 0:
+ question.answer_link = question.answer_link.replace("'", '"')
+
+ # Insert Question
+ q = u'INSERT INTO questions (prompt, response, image_fn, sound_fn, map, answer_link) VALUES ("%s", "%s", "%s", "%s", "%s", "%s")' % (question.prompt, question.response, question.imgfn, question.sndfn, question.map, question.answer_link)
+ self.commit(q)
+
+ # Get Question_ID of last question inserted
+ question_id = self.cur.lastrowid
+
+ # Link question to quiz
+ q = u"INSERT INTO quizlink (quiz_id, question_id) VALUES (%i, %i)" % (self.cat_id, question_id)
+ self.commit(q)
+
+ return True
+
+'''
+Main Game Backend (Kernel)
+'''
+
+class Kernel:
+ services = []
+ def __init__(self):
+ pass
+
+ def load(self, s):
+ pass
+
+ def add_service(self, descriptor, function):
+ print "* registering service:",descriptor,
+ self.services.append([descriptor, function])
+ print "... ok"
+
+ def start_service(self, descriptor, params=False):
+ for s in self.services:
+ if s[0] == descriptor:
+ print "* starting service:",s[0],"(",params,")"
+
+ try:
+ print s[1](params)
+ except:
+ try:
+ print s[1]()
+ except:
+ print "! starting service %s failed" % s[0]
+ traceback.print_exc()
+ def hex2rgb(hex):
+ if hex[0:1] == '#': hex = hex[1:];
+ return (hex2dec(hex[:2]), hex2dec(hex[2:4]), hex2dec(hex[4:6]))
+
+'''
+ Class PluginManager:
+ ====================
+ This class loads the plugins and hooks in the services
+ (Loads all .py files from plugin_dir/ not starting with _)
+ - plugin1.py will be loaded
+ - _plugin1.py will not be loaded
+ Usage:
+ plugger = PluginManager()
+ plugger.load_plugins()
+ plugger.debug()
+'''
+def empty(): pass
+
+class PluginManager:
+ plugins = []
+ plugin_dir = 'plugins'
+
+ services = ''
+
+ def __init__(self):
+ pass
+
+ def load(self, services):
+ self.services = services
+ if debug_info: print "- plugger loaded"
+
+ def load_plugins(self):
+ filenames = os.listdir(self.plugin_dir)
+ for fn in filenames:
+ # All .py files not starting with _
+ if fn[-3:] == '.py' and fn[:1] != '_':
+ # Extract File without Extension
+ plugin_fn = os.path.splitext(fn)[0]
+
+ # Import
+ p = __import__(os.path.join(self.plugin_dir, plugin_fn))
+ self.plugins.append(p)
+
+
+ if debug_info:
+ try:
+ print "- plugin import:", p.__PLUGIN_NAME__
+ except:
+ print "no plugin name for ", plugin_fn
+
+ p.__SERVICES__ = self.services
+
+ try: p.load()
+ except: traceback.print_exc()
+
+ def close_plugins(self):
+ for p in self.plugins:
+ try: p.close()
+ except: traceback.print_exc()
+
+ def debug(self):
+ print "Activated Plugins:"
+ for p in self.plugins:
+ print "-", p.__PLUGIN_NAME__
diff --git a/checkphrase.py b/checkphrase.py
new file mode 100755
index 0000000..ef10b3f
--- /dev/null
+++ b/checkphrase.py
@@ -0,0 +1,39 @@
+#! /usr/bin/env python
+# -*- coding: utf-8 -*-
+
+import sys
+from path import path
+from xmlio import Xmlio
+NEWLINE = '\n'
+
+#open file for output
+outfile = open('errorrptp','w')
+errorcount = 0
+#for each directory in Renyi
+try:
+ d = path('/home/tonya/Desktop/ImageQuizPlus.activity/flashcards/russian/Phrases')
+ s = path('/home/tonya/Desktop/ImageQuizPlus.activity/flashcards/russian/Phrases/sound')
+except:
+ print 'invalid path'
+
+for cat in d.dirs():
+ outfile.write(cat + NEWLINE)
+ for f in cat.files('*.xml'):
+ #write directory name
+ deck = Xmlio(f)
+ cards = deck.getroot()
+ outfile.write(f + ' ' + str(len(cards)) + NEWLINE)
+ #if img not in image:
+ for card in cards:
+ question_node = card.find('question')
+ if question_node:
+ sound = question_node.findtext('sound')
+ if sound:
+ sounds = sound.split('/')
+ for item in sounds:
+ temp = item[:-4] + '.ogg'
+ if not path(s/temp).isfile():
+ outfile.write(temp + ' not found' + NEWLINE)
+ errorcount += 1
+outfile.write(str(errorcount) + ' errors')
+print (errorcount, ' errors')
diff --git a/checkrenyi.py b/checkrenyi.py
new file mode 100755
index 0000000..162cfcb
--- /dev/null
+++ b/checkrenyi.py
@@ -0,0 +1,50 @@
+#! /usr/bin/env python
+# -*- coding: utf-8 -*-
+
+import sys
+from path import path
+from xmlio import Xmlio
+NEWLINE = '\n'
+
+#open file for output
+outfile = open('errorrpt','w')
+errorcount = 0
+#for each directory in Renyi
+try:
+ d = path('/home/olpc/Activities/ImageQuizPlus.activity/flashcards/library/russian/renyi')
+ i = path('/home/olpc/Activities/ImageQuizPlus.activity/flashcards/library/russian/renyi/image')
+ s = path('/home/olpc/Activities/ImageQuizPlus.activity/flashcards/library/russian/renyi/sound')
+except:
+ print 'invalid path'
+print d
+print i
+print s
+for cat in d.dirs():
+ outfile.write(cat + NEWLINE)
+ for f in cat.files('*.xml'):
+ #write directory name
+ deck = Xmlio(f)
+ cards = deck.getroot()
+ outfile.write(f + ' ' + str(len(cards)) + NEWLINE)
+ #if img not in image:
+ for card in cards:
+ question_node = card.find('question')
+ if question_node:
+ sound = question_node.findtext('sound')
+ answer_node = card.find('answer')
+ if answer_node:
+ temp = answer_node.findtext('image')
+ if temp:
+ image = temp[:-4] + '.png'
+ if image and not path(i/image).isfile():
+ outfile.write(image + ' not found' + NEWLINE)
+ errorcount += 1
+ if sound:
+ sounds = sound.split('/')
+ for item in sounds:
+ temp = item[:-4] + '.ogg'
+ if not path(s/temp).isfile():
+ outfile.write(temp + ' not found' + NEWLINE)
+ errorcount += 1
+outfile.write(str(errorcount) + ' errors')
+print (errorcount, ' errors')
diff --git a/data/themes/default/Vera.ttf b/data/themes/default/Vera.ttf
new file mode 100644
index 0000000..58cd6b5
--- /dev/null
+++ b/data/themes/default/Vera.ttf
Binary files differ
diff --git a/data/themes/default/box.down.png b/data/themes/default/box.down.png
new file mode 100644
index 0000000..b9e965d
--- /dev/null
+++ b/data/themes/default/box.down.png
Binary files differ
diff --git a/data/themes/default/box.hover.png b/data/themes/default/box.hover.png
new file mode 100644
index 0000000..ef3c225
--- /dev/null
+++ b/data/themes/default/box.hover.png
Binary files differ
diff --git a/data/themes/default/box.normal.png b/data/themes/default/box.normal.png
new file mode 100644
index 0000000..90f8d40
--- /dev/null
+++ b/data/themes/default/box.normal.png
Binary files differ
diff --git a/data/themes/default/box.xcf b/data/themes/default/box.xcf
new file mode 100644
index 0000000..960ca8d
--- /dev/null
+++ b/data/themes/default/box.xcf
Binary files differ
diff --git a/data/themes/default/button.down.tga b/data/themes/default/button.down.tga
new file mode 100644
index 0000000..64873c1
--- /dev/null
+++ b/data/themes/default/button.down.tga
Binary files differ
diff --git a/data/themes/default/button.hover.tga b/data/themes/default/button.hover.tga
new file mode 100644
index 0000000..5e5c53a
--- /dev/null
+++ b/data/themes/default/button.hover.tga
Binary files differ
diff --git a/data/themes/default/button.normal.tga b/data/themes/default/button.normal.tga
new file mode 100644
index 0000000..e9371c7
--- /dev/null
+++ b/data/themes/default/button.normal.tga
Binary files differ
diff --git a/data/themes/default/check.png b/data/themes/default/check.png
new file mode 100644
index 0000000..4ef58a3
--- /dev/null
+++ b/data/themes/default/check.png
Binary files differ
diff --git a/data/themes/default/checkbox.off.hover.tga b/data/themes/default/checkbox.off.hover.tga
new file mode 100644
index 0000000..9a4d8a8
--- /dev/null
+++ b/data/themes/default/checkbox.off.hover.tga
Binary files differ
diff --git a/data/themes/default/checkbox.off.normal.tga b/data/themes/default/checkbox.off.normal.tga
new file mode 100644
index 0000000..de59f19
--- /dev/null
+++ b/data/themes/default/checkbox.off.normal.tga
Binary files differ
diff --git a/data/themes/default/checkbox.on.hover.tga b/data/themes/default/checkbox.on.hover.tga
new file mode 100644
index 0000000..4940c26
--- /dev/null
+++ b/data/themes/default/checkbox.on.hover.tga
Binary files differ
diff --git a/data/themes/default/checkbox.on.normal.tga b/data/themes/default/checkbox.on.normal.tga
new file mode 100644
index 0000000..9cf658e
--- /dev/null
+++ b/data/themes/default/checkbox.on.normal.tga
Binary files differ
diff --git a/data/themes/default/config.txt b/data/themes/default/config.txt
new file mode 100644
index 0000000..e4ef48b
--- /dev/null
+++ b/data/themes/default/config.txt
@@ -0,0 +1,291 @@
+desktop background desktop.png
+
+input font Vera.ttf 16
+input background input.normal.png
+input color #000000
+input:focus background input.focus.png
+input padding_left 6
+input padding_right 6
+input padding_top 3
+input padding_bottom 3
+
+link font Vera.ttf 24
+link color #0000FF
+link:hover color #FF0000
+link:down color #00FF00
+
+label font Vera.ttf 16
+label color #000000
+
+document font Vera.ttf 16
+document color #000000
+div font Vera.ttf 16
+div color #000000
+
+td font Vera.ttf 16
+td color #000000
+th font Vera.ttf 16
+th color #000000
+
+h1 font Vera.ttf 24
+h1 color #000000
+h2 font Vera.ttf 20
+h2 color #000000
+h3 font Vera.ttf 16
+h3 color #000000
+h4 font Vera.ttf 14
+h4 color #000000
+h5 font Vera.ttf 12
+h5 color #000000
+h6 font Vera.ttf 10
+h6 color #000000
+
+ul font Vera.ttf 16
+ul color #000000
+ol font Vera.ttf 16
+ol color #000000
+li font Vera.ttf 16
+li color #000000
+li padding_left 32
+
+pre font mono 16
+pre color #000000
+code font mono 16
+code color #000000
+
+checkbox off checkbox.off.normal.tga
+checkbox on checkbox.on.normal.tga
+checkbox:hover off checkbox.off.hover.tga
+checkbox:hover on checkbox.on.hover.tga
+checkbox:down off checkbox.off.hover.tga
+checkbox:down on checkbox.on.hover.tga
+
+switch off checkbox.off.normal.tga
+switch on checkbox.on.normal.tga
+switch:hover off checkbox.off.hover.tga
+switch:hover on checkbox.on.hover.tga
+switch:down off checkbox.off.hover.tga
+switch:down on checkbox.on.hover.tga
+
+radio off radio.off.normal.tga
+radio on radio.on.normal.tga
+radio:hover off radio.off.hover.tga
+radio:hover on radio.on.hover.tga
+radio:down off radio.off.hover.tga
+radio:down on radio.on.hover.tga
+
+button background button.normal.tga
+button:hover background button.hover.tga
+button:down background button.down.tga
+button padding_left 8
+button padding_right 8
+button padding_top 1
+button padding_bottom 1
+button.label font Vera.ttf 16
+button.label color #000000
+
+slider background slider.tga
+slider bar slider.bar.normal.tga
+slider:hover bar slider.bar.hover.tga
+slider width 16
+slider height 16
+
+hslider background hslider.tga
+hslider bar hslider.bar.normal.tga
+hslider:hover bar hslider.bar.hover.tga
+hslider:down bar hslider.bar.hover.tga
+hslider width 16
+hslider height 16
+
+vslider background vslider.tga
+vslider bar vslider.bar.normal.tga
+vslider:hover bar vslider.bar.hover.tga
+vslider:down bar vslider.bar.hover.tga
+vslider width 16
+vslider height 16
+
+xhscrollbar height 16
+xhscrollbar background scroller.slide.h.tga
+xhscrollbar bar scroller.slide.bar.normal.tga
+xhscrollbar:hover bar scroller.slide.bar.hover.tga
+
+xvscrollbar width 16
+xvscrollbar background scroller.slide.v.tga
+xvscrollbar bar scroller.slide.bar.normal.tga
+xvscrollbar:hover bar scroller.slide.bar.hover.tga
+
+hscrollbar.slider background hslider.tga
+hscrollbar.slider bar hslider.bar.normal.tga
+hscrollbar.slider:hover bar hslider.bar.hover.tga
+hscrollbar.slider:down bar hslider.bar.hover.tga
+hscrollbar.slider width 16
+hscrollbar.slider height 16
+hscrollbar minus hslider.left.tga
+hscrollbar plus hslider.right.tga
+
+vscrollbar.slider background vslider.tga
+vscrollbar.slider bar vslider.bar.normal.tga
+vscrollbar.slider:hover bar vslider.bar.hover.tga
+vscrollbar.slider:down bar vslider.bar.hover.tga
+vscrollbar.slider width 16
+vscrollbar.slider height 16
+vscrollbar minus vslider.up.tga
+vscrollbar plus vslider.down.tga
+
+
+select.selected background select.selected.normal.tga
+select.selected:hover background select.selected.hover.tga
+select.selected:down background select.selected.down.tga
+select.selected padding_left 4
+select.selected padding_right 4
+select.selected padding_top 1
+select.selected padding_bottom 1
+select.arrow background select.arrow.normal.tga
+select.arrow:hover background select.arrow.hover.tga
+select.arrow:down background select.arrow.down.tga
+select.arrow padding_left 1
+select.arrow padding_right 1
+
+select.options background select.options.png
+select.option background select.option.normal.png
+select.option:hover background select.option.hover.png
+select.option:down background select.option.hover.png
+select.option padding_left 4
+select.option padding_right 4
+select.option padding_top 1
+select.option padding_bottom 1
+#select.option border_top 1
+#select.option border_right 1
+#select.option border_bottom 1
+#select.option border_left 1
+
+select.option.label font Vera.ttf 16
+select.option.label color #000000
+select.options padding_left 1
+select.options padding_right 1
+select.options padding_top 1
+select.options padding_bottom 1
+select arrow select.arrow.png
+
+
+dialog background dialog.bar.png
+xdialog.bar background dialog.bar.png
+dialog.bar padding_left 8
+dialog.bar padding_right 8
+dialog.bar padding_top 2
+dialog.bar padding_bottom 1
+dialog.bar.close image dialog.close.normal.tga
+dialog.bar.close:hover image dialog.close.hover.tga
+dialog.bar.close:down image dialog.close.down.tga
+dialog.main background dialog.png
+dialog.main padding_left 8
+dialog.main padding_right 8
+dialog.main padding_top 4
+dialog.main padding_bottom 4
+
+keysym font Vera.ttf 16
+keysym background input.normal.png
+keysym color #000000
+keysym:focus background input.focus.png
+keysym padding_left 6
+keysym padding_right 6
+keysym padding_top 3
+keysym padding_bottom 3
+
+tool background tool.normal.tga
+tool:hover background tool.hover.tga
+tool:down background tool.down.tga
+tool padding_left 4
+tool padding_right 4
+tool padding_top 1
+tool padding_bottom 1
+tool.label font Vera.ttf 16
+tool.label color #000000
+
+menu background menu.normal.tga
+menu:hover background menu.hover.tga
+menu:down background menu.down.tga
+menu padding_left 6
+menu padding_right 6
+menu padding_top 3
+menu padding_bottom 3
+menu.label font Vera.ttf 16
+menu.label color #000000
+
+menu-open background menu.down.tga
+menu-open:hover background menu.down.tga
+menu-open:down background menu.down.tga
+menu-open padding_left 6
+menu-open padding_right 6
+menu-open padding_top 3
+menu-open padding_bottom 3
+
+menu.options background select.options.png
+menu.option background select.option.normal.png
+menu.option:hover background select.option.hover.png
+menu.option:down background select.option.hover.png
+menu.option padding_left 6
+menu.option padding_right 6
+menu.option padding_top 1
+menu.option padding_bottom 1
+menu.option.label font Vera.ttf 16
+menu.option.label color #000000
+menu.options padding_left 1
+menu.options padding_right 1
+menu.options padding_top 1
+menu.options padding_bottom 1
+menu arrow select.arrow.tga
+
+
+scrollarea.content background #ffffff
+scrollarea.content padding_left 1
+scrollarea.content padding_right 1
+scrollarea.content padding_top 1
+scrollarea.content padding_bottom 1
+
+
+list.item background list.item.normal.png
+list.item:hover background list.item.down.png
+list.item:down background list.item.down.png
+list.item padding_left 4
+list.item padding_right 4
+list.item padding_top 2
+list.item padding_bottom 2
+list.item margin_bottom 1
+list.item align -1
+list.item.label font Vera.ttf 14
+list.item.label color #000000
+
+list background list.png
+list padding_left 1
+list padding_right 1
+list padding_top 1
+list padding_bottom 1
+list.content background #eeeeee
+list.content padding_left 1
+list.content padding_right 1
+list.content padding_top 1
+list.content padding_bottom 1
+
+filedialog.folder image filebrowser.folder.png
+filedialog.label font Vera.ttf 14
+filedialog.label color #000000
+filedialog.title.label font Vera.ttf 16
+filedialog.title.label color #000000
+filedialog.input font Vera.ttf 14
+filedialog.input background input.normal.png
+filedialog.input color #000000
+filedialog.input:focus background input.focus.png
+filedialog.input padding_left 6
+filedialog.input padding_right 6
+filedialog.input padding_top 3
+filedialog.input padding_bottom 3
+
+dialog.title.label font Vera.ttf 16
+dialog.title.label color #000000
+
+
+progressbar background progressbar.tga
+progressbar bar progressbar.bar.tga
+progressbar width 16
+progressbar height 16
diff --git a/data/themes/default/console.input.focus.png b/data/themes/default/console.input.focus.png
new file mode 100644
index 0000000..819d835
--- /dev/null
+++ b/data/themes/default/console.input.focus.png
Binary files differ
diff --git a/data/themes/default/console.input.normal.png b/data/themes/default/console.input.normal.png
new file mode 100644
index 0000000..a14e329
--- /dev/null
+++ b/data/themes/default/console.input.normal.png
Binary files differ
diff --git a/data/themes/default/console.png b/data/themes/default/console.png
new file mode 100644
index 0000000..a14e329
--- /dev/null
+++ b/data/themes/default/console.png
Binary files differ
diff --git a/data/themes/default/desktop.png b/data/themes/default/desktop.png
new file mode 100644
index 0000000..c83f5cd
--- /dev/null
+++ b/data/themes/default/desktop.png
Binary files differ
diff --git a/data/themes/default/desktop.xcf b/data/themes/default/desktop.xcf
new file mode 100644
index 0000000..2c504ab
--- /dev/null
+++ b/data/themes/default/desktop.xcf
Binary files differ
diff --git a/data/themes/default/dialog.bar.png b/data/themes/default/dialog.bar.png
new file mode 100644
index 0000000..e014e04
--- /dev/null
+++ b/data/themes/default/dialog.bar.png
Binary files differ
diff --git a/data/themes/default/dialog.close.down.tga b/data/themes/default/dialog.close.down.tga
new file mode 100644
index 0000000..ade4813
--- /dev/null
+++ b/data/themes/default/dialog.close.down.tga
Binary files differ
diff --git a/data/themes/default/dialog.close.hover.tga b/data/themes/default/dialog.close.hover.tga
new file mode 100644
index 0000000..9f36bb7
--- /dev/null
+++ b/data/themes/default/dialog.close.hover.tga
Binary files differ
diff --git a/data/themes/default/dialog.close.normal.tga b/data/themes/default/dialog.close.normal.tga
new file mode 100644
index 0000000..ee3a5d4
--- /dev/null
+++ b/data/themes/default/dialog.close.normal.tga
Binary files differ
diff --git a/data/themes/default/dialog.png b/data/themes/default/dialog.png
new file mode 100644
index 0000000..26ae2a6
--- /dev/null
+++ b/data/themes/default/dialog.png
Binary files differ
diff --git a/data/themes/default/dot.down.png b/data/themes/default/dot.down.png
new file mode 100644
index 0000000..ab117a7
--- /dev/null
+++ b/data/themes/default/dot.down.png
Binary files differ
diff --git a/data/themes/default/dot.hover.png b/data/themes/default/dot.hover.png
new file mode 100644
index 0000000..090f07d
--- /dev/null
+++ b/data/themes/default/dot.hover.png
Binary files differ
diff --git a/data/themes/default/dot.normal.png b/data/themes/default/dot.normal.png
new file mode 100644
index 0000000..55bd736
--- /dev/null
+++ b/data/themes/default/dot.normal.png
Binary files differ
diff --git a/data/themes/default/dot.xcf b/data/themes/default/dot.xcf
new file mode 100644
index 0000000..3100750
--- /dev/null
+++ b/data/themes/default/dot.xcf
Binary files differ
diff --git a/data/themes/default/down.png b/data/themes/default/down.png
new file mode 100644
index 0000000..7532249
--- /dev/null
+++ b/data/themes/default/down.png
Binary files differ
diff --git a/data/themes/default/filebrowser.folder.png b/data/themes/default/filebrowser.folder.png
new file mode 100644
index 0000000..4a3bd2c
--- /dev/null
+++ b/data/themes/default/filebrowser.folder.png
Binary files differ
diff --git a/data/themes/default/generate.py b/data/themes/default/generate.py
new file mode 100644
index 0000000..a161556
--- /dev/null
+++ b/data/themes/default/generate.py
@@ -0,0 +1,98 @@
+import pygame
+from pygame.locals import *
+pygame.display.init()
+pygame.display.set_mode((80,80),32)
+
+def prep(name):
+ fname = name+".png"
+ img = pygame.image.load(fname)
+ w,h = img.get_width()/2,img.get_height()/2
+
+ out = pygame.Surface((w*3,h*3),SWSURFACE|SRCALPHA,32)
+ out.fill((0,0,0,0))
+ out.blit(img.subsurface(0,0,w,h),(0,0))
+ out.blit(img.subsurface(w,0,w,h),(w*2,0))
+ out.blit(img.subsurface(0,h,w,h),(0,h*2))
+ out.blit(img.subsurface(w,h,w,h),(w*2,h*2))
+ for i in range(0,w):
+ img = out.subsurface((w-1,0,1,h*3)).convert_alpha()
+ out.blit(img,(w+i,0))
+ for i in range(0,h):
+ img = out.subsurface((0,h-1,w*3,1)).convert_alpha()
+ out.blit(img,(0,h+i))
+
+ return out,w,h
+
+todo = [
+ ('button.normal','dot.normal',None,3,3,'789456123'),
+ ('button.hover','dot.hover',None,3,3,'789456123'),
+ ('button.down','dot.down',None,3,3,'789456123'),
+
+ ('checkbox.off.normal','box.normal',None,2,2,'7913'),
+ ('checkbox.on.normal','box.down','check',2,2,'7913'),
+ ('checkbox.off.hover','box.hover',None,2,2,'7913'),
+ ('checkbox.on.hover','box.hover','check',2,2,'7913'),
+
+ ('radio.off.normal','dot.normal',None,2,2,'7913'),
+ ('radio.on.normal','dot.down','radio',2,2,'7913'),
+ ('radio.off.hover','dot.hover',None,2,2,'7913'),
+ ('radio.on.hover','dot.hover','radio',2,2,'7913'),
+
+ ('tool.normal','box.normal',None,3,3,'789456123'),
+ ('tool.hover','box.hover',None,3,3,'789456123'),
+ ('tool.down','box.down',None,3,3,'789456123'),
+
+ ('hslider','idot.normal',None,3,3,'789456123'),
+ ('hslider.bar.normal','dot.normal',None,3,3,'789456123'),
+ ('hslider.bar.hover','dot.hover',None,3,3,'789456123'),
+ ('hslider.left','sbox.normal','left',2,2,'7913'),
+ ('hslider.right','sbox.normal','right',2,2,'7913'),
+
+
+ ('vslider','idot.normal',None,3,3,'789456123'),
+ ('vslider.bar.normal','vdot.normal',None,3,3,'789456123'),
+ ('vslider.bar.hover','vdot.hover',None,3,3,'789456123'),
+ ('vslider.up','vsbox.normal','up',2,2,'7913'),
+ ('vslider.down','vsbox.normal','down',2,2,'7913'),
+
+ ('dialog.close.normal','rdot.hover',None,2,2,'7913'),
+ ('dialog.close.hover','rdot.hover','x',2,2,'7913'),
+ ('dialog.close.down','rdot.down','x',2,2,'7913'),
+
+ ('menu.normal','desktop',None,1,1,'7'),
+ ('menu.hover','box.normal',None,3,3,'789456123'),
+ ('menu.down','box.down',None,3,3,'789456123'),
+
+ ('select.selected.normal','box.normal',None,3,3,'788455122'),
+ ('select.selected.hover','box.hover',None,3,3,'788455122'),
+ ('select.selected.down','box.down',None,3,3,'788455122'),
+
+ ('select.arrow.normal','box.hover',None,3,3,'889556223'),
+ ('select.arrow.hover','box.hover',None,3,3,'889556223'),
+ ('select.arrow.down','box.down',None,3,3,'889556223'),
+
+ ('progressbar','sbox.normal',None,3,3,'789456123'),
+ ('progressbar.bar','box.hover',None,3,3,'789456123'),
+ ]
+
+for fname,img,over,ww,hh,s in todo:
+ print fname
+ img,w,h = prep(img)
+ out = pygame.Surface((ww*w,hh*h),SWSURFACE|SRCALPHA,32)
+ out.fill((0,0,0,0))
+ n = 0
+ for y in range(0,hh):
+ for x in range(0,ww):
+ c = int(s[n])
+ xx,yy = (c-1)%3,2-(c-1)/3
+ out.blit(img.subsurface((xx*w,yy*h,w,h)),(x*w,y*h))
+ n += 1
+ if over != None:
+ over = pygame.image.load(over+".png")
+ out.blit(over,(0,0))
+ pygame.image.save(out,fname+".tga")
+
+
+
+
+
diff --git a/data/themes/default/hslider.bar.hover.tga b/data/themes/default/hslider.bar.hover.tga
new file mode 100644
index 0000000..5e5c53a
--- /dev/null
+++ b/data/themes/default/hslider.bar.hover.tga
Binary files differ
diff --git a/data/themes/default/hslider.bar.normal.tga b/data/themes/default/hslider.bar.normal.tga
new file mode 100644
index 0000000..e9371c7
--- /dev/null
+++ b/data/themes/default/hslider.bar.normal.tga
Binary files differ
diff --git a/data/themes/default/hslider.left.tga b/data/themes/default/hslider.left.tga
new file mode 100644
index 0000000..2fe406c
--- /dev/null
+++ b/data/themes/default/hslider.left.tga
Binary files differ
diff --git a/data/themes/default/hslider.right.tga b/data/themes/default/hslider.right.tga
new file mode 100644
index 0000000..86a9ca5
--- /dev/null
+++ b/data/themes/default/hslider.right.tga
Binary files differ
diff --git a/data/themes/default/hslider.tga b/data/themes/default/hslider.tga
new file mode 100644
index 0000000..ff3b4b2
--- /dev/null
+++ b/data/themes/default/hslider.tga
Binary files differ
diff --git a/data/themes/default/idot.normal.png b/data/themes/default/idot.normal.png
new file mode 100644
index 0000000..4e22195
--- /dev/null
+++ b/data/themes/default/idot.normal.png
Binary files differ
diff --git a/data/themes/default/input.focus.png b/data/themes/default/input.focus.png
new file mode 100644
index 0000000..477a826
--- /dev/null
+++ b/data/themes/default/input.focus.png
Binary files differ
diff --git a/data/themes/default/input.normal.png b/data/themes/default/input.normal.png
new file mode 100644
index 0000000..8519a98
--- /dev/null
+++ b/data/themes/default/input.normal.png
Binary files differ
diff --git a/data/themes/default/left.png b/data/themes/default/left.png
new file mode 100644
index 0000000..b965666
--- /dev/null
+++ b/data/themes/default/left.png
Binary files differ
diff --git a/data/themes/default/list.item.down.png b/data/themes/default/list.item.down.png
new file mode 100644
index 0000000..fd9dc21
--- /dev/null
+++ b/data/themes/default/list.item.down.png
Binary files differ
diff --git a/data/themes/default/list.item.hover.png b/data/themes/default/list.item.hover.png
new file mode 100644
index 0000000..627790d
--- /dev/null
+++ b/data/themes/default/list.item.hover.png
Binary files differ
diff --git a/data/themes/default/list.item.normal.png b/data/themes/default/list.item.normal.png
new file mode 100644
index 0000000..627790d
--- /dev/null
+++ b/data/themes/default/list.item.normal.png
Binary files differ
diff --git a/data/themes/default/list.png b/data/themes/default/list.png
new file mode 100644
index 0000000..99ad5bc
--- /dev/null
+++ b/data/themes/default/list.png
Binary files differ
diff --git a/data/themes/default/listitem.down.tga b/data/themes/default/listitem.down.tga
new file mode 100644
index 0000000..13e2e57
--- /dev/null
+++ b/data/themes/default/listitem.down.tga
Binary files differ
diff --git a/data/themes/default/listitem.hover.tga b/data/themes/default/listitem.hover.tga
new file mode 100644
index 0000000..8bdf60a
--- /dev/null
+++ b/data/themes/default/listitem.hover.tga
Binary files differ
diff --git a/data/themes/default/listitem.normal.tga b/data/themes/default/listitem.normal.tga
new file mode 100644
index 0000000..a2994aa
--- /dev/null
+++ b/data/themes/default/listitem.normal.tga
Binary files differ
diff --git a/data/themes/default/menu.down.tga b/data/themes/default/menu.down.tga
new file mode 100644
index 0000000..f89d4b4
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diff --git a/data/themes/default/menu.hover.tga b/data/themes/default/menu.hover.tga
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diff --git a/data/themes/default/menu.normal.tga b/data/themes/default/menu.normal.tga
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diff --git a/data/themes/default/notes.txt b/data/themes/default/notes.txt
new file mode 100644
index 0000000..f6541e4
--- /dev/null
+++ b/data/themes/default/notes.txt
@@ -0,0 +1,8 @@
+dot and box.xcf:
+
+color -170
+
+.down
+.hover +64 brightness
+.normal, grayscale +127 brightness, +48 contrast
+
diff --git a/data/themes/default/out.tga b/data/themes/default/out.tga
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diff --git a/data/themes/default/rdot.down.png b/data/themes/default/rdot.down.png
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diff --git a/data/themes/default/rdot.normal.png b/data/themes/default/rdot.normal.png
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diff --git a/data/themes/default/right.png b/data/themes/default/right.png
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diff --git a/data/themes/default/sbox.normal.png b/data/themes/default/sbox.normal.png
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diff --git a/data/themes/default/select.arrow.down.tga b/data/themes/default/select.arrow.down.tga
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diff --git a/data/themes/default/select.selected.down.tga b/data/themes/default/select.selected.down.tga
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diff --git a/data/themes/default/slider.bar.hover.tga b/data/themes/default/slider.bar.hover.tga
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diff --git a/data/themes/default/tool.down.tga b/data/themes/default/tool.down.tga
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diff --git a/data/themes/default/up.png b/data/themes/default/up.png
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diff --git a/data/themes/default/vbox.normal.png b/data/themes/default/vbox.normal.png
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diff --git a/data/themes/default/vdot.down.png b/data/themes/default/vdot.down.png
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diff --git a/data/themes/default/vdot.normal.png b/data/themes/default/vdot.normal.png
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diff --git a/data/themes/default/vsbox.normal.png b/data/themes/default/vsbox.normal.png
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diff --git a/data/themes/default/vslider.up.tga b/data/themes/default/vslider.up.tga
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diff --git a/data/themes/default/x.png b/data/themes/default/x.png
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diff --git a/data/themes/gray/Vera.ttf b/data/themes/gray/Vera.ttf
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index 0000000..58cd6b5
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diff --git a/data/themes/gray/box.down.png b/data/themes/gray/box.down.png
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diff --git a/data/themes/gray/button.down.png b/data/themes/gray/button.down.png
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diff --git a/data/themes/gray/button.normal.png b/data/themes/gray/button.normal.png
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--- /dev/null
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diff --git a/data/themes/gray/checkbox.off.down.png b/data/themes/gray/checkbox.off.down.png
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index 0000000..656f779
--- /dev/null
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diff --git a/data/themes/gray/checkbox.off.normal.png b/data/themes/gray/checkbox.off.normal.png
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index 0000000..70943f1
--- /dev/null
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diff --git a/data/themes/gray/checkbox.on.down.png b/data/themes/gray/checkbox.on.down.png
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index 0000000..fa61a2b
--- /dev/null
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diff --git a/data/themes/gray/checkbox.on.normal.png b/data/themes/gray/checkbox.on.normal.png
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index 0000000..5ee17b1
--- /dev/null
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diff --git a/data/themes/gray/config.txt b/data/themes/gray/config.txt
new file mode 100644
index 0000000..0ea2006
--- /dev/null
+++ b/data/themes/gray/config.txt
@@ -0,0 +1,244 @@
+desktop background desktop.png
+
+input font Vera.ttf 16
+input background input.normal.png
+input color #000000
+input:focus background input.focus.png
+input padding_left 6
+input padding_right 6
+input padding_top 3
+input padding_bottom 3
+
+label font Vera.ttf 16
+label color #000000
+
+document font Vera.ttf 16
+document color #000000
+div font Vera.ttf 16
+div color #000000
+
+td font Vera.ttf 16
+td color #000000
+th font Vera.ttf 16
+th color #000000
+
+h1 font Vera.ttf 24
+h1 color #000000
+h2 font Vera.ttf 20
+h2 color #000000
+h3 font Vera.ttf 16
+h3 color #000000
+h4 font Vera.ttf 14
+h4 color #000000
+h5 font Vera.ttf 12
+h5 color #000000
+h6 font Vera.ttf 10
+h6 color #000000
+
+ul font Vera.ttf 16
+ul color #000000
+ol font Vera.ttf 16
+ol color #000000
+li font Vera.ttf 16
+li color #000000
+li padding_left 32
+
+pre font mono 16
+pre color #000000
+code font mono 16
+code color #000000
+
+checkbox off checkbox.off.normal.png
+checkbox on checkbox.on.normal.png
+checkbox:down off checkbox.off.down.png
+checkbox:down on checkbox.on.down.png
+
+switch off checkbox.off.normal.png
+switch on checkbox.on.normal.png
+switch:down off checkbox.off.down.png
+switch:down on checkbox.on.down.png
+
+radio off radio.off.normal.png
+radio on radio.on.normal.png
+radio:down off radio.off.down.png
+radio:down on radio.on.down.png
+
+button background button.normal.png
+button:down background button.down.png
+button padding_left 8
+button padding_right 8
+button padding_top 1
+button padding_bottom 1
+button.label font Vera.ttf 16
+button.label color #000000
+
+slider background slider.png
+slider bar slider.bar.normal.png
+slider:down bar slider.bar.down.png
+slider width 16
+slider height 16
+
+hslider background slider.png
+hslider bar slider.bar.normal.png
+hslider:down bar slider.bar.down.png
+hslider width 16
+hslider height 16
+
+vslider background slider.png
+vslider bar slider.bar.normal.png
+vslider:down bar slider.bar.down.png
+vslider width 16
+vslider height 16
+
+select.selected background select.selected.normal.png
+#select.selected:down background select.selected.down.png
+select.selected padding_left 4
+select.selected padding_right 4
+select.selected padding_top 1
+select.selected padding_bottom 1
+select.arrow background select.arrow.normal.png
+select.arrow:down background select.arrow.down.png
+select.arrow padding_left 1
+select.arrow padding_right 1
+
+select.options background select.options.png
+select.option background select.option.normal.png
+#select.option:hover background select.option.hover.png
+select.option padding_left 4
+select.option padding_right 4
+select.option padding_top 1
+select.option padding_bottom 1
+#select.option border_top 1
+#select.option border_right 1
+#select.option border_bottom 1
+#select.option border_left 1
+
+select.option.label font Vera.ttf 16
+select.option.label color #000000
+select.options padding_left 1
+select.options padding_right 1
+select.options padding_top 1
+select.options padding_bottom 1
+select arrow select.arrow.png
+
+
+dialog.bar background dialog.bar.png
+dialog.bar padding_left 8
+dialog.bar padding_right 8
+dialog.bar padding_top 2
+dialog.bar padding_bottom 1
+dialog.bar.close image dialog.close.normal.png
+dialog.bar.close:down image dialog.close.down.png
+dialog.main background dialog.png
+dialog.main padding_left 8
+dialog.main padding_right 8
+dialog.main padding_top 4
+dialog.main padding_bottom 4
+
+keysym font helvetica 16
+keysym background input.normal.png
+keysym color #000000
+keysym:focus background input.focus.png
+keysym padding_left 6
+keysym padding_right 6
+keysym padding_top 3
+keysym padding_bottom 3
+
+tool background tool.normal.png
+tool:down background tool.down.png
+tool padding_left 4
+tool padding_right 4
+tool padding_top 1
+tool padding_bottom 1
+tool.label font Vera.ttf 16
+tool.label color #000000
+
+menu background menu.normal.png
+menu:hover background menu.hover.png
+menu:down background menu.down.png
+menu padding_left 6
+menu padding_right 6
+menu padding_top 3
+menu padding_bottom 3
+menu.label font Vera.ttf 16
+menu.label color #000000
+
+menu-open background menu.down.png
+menu-open:down background menu.down.png
+menu-open padding_left 6
+menu-open padding_right 6
+menu-open padding_top 3
+menu-open padding_bottom 3
+
+menu.options background select.options.png
+menu.option background menu.option.normal.png
+menu.option:hover background menu.option.hover.png
+#menu.option.label color #FF0000
+menu.option padding_left 6
+menu.option padding_right 6
+menu.option padding_top 1
+menu.option padding_bottom 1
+menu.option.label font Vera.ttf 16
+menu.option.label color #000000
+menu.options padding_left 1
+menu.options padding_right 1
+menu.options padding_top 1
+menu.options padding_bottom 1
+menu arrow select.arrow.png
+
+
+scrollarea.content background #ffffff
+scrollarea.content padding_left 1
+scrollarea.content padding_right 1
+scrollarea.content padding_top 1
+scrollarea.content padding_bottom 1
+hscrollbar height 15
+##hscrollbar background scroller.slide.h.png
+hscrollbar background slider.png
+##hscrollbar bar scroller.slide.bar.normal.png
+hscrollbar bar slider.bar.normal.png
+##hscrollbar:down bar scroller.slide.bar.down.png
+vscrollbar width 15
+##vscrollbar background scroller.slide.v.png
+vscrollbar background slider.png
+##vscrollbar bar scroller.slide.bar.normal.png
+vscrollbar bar slider.bar.normal.png
+##vscrollbar:down bar scroller.slide.bar.down.png
+
+list.item background list.item.normal.png
+#list.item:down background list.item.down.png
+list.item padding_left 4
+list.item padding_right 4
+list.item padding_top 2
+list.item padding_bottom 2
+list.item margin_bottom 1
+list.item align -1
+list.item.label font Vera.ttf 14
+list.item.label color #000000
+
+list background list.png
+list padding_left 1
+list padding_right 1
+list padding_top 1
+list padding_bottom 1
+list.content background #eeeeee
+list.content padding_left 1
+list.content padding_right 1
+list.content padding_top 1
+list.content padding_bottom 1
+
+filedialog.folder image filebrowser.folder.png
+filedialog.label font Vera.ttf 14
+filedialog.label color #000000
+filedialog.title.label font Vera.ttf 16
+filedialog.title.label color #000000
+filedialog.input font Vera.ttf 14
+filedialog.input background input.normal.png
+filedialog.input color #000000
+filedialog.input:focus background input.focus.png
+filedialog.input padding_left 6
+filedialog.input padding_right 6
+filedialog.input padding_top 3
+filedialog.input padding_bottom 3
+
+
diff --git a/data/themes/gray/console.input.focus.png b/data/themes/gray/console.input.focus.png
new file mode 100644
index 0000000..819d835
--- /dev/null
+++ b/data/themes/gray/console.input.focus.png
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diff --git a/data/themes/gray/console.input.normal.png b/data/themes/gray/console.input.normal.png
new file mode 100644
index 0000000..a14e329
--- /dev/null
+++ b/data/themes/gray/console.input.normal.png
Binary files differ
diff --git a/data/themes/gray/console.png b/data/themes/gray/console.png
new file mode 100644
index 0000000..a14e329
--- /dev/null
+++ b/data/themes/gray/console.png
Binary files differ
diff --git a/data/themes/gray/desktop.png b/data/themes/gray/desktop.png
new file mode 100644
index 0000000..73ac803
--- /dev/null
+++ b/data/themes/gray/desktop.png
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diff --git a/data/themes/gray/dialog.bar.png b/data/themes/gray/dialog.bar.png
new file mode 100644
index 0000000..ffac15d
--- /dev/null
+++ b/data/themes/gray/dialog.bar.png
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diff --git a/data/themes/gray/dialog.close.down.png b/data/themes/gray/dialog.close.down.png
new file mode 100644
index 0000000..cde6e96
--- /dev/null
+++ b/data/themes/gray/dialog.close.down.png
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diff --git a/data/themes/gray/dialog.close.normal.png b/data/themes/gray/dialog.close.normal.png
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index 0000000..73dc9e4
--- /dev/null
+++ b/data/themes/gray/dialog.close.normal.png
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diff --git a/data/themes/gray/dialog.png b/data/themes/gray/dialog.png
new file mode 100644
index 0000000..1308b9c
--- /dev/null
+++ b/data/themes/gray/dialog.png
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diff --git a/data/themes/gray/filebrowser.folder.png b/data/themes/gray/filebrowser.folder.png
new file mode 100644
index 0000000..4a3bd2c
--- /dev/null
+++ b/data/themes/gray/filebrowser.folder.png
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diff --git a/data/themes/gray/input.focus.png b/data/themes/gray/input.focus.png
new file mode 100644
index 0000000..477a826
--- /dev/null
+++ b/data/themes/gray/input.focus.png
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diff --git a/data/themes/gray/input.normal.png b/data/themes/gray/input.normal.png
new file mode 100644
index 0000000..8519a98
--- /dev/null
+++ b/data/themes/gray/input.normal.png
Binary files differ
diff --git a/data/themes/gray/list.item.normal.png b/data/themes/gray/list.item.normal.png
new file mode 100644
index 0000000..627790d
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+++ b/data/themes/gray/list.item.normal.png
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diff --git a/data/themes/gray/list.png b/data/themes/gray/list.png
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diff --git a/data/themes/gray/radio.off.down.png b/data/themes/gray/radio.off.down.png
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diff --git a/data/themes/gray/select.arrow.down.png b/data/themes/gray/select.arrow.down.png
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diff --git a/data/themes/gray/slider.bar.normal.png b/data/themes/gray/slider.bar.normal.png
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diff --git a/data/themes/gray/tool.down.png b/data/themes/gray/tool.down.png
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diff --git a/data/themes/tools/config.txt b/data/themes/tools/config.txt
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index 0000000..b663eb0
--- /dev/null
+++ b/data/themes/tools/config.txt
@@ -0,0 +1,11 @@
+tool.draw image icons48.draw.tga
+tool.pixel image icons48.pixel.tga
+tool.line image icons48.line.tga
+tool.fill image icons48.fill.tga
+
+tool.select image icons48.select.tga
+tool.eraser image icons48.eraser.tga
+
+tool.tile image icons48.tile.tga
+tool.code image icons48.code.tga
+tool.bkgr image icons48.bkgr.tga
diff --git a/data/themes/tools/icons48.bkgr.tga b/data/themes/tools/icons48.bkgr.tga
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diff --git a/data/themes/tools/icons48.code.tga b/data/themes/tools/icons48.code.tga
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diff --git a/data/themes/tools/icons48.draw.tga b/data/themes/tools/icons48.draw.tga
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diff --git a/data/themes/tools/icons48.fill.tga b/data/themes/tools/icons48.fill.tga
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diff --git a/data/themes/tools/icons48.line.tga b/data/themes/tools/icons48.line.tga
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diff --git a/data/themes/tools/icons48.pixel.tga b/data/themes/tools/icons48.pixel.tga
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diff --git a/data/themes/tools/icons48.select.tga b/data/themes/tools/icons48.select.tga
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diff --git a/data/themes/tools/icons48.tile.tga b/data/themes/tools/icons48.tile.tga
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diff --git a/db/Africa.csv b/db/Africa.csv
new file mode 100755
index 0000000..ddcca4c
--- /dev/null
+++ b/db/Africa.csv
@@ -0,0 +1 @@
+africa2.jpg;;Where is Egypt?;;274, 87, 272, 95, 273, 147, 338, 148, 334, 143, 332, 137, 314, 100, 315, 98, 321, 109, 327, 112, 329, 101, 325, 91, 313, 91, 311, 87, 308, 88, 296, 90, 295, 92, 277, 86, ;;13;;Today, Egypt is widely regarded as an important political and cultural centre of the Middle East.;;&lt;a href='http://en.wikipedia.org/wiki/Egypt' target='_blank'&gt;Egypt&lt;/a&gt;;;<br>africa2.jpg;;Where is Ethiopia?;;338, 197, 319, 228, 332, 249, 354, 256, 367, 253, 383, 248, 401, 231, 374, 216, 367, 212, 370, 205, 361, 194, 340, 195, ;;13;;is one of the oldest nations in the world and Africa\'s second-most populous nation.;;&lt;a href='http://en.wikipedia.org/wiki/Ethiopia' target='_blank'&gt;Ethiopia&lt;/a&gt;;;<br>africa2.jpg;;Where is Algeria?;;79, 116, 148, 164, 164, 164, 200, 140, 186, 120, 184, 96, 172, 72, 176, 50, 145, 52, 117, 62, 123, 83, 108, 86, 109, 92, 79, 106, 80, 114, ;;13;;is the second largest country on the African continent;;&lt;a href='http://en.wikipedia.org/wiki/Algeria' target='_blank'&gt;Algeria&lt;/a&gt;;;<br>africa2.jpg;;Where is Italy?;;187, 1, 196, 11, 202, 18, 200, 42, 200, 48, 209, 53, 217, 55, 227, 52, 228, 46, 233, 36, 237, 27, 234, 18, 225, 14, 218, 10, 214, 3, 188, 1, 200, 15, 177, 20, 175, 31, 182, 40, 201, 44, ;;13;;Italy (Italian: Italia), officially the Italian Republic, (Italian: Repubblica Italiana), is located in Southern Europe;;&lt;a href='http://en.wikipedia.org/wiki/Italy' target='_blank'&gt;Italy&lt;/a&gt;;;<br>africa2.jpg;;Where is Madagascar?;;412, 346, 400, 360, 389, 370, 382, 374, 381, 380, 381, 388, 380, 396, 377, 403, 380, 413, 382, 420, 389, 425, 401, 422, 402, 412, 409, 401, 412, 386, 415, 374, 418, 365, 412, 345, ;;13;;is the fourth largest island in the world, and is home to five percent of the world\'s plant and animal species.;;&lt;a href='http://en.wikipedia.org/wiki/Madagascar' target='_blank'&gt;Madagascar&lt;/a&gt;;;<br>africa2.jpg;;Where is Portugal ?;;81, 11, 92, 16, 88, 48, 79, 48, 78, 35, 79, 13, ;;13;;Portugal has about 11.8 millions inhabitants, most people who speak Portuguese live in Brazil.;;&lt;a href='http://en.wikipedia.org/wiki/Portugal' target='_blank'&gt;Portugal&lt;/a&gt;;;<br>africa2.jpg;;Where is Lybia ?;;198, 78, 183, 94, 191, 133, 215, 142, 250, 154, 270, 158, 272, 87, 242, 76, 238, 89, 218, 84, 199, 74, ;;13;;Lybia is a country in Africa.;;&lt;a href='http://en.wikipedia.org/wiki/Lybia' target='_blank'&gt;Lybia&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/db/Animals.csv b/db/Animals.csv
new file mode 100755
index 0000000..e69de29
--- /dev/null
+++ b/db/Animals.csv
diff --git a/db/Arts.csv b/db/Arts.csv
new file mode 100755
index 0000000..d2dae6f
--- /dev/null
+++ b/db/Arts.csv
@@ -0,0 +1 @@
+21arts1.jpg;;Which painting is not from Da Vinci?;;401, 2, 403, 242, 587, 241, 588, 4, 401, 4, ;;5;;(1452 - 1519) was a universal genius, inventor, painter, anatomist, musician, mathematican who lived in Italy.;;&lt;a href='http://en.wikipedia.org/wiki/Da_vinci' target='_blank'&gt;Leonardo da Vinci&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/db/Astronomy.csv b/db/Astronomy.csv
new file mode 100755
index 0000000..4f8d4c6
--- /dev/null
+++ b/db/Astronomy.csv
@@ -0,0 +1 @@
+planets_iau_big.jpg;;Which one is Saturn?;;461, 150, 447, 144, 433, 148, 419, 155, 413, 170, 410, 186, 402, 193, 390, 206, 384, 217, 389, 223, 405, 221, 418, 207, 428, 202, 447, 204, 460, 205, 473, 194, 476, 188, 473, 168, 471, 158, 484, 153, 495, 146, 499, 137, 481, 142, 474, 145, 464, 149, 455, 149, ;;3;;is the sixth planet from the Sun and the second largest planet in the Solar System, after Jupiter.;;&lt;a href='http://en.wikipedia.org/wiki/Saturn' target='_blank'&gt;Saturn&lt;/a&gt;;;<br>planets_iau_big.jpg;;Which one is Neptune?;;583, 170, 578, 166, 570, 166, 562, 173, 563, 182, 567, 191, 580, 188, 588, 183, 588, 173, 580, 166, 577, 166, ;;3;;The planet is named after the Roman god of the sea. Its astronomical symbol is a stylized version of Poseidons trident.;;&lt;a href='http://en.wikipedia.org/wiki/Neptune' target='_blank'&gt;Neptune&lt;/a&gt;;;<br>planets_iau_big.jpg;;Where is the Jupiter?;;315, 139, 328, 139, 342, 144, 353, 154, 359, 164, 363, 177, 363, 188, 361, 196, 353, 203, 349, 211, 344, 215, 337, 218, 330, 221, 320, 222, 312, 222, 299, 216, 289, 207, 283, 200, 280, 190, 279, 178, 281, 170, 284, 159, 290, 154, 296, 149, 304, 146, 311, 142, 320, 142, 321, 139, ;;3;;is two and a half times as massive as all of the other planets in our solar system combined;;&lt;a href='http://en.wikipedia.org/wiki/Jupiter' target='_blank'&gt;Jupiter&lt;/a&gt;;;<br>planets_iau_big.jpg;;Where is the Sun?;;69, 2, 123, 122, 129, 266, 76, 449, 0, 450, 0, 1, 69, 2, ;;3;;Temperature of the corona: ~ 5.000.000 K;;&lt;a href='http://en.wikipedia.org/wiki/Sun' target='_blank'&gt;The Sun&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/db/Bears.csv b/db/Bears.csv
new file mode 100755
index 0000000..5eee134
--- /dev/null
+++ b/db/Bears.csv
@@ -0,0 +1 @@
+bears.jpg;;which is the Panda?;;220, 37, 204, 53, 212, 79, 234, 115, 256, 177, 268, 235, 267, 258, 176, 256, 82, 247, 27, 229, 56, 181, 86, 113, 92, 82, 78, 45, 121, 6, 164, 11, 224, 38, ;;14;;;;&lt;a href='http://en.wikipedia.org/wiki/Panda' target='_blank'&gt;Panda&lt;/a&gt;;;<br>bears.jpg;;And which is the polar bear?;;289, 14, 289, 316, 463, 314, 466, 274, 789, 273, 787, 13, 290, 15, ;;14;;is a bear native to the Arctic. Polar bears and Kodiak bears are the world\'s largest land carnivores ;;&lt;a href='http://en.wikipedia.org/wiki/Polar Bear ' target='_blank'&gt;Polar Bear&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/db/Cars_&_Motorbikes.csv b/db/Cars_&_Motorbikes.csv
new file mode 100755
index 0000000..d44336d
--- /dev/null
+++ b/db/Cars_&_Motorbikes.csv
@@ -0,0 +1 @@
+5104352.JPG;;Can you find the Air-Filter?;;256, 227, 242, 233, 233, 240, 236, 251, 231, 269, 238, 271, 248, 267, 259, 270, 273, 270, 287, 268, 302, 262, 307, 255, 310, 243, 303, 235, 285, 229, 266, 227, 253, 229, ;;1;;;;&lt;a href='http://en.wikipedia.org/wiki/Air_filter' target='_blank'&gt;Air Filter&lt;/a&gt;;;<br>5104352.JPG;;Where is the Battery?;;175, 252, 138, 275, 138, 280, 142, 281, 143, 316, 177, 322, 183, 319, 186, 314, 191, 309, 209, 299, 208, 258, 175, 253, ;;1;;A car battery is a type of rechargeable battery that supplies electric energy to an automobile.;;&lt;a href='http://en.wikipedia.org/wiki/Car_battery' target='_blank'&gt;Car Battery&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/db/Difference_Game.csv b/db/Difference_Game.csv
new file mode 100755
index 0000000..473f215
--- /dev/null
+++ b/db/Difference_Game.csv
@@ -0,0 +1 @@
+different1.png;;Which of these things is not like the others?;;87, 220, 107, 215, 130, 219, 145, 224, 157, 246, 172, 271, 179, 301, 181, 326, 192, 353, 195, 380, 206, 408, 216, 427, 221, 460, 225, 483, 226, 515, 220, 543, 211, 563, 200, 577, 185, 587, 168, 592, 153, 594, 129, 598, 98, 599, 67, 591, 42, 574, 29, 552, 19, 528, 19, 507, 19, 484, 20, 451, 17, 421, 25, 401, 28, 376, 35, 357, 46, 330, 63, 306, 64, 284, 72, 267, 74, 251, 78, 237, 84, 228, 86, 220, ;;20;;The cello is a stringed instrument. The other three are horn instruments. ;;&lt;a href='http://en.wikipedia.org/wiki/Cello' target='_blank'&gt;Cello&lt;/a&gt;;;<br>different2.png;;Which of these things is not like the others?;;243, 17, 236, 32, 231, 56, 223, 71, 222, 90, 224, 104, 224, 125, 224, 146, 229, 164, 234, 179, 242, 196, 251, 205, 267, 217, 279, 227, 294, 228, 322, 234, 344, 236, 373, 237, 388, 230, 409, 217, 424, 200, 440, 178, 448, 154, 451, 125, 451, 96, 443, 63, 431, 44, 420, 27, 398, 11, 370, 3, 327, 1, 281, 3, 263, 8, 249, 12, 244, 16, ;;20;;Eye glasses can help you see better.;;&lt;a href='http://en.wikipedia.org/wiki/Glasses' target='_blank'&gt;The boy with glasses&lt;/a&gt;;;<br>different3.png;;Which of these things is not like the others?;;214, 30, 206, 48, 204, 70, 203, 89, 204, 115, 211, 131, 218, 144, 235, 158, 247, 173, 269, 177, 290, 182, 327, 190, 358, 190, 379, 175, 405, 157, 412, 136, 421, 106, 421, 78, 414, 52, 403, 12, 384, 6, 354, 5, 332, 3, 281, 12, 265, 12, 247, 14, 232, 20, 219, 23, 214, 31, ;;20;;is different from the others. The other girls have blond hair.;;&lt;a href='' target='_blank'&gt;The girl with brown hair.&lt;/a&gt;;;<br>different4.png;;Which of these things is not like the others?;;164, 176, 160, 196, 160, 208, 156, 222, 152, 237, 154, 246, 155, 256, 158, 266, 161, 279, 168, 297, 174, 308, 185, 318, 194, 327, 212, 331, 232, 339, 243, 338, 258, 337, 270, 328, 283, 320, 290, 311, 296, 300, 299, 290, 308, 274, 314, 258, 314, 244, 316, 232, 316, 223, 314, 213, 308, 202, 306, 193, 299, 183, 289, 171, 277, 160, 268, 156, 251, 156, 232, 157, 221, 157, 211, 157, 195, 157, 187, 162, 179, 163, 172, 169, 165, 178, ;;20;;is different. The other men have dark hair.;;&lt;a href='' target='_blank'&gt;The man with blond hair&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/db/Dogs.csv b/db/Dogs.csv
new file mode 100755
index 0000000..1e4b389
--- /dev/null
+++ b/db/Dogs.csv
@@ -0,0 +1 @@
+dogs.jpg;;Which dog is a Labrador?;;395, 54, 396, 38, 396, 222, 538, 223, 537, 37, 397, 37, ;;15;;;;&lt;a href='http://en.wikipedia.org/wiki/Labrador_Retriever' target='_blank'&gt;Labrador Retriever&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/db/Europe.csv b/db/Europe.csv
new file mode 100755
index 0000000..964ced4
--- /dev/null
+++ b/db/Europe.csv
@@ -0,0 +1 @@
+europe.gif;;Which country is the most populated?;;734, 35, 713, 53, 706, 38, 681, 30, 676, 53, 667, 62, 657, 50, 622, 38, 590, 21, 566, 15, 547, 18, 534, 27, 532, 38, 548, 44, 540, 53, 546, 65, 550, 76, 554, 83, 556, 94, 573, 108, 540, 138, 550, 142, 564, 148, 547, 149, 542, 156, 539, 166, 539, 174, 544, 183, 546, 191, 548, 196, 551, 202, 555, 204, 564, 203, 567, 208, 575, 208, 581, 212, 584, 221, 586, 228, 595, 234, 600, 236, 606, 239, 601, 245, 593, 243, 593, 247, 598, 253, 597, 257, 605, 259, 611, 258, 615, 257, 624, 260, 628, 268, 636, 275, 643, 277, 647, 285, 655, 287, 666, 285, 672, 291, 682, 291, 692, 295, 700, 298, 696, 306, 700, 316, 697, 323, 690, 325, 685, 329, 693, 333, 686, 338, 683, 339, 687, 346, 682, 352, 677, 360, 669, 361, 676, 365, 688, 372, 708, 386, 715, 386, 733, 390, 734, 34, ;;11;;The population of Russia is around 143,000,000 people.;;&lt;a href='http://en.wikipedia.org/wiki/Russia' target='_blank'&gt;Russia&lt;/a&gt;;;<br>europe.gif;;Where is Liechtenstein, a really small country in Europe?;;337, 329, 331, 339, 338, 341, 354, 339, 354, 332, 345, 328, 335, 327, ;;11;;has around 32,000 people living on a total 160 square km.;;&lt;a href='http://en.wikipedia.org/wiki/Liechtenstein' target='_blank'&gt;Liechtenstein&lt;/a&gt;;;<br>800px-Regions_of_Europe.png;;Where is Scandinavia ?;;421, 3, 451, 126, 413, 170, 359, 202, 337, 235, 290, 241, 251, 228, 240, 164, 256, 105, 420, 5, ;;11;;Scandinava is the northern region of Europe;;&lt;a href='http://en.wikipedia.org/wiki/Scandinavia' target='_blank'&gt;Scandinavia&lt;/a&gt;;;<br>800px-Regions_of_Europe.png;;Where is Andorra?;;164, 384, 158, 384, 157, 381, 159, 376, 165, 374, 169, 375, 171, 382, 167, 383, 163, 382, ;;11;;is small country in the pyrinees;;&lt;a href='http://en.wikipedia.org/wiki/Andorra ' target='_blank'&gt;Andorra &lt;/a&gt;;;<br>800px-Regions_of_Europe.png;;Where is Moldova?;;415, 336, 427, 359, 435, 382, 451, 374, 457, 352, 449, 331, 432, 329, 423, 334, 420, 342, ;;11;;is one of the youngest countries in europe.;;&lt;a href='http://en.wikipedia.org/wiki/Moldova' target='_blank'&gt;Moldova&lt;/a&gt;;;<br>800px-Regions_of_Europe.png;;Where is the Peloponnes?;;367, 480, 361, 482, 363, 488, 366, 495, 366, 501, 371, 500, 376, 505, 379, 500, 386, 504, 384, 493, 382, 494, 384, 485, 378, 485, 376, 480, 374, 480, ;;11;;...is a mediterrain half-island;;&lt;a href='http://en.wikipedia.org/wiki/Pelopnnes ' target='_blank'&gt;Pelopnnes &lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/db/Geography.csv b/db/Geography.csv
new file mode 100755
index 0000000..2bb9950
--- /dev/null
+++ b/db/Geography.csv
@@ -0,0 +1 @@
+latinamerica.jpg;;Where is Brazil?;;225, 95, 222, 120, 207, 132, 209, 155, 243, 164, 268, 194, 277, 204, 273, 214, 274, 227, 280, 229, 286, 235, 288, 250, 283, 260, 274, 270, 271, 273, 277, 280, 280, 284, 282, 284, 281, 285, 282, 290, 282, 293, 292, 282, 310, 261, 315, 244, 334, 234, 343, 231, 352, 220, 361, 203, 368, 174, 390, 143, 386, 133, 368, 121, 343, 112, 326, 104, 315, 91, 312, 76, 310, 71, 304, 81, 303, 85, 297, 86, 289, 86, 285, 87, 277, 89, 272, 80, 269, 72, 263, 69, 260, 72, 253, 73, 249, 74, 252, 84, 247, 90, 238, 91, 233, 86, 224, 87, 222, 92, 224, 97, ;;2;;officially the Federative Republic of Brazil is the fifth-largest country in the world.;;&lt;a href='http://en.wikipedia.org/wiki/Brazil' target='_blank'&gt;Brazil&lt;/a&gt;;;<br>latinamerica.jpg;;Where is Paraguay?;;273, 227, 274, 222, 272, 215, 266, 214, 257, 216, 253, 222, 252, 232, 259, 238, 266, 242, 270, 248, 269, 254, 266, 258, 271, 259, 278, 259, 283, 253, 286, 247, 287, 241, 284, 240, 283, 233, 278, 231, 274, 225, ;;2;;Population: 6,158,000 people;;&lt;a href='http://en.wikipedia.org/wiki/Paraguay' target='_blank'&gt;Paraguay&lt;/a&gt;;;<br>latinamerica.jpg;;Can you find Chile?;;214, 208, 212, 254, 205, 271, 202, 298, 193, 317, 193, 329, 190, 338, 176, 385, 180, 394, 183, 401, 187, 404, 194, 404, 192, 394, 187, 391, 187, 385, 187, 378, 191, 368, 194, 362, 196, 352, 196, 343, 198, 337, 202, 322, 204, 314, 205, 309, 211, 296, 211, 283, 216, 263, 223, 257, 224, 242, 229, 236, 226, 232, 221, 208, 216, 208, ;;2;;is a country in South America occupying a long and narrow coastal strip wedged between the Andes and the Pacific;;&lt;a href='http://en.wikipedia.org/wiki/Chile' target='_blank'&gt;Chile&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/db/United_Mexican_States.csv b/db/United_Mexican_States.csv
new file mode 100755
index 0000000..5edfbbe
--- /dev/null
+++ b/db/United_Mexican_States.csv
@@ -0,0 +1 @@
+Mexico_states.png;;Where is the state of Baja California?;;7, 9, 38, 10, 36, 17, 36, 24, 36, 31, 35, 40, 37, 53, 44, 61, 49, 68, 50, 74, 53, 76, 56, 81, 59, 81, 59, 88, 39, 88, 43, 79, 37, 71, 26, 61, 21, 56, 20, 48, 17, 41, 15, 35, 11, 27, 6, 9, ;;21;;Baja California is the northernmost state in Mexico.;;&lt;a href='http://en.wikipedia.org/wiki/Baja_California' target='_blank'&gt;Baja California&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Baja California Sur?;;39, 87, 58, 89, 71, 110, 84, 142, 85, 153, 90, 155, 91, 150, 101, 166, 102, 171, 94, 173, 91, 168, 85, 161, 78, 153, 69, 147, 64, 140, 65, 125, 59, 116, 48, 108, 35, 101, 24, 88, 37, 88, ;;21;;The name Baja California Sur means \&quot;South Lower California\&quot;.;;&lt;a href='http://en.wikipedia.org/wiki/Baja_California_Sur' target='_blank'&gt;Baja California Sur&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Sonora?;;37, 14, 84, 38, 119, 42, 120, 72, 120, 90, 113, 90, 119, 109, 111, 119, 104, 112, 100, 112, 100, 108, 91, 104, 90, 94, 81, 90, 73, 79, 67, 66, 62, 58, 61, 46, 61, 38, 54, 36, 50, 29, 48, 30, 36, 24, 36, 15, ;;21;;Sonora borders the U.S. states of Arizona and New Mexico.;;&lt;a href='http://en.wikipedia.org/wiki/Sonora' target='_blank'&gt;Sonora&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Chihuahua?;;118, 40, 126, 42, 126, 35, 152, 35, 156, 42, 165, 49, 172, 57, 176, 66, 181, 73, 189, 77, 195, 81, 184, 96, 188, 116, 180, 114, 175, 121, 165, 118, 155, 114, 150, 119, 147, 127, 144, 130, 139, 131, 135, 125, 129, 123, 127, 114, 124, 109, 119, 109, 118, 102, 114, 90, 119, 89, 120, 71, 119, 40, ;;21;;Although the state is named after a desert, Chihuahua has more forests than any other state in Mexico.;;&lt;a href='http://en.wikipedia.org/wiki/Chihuahau' target='_blank'&gt;Chihuahau&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Coahuila?;;202, 142, 202, 146, 197, 146, 191, 141, 190, 134, 193, 121, 188, 117, 184, 98, 201, 72, 206, 65, 221, 67, 223, 70, 230, 76, 235, 87, 242, 95, 242, 101, 238, 100, 235, 105, 229, 109, 232, 111, 232, 117, 228, 118, 224, 121, 237, 138, 231, 140, 229, 150, 223, 146, 218, 147, 212, 142, 207, 141, 202, 142, ;;21;;About 95% of Mexico\'s coal reserves are found in Coahuila, which is the country\'s top mining state.;;&lt;a href='http://en.wikipedia.org/wiki/Coahuila' target='_blank'&gt;Coahuila&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Neuvo Leon?;;243, 100, 237, 100, 235, 105, 228, 109, 232, 112, 232, 116, 229, 117, 224, 121, 228, 132, 236, 139, 232, 141, 228, 142, 228, 151, 233, 155, 233, 162, 234, 171, 240, 174, 242, 169, 245, 164, 251, 162, 249, 157, 246, 151, 254, 146, 264, 136, 262, 128, 254, 125, 249, 118, 246, 112, 243, 101, ;;21;;The capital of Nuevo Le&Atilde;&sup3;n is Monterrey, the third largest city in Mexico with over three million residents.;;&lt;a href='http://en.wikipedia.org/wiki/Nuevo_Leon' target='_blank'&gt;Nuevo Leon&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Tamaulipas?;;242, 99, 245, 114, 252, 124, 262, 128, 265, 136, 256, 143, 248, 150, 249, 162, 244, 163, 241, 170, 243, 176, 243, 179, 252, 181, 255, 185, 271, 183, 274, 185, 275, 174, 274, 163, 276, 151, 279, 140, 283, 128, 275, 126, 266, 124, 256, 120, 252, 115, 249, 106, 248, 100, 243, 99, ;;21;;No one knows where the name came from, but many people think it comes from a Huastec term meaning \&quot;place of high hills\&quot;.;;&lt;a href='http://en.wikipedia.org/wiki/Tamaulipas' target='_blank'&gt;Tamaulipas&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Sinaloa?;;105, 128, 111, 118, 121, 109, 126, 109, 130, 122, 135, 124, 139, 130, 137, 139, 143, 146, 145, 153, 152, 153, 158, 169, 162, 172, 160, 183, 153, 177, 143, 168, 133, 156, 125, 148, 116, 138, 107, 132, 105, 129, ;;21;;Sinaloa it is the only place where the ancient ball game of Mesoamerica is still played. ;;&lt;a href='http://en.wikipedia.org/wiki/Sinaloa' target='_blank'&gt;Sinaloa&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Durango;;138, 130, 144, 130, 148, 121, 152, 118, 155, 112, 163, 118, 168, 119, 175, 120, 180, 116, 187, 116, 192, 122, 192, 134, 191, 139, 194, 146, 199, 147, 202, 143, 206, 147, 206, 154, 192, 154, 185, 160, 185, 165, 181, 169, 178, 186, 173, 182, 168, 182, 168, 175, 162, 172, 155, 163, 151, 152, 146, 152, 140, 144, 138, 137, 138, 130, ;;21;;;;;;<br>Mexico_states.png;;Where is the state of Zacatecas?;;183, 186, 178, 187, 179, 171, 183, 166, 184, 161, 190, 152, 205, 152, 204, 142, 211, 141, 219, 148, 223, 146, 228, 153, 223, 159, 216, 168, 208, 170, 209, 177, 214, 182, 221, 180, 222, 186, 220, 193, 215, 192, 209, 186, 204, 188, 199, 193, 201, 199, 204, 202, 199, 204, 195, 208, 186, 205, 188, 199, 191, 195, 196, 191, 195, 187, 192, 184, 191, 190, 185, 186, ;;21;;The state\'s name comes the Nahuatl word for a type of grass common in the region, \&quot;zacatl\&quot;.;;&lt;a href='http://en.wikipedia.org/wiki/Zacatecas' target='_blank'&gt;Zacatecas&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of San Louis Potosi?;;221, 180, 217, 182, 209, 176, 206, 172, 216, 169, 222, 160, 222, 155, 227, 153, 233, 155, 234, 161, 235, 172, 242, 174, 243, 178, 251, 181, 257, 185, 265, 186, 269, 188, 266, 200, 265, 203, 259, 203, 254, 197, 252, 200, 248, 198, 246, 200, 237, 197, 234, 200, 222, 196, 222, 181, ;;21;;The native peoples of the state include the Huastecs and Pame people.;;&lt;a href='http://en.wikipedia.org/wiki/San_Louis_Potosi' target='_blank'&gt;San Louis Potosi&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Nayarit?;;159, 192, 159, 183, 162, 174, 168, 174, 169, 182, 173, 184, 178, 188, 179, 194, 180, 201, 183, 203, 179, 206, 179, 212, 171, 208, 163, 213, 160, 210, 163, 205, 164, 199, 159, 192, ;;21;;Also belonging to the state are the Islas Marias, Islas Tres Marietas and Isla Isabel, all in the Pacific Ocean.;;&lt;a href='http://en.wikipedia.org/wiki/Nayarit' target='_blank'&gt;Nayarit&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Jalisco?;;159, 217, 164, 214, 170, 208, 178, 211, 180, 206, 183, 202, 180, 200, 180, 195, 177, 189, 181, 186, 183, 180, 189, 185, 188, 190, 193, 189, 192, 183, 197, 188, 195, 193, 192, 194, 190, 199, 187, 204, 193, 207, 197, 204, 202, 202, 201, 198, 205, 196, 210, 196, 215, 192, 221, 195, 220, 202, 212, 210, 213, 216, 211, 218, 198, 221, 198, 225, 203, 225, 201, 231, 206, 233, 189, 242, 189, 234, 183, 234, 178, 234, 176, 237, 168, 234, 162, 228, 158, 219, ;;21;;Jalisco is known for being the birthplace of mariachi music and tequila.;;&lt;a href='http://en.wikipedia.org/wiki/Jalisco' target='_blank'&gt;Jalisco&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Aguascalientes ?;;200, 197, 198, 191, 208, 185, 213, 190, 215, 193, 209, 198, 201, 197, ;;21;;The name means \&quot;hot waters\&quot; in Spanish and originated from the abundance of hot springs in the area.;;&lt;a href='http://en.wikipedia.org/wiki/Aguascalientes' target='_blank'&gt;Aguascalientes&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Guanajuato?;;220, 194, 231, 199, 236, 196, 245, 200, 248, 204, 243, 204, 241, 208, 234, 208, 236, 216, 239, 221, 234, 225, 230, 223, 222, 224, 221, 218, 216, 219, 213, 216, 212, 212, 219, 203, 220, 195, ;;21;;Guanajuato means \&quot;place of frogs\&quot; in the local indigenous language.;;&lt;a href='http://en.wikipedia.org/wiki/Guanajuato' target='_blank'&gt;Guanajuato&lt;/a&gt;;;<br>Mexico_states.png;;Where is teh state of Quer&Atilde;&copy;taro Arteaga?;;242, 221, 236, 218, 234, 211, 241, 208, 243, 204, 246, 204, 246, 198, 252, 200, 254, 196, 258, 203, 253, 204, 250, 213, 247, 214, 246, 219, 244, 222, ;;21;;The name is thought to come from a phrase in the Otomi language meaning \&quot;the great ball game\&quot;.;;&lt;a href='http://en.wikipedia.org/wiki/Quer&Atilde;&copy;taro' target='_blank'&gt;Quer&Atilde;&copy;taro Arteaga&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Hidalgo?;;251, 222, 246, 219, 246, 215, 250, 213, 253, 205, 258, 202, 266, 199, 271, 204, 271, 210, 267, 212, 267, 215, 272, 214, 274, 215, 271, 218, 273, 221, 272, 228, 266, 229, 261, 226, 259, 224, 254, 226, 252, 222, ;;21;;The state is named after Mexican independence leader Miguel Hidalgo y Costilla.;;&lt;a href='http://en.wikipedia.org/wiki/Hidalgo_(Mexico)' target='_blank'&gt;Hidalgo&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Colima?;;186, 244, 189, 242, 190, 234, 187, 231, 182, 231, 179, 236, 175, 237, 182, 241, 185, 244, ;;21;;A famous volcano in the zone is called \&quot;Volcan de Colima\&quot;, but in fact, half of it is in the nearby state of Jalisco.;;&lt;a href='http://en.wikipedia.org/wiki/Colima' target='_blank'&gt;Colima&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Michoac&Atilde;&iexcl;n?;;188, 243, 197, 239, 205, 232, 201, 229, 201, 225, 196, 222, 211, 217, 216, 220, 221, 218, 223, 223, 230, 222, 234, 225, 239, 222, 242, 224, 241, 228, 240, 237, 239, 242, 232, 243, 234, 249, 228, 248, 220, 248, 215, 247, 215, 251, 212, 254, 211, 257, 201, 255, 192, 251, 187, 245, ;;21;;It is the sixteenth largest state in Mexico, taking up 3% of the national territory.;;&lt;a href='http://en.wikipedia.org/wiki/Michoacan' target='_blank'&gt;Michoac&Atilde;&iexcl;n&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Mexico?;;240, 249, 237, 243, 241, 237, 241, 229, 243, 223, 246, 219, 251, 221, 253, 226, 259, 224, 260, 227, 266, 227, 265, 230, 265, 240, 261, 239, 261, 235, 257, 231, 254, 233, 255, 237, 255, 240, 253, 243, 248, 245, 244, 246, 240, 249, ;;21;;Mexico State is often abbreviated to \&quot;Edomex\&quot;, from the Spanish \&quot;Estado de M&Atilde;&copy;xico\&quot;.;;&lt;a href='' target='_blank'&gt;&lt;/a&gt;;;<br>Mexico_states.png;;Where is Mexico City?;;255, 238, 253, 235, 256, 229, 261, 232, 261, 235, 260, 238, 256, 238, ;;21;;Residents of Mexico City are called \&quot;capitalinos\&quot;, in reference to the city being the capital of the country.;;&lt;a href='http://en.wikipedia.org/wiki/Mexico_City' target='_blank'&gt;Mexico City&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Tlaxcala?;;264, 230, 270, 228, 279, 231, 277, 236, 273, 236, 268, 233, 263, 231, ;;21;;It covers an area of 1,037 square kilometers (400.4 sq mi) and is thus the smallest of Mexico\'s states.;;&lt;a href='http://en.wikipedia.org/wiki/Tlaxcala' target='_blank'&gt;Tlaxcala&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Morelos?;;256, 247, 255, 248, 252, 245, 254, 240, 259, 239, 265, 242, 265, 248, 261, 248, 259, 250, 257, 248, ;;21;;Morelos\' capital is Cuernavaca, also known as \&quot;La Ciudad de la Eterna Primavera\&quot;, \&quot;The City of Eternal Spring\&quot;.;;&lt;a href='http://en.wikipedia.org/wiki/Morelos' target='_blank'&gt;Morelos&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Puebla?;;266, 231, 271, 235, 277, 233, 274, 229, 272, 225, 271, 218, 277, 209, 282, 213, 279, 219, 282, 221, 285, 218, 287, 222, 285, 231, 289, 235, 285, 241, 286, 243, 288, 247, 292, 248, 284, 255, 279, 250, 276, 251, 276, 255, 269, 256, 259, 249, 264, 248, 265, 229, ;;21;;The state covers an area of about 33,919 square kilometers (13,096.2 sq mi).;;&lt;a href='http://en.wikipedia.org/wiki/Puebla' target='_blank'&gt;Puebla&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Veracruz?;;268, 186, 271, 184, 274, 187, 283, 208, 293, 217, 300, 227, 300, 231, 307, 241, 312, 241, 320, 241, 326, 249, 335, 248, 337, 254, 343, 262, 338, 264, 328, 265, 320, 261, 319, 257, 311, 260, 309, 256, 309, 250, 303, 249, 297, 244, 294, 246, 291, 247, 287, 247, 286, 245, 284, 243, 285, 235, 289, 235, 284, 231, 286, 222, 282, 222, 279, 220, 282, 215, 278, 211, 276, 211, 273, 214, 268, 217, 267, 212, 270, 209, 271, 205, 267, 202, 267, 196, 266, 190, 268, 186, ;;21;;With more than 7 million inhabitants, the state of Veracruz is the third most populous in the nation.;;&lt;a href='http://en.wikipedia.org/wiki/Veracruz' target='_blank'&gt;Veracruz&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Guerrero?;;211, 256, 214, 251, 214, 245, 235, 249, 232, 244, 238, 244, 241, 247, 248, 247, 249, 244, 255, 248, 257, 246, 261, 252, 269, 256, 270, 266, 275, 273, 274, 276, 269, 281, 261, 277, 254, 277, 248, 276, 241, 272, 232, 270, 226, 264, 219, 260, 213, 257, ;;21;;Guerrero is named in honor of the second president of the republic, General Vicente Ram&Atilde;&sup3;n Guerrero Salda&Atilde;&plusmn;a.;;&lt;a href='http://en.wikipedia.org/wiki/Guerrero' target='_blank'&gt;Guerrero&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Oaxaca?;;268, 279, 274, 274, 274, 269, 269, 265, 269, 256, 276, 254, 278, 247, 283, 252, 287, 251, 293, 248, 295, 242, 300, 245, 302, 249, 308, 250, 310, 253, 308, 258, 313, 260, 317, 258, 323, 263, 341, 265, 338, 271, 338, 276, 338, 280, 329, 278, 325, 279, 317, 283, 307, 289, 297, 289, 288, 286, 282, 286, 274, 282, 268, 281, ;;21;;Oaxaca has more speakers of indigenous languages than any other Mexican state.;;&lt;a href='http://en.wikipedia.org/wiki/Oaxaca' target='_blank'&gt;Oaxaca&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Tabasco?;;343, 262, 339, 255, 336, 252, 334, 248, 345, 244, 348, 246, 357, 239, 360, 242, 364, 241, 365, 246, 370, 248, 374, 247, 383, 248, 383, 259, 380, 262, 378, 257, 372, 257, 369, 252, 364, 253, 358, 260, 353, 259, 351, 251, 348, 251, 346, 256, 344, 261, ;;21;;Tabasco is in the northern half of the Isthmus of Tehuantepec.;;&lt;a href='http://en.wikipedia.org/wiki/Tabasco' target='_blank'&gt;Tabasco&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Chiapas?;;340, 283, 338, 277, 339, 269, 341, 265, 345, 259, 348, 254, 349, 251, 352, 255, 357, 259, 367, 250, 375, 256, 378, 259, 385, 266, 392, 271, 396, 273, 396, 276, 376, 280, 370, 292, 369, 296, 369, 304, 362, 300, 356, 295, 352, 290, 348, 287, 344, 285, 341, 283, ;;21;;About one quarter of the population of Chiapas are of full or predominant Maya descent.;;&lt;a href='http://en.wikipedia.org/wiki/Chiapas' target='_blank'&gt;Chiapas&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Campeche?;;362, 240, 363, 245, 367, 246, 372, 250, 376, 246, 383, 249, 384, 252, 411, 251, 409, 226, 395, 209, 389, 209, 388, 202, 386, 217, 386, 226, 378, 232, 373, 237, 366, 239, 363, 239, ;;21;;Campeche derives from the name of the Mayan city of \&quot;Kan pech\&quot;.;;&lt;a href='http://en.wikipedia.org/wiki/Campeche' target='_blank'&gt;Campeche&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Quintana Roo?;;412, 247, 415, 247, 420, 237, 426, 236, 431, 239, 434, 222, 431, 222, 435, 217, 432, 215, 436, 203, 442, 196, 442, 189, 438, 184, 433, 186, 432, 192, 425, 204, 405, 218, 408, 225, 410, 246, ;;21;;Quintana Roo was granted statehood on October 8, 1974, making it the Mexican Republic\'s youngest state.;;&lt;a href='http://en.wikipedia.org/wiki/Quintana_Roo' target='_blank'&gt;Quintana Roo&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Yucat&Atilde;&iexcl;n?;;405, 218, 425, 204, 431, 194, 431, 190, 425, 188, 417, 187, 410, 188, 397, 194, 389, 198, 389, 203, 389, 208, 395, 208, 404, 217, ;;21;;The source of the name \&quot;Yucatan\&quot; is the Nahuatl (Aztec) word Yokatl&Auml;n, meaning \&quot;place of richness.\&quot;;;&lt;a href='http://en.wikipedia.org/wiki/Yucatan' target='_blank'&gt;Yucat&Atilde;&iexcl;n&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/db/XO_Laptop.csv b/db/XO_Laptop.csv
new file mode 100755
index 0000000..3db6c89
--- /dev/null
+++ b/db/XO_Laptop.csv
@@ -0,0 +1 @@
+xo.jpg;;Can you find the CPU in this open XO laptop?;;304, 297, 293, 308, 292, 389, 303, 400, 380, 399, 393, 387, 396, 309, 383, 295, 303, 297, ;;4;;\'Central Processing Unit\', or sometimes just \'processor\';;&lt;a href='http://en.wikipedia.org/wiki/CPU' target='_blank'&gt;CPU&lt;/a&gt;;;<br>olpc-xo-2.jpg;;Where is the Power Button?;;437, 300, 430, 303, 428, 310, 430, 313, 437, 316, 444, 312, 446, 306, 441, 303, 436, 302, ;;4;;\'One Laptop Per Child\' is an education project aiming especially at bridging the digital gap.;;&lt;a href='http://en.wikipedia.org/wiki/One_Laptop_per_Child' target='_blank'&gt;XO Laptop&lt;/a&gt;;;<br>olpc-xo-2.jpg;;Where is the left speaker ?;;138, 213, 143, 205, 159, 210, 164, 225, 155, 235, 140, 238, 135, 228, 135, 217, 135, 214, 137, 212, ;;4;;The XO has 2 speakers for stereo audio output.;;&lt;a href='http://en.wikipedia.org/wiki/Loudspeaker' target='_blank'&gt;Audio Speaker&lt;/a&gt;;;<br>olpc-xo-2.jpg;;where is the antenna?;;447, 79, 446, 57, 451, 19, 471, 23, 478, 49, 477, 104, 468, 129, 453, 137, 441, 100, 446, 83, 449, 77, 146, 75, 126, 8, 99, 26, 105, 84, 108, 120, 129, 132, 142, 131, 147, 100, 147, 87, 147, 78, 147, 78, 149, 80, ;;4;;2dBi or 3dBi antennas help your XO to communicate with other XO laptops;;&lt;a href='http://en.wikipedia.org/wiki/antennas' target='_blank'&gt;antennas&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/db/main.db b/db/main.db
new file mode 100755
index 0000000..d572eff
--- /dev/null
+++ b/db/main.db
Binary files differ
diff --git a/frontend.py b/frontend.py
new file mode 100755
index 0000000..7a1a632
--- /dev/null
+++ b/frontend.py
@@ -0,0 +1,880 @@
+import os
+import sys
+import pygame
+from pygame.locals import *
+
+# the following line is not needed if pgu is installed
+import sys; sys.path.insert(0, "..")
+
+from pgu import gui
+
+from layout import *
+from sugar.activity import activity
+
+DATA = os.path.join(activity.get_activity_root(), "data")
+IMAGES = os.path.join(DATA, 'image')
+SOUNDS = os.path.join(DATA, 'sound')
+
+debug_info = True
+
+''' Utilities '''
+def empty(): pass
+def hex2dec(hex): return int(hex, 16);
+def hex2rgb(hex):
+ if hex[0:1] == '#': hex = hex[1:];
+ return (hex2dec(hex[:2]), hex2dec(hex[2:4]), hex2dec(hex[4:6]))
+
+def border2px_rgb(border):
+ px = 1;
+ b = '75b844';
+ if border.find('px') > -1:
+ if border.find('#') > 1:
+ px = border[0:border.find('px')]
+ b = border[border.find('#')+1:]
+ return int(px), hex2rgb(b)
+
+''' Class Display() handles the drawing/blittins things '''
+class Display:
+ Layout = Layout()
+ Colors = Colors()
+
+ menu_entries = [] # Array with MenuEntry Objects
+ text_items = []
+ tooltips = []
+
+ window = '' # pygame window
+ screen = '' # pygame screen
+
+ # Create Surfaces for Layouts
+ bg_layout = pygame.Surface((1200, 825), 16)
+
+ bw, bc = border2px_rgb(Layout.MenuMain.border)
+ bg_menu = pygame.Surface((Layout.MenuMain.width - (2*bw)+1, Layout.MenuMain.height - (2*bw)+1))
+
+ bw, bc = border2px_rgb(Layout.Question.border)
+ bg_question = pygame.Surface((Layout.Question.width - (2*bw)+1, Layout.Question.height - (2*bw)+1))
+
+ bw, bc = border2px_rgb(Layout.Toolbar.border)
+ bg_toolbar = pygame.Surface((Layout.Toolbar.width - (2*bw)+1, Layout.Toolbar.height - (2*bw)+1))
+
+ def __init__(self, s):
+ self.__SERVICES__ = s
+
+ # Fire Up Display
+ self.window = pygame.display.set_mode((1200, 825))
+ pygame.display.set_caption('XO Image-Quiz')
+
+ # Init Surface
+ self.screen = pygame.display.get_surface()
+
+ # init gui
+ self.app = gui.App()
+
+ def set_cursor(self, name):
+ if name == "pointer-big":
+ a, b, c, d = pygame.cursors.load_xbm("images/cursor_big.xbm", "images/cursor_big_mask.xbm")
+ pygame.mouse.set_cursor(a, b, c, d)
+
+ ''' Create the Backgrounds -> self.bg_layout '''
+ def create_bg(self):
+ # Fill all Black
+ self.bg_layout.fill(hex2rgb(self.Layout.background))
+ self.bg_question.fill(hex2rgb(self.Layout.Question.background))
+ self.bg_menu.fill(hex2rgb(self.Layout.MenuMain.background))
+ self.bg_toolbar.fill(hex2rgb(self.Layout.Toolbar.background))
+
+ # Create bg_Layout and Menu
+ self.draw_layout()
+ self.draw_menu("/")
+
+ self.add_emblem(self.bg_question)
+
+ def refresh(self):
+ self.screen.fill(hex2rgb(self.Layout.background))
+
+ self.display_surface(self.bg_layout)
+ self.display_menu()
+ self.display_question()
+ self.display_toolbar()
+ self.display_text_items()
+
+ pygame.display.update()
+
+
+ ''' Display = Blit Surface on Screen '''
+ def display_surface(self, surface, pos=(0,0), to=None):
+ if to == None: self.screen.blit(surface, pos)
+ elif to == "toolbar":
+ self.bg_toolbar.blit(surface, pos)
+ print "added surface to toolbar"
+ elif to == "question":
+ self.bg_question.blit(surface, pos)
+ print "added surface to question frame"
+# self.snapshot = self.screen
+# pygame.display.update()
+
+ def display_menu(self):
+ bw, bc = border2px_rgb(Layout.MenuMain.border)
+ self.display_surface(self.bg_menu, (self.Layout.MenuMain.x+bw, self.Layout.MenuMain.y+bw))
+
+ def display_question(self):
+ bw, bc = border2px_rgb(Layout.Question.border)
+ self.display_surface(self.bg_question, (self.Layout.Question.x+bw, self.Layout.Question.y+bw))
+
+ def display_toolbar(self):
+ bw, bc = border2px_rgb(Layout.Toolbar.border)
+ self.display_surface(self.bg_toolbar, (self.Layout.Toolbar.x+bw, self.Layout.Toolbar.y+bw))
+
+ def display_text_items(self):
+ for i in self.text_items:
+ if i != None:
+ self.display_surface(i.image, i.pos)
+
+ def display_tooltip(self, text, pos, format=None):
+ self.add_text(self.bg_toolbar, text, pos, format)
+ self.display_toolbar()
+
+
+ def display_notfound_line(self, percent):
+ pass
+
+ ''' Adds Text / Images / ... to Surfaces '''
+ def add_emblem(self, surface):
+ # Adding the emblem to any surface
+ self.add_image(surface, 'images/logo.jpg', (30, 100))
+ textformat = TextFormat(None, 46)
+ self.add_text(surface, 'XO ImageQuiz', (30, 20), textformat)
+
+ def add_image(self, surface, imgfn, pos):
+ im, im_rect = self.image_load(imgfn)
+ surface.blit(im, pos)
+
+ def add_text(self, surface, text, pos, format=None):
+ if format == None: format = TextFormat()
+
+ font = pygame.font.Font(None, format.size)
+ text = font.render(text, 1, hex2rgb(format.color))
+ textpos = text.get_rect()
+ x,y,w,h = list(textpos)
+
+ # clear text behind
+ bg = pygame.Surface((w,h))
+ bg.fill(hex2rgb(self.Layout.Toolbar.background))
+
+ surface.blit(bg, pos)
+ surface.blit(text, pos)
+
+ '''
+ Drawing Backgrounds
+ '''
+ def draw_layout(self):
+ q = self.Layout.Question;
+ m1 = self.Layout.MenuTop;
+ m2 = self.Layout.MenuMain;
+ t = self.Layout.Toolbar;
+
+ # Clear
+ self.bg_layout.fill(hex2rgb(self.Layout.background))
+
+ # Question Part
+ bw, bc = border2px_rgb(q.border)
+ pygame.draw.rect(self.bg_layout, bc, (q.x, q.y, q.width, q.height), bw)
+
+ # Menu Caption and Menu Field
+ bw, bc = border2px_rgb(m1.border)
+ pygame.draw.rect(self.bg_layout, bc, (m1.x, m1.y, m1.width, m1.height), bw)
+
+ bw, bc = border2px_rgb(m2.border)
+ pygame.draw.rect(self.bg_layout, bc, (m2.x, m2.y, m2.width, m2.height), bw)
+
+ # Toolbar
+ bw, bc = border2px_rgb(t.border)
+ pygame.draw.rect(self.bg_layout, bc, (t.x, t.y, t.width, t.height), bw)
+
+ # Menu Text
+ font = pygame.font.Font(None, m1.Text.size)
+ text = font.render(m1.Text.text, 1, hex2rgb(m1.Text.color))
+ textpos = text.get_rect()
+ self.bg_layout.blit(text, (m1.x + m1.Text.x, m1.y + m1.Text.y))
+
+ def draw_menu(self, menu_path):
+ self.bg_menu.fill(hex2rgb(self.Layout.MenuMain.background))
+
+ x = self.Layout.MenuMain.Button.x
+ y = self.Layout.MenuMain.Button.y
+
+ for m in self.menu_entries:
+ if m.path == menu_path:
+ m.pos = (x,y)
+ self.bg_menu.blit(m.box.image, (x,y))
+ y += 50;
+
+
+ ''' Display A Question '''
+ def clear_question_frame(self, emblem=True):
+ self.bg_question.fill(hex2rgb(self.Layout.Question.background))
+ if emblem: self.add_emblem(self.bg_question)
+
+ self.display_question()
+ pygame.display.update()
+
+ def question_display(self, q):
+ ''' class q (CurrentQuestion):
+ id = 0
+ imgfn = u''
+ map = u''
+ cat = 0
+ subcat = 0
+ text = u''
+ answer = u''
+ answer_link = ''
+ '''
+ self.bg_question.fill(hex2rgb(self.Layout.Question.background))
+
+ # Load Image & Render on Background
+ print 'IMAGES', IMAGES
+ print 'imgfn', q.imgfn
+ print 'image', os.path.join(IMAGES, q.imgfn)
+ im, im_rect = self.image_load(os.path.join(IMAGES, q.imgfn))
+ self.bg_question.blit(im, (self.Layout.Question.Image.x, self.Layout.Question.Image.y))
+
+ # Render Question Text on Screen
+ font = pygame.font.Font(None, self.Layout.Question.Text.size)
+ text = font.render(q.text, 1, hex2rgb(self.Layout.Question.Text.color))
+ textpos = text.get_rect()
+
+ self.bg_question.blit(text, (self.Layout.Question.Text.x, self.Layout.Question.Text.y))
+
+ self.refresh()
+ print 'in question_display', q.map
+ return q.map
+
+
+ def image_load(self, name):
+ fullname = name
+ try:
+ print 'image fullname', fullname
+ image = pygame.image.load(fullname)
+ except pygame.error, message:
+ print "Cannot load image:", name, 'fullname', fullname
+ raise SystemExit, message
+ image = image.convert()
+ return image, image.get_rect()
+
+
+ ''' Toolbar Tools '''
+ def display_line(self, percent, found=True):
+ print "draw line"
+
+ if found: f = Layout.Toolbar.FoundLine
+ else: f = Layout.Toolbar.NotFoundLine
+
+
+ # Very Background Surface
+ bbg = pygame.Surface((f.width + f.image_width, f.height))
+ self.add_image(bbg, f.image, (f.image_left,0))
+
+ # Draw Outside Rect
+ bg = pygame.Surface((f.width, f.height))
+ bg.fill(hex2rgb(f.Outside.background))
+
+ bw, bc = border2px_rgb(f.Outside.border)
+ if bw > 0: pygame.draw.rect(bg, bc, (0,0, f.width, f.height), bw)
+
+ # Draw Inside Rect - Accorting to %
+ new_height = f.height - (2*f.padding)
+ max_width = f.width - (2*f.padding)
+ new_width = max_width * percent / 100
+
+ bg2 = pygame.Surface((new_width, new_height))
+ bg2.fill(hex2rgb(f.Inside.background))
+
+ bw, bc = border2px_rgb(f.Inside.border)
+ if bw > 0: pygame.draw.rect(bg2, bc, (0,0,new_width, new_height), bw)
+
+ bg.blit(bg2, (f.padding, f.padding))
+ bbg.blit(bg, (f.image_width,0))
+
+ self.bg_toolbar.blit(bbg, (f.x, f.y))
+# self.display_surface(bbg, (Layout.Toolbar.x + f.x, Layout.Toolbar.y + f.y))
+ self.refresh()
+
+'''
+Overall Game Frontend
+ - Needs no services yet
+'''
+class Kernel:
+ Layout = Layout()
+ Colors = Colors()
+
+ lang = "English"
+
+ map_list = ((0,0)) # Current Questions Map as List
+ image_file_name = u"" # Current Questions Filename
+
+ menu_current = '/' # Current Directory
+ menu_entries = [] # Array with MenuEntry Objects
+ menu_raw = [] # [path, caption, onclick, part, is_Directory]
+
+ menu_dirs = [] # Array with menu directories (['/', '/quit', ...])
+
+ question_frame_reacts = [] # Reacts Array [x, y, width, height, onclick, stopsearch]
+ text_items = [] # Array containing text item-objects on the question_frame
+ hooks = [] # Array [event, function]
+
+ def __init__(self):
+ pygame.init()
+
+ if not pygame.font: print 'Warning, fonts disabled'
+ if not pygame.mixer: print 'Warning, sound disabled'
+
+ def load(self, s):
+ # Setup Menu
+ global __SERVICES__
+ __SERVICES__ = s
+
+ self.D = Display(s)
+
+ self.menu_setup()
+
+ self.D.set_cursor("pointer-big")
+ self.D.create_bg()
+ self.D.refresh()
+
+# self.display_tooltip("Language: %s" % self.lang, (10, 10))
+ if debug_info: print "- frontend loaded"
+
+ def start_event_hooks(self, event, params):
+ print "- checking event hooks"
+ for h in self.hooks:
+ # h[0] contains event, h[1] pointer to function
+ print "-", event, h[0]
+ if event == h[0]:
+ try:
+ h[1](params)
+ print "- hook function started"
+ except: print "! couldn't start hook", h
+
+ def check_click(self, pos):
+ # Click happened!
+ # Could mean: In game, on menu, ...
+
+ x, y = pos
+ print 'click', pos
+
+ ''' Start Plugin onclick Events '''
+ self.start_event_hooks('onclick', pos);
+
+ ''' Check In Reacts '''
+ i = 0
+ for m in self.question_frame_reacts:
+ if m != None:
+ bw, bc = border2px_rgb(self.Layout.Question.border)
+ if x >= m[0] and x <= m[0] + m[2] and y >= m[1] and y <= m[1] + m[3]:
+ print "* React #", i, " found"
+ m[4]()
+ if m[5]: return True
+ else:
+ print "* React #", i, ": not found"
+ i += 1
+
+ ''' Check in Text-Items '''
+ for qi in self.text_items:
+ if qi != None:
+ if qi.pos_inside((x,y)):
+ if qi.onclick != None:
+ if qi.retvar != None:
+ qi.onclick(qi.retvar)
+ return True
+ else:
+ qi.onclick()
+
+ ''' Check in Polygon '''
+ if self.map_list != ((0, 0)):
+ if self.point_inside_polygon(x, y, self.map_list):
+ __SERVICES__.start_service('spot_found', pos)
+ print "Click inside Polygon!"
+ return True
+ else:
+ # If click inside game window, trigger not_found
+ q = self.Layout.Question
+ if x > q.x and x < (q.x + q.width) and y > q.y and y < (q.y + q.height):
+ __SERVICES__.start_service('spot_not_found', pos)
+
+ ''' Check ON Menu '''
+ if (x >= self.Layout.MenuTop.x and x <= self.Layout.MenuTop.x + self.Layout.MenuTop.width) and (y >= self.Layout.MenuTop.y and y <= self.Layout.MenuTop.y + self.Layout.MenuTop.height):
+ self.change_dir('/')
+ return True
+
+ ''' Check In Menu '''
+ x, y = pos
+ x -= self.Layout.MenuMain.x
+ y -= self.Layout.MenuMain.y
+ checkpath = self.menu_current
+ for m in self.menu_entries:
+ if m.path == checkpath:
+ print "- Click on Menu",m.caption,":", m.pos_inside((x,y))
+ if m.pos_inside((x,y)):
+ if m.isDirectory == None:
+ # Check for Back Button
+ if m.onclick == None:
+ path = m.path.strip()
+ if len(path) > 1 and path[-1] == '/': path = path[0:-1]
+ path_base = path[:path.rfind('/')]
+ if len(path_base) == 0: path_base = '/'
+ self.change_dir(path_base)
+ return True
+ else:
+ # Action Button
+ self.mycaption = m.caption
+ m.onclick()
+ return True
+ else:
+ # Directory Button
+ self.change_dir(m.isDirectory)
+ return True
+
+ def map_str_to_list(self, map_str):
+ # convert 11, 12, 21, 22, 31, 33 in list [(11, 12), (21, 22), (31, 32)]
+ print 'map_str', map_str
+ map_arr = map_str.split(", ")
+ o = []
+ a = "x"
+ for s in map_arr:
+ if a == "x": a = s
+ else:
+ # Take care of border pixels
+ bw, bc = border2px_rgb(self.Layout.Question.border)
+ o.append((int(a)+self.Layout.Question.x+self.Layout.Question.Image.x+(bw+1), int(s)+self.Layout.Question.y+self.Layout.Question.Image.y+bw))
+ a = "x"
+
+ return o
+
+ def question_set(self, question, image, map):
+ self.question = question
+ self.image = image
+ self.map_list = self.map_str_to_list(map)
+
+ '''
+ Menu Functions
+ ==============
+ '''
+ def menu_setup(self):
+ # Put Menu items in correct order from self.menu_raw into self.menu_entries
+ ms01 = []
+ ms23 = []
+ ms45 = []
+
+ self.menu_entries = []
+
+ for n in self.menu_raw:
+ if n[3] == 0: ms01.insert(0, n)
+ elif n[3] == 1: ms01.append(n)
+ elif n[3] == 2: ms23.insert(0, n)
+ elif n[3] == 3: ms23.append(n)
+ elif n[3] == 4: ms45.insert(0, n)
+ elif n[3] == 5: ms45.append(n)
+
+ for n in ms01:
+ m = MenuEntry(n[0], n[1], n[2], n[3], n[4], n[5])
+ self.menu_entries.append(m)
+
+ for n in ms23:
+ m = MenuEntry(n[0], n[1], n[2], n[3], n[4], n[5])
+ self.menu_entries.append(m)
+
+ for n in ms45:
+ m = MenuEntry(n[0], n[1], n[2], n[3], n[4], n[5])
+ self.menu_entries.append(m)
+
+ self.D.menu_entries = self.menu_entries
+
+
+ def change_dir(self, menu_dir):
+ print "change dir to", menu_dir
+ self.menu_current = menu_dir;
+ self.clear_text_items()
+ self.refresh()
+
+ self.D.draw_menu(menu_dir)
+ self.D.display_menu()
+
+ def add_menu_item(self, path, caption, onclick, part = 3):
+ self.menu_raw.append([path, caption, onclick, part, None, len(self.menu_raw)]);
+ return len(self.menu_raw)-1
+
+ def change_menu_item(self, change_type, menu_item_id, change_text):
+ print change_type, menu_item_id, change_text
+
+ if change_type == "change_caption":
+ i = 0
+ for n in self.menu_entries:
+ if n.id == menu_item_id:
+ self.menu_entries[i] = MenuEntry(n.path, change_text, n.onclick, n.part, n.isDirectory, n.id)
+ self.D.menu_entries = self.menu_entries
+ self.D.draw_menu(self.menu_current)
+ self.D.refresh()
+ return True
+ i += 1
+
+ def add_menu_dir(self, path, caption, part = 4):
+ path = path.strip()
+ if len(path) > 1 and path[-1] == '/': path = path[0:-1]
+
+ # Avoid Duplicates:
+ if self.menu_dirs.count(path) == 0:
+ path_base = path[:path.rfind('/')]
+ if len(path_base) == 0: path_base = '/'
+
+ self.menu_raw.append([path_base, caption, None, part, path, len(self.menu_raw)]);
+ self.menu_dirs.append(path)
+
+ self.add_menu_item(path, "Back", None, 5)
+
+ return True
+
+ '''
+ Services
+ ========
+ '''
+ def refresh(self): self.D.refresh()
+ def display_tooltip(self, text, pos, format=None): self.D.display_tooltip(text, pos, format)
+ def display_line(self, percent, found): self.D.display_line(percent, found)
+ def question_display(self, q): self.map_list = self.map_str_to_list(self.D.question_display(q))
+ def display_surface(self, s, pos, to=None): self.D.display_surface(s, pos, to)
+ def clear_question_frame(self, emblem=False): self.D.clear_question_frame(emblem)
+ def get_screen(self): return self.D.screen
+ def get_app(self): return self.D.app
+
+ #service added for library
+ def current_caption(self):
+ return self.mycaption
+
+ def add_event_hook(self, event, function):
+ self.hooks.append([event, function])
+ return len(self.hooks) - 1
+
+ def del_event_hook(self, id):
+ self.hooks[id:id+1] = [None, None]
+
+ def list_event_hooks(self, event = None):
+ if event == None:
+ print self.hooks
+ return True
+
+ for h in self.hooks:
+ if h[0] == event: print h
+
+ def add_text_item(self, text, pos, onclick=None, retvar=None, border=False, format=None):
+ # adds an clickable text-item to the question frame
+ if format == None: format=TextFormat()
+ qi = TextItem(text, pos, onclick, retvar, border, format)
+ item_count = len(self.text_items)
+ self.text_items.append(qi)
+ self.D.text_items = self.text_items
+ self.D.display_text_items()
+
+# print self.text_items
+ return item_count
+
+ def del_text_item(self, item_id):
+# print self.text_items
+ self.text_items[item_id] = None
+ self.D.text_items = self.text_items
+ self.refresh()
+# print self.text_items
+
+ def clear_text_items(self, refresh=True):
+# print "clearing"
+# print self.text_items
+ self.text_items = []
+ self.D.text_items = []
+# print self.text_items
+ if refresh: self.refresh()
+
+ def edit_text_item(self, text, pos, onclick=None, retvar=None, border=False, format=None):
+ # adds a editable text-item to the question frame
+ if format == None: format = TextFormat()
+ qi = TextItem(text, pos, onclick, retvar, border, format)
+ item_count = len(self.text_items)
+ self.text_items.append(qi)
+ self.D.text_items = self.text_items
+ self.D.display_text_items()
+
+ def add_react(self, x, y, width, height, onclick, stopsearch = False, display = False):
+ print 'react', x, y, stopsearch, display
+ self.question_frame_reacts.append([x, y, width, height, onclick, stopsearch])
+
+ if display:
+ pygame.draw.rect(self.screen, hex2rgb(self.Colors.blue), (x, y, width, height), 3)
+ pygame.display.update()
+
+ print "- react #", len(self.question_frame_reacts)-1, "created"
+ return len(self.question_frame_reacts)-1
+
+ def del_react(self, id):
+ self.question_frame_reacts[id:id+1] = [None, None]
+ print "- react #", id, "cleared"
+ return True
+
+
+
+ ''' Polygon Drawing '''
+ def draw_polygon(self):
+ # Draw The Polygon on Screen
+ pygame.draw.polygon(self.D.screen, hex2rgb(self.Layout.Polygon.color), self.map_list)
+
+ def draw_lines(self):
+ last_pos = ()
+ for i in self.map_list:
+ if len(last_pos) > 0:
+ pygame.draw.line(self.D.screen, hex2rgb(self.Layout.Polygon.color), last_pos, i, 5)
+ last_pos = i
+
+
+ '''
+ Text Input Tools
+ '''
+ def display_box(self, message):
+ x = self.Layout.TextInput;
+
+ area = Rect(x.Box.x, x.Box.y, x.Box.width, x.Box.height)
+
+ bw, bc = border2px_rgb(x.Box.border)
+
+ pygame.draw.rect(self.D.screen, hex2rgb(x.Box.background), area, 0)
+ pygame.draw.rect(self.D.screen, bc, area, bw)
+
+ oldclip = self.D.screen.get_clip()
+ self.D.screen.set_clip(area.inflate(-4, -4))
+
+ if len(message):
+ text = pygame.font.Font(None, x.Text.size)
+ text = text.render(message, 1, hex2rgb(x.Text.color))
+ self.D.screen.blit(text, area.move(5, 7))
+
+ self.D.screen.set_clip(oldclip)
+ pygame.display.update(area)
+
+ def ask(self, question):
+ "ask(screen, question) -> answer"
+ current_string = ''
+ self.display_box(question + ":")
+ while 1:
+ event = pygame.event.wait()
+
+ if event.type == QUIT:
+ sys.exit(0)
+
+ if event.type == MOUSEBUTTONUP:
+ self.check_click(event.pos)
+
+ if event.type != KEYDOWN:
+ continue
+
+ if event.key == K_ESCAPE:
+ current_string = ""
+ break
+
+ elif event.key == 271 or event.key == K_RETURN:
+ break
+
+ elif event.key == K_BACKSPACE:
+ current_string = current_string[:-1]
+ self.display_box(question + ": " + current_string)
+
+ elif event.unicode:
+ current_string += chr(event.key) #should be += event.unicode, workaround for xo bug
+ self.display_box(question + ": " + current_string)
+
+# self.refresh_question_display()
+ return current_string
+
+ '''
+ Other Tools
+ ===========
+ '''
+ def sound_load(self, name, path = 'sounds'):
+ class NoneSound:
+ def play(self): pass
+ if not pygame.mixer:
+ return NoneSound()
+ fullname = os.path.join(path, name)
+ print 'fullname=',fullname
+ try:
+ sound = pygame.mixer.Sound(fullname)
+ except pygame.error, message:
+ print "Cannot load sound:", name
+ sound = NoneSound()
+ return sound
+
+ def image_load(self, name, path=''):
+ fullname = os.path.join(path, name)
+# fullname = name
+ try:
+ image = pygame.image.load(fullname)
+ except pygame.error, message:
+ print "Cannot load image:", name, 'fullname', fullname
+ #raise SystemExit, message
+ return None
+ image = image.convert()
+ return image, image.get_rect()
+
+ def point_inside_polygon(self, x,y,poly):
+ n = len(poly)
+ inside =False
+ p1x,p1y = poly[0]
+ for i in range(n+1):
+ p2x,p2y = poly[i % n]
+ if y > min(p1y,p2y):
+ if y <= max(p1y,p2y):
+ if x <= max(p1x,p2x):
+ if p1y != p2y:
+ xinters = (y-p1y)*(p2x-p1x)/(p2y-p1y)+p1x
+ if p1x == p2x or x <= xinters:
+ inside = not inside
+ p1x,p1y = p2x,p2y
+ return inside
+
+
+'''
+ Classes for the Menu Structure
+ ==============================
+'''
+class MenuBox(pygame.sprite.Sprite):
+ Layout = Layout();
+ def __init__(self, caption, isDirectory):
+ # Init Sprite
+ pygame.sprite.Sprite.__init__(self)
+
+ # Create Button Surface
+ self.image = pygame.Surface((self.Layout.MenuMain.Button.width, self.Layout.MenuMain.Button.height))
+
+ # Apply Styles
+ if isDirectory:
+ bgcolor = self.Layout.MenuMain.Button.Button_Directory.background
+ border = self.Layout.MenuMain.Button.Button_Directory.border
+ textsize = self.Layout.MenuMain.Button.Button_Directory.Text.size
+ textcolor = self.Layout.MenuMain.Button.Button_Directory.Text.color
+ else:
+ bgcolor = self.Layout.MenuMain.Button.background
+ border = self.Layout.MenuMain.Button.border
+ textsize = self.Layout.MenuMain.Button.Text.size
+ textcolor = self.Layout.MenuMain.Button.Text.color
+
+ # Fill Menu BG
+ self.image.fill(hex2rgb(bgcolor))
+
+ # Draw Border of MenuBox
+ bw, bc = border2px_rgb(border)
+ pygame.draw.rect(self.image, bc, (0, 0, self.Layout.MenuMain.Button.width, self.Layout.MenuMain.Button.height), bw)
+
+ # Render Text
+ font = pygame.font.Font(None, textsize)
+ text = font.render(caption, 1, hex2rgb(textcolor))
+
+ # Blit on self.image
+ self.image.blit(text, (self.Layout.MenuMain.Button.Text.x, self.Layout.MenuMain.Button.Text.y))
+ self.rect = self.image.get_rect()
+
+class MenuEntry:
+ # Load Layout
+ Layout = Layout()
+
+ # 'pos' stores the current Position; draw_menu sets it
+ pos = (0, 0)
+
+ def __init__(self, path, caption, onclick, part, isDirectory, id):
+ self.isDirectory = isDirectory;
+ self.id = id
+ self.caption = caption
+ self.onclick = onclick
+ self.path = path
+
+ if onclick == None:
+ self.box = MenuBox(caption, True)
+ else:
+ self.box = MenuBox(caption, isDirectory)
+ self.part = part # part is display-order 0-5
+
+ def pos_inside(self, pos):
+ x, y = list(pos)
+ self_w = self.Layout.MenuMain.Button.width
+ self_h = self.Layout.MenuMain.Button.height
+ self_x, self_y = list(self.pos)
+
+ if (x >= self_x and x <= self_x + self_w) and (y >= self_y and y <= self_y + self_h):
+ return True
+ else:
+ return False
+
+class TextItem:
+ # Represents a Text Field w/wo border in the Question Frame
+ # * Catches Clicks on It
+
+ Layout = Layout()
+ pos = (0, 0)
+ size = (0, 0)
+ text = u''
+ textformat = TextFormat()
+
+ def __init__(self, text, pos, onclick, retvar, border, textformat=None):
+ self.text = text
+ self.pos = pos
+ self.onclick = onclick
+ self.border = border
+ self.retvar = retvar
+
+ if textformat != True and textformat != False and textformat != None:
+ self.textformat = textformat
+
+ self.draw()
+
+ x,y,w,h = list(self.textpos)
+ x,y = list(pos)
+ self.area = ((x,y,w,h))
+
+ def draw(self):
+ font = pygame.font.Font(None, self.textformat.size)
+ text = font.render(self.text, 1, hex2rgb(self.textformat.color))
+ textpos = text.get_rect()
+ self.textpos = textpos
+
+ x,y,w,h = list(textpos)
+ self.size = (w+16,h+8)
+
+ self.image = pygame.Surface(self.size)
+ if self.textformat.background != None:
+ self.image.fill(hex2rgb(self.textformat.background))
+ self.image.blit(text, (8,4))
+
+ if self.border:
+ pygame.draw.rect(self.image, (255, 255, 255), (x,y,w+16,h+8), 2)
+
+ def pos_inside(self, pos):
+ x, y = list(pos)
+ self_x, self_y = list(self.pos)
+ self_w, self_h = list(self.size)
+
+ if (x >= self_x and x <= self_x + self_w) and (y >= self_y and y <= self_y + self_h):
+ return True
+ else:
+ return False
+
+class ToolTip:
+ Layout = Layout()
+
+ def __init__(self, pos, text):
+ self.pos = pos
+ self.display(text)
+
+ def display(self, caption):
+ font = pygame.font.Font(None, self.Layout.Toolbar.Text.size)
+ text = font.render(caption, 1, hex2rgb(self.Layout.Toolbar.Text.color))
+ textpos = text.get_rect()
+
+ x,y,w,h = list(textpos)
+ self.size = (w,h)
+
+ self.image = pygame.Surface(self.size)
+ self.image.blit(text, (0,0))
diff --git a/imagequiz_library/Africa.csv b/imagequiz_library/Africa.csv
new file mode 100755
index 0000000..ddcca4c
--- /dev/null
+++ b/imagequiz_library/Africa.csv
@@ -0,0 +1 @@
+africa2.jpg;;Where is Egypt?;;274, 87, 272, 95, 273, 147, 338, 148, 334, 143, 332, 137, 314, 100, 315, 98, 321, 109, 327, 112, 329, 101, 325, 91, 313, 91, 311, 87, 308, 88, 296, 90, 295, 92, 277, 86, ;;13;;Today, Egypt is widely regarded as an important political and cultural centre of the Middle East.;;&lt;a href='http://en.wikipedia.org/wiki/Egypt' target='_blank'&gt;Egypt&lt;/a&gt;;;<br>africa2.jpg;;Where is Ethiopia?;;338, 197, 319, 228, 332, 249, 354, 256, 367, 253, 383, 248, 401, 231, 374, 216, 367, 212, 370, 205, 361, 194, 340, 195, ;;13;;is one of the oldest nations in the world and Africa\'s second-most populous nation.;;&lt;a href='http://en.wikipedia.org/wiki/Ethiopia' target='_blank'&gt;Ethiopia&lt;/a&gt;;;<br>africa2.jpg;;Where is Algeria?;;79, 116, 148, 164, 164, 164, 200, 140, 186, 120, 184, 96, 172, 72, 176, 50, 145, 52, 117, 62, 123, 83, 108, 86, 109, 92, 79, 106, 80, 114, ;;13;;is the second largest country on the African continent;;&lt;a href='http://en.wikipedia.org/wiki/Algeria' target='_blank'&gt;Algeria&lt;/a&gt;;;<br>africa2.jpg;;Where is Italy?;;187, 1, 196, 11, 202, 18, 200, 42, 200, 48, 209, 53, 217, 55, 227, 52, 228, 46, 233, 36, 237, 27, 234, 18, 225, 14, 218, 10, 214, 3, 188, 1, 200, 15, 177, 20, 175, 31, 182, 40, 201, 44, ;;13;;Italy (Italian: Italia), officially the Italian Republic, (Italian: Repubblica Italiana), is located in Southern Europe;;&lt;a href='http://en.wikipedia.org/wiki/Italy' target='_blank'&gt;Italy&lt;/a&gt;;;<br>africa2.jpg;;Where is Madagascar?;;412, 346, 400, 360, 389, 370, 382, 374, 381, 380, 381, 388, 380, 396, 377, 403, 380, 413, 382, 420, 389, 425, 401, 422, 402, 412, 409, 401, 412, 386, 415, 374, 418, 365, 412, 345, ;;13;;is the fourth largest island in the world, and is home to five percent of the world\'s plant and animal species.;;&lt;a href='http://en.wikipedia.org/wiki/Madagascar' target='_blank'&gt;Madagascar&lt;/a&gt;;;<br>africa2.jpg;;Where is Portugal ?;;81, 11, 92, 16, 88, 48, 79, 48, 78, 35, 79, 13, ;;13;;Portugal has about 11.8 millions inhabitants, most people who speak Portuguese live in Brazil.;;&lt;a href='http://en.wikipedia.org/wiki/Portugal' target='_blank'&gt;Portugal&lt;/a&gt;;;<br>africa2.jpg;;Where is Lybia ?;;198, 78, 183, 94, 191, 133, 215, 142, 250, 154, 270, 158, 272, 87, 242, 76, 238, 89, 218, 84, 199, 74, ;;13;;Lybia is a country in Africa.;;&lt;a href='http://en.wikipedia.org/wiki/Lybia' target='_blank'&gt;Lybia&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/imagequiz_library/Astronomy.csv b/imagequiz_library/Astronomy.csv
new file mode 100755
index 0000000..4f8d4c6
--- /dev/null
+++ b/imagequiz_library/Astronomy.csv
@@ -0,0 +1 @@
+planets_iau_big.jpg;;Which one is Saturn?;;461, 150, 447, 144, 433, 148, 419, 155, 413, 170, 410, 186, 402, 193, 390, 206, 384, 217, 389, 223, 405, 221, 418, 207, 428, 202, 447, 204, 460, 205, 473, 194, 476, 188, 473, 168, 471, 158, 484, 153, 495, 146, 499, 137, 481, 142, 474, 145, 464, 149, 455, 149, ;;3;;is the sixth planet from the Sun and the second largest planet in the Solar System, after Jupiter.;;&lt;a href='http://en.wikipedia.org/wiki/Saturn' target='_blank'&gt;Saturn&lt;/a&gt;;;<br>planets_iau_big.jpg;;Which one is Neptune?;;583, 170, 578, 166, 570, 166, 562, 173, 563, 182, 567, 191, 580, 188, 588, 183, 588, 173, 580, 166, 577, 166, ;;3;;The planet is named after the Roman god of the sea. Its astronomical symbol is a stylized version of Poseidons trident.;;&lt;a href='http://en.wikipedia.org/wiki/Neptune' target='_blank'&gt;Neptune&lt;/a&gt;;;<br>planets_iau_big.jpg;;Where is the Jupiter?;;315, 139, 328, 139, 342, 144, 353, 154, 359, 164, 363, 177, 363, 188, 361, 196, 353, 203, 349, 211, 344, 215, 337, 218, 330, 221, 320, 222, 312, 222, 299, 216, 289, 207, 283, 200, 280, 190, 279, 178, 281, 170, 284, 159, 290, 154, 296, 149, 304, 146, 311, 142, 320, 142, 321, 139, ;;3;;is two and a half times as massive as all of the other planets in our solar system combined;;&lt;a href='http://en.wikipedia.org/wiki/Jupiter' target='_blank'&gt;Jupiter&lt;/a&gt;;;<br>planets_iau_big.jpg;;Where is the Sun?;;69, 2, 123, 122, 129, 266, 76, 449, 0, 450, 0, 1, 69, 2, ;;3;;Temperature of the corona: ~ 5.000.000 K;;&lt;a href='http://en.wikipedia.org/wiki/Sun' target='_blank'&gt;The Sun&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/imagequiz_library/Cars_&_Motorbikes.csv b/imagequiz_library/Cars_&_Motorbikes.csv
new file mode 100755
index 0000000..d44336d
--- /dev/null
+++ b/imagequiz_library/Cars_&_Motorbikes.csv
@@ -0,0 +1 @@
+5104352.JPG;;Can you find the Air-Filter?;;256, 227, 242, 233, 233, 240, 236, 251, 231, 269, 238, 271, 248, 267, 259, 270, 273, 270, 287, 268, 302, 262, 307, 255, 310, 243, 303, 235, 285, 229, 266, 227, 253, 229, ;;1;;;;&lt;a href='http://en.wikipedia.org/wiki/Air_filter' target='_blank'&gt;Air Filter&lt;/a&gt;;;<br>5104352.JPG;;Where is the Battery?;;175, 252, 138, 275, 138, 280, 142, 281, 143, 316, 177, 322, 183, 319, 186, 314, 191, 309, 209, 299, 208, 258, 175, 253, ;;1;;A car battery is a type of rechargeable battery that supplies electric energy to an automobile.;;&lt;a href='http://en.wikipedia.org/wiki/Car_battery' target='_blank'&gt;Car Battery&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/imagequiz_library/Difference_Game.csv b/imagequiz_library/Difference_Game.csv
new file mode 100755
index 0000000..473f215
--- /dev/null
+++ b/imagequiz_library/Difference_Game.csv
@@ -0,0 +1 @@
+different1.png;;Which of these things is not like the others?;;87, 220, 107, 215, 130, 219, 145, 224, 157, 246, 172, 271, 179, 301, 181, 326, 192, 353, 195, 380, 206, 408, 216, 427, 221, 460, 225, 483, 226, 515, 220, 543, 211, 563, 200, 577, 185, 587, 168, 592, 153, 594, 129, 598, 98, 599, 67, 591, 42, 574, 29, 552, 19, 528, 19, 507, 19, 484, 20, 451, 17, 421, 25, 401, 28, 376, 35, 357, 46, 330, 63, 306, 64, 284, 72, 267, 74, 251, 78, 237, 84, 228, 86, 220, ;;20;;The cello is a stringed instrument. The other three are horn instruments. ;;&lt;a href='http://en.wikipedia.org/wiki/Cello' target='_blank'&gt;Cello&lt;/a&gt;;;<br>different2.png;;Which of these things is not like the others?;;243, 17, 236, 32, 231, 56, 223, 71, 222, 90, 224, 104, 224, 125, 224, 146, 229, 164, 234, 179, 242, 196, 251, 205, 267, 217, 279, 227, 294, 228, 322, 234, 344, 236, 373, 237, 388, 230, 409, 217, 424, 200, 440, 178, 448, 154, 451, 125, 451, 96, 443, 63, 431, 44, 420, 27, 398, 11, 370, 3, 327, 1, 281, 3, 263, 8, 249, 12, 244, 16, ;;20;;Eye glasses can help you see better.;;&lt;a href='http://en.wikipedia.org/wiki/Glasses' target='_blank'&gt;The boy with glasses&lt;/a&gt;;;<br>different3.png;;Which of these things is not like the others?;;214, 30, 206, 48, 204, 70, 203, 89, 204, 115, 211, 131, 218, 144, 235, 158, 247, 173, 269, 177, 290, 182, 327, 190, 358, 190, 379, 175, 405, 157, 412, 136, 421, 106, 421, 78, 414, 52, 403, 12, 384, 6, 354, 5, 332, 3, 281, 12, 265, 12, 247, 14, 232, 20, 219, 23, 214, 31, ;;20;;is different from the others. The other girls have blond hair.;;&lt;a href='' target='_blank'&gt;The girl with brown hair.&lt;/a&gt;;;<br>different4.png;;Which of these things is not like the others?;;164, 176, 160, 196, 160, 208, 156, 222, 152, 237, 154, 246, 155, 256, 158, 266, 161, 279, 168, 297, 174, 308, 185, 318, 194, 327, 212, 331, 232, 339, 243, 338, 258, 337, 270, 328, 283, 320, 290, 311, 296, 300, 299, 290, 308, 274, 314, 258, 314, 244, 316, 232, 316, 223, 314, 213, 308, 202, 306, 193, 299, 183, 289, 171, 277, 160, 268, 156, 251, 156, 232, 157, 221, 157, 211, 157, 195, 157, 187, 162, 179, 163, 172, 169, 165, 178, ;;20;;is different. The other men have dark hair.;;&lt;a href='' target='_blank'&gt;The man with blond hair&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/imagequiz_library/Europe.csv b/imagequiz_library/Europe.csv
new file mode 100755
index 0000000..964ced4
--- /dev/null
+++ b/imagequiz_library/Europe.csv
@@ -0,0 +1 @@
+europe.gif;;Which country is the most populated?;;734, 35, 713, 53, 706, 38, 681, 30, 676, 53, 667, 62, 657, 50, 622, 38, 590, 21, 566, 15, 547, 18, 534, 27, 532, 38, 548, 44, 540, 53, 546, 65, 550, 76, 554, 83, 556, 94, 573, 108, 540, 138, 550, 142, 564, 148, 547, 149, 542, 156, 539, 166, 539, 174, 544, 183, 546, 191, 548, 196, 551, 202, 555, 204, 564, 203, 567, 208, 575, 208, 581, 212, 584, 221, 586, 228, 595, 234, 600, 236, 606, 239, 601, 245, 593, 243, 593, 247, 598, 253, 597, 257, 605, 259, 611, 258, 615, 257, 624, 260, 628, 268, 636, 275, 643, 277, 647, 285, 655, 287, 666, 285, 672, 291, 682, 291, 692, 295, 700, 298, 696, 306, 700, 316, 697, 323, 690, 325, 685, 329, 693, 333, 686, 338, 683, 339, 687, 346, 682, 352, 677, 360, 669, 361, 676, 365, 688, 372, 708, 386, 715, 386, 733, 390, 734, 34, ;;11;;The population of Russia is around 143,000,000 people.;;&lt;a href='http://en.wikipedia.org/wiki/Russia' target='_blank'&gt;Russia&lt;/a&gt;;;<br>europe.gif;;Where is Liechtenstein, a really small country in Europe?;;337, 329, 331, 339, 338, 341, 354, 339, 354, 332, 345, 328, 335, 327, ;;11;;has around 32,000 people living on a total 160 square km.;;&lt;a href='http://en.wikipedia.org/wiki/Liechtenstein' target='_blank'&gt;Liechtenstein&lt;/a&gt;;;<br>800px-Regions_of_Europe.png;;Where is Scandinavia ?;;421, 3, 451, 126, 413, 170, 359, 202, 337, 235, 290, 241, 251, 228, 240, 164, 256, 105, 420, 5, ;;11;;Scandinava is the northern region of Europe;;&lt;a href='http://en.wikipedia.org/wiki/Scandinavia' target='_blank'&gt;Scandinavia&lt;/a&gt;;;<br>800px-Regions_of_Europe.png;;Where is Andorra?;;164, 384, 158, 384, 157, 381, 159, 376, 165, 374, 169, 375, 171, 382, 167, 383, 163, 382, ;;11;;is small country in the pyrinees;;&lt;a href='http://en.wikipedia.org/wiki/Andorra ' target='_blank'&gt;Andorra &lt;/a&gt;;;<br>800px-Regions_of_Europe.png;;Where is Moldova?;;415, 336, 427, 359, 435, 382, 451, 374, 457, 352, 449, 331, 432, 329, 423, 334, 420, 342, ;;11;;is one of the youngest countries in europe.;;&lt;a href='http://en.wikipedia.org/wiki/Moldova' target='_blank'&gt;Moldova&lt;/a&gt;;;<br>800px-Regions_of_Europe.png;;Where is the Peloponnes?;;367, 480, 361, 482, 363, 488, 366, 495, 366, 501, 371, 500, 376, 505, 379, 500, 386, 504, 384, 493, 382, 494, 384, 485, 378, 485, 376, 480, 374, 480, ;;11;;...is a mediterrain half-island;;&lt;a href='http://en.wikipedia.org/wiki/Pelopnnes ' target='_blank'&gt;Pelopnnes &lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/imagequiz_library/Geography.csv b/imagequiz_library/Geography.csv
new file mode 100755
index 0000000..2bb9950
--- /dev/null
+++ b/imagequiz_library/Geography.csv
@@ -0,0 +1 @@
+latinamerica.jpg;;Where is Brazil?;;225, 95, 222, 120, 207, 132, 209, 155, 243, 164, 268, 194, 277, 204, 273, 214, 274, 227, 280, 229, 286, 235, 288, 250, 283, 260, 274, 270, 271, 273, 277, 280, 280, 284, 282, 284, 281, 285, 282, 290, 282, 293, 292, 282, 310, 261, 315, 244, 334, 234, 343, 231, 352, 220, 361, 203, 368, 174, 390, 143, 386, 133, 368, 121, 343, 112, 326, 104, 315, 91, 312, 76, 310, 71, 304, 81, 303, 85, 297, 86, 289, 86, 285, 87, 277, 89, 272, 80, 269, 72, 263, 69, 260, 72, 253, 73, 249, 74, 252, 84, 247, 90, 238, 91, 233, 86, 224, 87, 222, 92, 224, 97, ;;2;;officially the Federative Republic of Brazil is the fifth-largest country in the world.;;&lt;a href='http://en.wikipedia.org/wiki/Brazil' target='_blank'&gt;Brazil&lt;/a&gt;;;<br>latinamerica.jpg;;Where is Paraguay?;;273, 227, 274, 222, 272, 215, 266, 214, 257, 216, 253, 222, 252, 232, 259, 238, 266, 242, 270, 248, 269, 254, 266, 258, 271, 259, 278, 259, 283, 253, 286, 247, 287, 241, 284, 240, 283, 233, 278, 231, 274, 225, ;;2;;Population: 6,158,000 people;;&lt;a href='http://en.wikipedia.org/wiki/Paraguay' target='_blank'&gt;Paraguay&lt;/a&gt;;;<br>latinamerica.jpg;;Can you find Chile?;;214, 208, 212, 254, 205, 271, 202, 298, 193, 317, 193, 329, 190, 338, 176, 385, 180, 394, 183, 401, 187, 404, 194, 404, 192, 394, 187, 391, 187, 385, 187, 378, 191, 368, 194, 362, 196, 352, 196, 343, 198, 337, 202, 322, 204, 314, 205, 309, 211, 296, 211, 283, 216, 263, 223, 257, 224, 242, 229, 236, 226, 232, 221, 208, 216, 208, ;;2;;is a country in South America occupying a long and narrow coastal strip wedged between the Andes and the Pacific;;&lt;a href='http://en.wikipedia.org/wiki/Chile' target='_blank'&gt;Chile&lt;/a&gt;;;<br> \ No newline at end of file
diff --git a/imagequiz_library/Quiz0001.xml b/imagequiz_library/Quiz0001.xml
new file mode 100755
index 0000000..1d5d5c5
--- /dev/null
+++ b/imagequiz_library/Quiz0001.xml
@@ -0,0 +1,131 @@
+<quiz>
+ <card bin="0" count="0" id="1" shown="" think="">
+ <question>
+ <sound>k2361.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k2361.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="2" shown="" think="">
+ <question>
+ <sound>k1809.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k1809.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="3" shown="" think="">
+ <question>
+ <sound>k1960.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k1960.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="4" shown="" think="">
+ <question>
+ <sound>k0993.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k0993.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="5" shown="" think="">
+ <question>
+ <sound>k1030.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k1030.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="6" shown="" think="">
+ <question>
+ <sound>k2579.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k2579.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="7" shown="" think="">
+ <question>
+ <sound>k0061.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k0061.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="8" shown="" think="">
+ <question>
+ <sound>k2532.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k2532.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="9" shown="" think="">
+ <question>
+ <sound>k2701.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k2701.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="10" shown="" think="">
+ <question>
+ <sound>k2364.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k2364.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="11" shown="" think="">
+ <question>
+ <sound>k0177.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k0177.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="12" shown="" think="">
+ <question>
+ <sound>k1391.ogg/k1391r.ogg/k1391r1.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k1391.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="13" shown="" think="">
+ <question>
+ <sound>k2849.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k2849.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="14" shown="" think="">
+ <question>
+ <sound>k2621.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k2621.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="15" shown="" think="">
+ <question>
+ <sound>k1267.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k1267.png</image>
+ <more />
+ </answer>
+ </card><card bin="0" count="0" id="16" shown="" think="">
+ <question>
+ <sound>k3184.ogg</sound>
+ <hint />
+ </question><answer>
+ <image>k3184.png</image>
+ <more />
+ </answer>
+ </card>
+</quiz>
diff --git a/imagequiz_library/United_Mexican_States.csv b/imagequiz_library/United_Mexican_States.csv
new file mode 100755
index 0000000..bf10baa
--- /dev/null
+++ b/imagequiz_library/United_Mexican_States.csv
@@ -0,0 +1 @@
+Mexico_states.png;;Where is the state of Baja California?;;7, 9, 38, 10, 36, 17, 36, 24, 36, 31, 35, 40, 37, 53, 44, 61, 49, 68, 50, 74, 53, 76, 56, 81, 59, 81, 59, 88, 39, 88, 43, 79, 37, 71, 26, 61, 21, 56, 20, 48, 17, 41, 15, 35, 11, 27, 6, 9, ;;21;;Baja California is the northernmost state in Mexico.;;&lt;a href='http://en.wikipedia.org/wiki/Baja_California' target='_blank'&gt;Baja California&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Baja California Sur?;;39, 87, 58, 89, 71, 110, 84, 142, 85, 153, 90, 155, 91, 150, 101, 166, 102, 171, 94, 173, 91, 168, 85, 161, 78, 153, 69, 147, 64, 140, 65, 125, 59, 116, 48, 108, 35, 101, 24, 88, 37, 88, ;;21;;The name Baja California Sur means \&quot;South Lower California\&quot;.;;&lt;a href='http://en.wikipedia.org/wiki/Baja_California_Sur' target='_blank'&gt;Baja California Sur&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Sonora?;;37, 14, 84, 38, 119, 42, 120, 72, 120, 90, 113, 90, 119, 109, 111, 119, 104, 112, 100, 112, 100, 108, 91, 104, 90, 94, 81, 90, 73, 79, 67, 66, 62, 58, 61, 46, 61, 38, 54, 36, 50, 29, 48, 30, 36, 24, 36, 15, ;;21;;Sonora borders the U.S. states of Arizona and New Mexico.;;&lt;a href='http://en.wikipedia.org/wiki/Sonora' target='_blank'&gt;Sonora&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Chihuahua?;;118, 40, 126, 42, 126, 35, 152, 35, 156, 42, 165, 49, 172, 57, 176, 66, 181, 73, 189, 77, 195, 81, 184, 96, 188, 116, 180, 114, 175, 121, 165, 118, 155, 114, 150, 119, 147, 127, 144, 130, 139, 131, 135, 125, 129, 123, 127, 114, 124, 109, 119, 109, 118, 102, 114, 90, 119, 89, 120, 71, 119, 40, ;;21;;Although the state is named after a desert, Chihuahua has more forests than any other state in Mexico.;;&lt;a href='http://en.wikipedia.org/wiki/Chihuahau' target='_blank'&gt;Chihuahau&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Coahuila?;;202, 142, 202, 146, 197, 146, 191, 141, 190, 134, 193, 121, 188, 117, 184, 98, 201, 72, 206, 65, 221, 67, 223, 70, 230, 76, 235, 87, 242, 95, 242, 101, 238, 100, 235, 105, 229, 109, 232, 111, 232, 117, 228, 118, 224, 121, 237, 138, 231, 140, 229, 150, 223, 146, 218, 147, 212, 142, 207, 141, 202, 142, ;;21;;About 95% of Mexico\'s coal reserves are found in Coahuila, which is the country\'s top mining state.;;&lt;a href='http://en.wikipedia.org/wiki/Coahuila' target='_blank'&gt;Coahuila&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Neuvo Leon?;;243, 100, 237, 100, 235, 105, 228, 109, 232, 112, 232, 116, 229, 117, 224, 121, 228, 132, 236, 139, 232, 141, 228, 142, 228, 151, 233, 155, 233, 162, 234, 171, 240, 174, 242, 169, 245, 164, 251, 162, 249, 157, 246, 151, 254, 146, 264, 136, 262, 128, 254, 125, 249, 118, 246, 112, 243, 101, ;;21;;The capital of Nuevo Le&Atilde;&sup3;n is Monterrey, the third largest city in Mexico with over three million residents.;;&lt;a href='http://en.wikipedia.org/wiki/Nuevo_Leon' target='_blank'&gt;Nuevo Leon&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Tamaulipas?;;242, 99, 245, 114, 252, 124, 262, 128, 265, 136, 256, 143, 248, 150, 249, 162, 244, 163, 241, 170, 243, 176, 243, 179, 252, 181, 255, 185, 271, 183, 274, 185, 275, 174, 274, 163, 276, 151, 279, 140, 283, 128, 275, 126, 266, 124, 256, 120, 252, 115, 249, 106, 248, 100, 243, 99, ;;21;;No one knows where the name came from, but many people think it comes from a Huastec term meaning \&quot;place of high hills\&quot;.;;&lt;a href='http://en.wikipedia.org/wiki/Tamaulipas' target='_blank'&gt;Tamaulipas&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Sinaloa?;;105, 128, 111, 118, 121, 109, 126, 109, 130, 122, 135, 124, 139, 130, 137, 139, 143, 146, 145, 153, 152, 153, 158, 169, 162, 172, 160, 183, 153, 177, 143, 168, 133, 156, 125, 148, 116, 138, 107, 132, 105, 129, ;;21;;Sinaloa it is the only place where the ancient ball game of Mesoamerica is still played. ;;&lt;a href='http://en.wikipedia.org/wiki/Sinaloa' target='_blank'&gt;Sinaloa&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Durango;;138, 130, 144, 130, 148, 121, 152, 118, 155, 112, 163, 118, 168, 119, 175, 120, 180, 116, 187, 116, 192, 122, 192, 134, 191, 139, 194, 146, 199, 147, 202, 143, 206, 147, 206, 154, 192, 154, 185, 160, 185, 165, 181, 169, 178, 186, 173, 182, 168, 182, 168, 175, 162, 172, 155, 163, 151, 152, 146, 152, 140, 144, 138, 137, 138, 130, ;;21;;;;;;<br>Mexico_states.png;;Where is the state of Zacatecas?;;183, 186, 178, 187, 179, 171, 183, 166, 184, 161, 190, 152, 205, 152, 204, 142, 211, 141, 219, 148, 223, 146, 228, 153, 223, 159, 216, 168, 208, 170, 209, 177, 214, 182, 221, 180, 222, 186, 220, 193, 215, 192, 209, 186, 204, 188, 199, 193, 201, 199, 204, 202, 199, 204, 195, 208, 186, 205, 188, 199, 191, 195, 196, 191, 195, 187, 192, 184, 191, 190, 185, 186, ;;21;;The state\'s name comes the Nahuatl word for a type of grass common in the region, \&quot;zacatl\&quot;.;;&lt;a href='http://en.wikipedia.org/wiki/Zacatecas' target='_blank'&gt;Zacatecas&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of San Louis Potosi?;;221, 180, 217, 182, 209, 176, 206, 172, 216, 169, 222, 160, 222, 155, 227, 153, 233, 155, 234, 161, 235, 172, 242, 174, 243, 178, 251, 181, 257, 185, 265, 186, 269, 188, 266, 200, 265, 203, 259, 203, 254, 197, 252, 200, 248, 198, 246, 200, 237, 197, 234, 200, 222, 196, 222, 181, ;;21;;The native peoples of the state include the Huastecs and Pame people.;;&lt;a href='http://en.wikipedia.org/wiki/San_Louis_Potosi' target='_blank'&gt;San Louis Potosi&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Nayarit?;;159, 192, 159, 183, 162, 174, 168, 174, 169, 182, 173, 184, 178, 188, 179, 194, 180, 201, 183, 203, 179, 206, 179, 212, 171, 208, 163, 213, 160, 210, 163, 205, 164, 199, 159, 192, ;;21;;Also belonging to the state are the Islas Marias, Islas Tres Marietas and Isla Isabel, all in the Pacific Ocean.;;&lt;a href='http://en.wikipedia.org/wiki/Nayarit' target='_blank'&gt;Nayarit&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Jalisco?;;159, 217, 164, 214, 170, 208, 178, 211, 180, 206, 183, 202, 180, 200, 180, 195, 177, 189, 181, 186, 183, 180, 189, 185, 188, 190, 193, 189, 192, 183, 197, 188, 195, 193, 192, 194, 190, 199, 187, 204, 193, 207, 197, 204, 202, 202, 201, 198, 205, 196, 210, 196, 215, 192, 221, 195, 220, 202, 212, 210, 213, 216, 211, 218, 198, 221, 198, 225, 203, 225, 201, 231, 206, 233, 189, 242, 189, 234, 183, 234, 178, 234, 176, 237, 168, 234, 162, 228, 158, 219, ;;21;;Jalisco is known for being the birthplace of mariachi music and tequila.;;&lt;a href='http://en.wikipedia.org/wiki/Jalisco' target='_blank'&gt;Jalisco&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Aguascalientes ?;;200, 197, 198, 191, 208, 185, 213, 190, 215, 193, 209, 198, 201, 197, ;;21;;The name means \&quot;hot waters\&quot; in Spanish and originated from the abundance of hot springs in the area.;;&lt;a href='http://en.wikipedia.org/wiki/Aguascalientes' target='_blank'&gt;Aguascalientes&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Guanajuato?;;220, 194, 231, 199, 236, 196, 245, 200, 248, 204, 243, 204, 241, 208, 234, 208, 236, 216, 239, 221, 234, 225, 230, 223, 222, 224, 221, 218, 216, 219, 213, 216, 212, 212, 219, 203, 220, 195, ;;21;;Guanajuato means \&quot;place of frogs\&quot; in the local indigenous language.;;&lt;a href='http://en.wikipedia.org/wiki/Guanajuato' target='_blank'&gt;Guanajuato&lt;/a&gt;;;<br>Mexico_states.png;;Where is teh state of Quer&Atilde;&copy;taro Arteaga?;;242, 221, 236, 218, 234, 211, 241, 208, 243, 204, 246, 204, 246, 198, 252, 200, 254, 196, 258, 203, 253, 204, 250, 213, 247, 214, 246, 219, 244, 222, ;;21;;The name is thought to come from a phrase in the Otomi language meaning \&quot;the great ball game\&quot;.;;&lt;a href='http://en.wikipedia.org/wiki/Quer&Atilde;&copy;taro' target='_blank'&gt;Quer&Atilde;&copy;taro Arteaga&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Hidalgo?;;251, 222, 246, 219, 246, 215, 250, 213, 253, 205, 258, 202, 266, 199, 271, 204, 271, 210, 267, 212, 267, 215, 272, 214, 274, 215, 271, 218, 273, 221, 272, 228, 266, 229, 261, 226, 259, 224, 254, 226, 252, 222, ;;21;;The state is named after Mexican independence leader Miguel Hidalgo y Costilla.;;&lt;a href='http://en.wikipedia.org/wiki/Hidalgo_(Mexico)' target='_blank'&gt;Hidalgo&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Colima?;;186, 244, 189, 242, 190, 234, 187, 231, 182, 231, 179, 236, 175, 237, 182, 241, 185, 244, ;;21;;A famous volcano in the zone is called \&quot;Volcan de Colima\&quot;, but in fact, half of it is in the nearby state of Jalisco.;;&lt;a href='http://en.wikipedia.org/wiki/Colima' target='_blank'&gt;Colima&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Michoac&Atilde;&iexcl;n?;;188, 243, 197, 239, 205, 232, 201, 229, 201, 225, 196, 222, 211, 217, 216, 220, 221, 218, 223, 223, 230, 222, 234, 225, 239, 222, 242, 224, 241, 228, 240, 237, 239, 242, 232, 243, 234, 249, 228, 248, 220, 248, 215, 247, 215, 251, 212, 254, 211, 257, 201, 255, 192, 251, 187, 245, ;;21;;It is the sixteenth largest state in Mexico, taking up 3% of the national territory.;;&lt;a href='http://en.wikipedia.org/wiki/Michoacan' target='_blank'&gt;Michoac&Atilde;&iexcl;n&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Mexico?;;240, 249, 237, 243, 241, 237, 241, 229, 243, 223, 246, 219, 251, 221, 253, 226, 259, 224, 260, 227, 266, 227, 265, 230, 265, 240, 261, 239, 261, 235, 257, 231, 254, 233, 255, 237, 255, 240, 253, 243, 248, 245, 244, 246, 240, 249, ;;21;;Mexico State is often abbreviated to \&quot;Edomex\&quot;, from the Spanish \&quot;Estado de M&Atilde;&copy;xico\&quot;.;;&lt;a href='' target='_blank'&gt;&lt;/a&gt;;;<br>Mexico_states.png;;Where is Mexico City?;;255, 238, 253, 235, 256, 229, 261, 232, 261, 235, 260, 238, 256, 238, ;;21;;Residents of Mexico City are called \&quot;capitalinos\&quot;, in reference to the city being the capital of the country.;;&lt;a href='http://en.wikipedia.org/wiki/Mexico_City' target='_blank'&gt;Mexico City&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Tlaxcala?;;264, 230, 270, 228, 279, 231, 277, 236, 273, 236, 268, 233, 263, 231, ;;21;;It covers an area of 1,037 square kilometers (400.4 sq mi) and is thus the smallest of Mexico\'s states.;;&lt;a href='http://en.wikipedia.org/wiki/Tlaxcala' target='_blank'&gt;Tlaxcala&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Morelos?;;256, 247, 255, 248, 252, 245, 254, 240, 259, 239, 265, 242, 265, 248, 261, 248, 259, 250, 257, 248, ;;21;;Morelos\' capital is Cuernavaca, also known as \&quot;La Ciudad de la Eterna Primavera\&quot;, \&quot;The City of Eternal Spring\&quot;.;;&lt;a href='http://en.wikipedia.org/wiki/Morelos' target='_blank'&gt;Morelos&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Puebla?;;266, 231, 271, 235, 277, 233, 274, 229, 272, 225, 271, 218, 277, 209, 282, 213, 279, 219, 282, 221, 285, 218, 287, 222, 285, 231, 289, 235, 285, 241, 286, 243, 288, 247, 292, 248, 284, 255, 279, 250, 276, 251, 276, 255, 269, 256, 259, 249, 264, 248, 265, 229, ;;21;;The state covers an area of about 33,919 square kilometers (13,096.2 sq mi).;;&lt;a href='http://en.wikipedia.org/wiki/Puebla' target='_blank'&gt;Puebla&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Veracruz?;;268, 186, 271, 184, 274, 187, 283, 208, 293, 217, 300, 227, 300, 231, 307, 241, 312, 241, 320, 241, 326, 249, 335, 248, 337, 254, 343, 262, 338, 264, 328, 265, 320, 261, 319, 257, 311, 260, 309, 256, 309, 250, 303, 249, 297, 244, 294, 246, 291, 247, 287, 247, 286, 245, 284, 243, 285, 235, 289, 235, 284, 231, 286, 222, 282, 222, 279, 220, 282, 215, 278, 211, 276, 211, 273, 214, 268, 217, 267, 212, 270, 209, 271, 205, 267, 202, 267, 196, 266, 190, 268, 186, ;;21;;With more than 7 million inhabitants, the state of Veracruz is the third most populous in the nation.;;&lt;a href='http://en.wikipedia.org/wiki/Veracruz' target='_blank'&gt;Veracruz&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Guerrero?;;211, 256, 214, 251, 214, 245, 235, 249, 232, 244, 238, 244, 241, 247, 248, 247, 249, 244, 255, 248, 257, 246, 261, 252, 269, 256, 270, 266, 275, 273, 274, 276, 269, 281, 261, 277, 254, 277, 248, 276, 241, 272, 232, 270, 226, 264, 219, 260, 213, 257, ;;21;;Guerrero is named in honor of the second president of the republic, General Vicente Ram&Atilde;&sup3;n Guerrero Salda&Atilde;&plusmn;a.;;&lt;a href='http://en.wikipedia.org/wiki/Guerrero' target='_blank'&gt;Guerrero&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Oaxaca?;;268, 279, 274, 274, 274, 269, 269, 265, 269, 256, 276, 254, 278, 247, 283, 252, 287, 251, 293, 248, 295, 242, 300, 245, 302, 249, 308, 250, 310, 253, 308, 258, 313, 260, 317, 258, 323, 263, 341, 265, 338, 271, 338, 276, 338, 280, 329, 278, 325, 279, 317, 283, 307, 289, 297, 289, 288, 286, 282, 286, 274, 282, 268, 281, ;;21;;Oaxaca has more speakers of indigenous languages than any other Mexican state.;;&lt;a href='http://en.wikipedia.org/wiki/Oaxaca' target='_blank'&gt;Oaxaca&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Tabasco?;;343, 262, 339, 255, 336, 252, 334, 248, 345, 244, 348, 246, 357, 239, 360, 242, 364, 241, 365, 246, 370, 248, 374, 247, 383, 248, 383, 259, 380, 262, 378, 257, 372, 257, 369, 252, 364, 253, 358, 260, 353, 259, 351, 251, 348, 251, 346, 256, 344, 261, ;;21;;Tabasco is in the northern half of the Isthmus of Tehuantepec.;;&lt;a href='http://en.wikipedia.org/wiki/Tabasco' target='_blank'&gt;Tabasco&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Chiapas?;;340, 283, 338, 277, 339, 269, 341, 265, 345, 259, 348, 254, 349, 251, 352, 255, 357, 259, 367, 250, 375, 256, 378, 259, 385, 266, 392, 271, 396, 273, 396, 276, 376, 280, 370, 292, 369, 296, 369, 304, 362, 300, 356, 295, 352, 290, 348, 287, 344, 285, 341, 283, ;;21;;About one quarter of the population of Chiapas are of full or predominant Maya descent.;;&lt;a href='http://en.wikipedia.org/wiki/Chiapas' target='_blank'&gt;Chiapas&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Campeche?;;362, 240, 363, 245, 367, 246, 372, 250, 376, 246, 383, 249, 384, 252, 411, 251, 409, 226, 395, 209, 389, 209, 388, 202, 386, 217, 386, 226, 378, 232, 373, 237, 366, 239, 363, 239, ;;21;;Campeche derives from the name of the Mayan city of \&quot;Kan pech\&quot;.;;&lt;a href='http://en.wikipedia.org/wiki/Campeche' target='_blank'&gt;Campeche&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Quintana Roo?;;412, 247, 415, 247, 420, 237, 426, 236, 431, 239, 434, 222, 431, 222, 435, 217, 432, 215, 436, 203, 442, 196, 442, 189, 438, 184, 433, 186, 432, 192, 425, 204, 405, 218, 408, 225, 410, 246, ;;21;;Quintana Roo was granted statehood on October 8, 1974, making it the Mexican Republic\'s youngest state.;;&lt;a href='http://en.wikipedia.org/wiki/Quintana_Roo' target='_blank'&gt;Quintana Roo&lt;/a&gt;;;<br>Mexico_states.png;;Where is the state of Yucat&Atilde;&iexcl;n?;;405, 218, 425, 204, 431, 194, 431, 190, 425, 188, 417, 187, 410, 188, 397, 194, 389, 198, 389, 203, 389, 208, 395, 208, 404, 217, ;;21;;The source of the name \&quot;Yucatan\&quot; is the Nahuatl (Aztec) word Yokatl&Auml; meaning \&quot;place of richness.\&quot;;;&lt;a href='http://en.wikipedia.org/wiki/Yucatan' target='_blank'&gt;Yucat&Atilde;&iexcl;n&lt;/a&gt;;;<br>
diff --git a/imagequiz_library/XO_Laptop.csv b/imagequiz_library/XO_Laptop.csv
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+xo.jpg;;Can you find the CPU in this open XO laptop?;;304, 297, 293, 308, 292, 389, 303, 400, 380, 399, 393, 387, 396, 309, 383, 295, 303, 297, ;;4;;\'Central Processing Unit\', or sometimes just \'processor\';;&lt;a href='http://en.wikipedia.org/wiki/CPU' target='_blank'&gt;CPU&lt;/a&gt;;;<br>olpc-xo-2.jpg;;Where is the Power Button?;;437, 300, 430, 303, 428, 310, 430, 313, 437, 316, 444, 312, 446, 306, 441, 303, 436, 302, ;;4;;\'One Laptop Per Child\' is an education project aiming especially at bridging the digital gap.;;&lt;a href='http://en.wikipedia.org/wiki/One_Laptop_per_Child' target='_blank'&gt;XO Laptop&lt;/a&gt;;;<br>olpc-xo-2.jpg;;Where is the left speaker ?;;138, 213, 143, 205, 159, 210, 164, 225, 155, 235, 140, 238, 135, 228, 135, 217, 135, 214, 137, 212, ;;4;;The XO has 2 speakers for stereo audio output.;;&lt;a href='http://en.wikipedia.org/wiki/Loudspeaker' target='_blank'&gt;Audio Speaker&lt;/a&gt;;;<br>olpc-xo-2.jpg;;where is the antenna?;;447, 79, 446, 57, 451, 19, 471, 23, 478, 49, 477, 104, 468, 129, 453, 137, 441, 100, 446, 83, 449, 77, 146, 75, 126, 8, 99, 26, 105, 84, 108, 120, 129, 132, 142, 131, 147, 100, 147, 87, 147, 78, 147, 78, 149, 80, ;;4;;2dBi or 3dBi antennas help your XO to communicate with other XO laptops;;&lt;a href='http://en.wikipedia.org/wiki/antennas' target='_blank'&gt;antennas&lt;/a&gt;;;<br> \ No newline at end of file
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@@ -0,0 +1,103 @@
+<quiz last="25">
+ <card id="0">
+ <question>и<hint>Москва и Петербург</hint>
+ </question><answer>and<more />
+ </answer>
+ </card><card id="1">
+ <question>в/во<hint>в Москве/в Москву</hint>
+ </question><answer>in/(+pr)/into/to/(+a)<more />
+ </answer>
+ </card><card id="2">
+ <question>не<hint>Он не в Москве</hint>
+ </question><answer>not<more />
+ </answer>
+ </card><card id="3">
+ <question>на<hint>на работе/на стол</hint>
+ </question><answer>on/at/(+pr)/onto/to/(+a)<more />
+ </answer>
+ </card><card id="4">
+ <question>я/Я<hint>я говорю</hint>
+ </question><answer>I<more />
+ </answer>
+ </card><card id="5">
+ <question>он<hint>Он гоборнт</hint>
+ </question><answer>he<more />
+ </answer>
+ </card><card id="6">
+ <question>что<hint>Что ето? Я гоборю, что он на работе</hint>
+ </question><answer>what/that<more />
+ </answer>
+ </card><card id="7">
+ <question>с/со<hint>Чай с лимоном/со стола</hint>
+ </question><answer>with/(+inst)/from/off(+g)<more />
+ </answer>
+ </card><card id="8">
+ <question>это<hint>Это наш клуб; Это верно</hint>
+ </question><answer>this/that/it<more />
+ </answer>
+ </card><card id="9">
+ <question>быть/есть<hint>Быть нлн не блыт? / Ест кофе?</hint>
+ </question><answer>to be/there is/there are<more />
+ </answer>
+ </card><card id="10">
+ <question>а<hint>Она в Москве, а он в Петербурге</hint>
+ </question><answer>and/but/(slight contrast)<more />
+ </answer>
+ </card><card id="11">
+ <question>весь/вся/всё/все<hint>весь стол / вся Москва</hint>
+ </question><answer>all<more />
+ </answer>
+ </card><card id="12">
+ <question>они<hint>Они в Москве</hint>
+ </question><answer>they<more />
+ </answer>
+ </card><card id="13">
+ <question>она<hint>Она со мной</hint>
+ </question><answer>she<more />
+ </answer>
+ </card><card id="14">
+ <question>как<hint>Как он говорйт? как я, как ты</hint>
+ </question><answer>how/as/like<more />
+ </answer>
+ </card><card id="15">
+ <question>мы<hint>Мы выли в Петербурге</hint>
+ </question><answer>we<more />
+ </answer>
+ </card><card id="16">
+ <question>к/ко<hint>к дому; ко мне</hint>
+ </question><answer>towards/to/(+d)<more />
+ </answer>
+ </card><card id="17">
+ <question>у<hint>у окна; у Нвана; у Нвана есть дом</hint>
+ </question><answer>by/at/(has)<more />
+ </answer>
+ </card><card id="18">
+ <question>вы<hint>Вы говорнте</hint>
+ </question><answer>you/(polite/pl)<more />
+ </answer>
+ </card><card id="19">
+ <question>этот/эта/это/эти<hint>этот стол, эта книга, эти люди</hint>
+ </question><answer>this<more />
+ </answer>
+ </card><card id="20">
+ <question>за<hint>платить за водку / за домом</hint>
+ </question><answer>beyond/for/(+a)/behind/ (+inst)<more />
+ </answer>
+ </card><card id="21">
+ <question>тот/та/то/те<hint>тот дом; в то время; ...то, что ...</hint>
+ </question><answer>that<more />
+ </answer>
+ </card><card id="22">
+ <question>но<hint>Но это не правда</hint>
+ </question><answer>but<more />
+ </answer>
+ </card><card id="23">
+ <question>ты<hint>Ты говоришь</hint>
+ </question><answer>you/(familiar)<more />
+ </answer>
+ </card><card id="24">
+ <question>по<hint>по уличе; по городу; по плану</hint>
+ </question><answer>along/around/according to/(+d)<more />
+ </answer>
+ </card>
+</quiz> \ No newline at end of file
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diff --git a/images/Geography/latinamerica.jpg b/images/Geography/latinamerica.jpg
new file mode 100755
index 0000000..9806453
--- /dev/null
+++ b/images/Geography/latinamerica.jpg
Binary files differ
diff --git a/images/Icons/bulb.png b/images/Icons/bulb.png
new file mode 100755
index 0000000..2ac5747
--- /dev/null
+++ b/images/Icons/bulb.png
Binary files differ
diff --git a/images/Icons/no1.png b/images/Icons/no1.png
new file mode 100755
index 0000000..f63ce5d
--- /dev/null
+++ b/images/Icons/no1.png
Binary files differ
diff --git a/images/Icons/no2.png b/images/Icons/no2.png
new file mode 100755
index 0000000..c668a3a
--- /dev/null
+++ b/images/Icons/no2.png
Binary files differ
diff --git a/images/Icons/ok1.png b/images/Icons/ok1.png
new file mode 100755
index 0000000..b4e118f
--- /dev/null
+++ b/images/Icons/ok1.png
Binary files differ
diff --git a/images/Icons/ok2.png b/images/Icons/ok2.png
new file mode 100755
index 0000000..d1a052b
--- /dev/null
+++ b/images/Icons/ok2.png
Binary files differ
diff --git a/images/United_Mexican_States/Mexico_states.png b/images/United_Mexican_States/Mexico_states.png
new file mode 100755
index 0000000..635b4ad
--- /dev/null
+++ b/images/United_Mexican_States/Mexico_states.png
Binary files differ
diff --git a/images/XO_Laptop/olpc-xo-2.jpg b/images/XO_Laptop/olpc-xo-2.jpg
new file mode 100755
index 0000000..e353023
--- /dev/null
+++ b/images/XO_Laptop/olpc-xo-2.jpg
Binary files differ
diff --git a/images/XO_Laptop/xo.jpg b/images/XO_Laptop/xo.jpg
new file mode 100755
index 0000000..555e271
--- /dev/null
+++ b/images/XO_Laptop/xo.jpg
Binary files differ
diff --git a/images/bubble.gif b/images/bubble.gif
new file mode 100755
index 0000000..435c46b
--- /dev/null
+++ b/images/bubble.gif
Binary files differ
diff --git a/images/cursor_big.png b/images/cursor_big.png
new file mode 100755
index 0000000..94e8638
--- /dev/null
+++ b/images/cursor_big.png
Binary files differ
diff --git a/images/cursor_big.xbm b/images/cursor_big.xbm
new file mode 100755
index 0000000..5c9e229
--- /dev/null
+++ b/images/cursor_big.xbm
@@ -0,0 +1,20 @@
+#define cursor_big_width 40
+#define cursor_big_height 40
+static unsigned char cursor_big_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x7f, 0x00, 0xf8, 0xff, 0xff, 0xff,
+ 0x00, 0xf8, 0xff, 0xff, 0xff, 0x01, 0xf8, 0xff, 0xff, 0xff, 0x01, 0xf8,
+ 0xff, 0xff, 0xff, 0x01, 0xf8, 0xff, 0xff, 0xff, 0x01, 0xf8, 0xff, 0xff,
+ 0xff, 0x00, 0xf8, 0xff, 0xff, 0x7f, 0x00, 0xf8, 0xff, 0x01, 0x00, 0x00,
+ 0xf8, 0xff, 0x03, 0x00, 0x00, 0xf8, 0xff, 0x07, 0x00, 0x00, 0xf8, 0xff,
+ 0x0f, 0x00, 0x00, 0xf8, 0xff, 0x1f, 0x00, 0x00, 0xf8, 0xff, 0x3f, 0x00,
+ 0x00, 0xf8, 0xf7, 0x7f, 0x00, 0x00, 0xf8, 0xe7, 0xff, 0x00, 0x00, 0xf8,
+ 0xc7, 0xff, 0x01, 0x00, 0xf8, 0x87, 0xff, 0x03, 0x00, 0xf8, 0x07, 0xff,
+ 0x07, 0x00, 0xf8, 0x07, 0xfe, 0x0f, 0x00, 0xf8, 0x07, 0xfc, 0x1f, 0x00,
+ 0xf8, 0x07, 0xf8, 0x3f, 0x00, 0xf8, 0x07, 0xf0, 0x7f, 0x00, 0xf8, 0x07,
+ 0xe0, 0xff, 0x00, 0xf8, 0x07, 0xc0, 0xff, 0x01, 0xf8, 0x07, 0x80, 0xff,
+ 0x03, 0xf8, 0x07, 0x00, 0xff, 0x03, 0xf8, 0x07, 0x00, 0xfe, 0x07, 0xf0,
+ 0x03, 0x00, 0xfc, 0x03, 0xe0, 0x01, 0x00, 0xf8, 0x03, 0x00, 0x00, 0x00,
+ 0xf0, 0x01, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
diff --git a/images/cursor_big_mask.xbm b/images/cursor_big_mask.xbm
new file mode 100755
index 0000000..cc9d996
--- /dev/null
+++ b/images/cursor_big_mask.xbm
@@ -0,0 +1,17 @@
+#define cursor_big_width 40
+#define cursor_big_height 40
+static unsigned char cursor_big_bits[] = {
+ 0xff,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0xff,0x01,0xff,0xff,0xff,0xff,0x03,
+ 0xff,0xff,0xff,0xff,0x07,0xff,0xff,0xff,0xff,0x0f,0xff,0xff,0xff,0xff,0x0f,
+ 0xff,0xff,0xff,0xff,0x0f,0xff,0xff,0xff,0xff,0x0f,0xff,0xff,0xff,0xff,0x0f,
+ 0xff,0xff,0xff,0xff,0x0f,0xff,0xff,0xff,0xff,0x07,0xff,0xff,0xff,0xff,0x03,
+ 0xff,0xff,0xff,0xff,0x01,0xff,0xff,0xff,0xff,0x01,0xff,0xff,0xff,0x00,0x00,
+ 0xff,0xff,0xff,0x01,0x00,0xff,0xff,0xff,0x03,0x00,0xff,0xff,0xff,0x07,0x00,
+ 0xff,0xff,0xff,0x0f,0x00,0xff,0xff,0xff,0x1f,0x00,0xff,0xff,0xff,0x3f,0x00,
+ 0xff,0xff,0xff,0x7f,0x00,0xff,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0xff,0x01,
+ 0xff,0xbf,0xff,0xff,0x03,0xff,0x3f,0xff,0xff,0x07,0xff,0x3f,0xfe,0xff,0x0f,
+ 0xff,0x3f,0xfc,0xff,0x1f,0xff,0x3f,0xf8,0xff,0x1f,0xff,0x3f,0xf0,0xff,0x1f,
+ 0xff,0x3f,0xe0,0xff,0x1f,0xff,0x3f,0xc0,0xff,0x1f,0xff,0x3f,0x80,0xff,0x1f,
+ 0xfe,0x1f,0x00,0xff,0x1f,0xfc,0x0f,0x00,0xfe,0x1f,0xf8,0x07,0x00,0xfc,0x0f,
+ 0x00,0x00,0x00,0xf8,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00};
diff --git a/images/logo.jpg b/images/logo.jpg
new file mode 100755
index 0000000..3eea6e8
--- /dev/null
+++ b/images/logo.jpg
Binary files differ
diff --git a/images/ooops.png b/images/ooops.png
new file mode 100755
index 0000000..c03e392
--- /dev/null
+++ b/images/ooops.png
Binary files differ
diff --git a/images/play.png b/images/play.png
new file mode 100755
index 0000000..4f9799a
--- /dev/null
+++ b/images/play.png
@@ -0,0 +1,105 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ height="60.0000000"
+ id="svg1"
+ inkscape:version="0.46"
+ sodipodi:docbase="/home/danny/flat/scalable/actions"
+ sodipodi:docname="play.png"
+ sodipodi:version="0.32"
+ version="1.0"
+ width="60.0000000"
+ x="0"
+ y="0"
+ inkscape:output_extension="org.inkscape.output.svg.inkscape">
+ <metadata
+ id="metadata3">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:title>Part of the Flat Icon Collection (Wed Aug 25 23:29:46 2004)</dc:title>
+ <dc:description />
+ <dc:subject>
+ <rdf:Bag>
+ <rdf:li>hash</rdf:li>
+ <rdf:li />
+ <rdf:li>action</rdf:li>
+ <rdf:li>computer</rdf:li>
+ <rdf:li>icons</rdf:li>
+ <rdf:li>theme</rdf:li>
+ </rdf:Bag>
+ </dc:subject>
+ <dc:publisher>
+ <cc:Agent
+ rdf:about="http://www.openclipart.org">
+ <dc:title>Danny Allen</dc:title>
+ </cc:Agent>
+ </dc:publisher>
+ <dc:creator>
+ <cc:Agent>
+ <dc:title>Danny Allen</dc:title>
+ </cc:Agent>
+ </dc:creator>
+ <dc:rights>
+ <cc:Agent>
+ <dc:title>Danny Allen</dc:title>
+ </cc:Agent>
+ </dc:rights>
+ <dc:date />
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <cc:license
+ rdf:resource="http://web.resource.org/cc/PublicDomain" />
+ <dc:language>en</dc:language>
+ </cc:Work>
+ <cc:License
+ rdf:about="http://web.resource.org/cc/PublicDomain">
+ <cc:permits
+ rdf:resource="http://web.resource.org/cc/Reproduction" />
+ <cc:permits
+ rdf:resource="http://web.resource.org/cc/Distribution" />
+ <cc:permits
+ rdf:resource="http://web.resource.org/cc/DerivativeWorks" />
+ </cc:License>
+ </rdf:RDF>
+ </metadata>
+ <sodipodi:namedview
+ bordercolor="#666666"
+ borderopacity="1.0"
+ id="base"
+ inkscape:cx="46.730748"
+ inkscape:cy="29.671475"
+ inkscape:pageopacity="0.0"
+ inkscape:pageshadow="2"
+ inkscape:window-height="722"
+ inkscape:window-width="1016"
+ inkscape:window-x="5"
+ inkscape:window-y="25"
+ inkscape:zoom="9.8238822"
+ pagecolor="#ffffff"
+ showgrid="false"
+ inkscape:current-layer="svg1" />
+ <defs
+ id="defs3">
+ <inkscape:perspective
+ sodipodi:type="inkscape:persp3d"
+ inkscape:vp_x="0 : 30 : 1"
+ inkscape:vp_y="0 : 1000 : 0"
+ inkscape:vp_z="60 : 30 : 1"
+ inkscape:persp3d-origin="30 : 20 : 1"
+ id="perspective8" />
+ </defs>
+ <path
+ d="M 4.6891408,30.424115 C 4.8581808,44.527979 16.451924,55.816216 30.555786,55.647175 C 44.659651,55.478133 55.948263,43.915641 55.779221,29.811776 C 55.610179,15.707912 44.047312,4.388052 29.943448,4.5570947 C 15.839584,4.7261363 4.5200988,16.320252 4.6891408,30.424115 z M 25.317138,48.803216 L 25.153473,35.147947 L 25.14551,24.053496 L 24.990085,11.085677 L 44.026319,29.640118 L 25.317138,48.803216 z"
+ id="path612"
+ sodipodi:stroke-cmyk="(0 0 0 0.8)"
+ style="font-size:12px;fill:#b3b3b3;fill-opacity:1;fill-rule:evenodd;stroke:#333333;stroke-width:3.125;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none" />
+</svg>
diff --git a/images/play.svg b/images/play.svg
new file mode 100755
index 0000000..28c8388
--- /dev/null
+++ b/images/play.svg
@@ -0,0 +1,105 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ height="60.0000000"
+ id="svg1"
+ inkscape:version="0.46"
+ sodipodi:docbase="/home/danny/flat/scalable/actions"
+ sodipodi:docname="play.svg"
+ sodipodi:version="0.32"
+ version="1.0"
+ width="60.0000000"
+ x="0"
+ y="0"
+ inkscape:output_extension="org.inkscape.output.svg.inkscape">
+ <metadata
+ id="metadata3">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:title>Part of the Flat Icon Collection (Wed Aug 25 23:29:46 2004)</dc:title>
+ <dc:description />
+ <dc:subject>
+ <rdf:Bag>
+ <rdf:li>hash</rdf:li>
+ <rdf:li />
+ <rdf:li>action</rdf:li>
+ <rdf:li>computer</rdf:li>
+ <rdf:li>icons</rdf:li>
+ <rdf:li>theme</rdf:li>
+ </rdf:Bag>
+ </dc:subject>
+ <dc:publisher>
+ <cc:Agent
+ rdf:about="http://www.openclipart.org">
+ <dc:title>Danny Allen</dc:title>
+ </cc:Agent>
+ </dc:publisher>
+ <dc:creator>
+ <cc:Agent>
+ <dc:title>Danny Allen</dc:title>
+ </cc:Agent>
+ </dc:creator>
+ <dc:rights>
+ <cc:Agent>
+ <dc:title>Danny Allen</dc:title>
+ </cc:Agent>
+ </dc:rights>
+ <dc:date />
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <cc:license
+ rdf:resource="http://web.resource.org/cc/PublicDomain" />
+ <dc:language>en</dc:language>
+ </cc:Work>
+ <cc:License
+ rdf:about="http://web.resource.org/cc/PublicDomain">
+ <cc:permits
+ rdf:resource="http://web.resource.org/cc/Reproduction" />
+ <cc:permits
+ rdf:resource="http://web.resource.org/cc/Distribution" />
+ <cc:permits
+ rdf:resource="http://web.resource.org/cc/DerivativeWorks" />
+ </cc:License>
+ </rdf:RDF>
+ </metadata>
+ <sodipodi:namedview
+ bordercolor="#666666"
+ borderopacity="1.0"
+ id="base"
+ inkscape:cx="46.730748"
+ inkscape:cy="29.671475"
+ inkscape:pageopacity="0.0"
+ inkscape:pageshadow="2"
+ inkscape:window-height="722"
+ inkscape:window-width="1016"
+ inkscape:window-x="5"
+ inkscape:window-y="25"
+ inkscape:zoom="9.8238822"
+ pagecolor="#ffffff"
+ showgrid="false"
+ inkscape:current-layer="svg1" />
+ <defs
+ id="defs3">
+ <inkscape:perspective
+ sodipodi:type="inkscape:persp3d"
+ inkscape:vp_x="0 : 30 : 1"
+ inkscape:vp_y="0 : 1000 : 0"
+ inkscape:vp_z="60 : 30 : 1"
+ inkscape:persp3d-origin="30 : 20 : 1"
+ id="perspective8" />
+ </defs>
+ <path
+ d="M 4.6891408,30.424115 C 4.8581808,44.527979 16.451924,55.816216 30.555786,55.647175 C 44.659651,55.478133 55.948263,43.915641 55.779221,29.811776 C 55.610179,15.707912 44.047312,4.388052 29.943448,4.5570947 C 15.839584,4.7261363 4.5200988,16.320252 4.6891408,30.424115 z M 25.317138,48.803216 L 25.153473,35.147947 L 25.14551,24.053496 L 24.990085,11.085677 L 44.026319,29.640118 L 25.317138,48.803216 z"
+ id="path612"
+ sodipodi:stroke-cmyk="(0 0 0 0.8)"
+ style="font-size:12px;fill:#b3b3b3;fill-opacity:1;fill-rule:evenodd;stroke:#333333;stroke-width:3.125;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none" />
+</svg>
diff --git a/images/play_button.png b/images/play_button.png
new file mode 100755
index 0000000..1ffcdf3
--- /dev/null
+++ b/images/play_button.png
Binary files differ
diff --git a/ink.py b/ink.py
new file mode 100755
index 0000000..544bc78
--- /dev/null
+++ b/ink.py
@@ -0,0 +1,61 @@
+# ink.py
+#
+# B. Mayton <bmayton@cs.washington.edu>
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# -*- mode:python; tab-width:4; indent-tabs-mode:t; -*-
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+import random
+import logging
+
+class Path:
+
+ def __init__(self, inkstr=None):
+ self.__logger = logging.getLogger('Path')
+ self.points=[]
+ self.color = (0,0,1.0)
+ self.pen = 4
+ self.uid = random.randint(0, 2147483647)
+ if inkstr:
+ try:
+ i=0
+ parts = inkstr.split('#')
+ if len(parts) > 1:
+ params = parts[i].split(';')
+ self.uid = int(params[0])
+ colorparts = params[1].split(',')
+ self.color = (float(colorparts[0]),float(colorparts[1]),float(colorparts[2]))
+ self.pen = float(params[2])
+ i = i + 1
+ pathstr = parts[i]
+ pointstrs = pathstr.split(';')
+ for pointstr in pointstrs:
+ pparts = pointstr.split(',')
+ if len(pparts) == 2:
+ self.add((int(pparts[0]), int(pparts[1])))
+ except Exception, e:
+ self.__logger.debug('Could not unserialize ink string (old ink?)')
+
+ def add(self, point):
+ self.points.append(point)
+
+ def __str__(self):
+ s = str(self.uid) + ";"
+ s = s + str(self.color[0]) + "," + str(self.color[1]) + "," + str(self.color[2]) + ";"
+ s = s + str(self.pen) + "#"
+ for p in self.points:
+ s = s + str(int(p[0])) + "," + str(int(p[1])) + ";"
+ return s
diff --git a/layout.py b/layout.py
new file mode 100755
index 0000000..acf52bb
--- /dev/null
+++ b/layout.py
@@ -0,0 +1,146 @@
+''' Overall Frontend Layout'''
+class Colors:
+ grey = '#efefef'
+ green = '#75b844'
+ lime = '#cef474'
+ yellow = '#ffff33'
+ blue = '#94b0b4'
+ black = '#000000'
+ white = '#ffffff'
+
+class TextFormat:
+ color = Colors().white
+ size = 36
+ background = None
+ def __init__(self, color=None, size=None, background=None):
+ if color != None: self.color = color
+ if size != None: self.size = size
+ if background != None: self.background = background
+
+
+class Layout:
+ user_name = "chris"
+ port = 50123
+
+ background = Colors().black;
+
+ class Question:
+ x = 20
+ y = 20
+ width = 860
+ height = 650
+ border = '3px ' + Colors().green;
+ background = Colors().black;
+ class Text:
+ x = 20
+ y = 12
+ size = 46
+ color = Colors().green;
+ class Image:
+ x = 10
+ y = 60
+
+ class MenuTop:
+ x = 900
+ y = 20
+ width = 280
+ height = 50
+ border = '2px ' + Colors().blue
+ class Text:
+ x = 20
+ y = 10
+ size = 46
+ color = Colors().green
+ text = 'Menu'
+
+ class MenuMain:
+ x = 900
+ y = 80
+ width = 280
+ height = 590
+ border = '2px ' + Colors().blue
+ background = Colors().black
+ class Button:
+ x = 9
+ y = 10
+ width = 260
+ height = 40
+ border = '2px ' + Colors().green
+ background = Colors().black
+ class Text:
+ x = 20
+ y = 12
+ size = 30
+ color = Colors().green;
+ class Button_Directory:
+ border = '2px ' + Colors().blue
+ background = Colors().black
+ class Text:
+ size = 30
+ color = Colors().green
+
+ class Toolbar:
+ x = 20
+ y = 690
+ width = 1160
+ height = 100
+ border = '2px ' + Colors().blue;
+ background = Colors().black;
+ class Text:
+ size = 26
+ color = Colors().white;
+
+ class FoundLine:
+ x = 30
+ y = 18
+ width = 400
+ height = 24
+ padding = 4
+ image = "images/Emotes/face-grin_24px.png"
+ image_width = 34
+ image_left = 0
+ class Outside:
+ border = "1px " + Colors().blue
+ background = Colors().black
+ class Inside:
+ border = "0px " + Colors().blue
+ background = Colors().green
+ class NotFoundLine:
+ x = 30
+ y = 52
+ width = 400
+ height = 24
+ padding = 4
+ image = "images/Emotes/face-devil-grin_24px.png"
+ image_width = 34
+ image_left = 2
+ class Outside:
+ border = "1px " + Colors().blue
+ background = Colors().black
+ class Inside:
+ border = "0px " + Colors().blue
+ background = Colors().blue
+
+ class Polygon:
+ color = Colors().yellow;
+
+ class TextInput:
+ class Box:
+ x = 350
+ y = 140
+ width = 340
+ height = 36
+ background = Colors().black
+ border = '2px ' + Colors().white
+ class Text:
+ size = 36
+ color = Colors().white
+
+
+ class QuestionEntry:
+ class Box:
+ background = Colors().black
+ border = '2px ' + Colors().white
+ class Text:
+ size = 30
+ color = Colors().white \ No newline at end of file
diff --git a/locale/de/activity.linfo b/locale/de/activity.linfo
new file mode 100755
index 0000000..860d9ab
--- /dev/null
+++ b/locale/de/activity.linfo
@@ -0,0 +1,2 @@
+[Activity]
+name = ImageQuiz
diff --git a/manifest b/manifest
new file mode 100755
index 0000000..efb34b6
--- /dev/null
+++ b/manifest
@@ -0,0 +1,159 @@
+ImageQuizPlus.activity/
+ImageQuizPlus.activity/plugins
+ImageQuizPlus.activity/plugins/questions.py
+ImageQuizPlus.activity/plugins/single_player.py
+ImageQuizPlus.activity/plugins/tools.py
+ImageQuizPlus.activity/plugins/demoplugin.py
+ImageQuizPlus.activity/plugins/multi_player.py
+ImageQuizPlus.activity/plugins/README
+ImageQuizPlus.activity/plugins/_quizsocket.py
+ImageQuizPlus.activity/plugins/flashcard.py
+ImageQuizPlus.activity/db
+ImageQuizPlus.activity/db/main.db
+ImageQuizPlus.activity/db/Geography.csv
+ImageQuizPlus.activity/db/Animals.csv
+ImageQuizPlus.activity/db/Arts.csv
+ImageQuizPlus.activity/db/Cars_&_Motorbikes.csv
+ImageQuizPlus.activity/db/Africa.csv
+ImageQuizPlus.activity/db/Europe.csv
+ImageQuizPlus.activity/db/XO_Laptop.csv
+ImageQuizPlus.activity/db/Astronomy.csv
+ImageQuizPlus.activity/db/Dogs.csv
+ImageQuizPlus.activity/db/Bears.csv
+ImageQuizPlus.activity/activity
+ImageQuizPlus.activity/activity/activity-ImageQuizPlus.svg
+ImageQuizPlus.activity/activity/activity.info
+ImageQuizPlus.activity/locale
+ImageQuizPlus.activity/locale/de
+ImageQuizPlus.activity/locale/de/activity.linfo
+ImageQuizPlus.activity/images
+ImageQuizPlus.activity/images/Animals
+ImageQuizPlus.activity/images/Bears
+ImageQuizPlus.activity/images/Bears/bears.jpg
+ImageQuizPlus.activity/images/Dogs
+ImageQuizPlus.activity/images/Dogs/dogs.jpg
+ImageQuizPlus.activity/images/Africa
+ImageQuizPlus.activity/images/Africa/africa2.jpg
+ImageQuizPlus.activity/images/bubble.gif
+ImageQuizPlus.activity/images/logo.jpg
+ImageQuizPlus.activity/images/cursor_big.png
+ImageQuizPlus.activity/images/cursor_big.xbm
+ImageQuizPlus.activity/images/cursor_big_mask.xbm
+ImageQuizPlus.activity/images/Icons
+ImageQuizPlus.activity/images/Icons/no1.png
+ImageQuizPlus.activity/images/Icons/no2.png
+ImageQuizPlus.activity/images/Icons/ok1.png
+ImageQuizPlus.activity/images/Icons/ok2.png
+ImageQuizPlus.activity/images/Icons/bulb.png
+ImageQuizPlus.activity/images/Emotes
+ImageQuizPlus.activity/images/Emotes/face-crying.png
+ImageQuizPlus.activity/images/Emotes/face-devil-grin.png
+ImageQuizPlus.activity/images/Emotes/face-glasses.png
+ImageQuizPlus.activity/images/Emotes/face-grin.png
+ImageQuizPlus.activity/images/Emotes/face-monkey.png
+ImageQuizPlus.activity/images/Emotes/face-devil-grin_24px.png
+ImageQuizPlus.activity/images/Emotes/face-grin_24px.png
+ImageQuizPlus.activity/images/Cars_&_Motorbikes
+ImageQuizPlus.activity/images/Cars_&_Motorbikes/5104352.JPG
+ImageQuizPlus.activity/images/xclock.svg
+ImageQuizPlus.activity/images/xclock.png
+ImageQuizPlus.activity/images/Astronomy
+ImageQuizPlus.activity/images/Astronomy/planets_iau_big.jpg
+ImageQuizPlus.activity/images/Geography
+ImageQuizPlus.activity/images/Geography/latinamerica.jpg
+ImageQuizPlus.activity/images/Europe
+ImageQuizPlus.activity/images/Europe/europe.gif
+ImageQuizPlus.activity/images/Europe/800px-Regions_of_Europe.png
+ImageQuizPlus.activity/images/XO_Laptop
+ImageQuizPlus.activity/images/XO_Laptop/xo.jpg
+ImageQuizPlus.activity/images/XO_Laptop/olpc-xo-2.jpg
+ImageQuizPlus.activity/flashcards/french/BFV1.1.2.5.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.2.7.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.1.3.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.4.2.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.1.1.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.2.3.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.2.2.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.5.2.2.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.2.4.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.1.4.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.2.1.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.1.5.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.1.7.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.1.2.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.5.1.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.2.6.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.4.1.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.3.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.5.2.1.xml
+ImageQuizPlus.activity/flashcards/french/BFV1.1.1.6.xml
+ImageQuizPlus.activity/flashcards/russian/RLD524.xml
+ImageQuizPlus.activity/flashcards/russian/RLD053.xml
+ImageQuizPlus.activity/flashcards/russian/RLD697.xml
+ImageQuizPlus.activity/flashcards/russian/RLD261.xml
+ImageQuizPlus.activity/flashcards/russian/RLD551.xml
+ImageQuizPlus.activity/flashcards/russian/RLD180.xml
+ImageQuizPlus.activity/flashcards/russian/RLD601.xml
+ImageQuizPlus.activity/flashcards/russian/RLD577.xml
+ImageQuizPlus.activity/flashcards/russian/RLD449.xml
+ImageQuizPlus.activity/flashcards/russian/RLD206.xml
+ImageQuizPlus.activity/flashcards/russian/RLD235.xml
+ImageQuizPlus.activity/flashcards/russian/RLD317.xml
+ImageQuizPlus.activity/flashcards/russian/RLD770.xml
+ImageQuizPlus.activity/flashcards/russian/RLD661.xml
+ImageQuizPlus.activity/flashcards/russian/RLD474.xml
+ImageQuizPlus.activity/flashcards/russian/RLD001.xml
+ImageQuizPlus.activity/flashcards/russian/RLD374.xml
+ImageQuizPlus.activity/flashcards/russian/RLD080.xml
+ImageQuizPlus.activity/flashcards/russian/RLD026.xml
+ImageQuizPlus.activity/flashcards/russian/RLD425.xml
+ImageQuizPlus.activity/flashcards/russian/RLD290.xml
+ImageQuizPlus.activity/flashcards/russian/RLD156.xml
+ImageQuizPlus.activity/flashcards/russian/RLD398.xml
+ImageQuizPlus.activity/flashcards/russian/RLD634.xml
+ImageQuizPlus.activity/flashcards/russian/RLD346.xml
+ImageQuizPlus.activity/flashcards/russian/RLD500.xml
+ImageQuizPlus.activity/flashcards/russian/RLD105.xml
+ImageQuizPlus.activity/flashcards/russian/RLD131.xml
+ImageQuizPlus.activity/flashcards/russian/RLD735.xml
+ImageQuizPlus.activity/flashcards/german/Travel and Traffic/street traffic.xml
+ImageQuizPlus.activity/flashcards/german/Travel and Traffic/travel.xml
+ImageQuizPlus.activity/flashcards/german/Travel and Traffic/vehicles.xml
+ImageQuizPlus.activity/flashcards/german/Travel and Traffic/rail, plane, ship.xml
+ImageQuizPlus.activity/flashcards/german/colors.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/house and apartment.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/clothing and jewelry.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/furnishings.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/doctor and hospital.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/basic commodities.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/groceries, food.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/fruits and vegetables.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/drinking and smoking.xml
+ImageQuizPlus.activity/flashcards/german/Every Day Life/meals, restaurant.xml
+ImageQuizPlus.activity/flashcards/german/Countries and People/geographical names.xml
+ImageQuizPlus.activity/flashcards/german/Countries and People/nationalities, inhabitants, languages.xml
+ImageQuizPlus.activity/olpcgames
+ImageQuizPlus.activity/olpcgames/camera.py
+ImageQuizPlus.activity/olpcgames/canvas.py
+ImageQuizPlus.activity/olpcgames/eventwrap.py
+ImageQuizPlus.activity/olpcgames/pangofont.py
+ImageQuizPlus.activity/olpcgames/activity.py
+ImageQuizPlus.activity/olpcgames/mesh.py
+ImageQuizPlus.activity/olpcgames/tubeconn.py
+ImageQuizPlus.activity/olpcgames/util.py
+ImageQuizPlus.activity/olpcgames/__init__.py
+ImageQuizPlus.activity/olpcgames/video.py
+ImageQuizPlus.activity/olpcgames/gtkEvent.py
+ImageQuizPlus.activity/sounds
+ImageQuizPlus.activity/sounds/accessed.wav
+ImageQuizPlus.activity/sounds/transfer_data.wav
+ImageQuizPlus.activity/sounds/sorry.wav
+ImageQuizPlus.activity/po
+ImageQuizPlus.activity/quiz.py
+ImageQuizPlus.activity/activity.py
+ImageQuizPlus.activity/setup.py
+ImageQuizPlus.activity/LICENSE.txt
+ImageQuizPlus.activity/layout.py
+ImageQuizPlus.activity/frontend.py
+ImageQuizPlus.activity/backend.py
+ImageQuizPlus.activity/MANIFEST
diff --git a/olpcgames/__init__.py b/olpcgames/__init__.py
new file mode 100755
index 0000000..e27aed4
--- /dev/null
+++ b/olpcgames/__init__.py
@@ -0,0 +1,34 @@
+"""Wrapper/adaptation system for writing/porting PyGame games to OLPC/Sugar
+
+The wrapper system attempts to substitute various pieces of the PyGame
+implementation in order to make code written without knowledge of the
+OLPC/Sugar environment run "naturally" under the GTK environment of
+Sugar. It also provides some convenience mechanisms for dealing with
+e.g. the Camera and Mesh Network system.
+
+Considerations for Developers:
+
+PyGame programs running under OLPCGames will generally not have
+"hardware" surfaces, and will not be able to have a reduced-resolution
+full-screen view to optimise rendering. The PyGame code will run in
+a secondary thread, with the main GTK UI running in the primary thread.
+A third "mainloop" thread will occasionally be created to handle the
+GStreamer interface to the camera.
+"""
+# XXX handle configurations that are not running under Sugar and
+# report proper errors to describe the problem, rather than letting the
+# particular errors propagate outward.
+# XXX allow use of a particular feature within the library without needing
+# to be running under sugar. e.g. allow importing mesh or camera without
+# needing to import the activity machinery.
+from olpcgames.canvas import *
+try:
+ from olpcgames.activity import *
+except ImportError, err:
+ PyGameActivity = None
+from olpcgames import camera
+from olpcgames import pangofont
+from olpcgames import mesh
+
+ACTIVITY = None
+widget = None
diff --git a/olpcgames/__init__.pyc b/olpcgames/__init__.pyc
new file mode 100755
index 0000000..5e7904d
--- /dev/null
+++ b/olpcgames/__init__.pyc
Binary files differ
diff --git a/olpcgames/activity.py b/olpcgames/activity.py
new file mode 100755
index 0000000..f159b50
--- /dev/null
+++ b/olpcgames/activity.py
@@ -0,0 +1,162 @@
+"""Embeds the Canvas widget into a Sugar-specific Activity environment"""
+import logging
+logging.root.setLevel( logging.WARN )
+log = logging.getLogger( 'activity' )
+log.setLevel( logging.INFO )
+
+import pygtk
+pygtk.require('2.0')
+import gtk
+import gtk.gdk
+
+from sugar.activity import activity
+from sugar.graphics import style
+from olpcgames.canvas import PyGameCanvas
+from olpcgames import mesh, util
+
+__all__ = ['PyGameActivity']
+
+class PyGameActivity(activity.Activity):
+ """PyGame-specific activity type, provides boilerplate toolbar, creates canvas
+
+ Subclass Overrides:
+
+ game_name -- specifies a fully-qualified name for the game's main-loop
+ format like so:
+ 'package.module:main'
+ if not function name is provided, "main" is assumed.
+ game_handler -- alternate specification via direct reference to a main-loop
+ function
+
+ game_size -- two-value tuple specifying the size of the display in pixels,
+ this is currently static, so once the window is created it cannot be
+ changed.
+
+ If None, use the bulk of the screen for the PyGame surface based on
+ the values reported by the gtk.gdk functions. Note that None is
+ *not* the default value.
+
+ game_title -- title to be displayed in the Sugar Shell UI
+
+ pygame_mode -- chooses the rendering engine used for handling the
+ PyGame drawing mode, 'SDL' chooses the standard PyGame renderer,
+ 'Cairo' chooses the experimental pygamecairo renderer.
+
+ PYGAME_CANVAS_CLASS -- normally PyGameCanvas, but can be overridden
+ if you want to provide a different canvas class, e.g. to provide a different
+ internal layout. Note: only used where pygame_mode == 'SDL'
+
+ The Activity, once created, will be made available as olpcgames.ACTIVITY,
+ and that access mechanism should allow code to test for the presence of the
+ activity before accessing Sugar-specific functionality.
+
+ XXX Note that currently the toolbar and window layout are hard-coded into
+ this super-class, with no easy way of overriding without completely rewriting
+ the __init__ method. We should allow for customising both the UI layout and
+ the toolbar contents/layout/connection.
+
+ XXX Note that if you change the title of your activity in the toolbar you may
+ see the same focus issues as we have patched around in the build_toolbar
+ method. If so, please report them to Mike Fletcher.
+ """
+ game_name = None
+ game_title = 'PyGame Game'
+ game_handler = None
+ game_size = (16 * style.GRID_CELL_SIZE,
+ 11 * style.GRID_CELL_SIZE)
+ pygame_mode = 'SDL'
+
+ def __init__(self, handle):
+ """Initialise the Activity with the activity-description handle"""
+ super(PyGameActivity, self).__init__(handle)
+ self.make_global()
+ if self.game_size is None:
+ width,height = gtk.gdk.screen_width(), gtk.gdk.screen_height()
+ log.info( 'Total screen size: %s %s', width,height)
+ # for now just fudge the toolbar size...
+ self.game_size = width, height - (1*style.GRID_CELL_SIZE)
+ self.set_title(self.game_title)
+ toolbar = self.build_toolbar()
+ log.debug( 'Toolbar size: %s', toolbar.get_size_request())
+ canvas = self.build_canvas()
+
+ def make_global( self ):
+ """Hack to make olpcgames.ACTIVITY point to us
+ """
+ import weakref, olpcgames
+ assert not olpcgames.ACTIVITY, """Activity.make_global called twice, have you created two Activity instances in a single process?"""
+ olpcgames.ACTIVITY = weakref.proxy( self )
+
+ def build_toolbar( self ):
+ """Build our Activity toolbar for the Sugar system
+
+ This is a customisation point for those games which want to
+ provide custom toolbars when running under Sugar.
+ """
+ toolbar = activity.ActivityToolbar(self)
+ toolbar.show()
+ self.set_toolbox(toolbar)
+ def shared_cb(*args, **kwargs):
+ log.info( 'shared: %s, %s', args, kwargs )
+ try:
+ mesh.activity_shared(self)
+ except Exception, err:
+ log.error( """Failure signaling activity sharing to mesh module: %s""", util.get_traceback(err) )
+ else:
+ log.info( 'mesh activity shared message sent, trying to grab focus' )
+ try:
+ self._pgc.grab_focus()
+ except Exception, err:
+ log.warn( 'Focus failed: %s', err )
+ else:
+ log.info( 'asserting focus' )
+ assert self._pgc.is_focus(), """Did not successfully set pygame canvas focus"""
+ log.info( 'callback finished' )
+
+ def joined_cb(*args, **kwargs):
+ log.info( 'joined: %s, %s', args, kwargs )
+ mesh.activity_joined(self)
+ self._pgc.grab_focus()
+ self.connect("shared", shared_cb)
+ self.connect("joined", joined_cb)
+
+ if self.get_shared():
+ # if set at this point, it means we've already joined (i.e.,
+ # launched from Neighborhood)
+ joined_cb()
+
+ toolbar.title.unset_flags(gtk.CAN_FOCUS)
+ return toolbar
+
+ PYGAME_CANVAS_CLASS = PyGameCanvas
+ def build_canvas( self ):
+ """Construct the PyGame or PyGameCairo canvas for drawing"""
+ assert self.game_handler or self.game_name, 'You must specify a game_handler or game_name on your Activity (%r)'%(
+ self.game_handler or self.game_name
+ )
+ if self.pygame_mode != 'Cairo':
+ self._pgc = self.PYGAME_CANVAS_CLASS(*self.game_size)
+ self.set_canvas(self._pgc)
+ self._pgc.grab_focus()
+ self._pgc.connect_game(self.game_handler or self.game_name)
+ gtk.gdk.threads_init()
+ return self._pgc
+ else:
+ import hippo
+ self._drawarea = gtk.DrawingArea()
+ canvas = hippo.Canvas()
+ canvas.grab_focus()
+ self.set_canvas(canvas)
+ self.show_all()
+
+ import pygamecairo
+ pygamecairo.install()
+
+ pygamecairo.display.init(canvas)
+ app = self.game_handler or self.game_name
+ if ':' not in app:
+ app += ':main'
+ mod_name, fn_name = app.split(':')
+ mod = __import__(mod_name, globals(), locals(), [])
+ fn = getattr(mod, fn_name)
+ fn()
diff --git a/olpcgames/activity.pyc b/olpcgames/activity.pyc
new file mode 100755
index 0000000..c01a38d
--- /dev/null
+++ b/olpcgames/activity.pyc
Binary files differ
diff --git a/olpcgames/camera.py b/olpcgames/camera.py
new file mode 100755
index 0000000..dfc969a
--- /dev/null
+++ b/olpcgames/camera.py
@@ -0,0 +1,235 @@
+"""Accesses OLPC Camera functionality via gstreamer
+
+Depends upon:
+ pygame
+ python-gstreamer
+"""
+import threading
+import logging
+import time
+import os
+import pygame
+import gst
+from olpcgames.util import get_activity_root
+
+log = logging.getLogger( 'camera' )
+#log.setLevel( logging.DEBUG )
+
+CAMERA_LOAD = 9917
+CAMERA_LOAD_FAIL = 9918
+
+class CameraSprite(object):
+ """Create gstreamer surface for the camera."""
+ def __init__(self, x, y):
+ import olpcgames
+ if olpcgames.widget:
+ self._init_video(olpcgames.widget, x, y)
+
+ def _init_video(self, widget, x, y):
+ from olpcgames import video
+ self._vid = video.VideoWidget()
+ widget._fixed.put(self._vid, x, y)
+ self._vid.show()
+
+ self.player = video.Player(self._vid)
+ self.player.play()
+
+class Camera(object):
+ """A class representing a still-picture camera
+
+ Produces a simple gstreamer bus that terminates in a filesink, that is,
+ it stores the results in a file. When a picture is "snapped" the gstreamer
+ stream is iterated until it finishes processing and then the file can be
+ read.
+
+ There are two APIs available, a synchronous API which can potentially
+ stall your activity's GUI (and is NOT recommended) and an
+ asynchronous API which returns immediately and delivers the captured
+ camera image via a Pygame event. To be clear, it is recommended
+ that you use the snap_async method, *not* the snap method.
+
+ Note:
+
+ The Camera class is simply a convenience wrapper around a fairly
+ straightforward gstreamer bus. If you have more involved
+ requirements for your camera manipulations you will probably
+ find it easier to write your own camera implementation than to
+ use this one. Basically we provide here the "normal" use case of
+ snapping a picture into a pygame image.
+ """
+ _aliases = {
+ 'camera': 'v4l2src',
+ 'test': 'videotestsrc',
+ 'testing': 'videotestsrc',
+ 'png': 'pngenc',
+ 'jpeg': 'jpegenc',
+ 'jpg': 'jpegenc',
+ }
+ def __init__(self, source='camera', format='png', filename='snap.png', directory = None):
+ """Initialises the Camera's internal description
+
+ source -- the gstreamer source for the video to capture, useful values:
+ 'v4l2src','camera' -- the camera
+ 'videotestsrc','test' -- test pattern generator source
+ format -- the gstreamer encoder to use for the capture, useful values:
+ 'pngenc','png' -- PNG format graphic
+ 'jpegenc','jpg','jpeg' -- JPEG format graphic
+ filename -- the filename to use for the capture
+ directory -- the directory in which to create the temporary file, defaults
+ to get_activity_root() + 'tmp'
+ """
+ self.source = self._aliases.get( source, source )
+ self.format = self._aliases.get( format, format )
+ self.filename = filename
+ self.directory = directory
+ SNAP_PIPELINE = '%(source)s ! ffmpegcolorspace ! %(format)s ! filesink location="%(filename)s"'
+ def _create_pipe( self ):
+ """Method to create the cstreamer pipe from our settings"""
+ if not self.directory:
+ path = os.path.join( get_activity_root(), 'tmp' )
+ try:
+ os.makedirs( path )
+ log.info( 'Created temporary directory: %s', path )
+ except (OSError,IOError), err:
+ pass
+ else:
+ path = self.directory
+ filename = os.path.join( path, self.filename )
+ format = self.format
+ source = self.source
+ pipeline = self.SNAP_PIPELINE % locals()
+ log.debug( 'Background thread processing: %s', pipeline )
+ return filename, gst.parse_launch(pipeline)
+
+ def snap(self):
+ """Snap a picture via the camera by iterating gstreamer until finished
+
+ Note: this is an unsafe implementation, it will cause the whole
+ activity to hang if the operation happens to fail! It is strongly
+ recommended that you use snap_async instead of snap!
+ """
+ log.debug( 'Starting snap' )
+ filename, pipe = self._create_pipe()
+ pipe.set_state(gst.STATE_PLAYING)
+ bus = pipe.get_bus()
+ tmp = False
+ while True:
+ event = self.bus.poll(gst.MESSAGE_STATE_CHANGED, 5)
+ if event:
+ old, new, pending = event.parse_state_changed()
+ if pending == gst.STATE_VOID_PENDING:
+ if tmp:
+ break
+ else:
+ tmp = True
+ else:
+ break
+ log.log( 'Ending snap, loading: %s', filename )
+ return self._load_and_clean( filename )
+ def _load_and_clean( self, filename ):
+ """Use pygame to load given filename, delete after loading/attempt"""
+ try:
+ log.info( 'Loading snapshot file: %s', filename )
+ return pygame.image.load(filename)
+ finally:
+ try:
+ os.remove( filename )
+ except (IOError,OSError), err:
+ pass
+ def snap_async( self, token=None ):
+ """Snap a picture asynchronously generating event on success/failure
+
+ token -- passed back as attribute of the event which signals that capture
+ is finished
+
+ We return two types of events CAMERA_LOAD and CAMERA_LOAD_FAIL,
+ depending on whether we succeed or not. Attributes of the events which
+ are returned:
+
+ token -- as passed to this method
+ filename -- the filename in our temporary directory we used to store
+ the file temporarily
+ image -- pygame image.load result if successful, None otherwise
+ err -- Exception instance if failed, None otherwise
+
+ Basically identical to the snap method, save that it posts a message
+ to the event bus in eventwrap instead of blocking and returning...
+ """
+ log.debug( 'beginning async snap')
+ t = threading.Thread(target=self._background_snap, args=(token,))
+ t.start()
+ log.debug( 'background thread started for gstreamer' )
+ return token
+
+ def _background_snap(
+ self,
+ token = None,
+ ):
+ """Process gst messages until pipe is finished
+
+ pipe -- gstreamer pipe definition for parse_launch, normally it will
+ produce a file into which the camera should store an image
+
+ We consider pipe to be finished when we have had two "state changed"
+ gstreamer events where the pending state is VOID, the first for when
+ we begin playing, the second for when we finish.
+ """
+ log.debug( 'Background thread kicking off gstreamer capture begun' )
+ from olpcgames import eventwrap
+ from pygame.event import Event
+ filename, pipe = self._create_pipe()
+ bus = pipe.get_bus()
+ bus.add_signal_watch()
+ def _background_snap_onmessage( bus, message ):
+ """Handle messages from the picture-snapping bus"""
+ log.debug( 'Message handler for gst messages: %s', message )
+ t = message.type
+ if t == gst.MESSAGE_EOS:
+ pipe.set_state(gst.STATE_NULL)
+ try:
+ image = self._load_and_clean( filename )
+ success = True
+ except Exception, err:
+ success = False
+ image = None
+ else:
+ err = None
+ log.debug( 'Success loading file %r', token )
+ eventwrap.post(Event(
+ CAMERA_LOAD,
+ filename=filename,
+ success = success,
+ token = token,
+ image=image,
+ err=err
+ ))
+
+ elif t == gst.MESSAGE_ERROR:
+ log.warn( 'Failure loading file %r: %s', token, message )
+ pipe.set_state(gst.STATE_NULL)
+ err, debug = message.parse_error()
+ eventwrap.post(Event(
+ CAMERA_LOAD_FAIL,
+ filename=filename,
+ success = False,
+ token = token,
+ image=None,
+ err=err
+ ))
+ return False
+ bus.connect('message', _background_snap_onmessage)
+ pipe.set_state(gst.STATE_PLAYING)
+
+def snap():
+ """Dump a snapshot from the camera to a pygame surface in background thread
+
+ See Camera.snap
+ """
+ return Camera().snap()
+
+def snap_async( token=None, **named ):
+ """Dump snapshot from camera return asynchronously as event in Pygame
+
+ See Camera.snap_async
+ """
+ return Camera(**named).snap_async( token )
diff --git a/olpcgames/camera.pyc b/olpcgames/camera.pyc
new file mode 100755
index 0000000..d4c22c6
--- /dev/null
+++ b/olpcgames/camera.pyc
Binary files differ
diff --git a/olpcgames/canvas.py b/olpcgames/canvas.py
new file mode 100755
index 0000000..eda64a2
--- /dev/null
+++ b/olpcgames/canvas.py
@@ -0,0 +1,111 @@
+"""Implements bridge connection between Sugar/GTK and PyGame"""
+import os
+import sys
+import threading
+from pprint import pprint
+
+import pygtk
+pygtk.require('2.0')
+import gtk
+import gobject
+import pygame
+
+from olpcgames import gtkEvent, video
+
+__all__ = ['PyGameCanvas']
+
+class PyGameCanvas(gtk.EventBox):
+ """Canvas providing bridge methods to run PyGame in GTK
+
+ The PyGameCanvas creates a secondary thread in which the Pygame instance will
+ live, providing synthetic PyGame events to that thread via a Queue. The GUI
+ connection is done by having the PyGame canvas use a GTK Port object as it's
+ window pointer, it draws to that X-level window in order to produce output.
+ """
+ def __init__(self, width, height):
+ """Initializes the Canvas Object
+
+ width,height -- passed to the inner EventBox in order to request a given size,
+ the Socket is the only child of this EventBox, and the PyGame commands
+ will be writing to the Window ID of the socket. The internal EventBox is
+ centered via an Alignment instance within the PyGameCanvas instance.
+
+ XXX Should refactor so that the internal setup can be controlled by the
+ sub-class, e.g. to get size from the host window, or something similar.
+ """
+ # Build the main widget
+ super(PyGameCanvas,self).__init__()
+ self.set_flags(gtk.CAN_FOCUS)
+
+ # Build the sub-widgets
+ self._align = gtk.Alignment(0.5, 0.5)
+ self._inner_evb = gtk.EventBox()
+ self._socket = gtk.Socket()
+
+
+ # Add internal widgets
+ self._inner_evb.set_size_request(width, height)
+ self._inner_evb.add(self._socket)
+
+ self._socket.show()
+
+ self._align.add(self._inner_evb)
+ self._inner_evb.show()
+
+ self._align.show()
+
+ self.add(self._align)
+
+ # Construct a gtkEvent.Translator
+ self._translator = gtkEvent.Translator(self, self._inner_evb)
+ # <Cue Thus Spract Zarathustra>
+ self.show()
+ def connect_game(self, app):
+ """Imports the given main-loop and starts processing in secondary thread
+
+ app -- fully-qualified Python path-name for the game's main-loop, with
+ name within module as :functionname, if no : character is present then
+ :main will be assumed.
+
+ Side effects:
+
+ Sets the SDL_WINDOWID variable to our socket's window ID
+ Calls PyGame init
+ Causes the gtkEvent.Translator to "hook" PyGame
+ Creates and starts secondary thread for Game/PyGame event processing.
+ """
+ # Setup the embedding
+ os.environ['SDL_WINDOWID'] = str(self._socket.get_id())
+ #print 'Socket ID=%s'%os.environ['SDL_WINDOWID']
+ pygame.init()
+
+ self._translator.hook_pygame()
+
+ # Load the modules
+ # NOTE: This is delayed because pygame.init() must come after the embedding is up
+ if ':' not in app:
+ app += ':main'
+ mod_name, fn_name = app.split(':')
+ mod = __import__(mod_name, globals(), locals(), [])
+ fn = getattr(mod, fn_name)
+
+ # Start Pygame
+ self.__thread = threading.Thread(target=self._start, args=[fn])
+ self.__thread.start()
+
+ def _start(self, fn):
+ """The method that actually runs in the background thread"""
+ import olpcgames
+ olpcgames.widget = self
+ try:
+ import sugar.activity.activity,os
+ except ImportError, err:
+ log.info( """Running outside Sugar""" )
+ else:
+ os.chdir(sugar.activity.activity.get_bundle_path())
+
+ try:
+ fn()
+ finally:
+ gtk.main_quit()
+
diff --git a/olpcgames/canvas.pyc b/olpcgames/canvas.pyc
new file mode 100755
index 0000000..51658ae
--- /dev/null
+++ b/olpcgames/canvas.pyc
Binary files differ
diff --git a/olpcgames/eventwrap.py b/olpcgames/eventwrap.py
new file mode 100755
index 0000000..000511c
--- /dev/null
+++ b/olpcgames/eventwrap.py
@@ -0,0 +1,160 @@
+"""Converts from GTK to Pygame events
+
+Provides methods which will be substituted into Pygame in order to
+provide the synthetic events that we will feed into the Pygame queue.
+These methods are registered by the "install" method.
+"""
+import pygame
+import gtk
+import Queue
+import thread
+import logging
+
+log = logging.getLogger( 'eventwrap' )
+
+# This module reuses Pygame's Event, but
+# reimplements the event queue.
+from pygame.event import Event, event_name, pump as pygame_pump, get as pygame_get
+
+#print "Initializing own event.py"
+
+# Install myself on top of pygame.event
+def install():
+ """Installs this module (eventwrap) as an in-place replacement for the pygame.event module.
+
+ Use install() when you need to interact with Pygame code written
+ without reference to the olpcgames wrapper mechanisms to have the
+ code use this module's event queue.
+
+ XXX Really, use it everywhere you want to use olpcgames, as olpcgames
+ registers the handler itself, so you will always wind up with it registered when
+ you use olpcgames (the gtkEvent.Translator.hook_pygame method calls it).
+ """
+ import eventwrap,pygame
+ pygame.event = eventwrap
+ import sys
+ sys.modules["pygame.event"] = eventwrap
+
+
+# Event queue:
+g_events = Queue.Queue()
+
+# Set of blocked events as set by set
+g_blocked = set()
+g_blockedlock = thread.allocate_lock()
+g_blockAll = False
+
+def pump():
+ """Handle any window manager and other external events that aren't passed to the user. Call this periodically (once a frame) if you don't call get(), poll() or wait()."""
+ pygame_pump()
+
+def get():
+ """Get a list of all pending events. (Unlike pygame, there's no option to filter by event type; you should use set_blocked() if you don't want to see certain events.)"""
+ pump()
+ eventlist = []
+ try:
+ while True:
+ eventlist.append(g_events.get(block=False))
+ except Queue.Empty:
+ pass
+
+ pygameEvents = pygame_get()
+ if pygameEvents:
+ log.info( 'Raw Pygame events: %s', pygameEvents)
+ eventlist.extend( pygameEvents )
+
+ return eventlist
+
+def poll():
+ """Get the next pending event if exists. Otherwise, return pygame.NOEVENT."""
+ pump()
+ try:
+ return g_events.get(block=False)
+ except Queue.Empty:
+ return Event(pygame.NOEVENT)
+
+
+def wait():
+ """Get the next pending event, waiting if none."""
+ pump()
+ return g_events.get(block=True)
+
+def peek(types=None):
+ """True if there is any pending event. (Unlike pygame, there's no option to
+ filter by event type)"""
+ return not g_events.empty()
+
+def clear():
+ """Dunno why you would do this, but throws every event out of the queue"""
+ try:
+ while True:
+ g_events.get(block=False)
+ except Queue.Empty:
+ pass
+
+def set_blocked(item):
+ g_blockedlock.acquire()
+ try:
+ # FIXME: we do not currently know how to block all event types when
+ # you set_blocked(none).
+ [g_blocked.add(x) for x in makeseq(item)]
+ finally:
+ g_blockedlock.release()
+
+def set_allowed(item):
+ g_blockedlock.acquire()
+ try:
+ if item is None:
+ # Allow all events when you set_allowed(none). Strange, eh?
+ # Pygame is a wonderful API.
+ g_blocked.clear()
+ else:
+ [g_blocked.remove(x) for x in makeseq(item)]
+ finally:
+ g_blockedlock.release()
+
+def get_blocked(*args, **kwargs):
+ g_blockedlock.acquire()
+ try:
+ blocked = frozenset(g_blocked)
+ return blocked
+ finally:
+ g_blockedlock.release()
+
+def set_grab(grabbing):
+ # We don't do this.
+ pass
+
+def get_grab():
+ # We don't do this.
+ return False
+
+def post(event):
+ #print "posting on own"
+ g_blockedlock.acquire()
+ try:
+ if event.type not in g_blocked:
+ g_events.put(event, block=False)
+ finally:
+ g_blockedlock.release()
+
+def makeseq(obj):
+ """Accept either a scalar object or a sequence, and return a sequence
+ over which we can iterate. If we were passed a sequence, return it
+ unchanged. If we were passed a scalar, return a tuple containing only
+ that scalar. This allows the caller to easily support one-or-many.
+ """
+ # Strings are the exception because you can iterate over their chars
+ # -- yet, for all the purposes I've ever cared about, I want to treat
+ # a string as a scalar.
+ if isinstance(obj, basestring):
+ return (obj,)
+ try:
+ # Except as noted above, if you can get an iter() from an object,
+ # it's a collection.
+ iter(obj)
+ return obj
+ except TypeError:
+ # obj is a scalar. Wrap it in a tuple so we can iterate over the
+ # one item.
+ return (obj,)
diff --git a/olpcgames/eventwrap.pyc b/olpcgames/eventwrap.pyc
new file mode 100755
index 0000000..3511089
--- /dev/null
+++ b/olpcgames/eventwrap.pyc
Binary files differ
diff --git a/olpcgames/gtkEvent.py b/olpcgames/gtkEvent.py
new file mode 100755
index 0000000..2dbe652
--- /dev/null
+++ b/olpcgames/gtkEvent.py
@@ -0,0 +1,264 @@
+"""gtkEvent.py: translate GTK events into Pygame events."""
+import pygtk
+pygtk.require('2.0')
+import gtk
+import gobject
+import pygame
+import pygame.event as Pevent
+#PCevent = Pevent
+from olpcgames import eventwrap as PCevent
+import logging
+log = logging.getLogger( 'gtkevent' )
+log.setLevel( logging.DEBUG )
+
+class MockEvent(object):
+ """Used to inject key-repeat events."""
+
+ def __init__(self, keyval):
+ self.keyval = keyval
+
+class Translator(object):
+ """Utility class to translate GTK events into Pygame events
+
+ The Translator object interprets incoming GTK events and generates
+ Pygame events in the eventwrap module's queue as a result.
+ It also handles generating Pygame style key-repeat events
+ by synthesizing them via a GTK timer.
+ """
+ key_trans = {
+ 'Alt_L': pygame.K_LALT,
+ 'Alt_R': pygame.K_RALT,
+ 'Control_L': pygame.K_LCTRL,
+ 'Control_R': pygame.K_RCTRL,
+ 'Shift_L': pygame.K_LSHIFT,
+ 'Shift_R': pygame.K_RSHIFT,
+ 'Super_L': pygame.K_LSUPER,
+ 'Super_R': pygame.K_RSUPER,
+ 'KP_Page_Up' : pygame.K_KP9,
+ 'KP_Page_Down' : pygame.K_KP3,
+ 'KP_End' : pygame.K_KP1,
+ 'KP_Home' : pygame.K_KP7,
+ 'KP_Up' : pygame.K_KP8,
+ 'KP_Down' : pygame.K_KP2,
+ 'KP_Left' : pygame.K_KP4,
+ 'KP_Right' : pygame.K_KP6,
+
+ }
+
+ mod_map = {
+ pygame.K_LALT: pygame.KMOD_LALT,
+ pygame.K_RALT: pygame.KMOD_RALT,
+ pygame.K_LCTRL: pygame.KMOD_LCTRL,
+ pygame.K_RCTRL: pygame.KMOD_RCTRL,
+ pygame.K_LSHIFT: pygame.KMOD_LSHIFT,
+ pygame.K_RSHIFT: pygame.KMOD_RSHIFT,
+ }
+
+ def __init__(self, mainwindow, mouselistener=None):
+ """Initialise the Translator with the windows to which to listen"""
+ # _inner_evb is Mouselistener
+ self._mainwindow = mainwindow
+ if mouselistener is None:
+ mouselistener = mainwindow
+
+ self._inner_evb = mouselistener
+
+ # Need to set our X event masks so we see mouse motion and stuff --
+ mainwindow.set_events(
+ gtk.gdk.KEY_PRESS_MASK | \
+ gtk.gdk.KEY_RELEASE_MASK \
+ )
+
+ self._inner_evb.set_events(
+ gtk.gdk.POINTER_MOTION_MASK | \
+ gtk.gdk.POINTER_MOTION_HINT_MASK | \
+ gtk.gdk.BUTTON_MOTION_MASK | \
+ gtk.gdk.BUTTON_PRESS_MASK | \
+ gtk.gdk.BUTTON_RELEASE_MASK
+ )
+
+ # Callback functions to link the event systems
+ mainwindow.connect('unrealize', self._quit)
+ mainwindow.connect('key_press_event', self._keydown)
+ mainwindow.connect('key_release_event', self._keyup)
+ self._inner_evb.connect('button_press_event', self._mousedown)
+ self._inner_evb.connect('button_release_event', self._mouseup)
+ self._inner_evb.connect('motion-notify-event', self._mousemove)
+
+ # You might need to do this
+ mainwindow.set_flags(gtk.CAN_FOCUS)
+ self._inner_evb.set_flags(gtk.CAN_FOCUS)
+
+ # Internal data
+ self.__stopped = False
+ self.__keystate = [0] * 323
+ self.__button_state = [0,0,0]
+ self.__mouse_pos = (0,0)
+ self.__repeat = (None, None)
+ self.__held = set()
+ self.__held_time_left = {}
+ self.__held_last_time = {}
+ self.__tick_id = None
+
+ #print "translator initialized"
+
+ def hook_pygame(self):
+ """Hook the various Pygame features so that we implement the event APIs"""
+ # Pygame should be initialized. Hijack their key and mouse methods
+ pygame.key.get_pressed = self._get_pressed
+ pygame.key.set_repeat = self._set_repeat
+ pygame.mouse.get_pressed = self._get_mouse_pressed
+ pygame.mouse.get_pos = self._get_mouse_pos
+ import eventwrap
+ eventwrap.install()
+
+ def _quit(self, data=None):
+ self.__stopped = True
+ PCevent.post(Pevent.Event(pygame.QUIT))
+
+ def _keydown(self, widget, event):
+ key = event.keyval
+ log.debug( 'key down: %s', key )
+ if key in self.__held:
+ return True
+ else:
+ if self.__repeat[0] is not None:
+ self.__held_last_time[key] = pygame.time.get_ticks()
+ self.__held_time_left[key] = self.__repeat[0]
+ self.__held.add(key)
+
+ return self._keyevent(widget, event, pygame.KEYDOWN)
+
+ def _keyup(self, widget, event):
+ key = event.keyval
+ if self.__repeat[0] is not None:
+ if key in self.__held:
+ # This is possibly false if set_repeat() is called with a key held
+ del self.__held_time_left[key]
+ del self.__held_last_time[key]
+ self.__held.discard(key)
+
+ return self._keyevent(widget, event, pygame.KEYUP)
+
+ def _keymods(self):
+ """Extract the keymods as they stand currently."""
+ mod = 0
+ for key_val, mod_val in self.mod_map.iteritems():
+ mod |= self.__keystate[key_val] and mod_val
+ return mod
+
+
+ def _keyevent(self, widget, event, type):
+ key = gtk.gdk.keyval_name(event.keyval)
+ if key is None:
+ # No idea what this key is.
+ return False
+
+ keycode = None
+ if key in self.key_trans:
+ keycode = self.key_trans[key]
+ elif hasattr(pygame, 'K_'+key.upper()):
+ keycode = getattr(pygame, 'K_'+key.upper())
+ elif hasattr(pygame, 'K_'+key.lower()):
+ keycode = getattr(pygame, 'K_'+key.lower())
+ else:
+ print 'Key %s unrecognized'%key
+
+ if keycode is not None:
+ if type == pygame.KEYDOWN:
+ mod = self._keymods()
+ self.__keystate[keycode] = type == pygame.KEYDOWN
+ if type == pygame.KEYUP:
+ mod = self._keymods()
+ ukey = gtk.gdk.keyval_to_unicode(event.keyval)
+ evt = Pevent.Event(type, key=keycode, unicode=ukey, mod=mod)
+ self._post(evt)
+ return True
+
+ def _get_pressed(self):
+ """Retrieve map/array of which keys are currently depressed (held down)"""
+ return self.__keystate
+
+ def _get_mouse_pressed(self):
+ """Return three-element array of which mouse-buttons are currently depressed (held down)"""
+ return self.__button_state
+
+ def _mousedown(self, widget, event):
+ self.__button_state[event.button-1] = 1
+ return self._mouseevent(widget, event, pygame.MOUSEBUTTONDOWN)
+
+ def _mouseup(self, widget, event):
+ self.__button_state[event.button-1] = 0
+ return self._mouseevent(widget, event, pygame.MOUSEBUTTONUP)
+
+ def _mouseevent(self, widget, event, type):
+
+ evt = Pevent.Event(type,
+ button=event.button,
+ pos=(event.x, event.y))
+ self._post(evt)
+ return True
+
+ def _mousemove(self, widget, event):
+ # From http://www.learningpython.com/2006/07/25/writing-a-custom-widget-using-pygtk/
+ # if this is a hint, then let's get all the necessary
+ # information, if not it's all we need.
+ if event.is_hint:
+ x, y, state = event.window.get_pointer()
+ else:
+ x = event.x
+ y = event.y
+ state = event.state
+
+ rel = (x - self.__mouse_pos[0],
+ y - self.__mouse_pos[1])
+ self.__mouse_pos = (x, y)
+
+ self.__button_state = [
+ state & gtk.gdk.BUTTON1_MASK and 1 or 0,
+ state & gtk.gdk.BUTTON2_MASK and 1 or 0,
+ state & gtk.gdk.BUTTON3_MASK and 1 or 0,
+ ]
+
+ evt = Pevent.Event(pygame.MOUSEMOTION,
+ pos=self.__mouse_pos,
+ rel=rel,
+ buttons=self.__button_state)
+ self._post(evt)
+ return True
+
+ def _tick(self):
+ """Generate synthetic events for held-down keys"""
+ cur_time = pygame.time.get_ticks()
+ for key in self.__held:
+ delta = cur_time - self.__held_last_time[key]
+ self.__held_last_time[key] = cur_time
+
+ self.__held_time_left[key] -= delta
+ if self.__held_time_left[key] <= 0:
+ self.__held_time_left[key] = self.__repeat[1]
+ self._keyevent(None, MockEvent(key), pygame.KEYDOWN)
+
+ return True
+
+ def _set_repeat(self, delay=None, interval=None):
+ """Set the key-repetition frequency for held-down keys"""
+ if delay is not None and self.__repeat[0] is None:
+ self.__tick_id = gobject.timeout_add(10, self._tick)
+ elif delay is None and self.__repeat[0] is not None:
+ gobject.source_remove(self.__tick_id)
+ self.__repeat = (delay, interval)
+
+ def _get_mouse_pos(self):
+ """Retrieve the current mouse position as a two-tuple of integers"""
+ return self.__mouse_pos
+
+ def _post(self, evt):
+ try:
+ PCevent.post(evt)
+ except pygame.error, e:
+ if str(e) == 'Event queue full':
+ print "Event queue full!"
+ pass
+ else:
+ raise e
diff --git a/olpcgames/gtkEvent.pyc b/olpcgames/gtkEvent.pyc
new file mode 100755
index 0000000..ccdab8e
--- /dev/null
+++ b/olpcgames/gtkEvent.pyc
Binary files differ
diff --git a/olpcgames/mesh.py b/olpcgames/mesh.py
new file mode 100755
index 0000000..254089f
--- /dev/null
+++ b/olpcgames/mesh.py
@@ -0,0 +1,398 @@
+'''mesh.py: utilities for wrapping the mesh and making it accessible to Pygame'''
+import logging
+log = logging.getLogger( 'olpcgames.mesh' )
+#log.setLevel( logging.DEBUG )
+try:
+ from sugar.presence.tubeconn import TubeConnection
+except ImportError, err:
+ TubeConnection = object
+try:
+ from dbus.gobject_service import ExportedGObject
+except ImportError, err:
+ ExportedGObject = object
+from dbus.service import method, signal
+
+try:
+ import telepathy
+except ImportError, err:
+ telepathy = None
+
+class OfflineError( Exception ):
+ """Raised when we cannot complete an operation due to being offline"""
+
+DBUS_IFACE="org.laptop.games.pygame"
+DBUS_PATH="/org/laptop/games/pygame"
+DBUS_SERVICE = None
+
+
+### NEW PYGAME EVENTS ###
+
+'''The tube connection was started. (i.e., the user clicked Share or started
+the activity from the Neighborhood screen).
+Event properties:
+ id: a unique identifier for this connection. (shouldn't be needed for anything)'''
+CONNECT = 9912
+
+'''A participant joined the activity. This will trigger for the local user
+as well as any arriving remote users.
+Event properties:
+ handle: the arriving user's handle.'''
+PARTICIPANT_ADD = 9913
+
+'''A participant quit the activity.
+Event properties:
+ handle: the departing user's handle.'''
+PARTICIPANT_REMOVE = 9914
+
+'''A message was sent to you.
+Event properties:
+ content: the content of the message (a string)
+ handle: the handle of the sending user.'''
+MESSAGE_UNI = 9915
+
+'''A message was sent to everyone.
+Event properties:
+ content: the content of the message (a string)
+ handle: the handle of the sending user.'''
+MESSAGE_MULTI = 9916
+
+
+# Private objects for useful purposes!
+pygametubes = []
+text_chan, tubes_chan = (None, None)
+conn = None
+initiating = False
+joining = False
+
+connect_callback = None
+
+def is_initiating():
+ '''A version of is_initiator that's a bit less goofy, and can be used
+ before the Tube comes up.'''
+ global initiating
+ return initiating
+
+def is_joining():
+ '''Returns True if the activity was started up by means of the
+ Neighbourhood mesh view.'''
+ global joining
+ return joining
+
+def set_connect_callback(cb):
+ '''Just the same as the Pygame event loop can listen for CONNECT,
+ this is just an ugly callback that the glib side can use to be aware
+ of when the Tube is ready.'''
+ global connect_callback
+ connect_callback = cb
+
+def activity_shared(activity):
+ '''Called when the user clicks Share.'''
+
+ global initiating
+ initiating = True
+
+ _setup(activity)
+
+
+ log.debug('This is my activity: making a tube...')
+ channel = tubes_chan[telepathy.CHANNEL_TYPE_TUBES]
+ if hasattr( channel, 'OfferDBusTube' ):
+ id = channel.OfferDBusTube(
+ DBUS_SERVICE, {})
+ else:
+ id = channel.OfferTube(
+ telepathy.TUBE_TYPE_DBUS, DBUS_SERVICE, {})
+
+ global connect_callback
+ if connect_callback is not None:
+ connect_callback()
+
+def activity_joined(activity):
+ '''Called at the startup of our Activity, when the user started it via Neighborhood intending to join an existing activity.'''
+
+ # Find out who's already in the shared activity:
+ log.debug('Joined an existing shared activity')
+
+ for buddy in activity._shared_activity.get_joined_buddies():
+ log.debug('Buddy %s is already in the activity' % buddy.props.nick)
+
+
+ global initiating
+ global joining
+ initiating = False
+ joining = True
+
+
+ _setup(activity)
+
+ tubes_chan[telepathy.CHANNEL_TYPE_TUBES].ListTubes(
+ reply_handler=_list_tubes_reply_cb,
+ error_handler=_list_tubes_error_cb)
+
+ global connect_callback
+ if connect_callback is not None:
+ connect_callback()
+
+def _getConn():
+ log.info( '_getConn' )
+ pservice = _get_presence_service()
+ name, path = pservice.get_preferred_connection()
+ global conn
+ conn = telepathy.client.Connection(name, path)
+ return conn
+
+
+
+def _setup(activity):
+ '''Determines text and tube channels for the current Activity. If no tube
+channel present, creates one. Updates text_chan and tubes_chan.
+
+setup(sugar.activity.Activity, telepathy.client.Connection)'''
+ global text_chan, tubes_chan, DBUS_SERVICE
+ if not DBUS_SERVICE:
+ DBUS_SERVICE = activity.get_bundle_id()
+ if not activity.get_shared():
+ log.error('Failed to share or join activity')
+ raise "Failure"
+
+ bus_name, conn_path, channel_paths = activity._shared_activity.get_channels()
+ _getConn()
+
+ # Work out what our room is called and whether we have Tubes already
+ room = None
+ tubes_chan = None
+ text_chan = None
+ for channel_path in channel_paths:
+ channel = telepathy.client.Channel(bus_name, channel_path)
+ htype, handle = channel.GetHandle()
+ if htype == telepathy.HANDLE_TYPE_ROOM:
+ log.debug('Found our room: it has handle#%d "%s"',
+ handle, conn.InspectHandles(htype, [handle])[0])
+ room = handle
+ ctype = channel.GetChannelType()
+ if ctype == telepathy.CHANNEL_TYPE_TUBES:
+ log.debug('Found our Tubes channel at %s', channel_path)
+ tubes_chan = channel
+ elif ctype == telepathy.CHANNEL_TYPE_TEXT:
+ log.debug('Found our Text channel at %s', channel_path)
+ text_chan = channel
+
+ if room is None:
+ log.error("Presence service didn't create a room")
+ raise "Failure"
+ if text_chan is None:
+ log.error("Presence service didn't create a text channel")
+ raise "Failure"
+
+ # Make sure we have a Tubes channel - PS doesn't yet provide one
+ if tubes_chan is None:
+ log.debug("Didn't find our Tubes channel, requesting one...")
+ tubes_chan = conn.request_channel(telepathy.CHANNEL_TYPE_TUBES,
+ telepathy.HANDLE_TYPE_ROOM, room, True)
+
+ tubes_chan[telepathy.CHANNEL_TYPE_TUBES].connect_to_signal('NewTube',
+ new_tube_cb)
+
+ return (text_chan, tubes_chan)
+
+def new_tube_cb(id, initiator, type, service, params, state):
+ log.debug("New_tube_cb called: %s %s %s" % (id, initiator, type))
+ if (type == telepathy.TUBE_TYPE_DBUS and service == DBUS_SERVICE):
+ if state == telepathy.TUBE_STATE_LOCAL_PENDING:
+ channel = tubes_chan[telepathy.CHANNEL_TYPE_TUBES]
+ if hasattr( channel, 'AcceptDBusTube' ):
+ channel.AcceptDBusTube( id )
+ else:
+ channel.AcceptTube(id)
+
+ tube_conn = TubeConnection(conn,
+ tubes_chan[telepathy.CHANNEL_TYPE_TUBES],
+ id, group_iface=text_chan[telepathy.CHANNEL_INTERFACE_GROUP])
+
+ global pygametubes, initiating
+ pygametubes.append(PygameTube(tube_conn, initiating, len(pygametubes)))
+
+
+def _list_tubes_reply_cb(tubes):
+ for tube_info in tubes:
+ new_tube_cb(*tube_info)
+
+def _list_tubes_error_cb(e):
+ log.error('ListTubes() failed: %s', e)
+
+
+
+def get_buddy(dbus_handle):
+ """Get a Buddy from a handle."""
+ log.debug('Trying to find owner of handle %s...', dbus_handle)
+ cs_handle = instance().tube.bus_name_to_handle[dbus_handle]
+ log.debug('Trying to find my handle in %s...', cs_handle)
+ group = text_chan[telepathy.CHANNEL_INTERFACE_GROUP]
+ log.debug( 'Calling GetSelfHandle' )
+ my_csh = group.GetSelfHandle()
+ log.debug('My handle in that group is %s', my_csh)
+ if my_csh == cs_handle:
+ handle = conn.GetSelfHandle()
+ log.debug('CS handle %s belongs to me, %s', cs_handle, handle)
+ elif group.GetGroupFlags() & telepathy.CHANNEL_GROUP_FLAG_CHANNEL_SPECIFIC_HANDLES:
+ handle = group.GetHandleOwners([cs_handle])[0]
+ log.debug('CS handle %s belongs to %s', cs_handle, handle)
+ else:
+ handle = cs_handle
+ log.debug('non-CS handle %s belongs to itself', handle)
+
+ # XXX: we're assuming that we have Buddy objects for all contacts -
+ # this might break when the server becomes scalable.
+ pservice = _get_presence_service()
+ name, path = pservice.get_preferred_connection()
+ return pservice.get_buddy_by_telepathy_handle(name, path, handle)
+
+def _get_presence_service( ):
+ """Attempt to retrieve the presence service (check for offline condition)
+
+ The presence service, when offline, has no preferred connection type,
+ so we check that before returning the object...
+ """
+ import sugar.presence.presenceservice
+ pservice = sugar.presence.presenceservice.get_instance()
+ try:
+ name, path = pservice.get_preferred_connection()
+ except (TypeError,ValueError), err:
+ log.warn('Working in offline mode, cannot retrieve buddy information for %s: %s', handle, err )
+ raise OfflineError( """Unable to retrieve buddy information, currently offline""" )
+ else:
+ return pservice
+
+def instance(idx=0):
+ return pygametubes[idx]
+
+import eventwrap,pygame.event as PEvent
+
+class PygameTube(ExportedGObject):
+ '''The object whose instance is shared across D-bus
+
+ Call instance() to get the instance of this object for your activity service.
+ Its 'tube' property contains the underlying D-bus Connection.
+ '''
+ def __init__(self, tube, is_initiator, tube_id):
+ super(PygameTube, self).__init__(tube, DBUS_PATH)
+ log.info( 'PygameTube init' )
+ self.tube = tube
+ self.is_initiator = is_initiator
+ self.entered = False
+ self.ordered_bus_names = []
+ eventwrap.post(PEvent.Event(CONNECT, id=tube_id))
+
+ if not self.is_initiator:
+ self.tube.add_signal_receiver(self.new_participant_cb, 'NewParticipants', DBUS_IFACE, path=DBUS_PATH)
+ self.tube.watch_participants(self.participant_change_cb)
+ self.tube.add_signal_receiver(self.broadcast_cb, 'Broadcast', DBUS_IFACE, path=DBUS_PATH, sender_keyword='sender')
+
+
+ def participant_change_cb(self, added, removed):
+ log.debug( 'participant_change_cb: %s %s', added, removed )
+ def nick(buddy):
+ if buddy is not None:
+ return buddy.props.nick
+ else:
+ return 'Unknown'
+
+ for handle, bus_name in added:
+ dbus_handle = self.tube.participants[handle]
+ self.ordered_bus_names.append(dbus_handle)
+ eventwrap.post(PEvent.Event(PARTICIPANT_ADD, handle=dbus_handle))
+
+ for handle in removed:
+ dbus_handle = self.tube.participants[handle]
+ self.ordered_bus_names.remove(dbus_handle)
+ eventwrap.post(PEvent.Event(PARTICIPANT_REMOVE, handle=dbus_handle))
+
+ if self.is_initiator:
+ if not self.entered:
+ # Initiator will broadcast a new ordered_bus_names each time
+ # a participant joins.
+ self.ordered_bus_names = [self.tube.get_unique_name()]
+ self.NewParticipants(self.ordered_bus_names)
+
+ self.entered = True
+
+ @signal(dbus_interface=DBUS_IFACE, signature='as')
+ def NewParticipants(self, ordered_bus_names):
+ '''This is the NewParticipants signal, sent when the authoritative list of ordered_bus_names changes.'''
+ log.debug("sending NewParticipants: %s" % ordered_bus_names)
+ pass
+
+ @signal(dbus_interface=DBUS_IFACE, signature='s')
+ def Broadcast(self, content):
+ '''This is the Broadcast signal; it sends a message to all other activity participants.'''
+ pass
+
+ @method(dbus_interface=DBUS_IFACE, in_signature='s', out_signature='', sender_keyword='sender')
+ def Tell(self, content, sender=None):
+ '''This is the targeted-message interface; called when a message is received that was sent directly to me.'''
+ eventwrap.post(PEvent.Event(MESSAGE_UNI, handle=sender, content=content))
+
+ def broadcast_cb(self, content, sender=None):
+ '''This is the Broadcast callback, fired when someone sends a Broadcast signal along the bus.'''
+ eventwrap.post(PEvent.Event(MESSAGE_MULTI, handle=sender, content=content))
+
+ def new_participant_cb(self, new_bus_names):
+ '''This is the NewParticipants callback, fired when someone joins or leaves.'''
+ log.debug("new participant. new bus names %s, old %s" % (new_bus_names, self.ordered_bus_names))
+ if self.ordered_bus_names != new_bus_names:
+ log.warn("ordered bus names out of sync with server, resyncing")
+ self.ordered_bus_names = new_bus_names
+
+def send_to(handle, content=""):
+ '''Sends the given message to the given buddy identified by handle.'''
+ log.debug( 'send_to: %s %s', handle, content )
+ remote_proxy = dbus_get_object(handle, DBUS_PATH)
+ remote_proxy.Tell(content, reply_handler=dbus_msg, error_handler=dbus_err)
+
+def dbus_msg():
+ log.debug("async reply to send_to")
+def dbus_err(e):
+ log.error("async error: %s" % e)
+
+def broadcast(content=""):
+ '''Sends the given message to all participants.'''
+ log.debug( 'Broadcast: %s', content )
+ instance().Broadcast(content)
+
+def my_handle():
+ '''Returns the handle of this user
+
+ Note, you can get a DBusException from this if you have
+ not yet got a unique ID assigned by the bus. You may need
+ to delay calling until you are sure you are connected.
+ '''
+ log.debug( 'my handle' )
+ return instance().tube.get_unique_name()
+
+def is_initiator():
+ '''Returns the handle of this user.'''
+ log.debug( 'is initiator' )
+ return instance().is_initiator
+
+def get_participants():
+ '''Returns the list of active participants, in order of arrival.
+ List is maintained by the activity creator; if that person leaves it may not stay in sync.'''
+ log.debug( 'get_participants' )
+ try:
+ return instance().ordered_bus_names[:]
+ except IndexError, err:
+ return [] # no participants yet, as we don't yet have a connection
+
+def dbus_get_object(handle, path):
+ '''Get a D-bus object from another participant.
+
+ This is how you can communicate with other participants using
+ arbitrary D-bus objects without having to manage the participants
+ yourself.
+
+ Simply define a D-bus class with an interface and path that you
+ choose; when you want a reference to the corresponding remote
+ object on a participant, call this method.
+ '''
+ log.debug( 'dbus_get_object: %s %s', handle, path )
+ return instance().tube.get_object(handle, path)
diff --git a/olpcgames/mesh.pyc b/olpcgames/mesh.pyc
new file mode 100755
index 0000000..4ef256a
--- /dev/null
+++ b/olpcgames/mesh.pyc
Binary files differ
diff --git a/olpcgames/pangofont.py b/olpcgames/pangofont.py
new file mode 100755
index 0000000..ef2640a
--- /dev/null
+++ b/olpcgames/pangofont.py
@@ -0,0 +1,293 @@
+"""Implement Pygame's font interface using Pango for international support
+
+Depends on:
+
+ pygtk (to get the pango context)
+ pycairo (for the pango rendering context)
+ python-pango (obviously)
+ pygame (obviously)
+"""
+import pango
+import logging
+import cairo
+import pangocairo
+import pygame.rect, pygame.image
+import gtk
+import struct
+from pygame import surface
+
+log = logging.getLogger( 'pangofont' )
+#log.setLevel( logging.DEBUG )
+
+# Install myself on top of pygame.font
+def install():
+ """Replace Pygame's font module with this module"""
+ log.info( 'installing' )
+ from olpcgames import pangofont
+ import pygame
+ pygame.font = pangofont
+ import sys
+ sys.modules["pygame.font"] = pangofont
+
+class PangoFont(object):
+ """Base class for a pygame.font.Font-like object drawn by Pango."""
+ def __init__(self, family=None, size=None, bold=False, italic=False, fd=None):
+ """If you know what pango.FontDescription (fd) you want, pass it in as
+ 'fd'. Otherwise, specify any number of family, size, bold, or italic,
+ and we will try to match something up for you."""
+
+ # Always set the FontDescription (FIXME - only set it if the user wants
+ # to change something?)
+ if fd is None:
+ fd = pango.FontDescription()
+ if family is not None:
+ fd.set_family(family)
+ if size is not None:
+ fd.set_size(size*1000)
+
+ if bold:
+ fd.set_weight(pango.WEIGHT_BOLD)
+ if italic:
+ fd.set_style(pango.STYLE_OBLIQUE)
+
+ self.fd = fd
+
+ def render(self, text, antialias=True, color=(255,255,255), background=None ):
+ """Render the font onto a new Surface and return it.
+ We ignore 'antialias' and use system settings.
+
+ text -- (unicode) string with the text to render
+ antialias -- attempt to antialias the text or not
+ color -- three or four-tuple of 0-255 values specifying rendering
+ colour for the text
+ background -- three or four-tuple of 0-255 values specifying rendering
+ colour for the background, or None for trasparent background
+
+ returns a pygame image instance
+ """
+ log.info( 'render: %r, antialias = %s, color=%s, background=%s', text, antialias, color, background )
+
+ # create layout
+ layout = pango.Layout(gtk.gdk.pango_context_get())
+ layout.set_font_description(self.fd)
+ layout.set_text(text)
+
+ # determine pixel size
+ (logical, ink) = layout.get_pixel_extents()
+ ink = pygame.rect.Rect(ink)
+
+ # Create a new Cairo ImageSurface
+ csrf = cairo.ImageSurface(cairo.FORMAT_ARGB32, ink.w, ink.h)
+ cctx = pangocairo.CairoContext(cairo.Context(csrf))
+
+ # Mangle the colors on little-endian machines. The reason for this
+ # is that Cairo writes native-endian 32-bit ARGB values whereas
+ # Pygame expects endian-independent values in whatever format. So we
+ # tell our users not to expect transparency here (avoiding the A issue)
+ # and we swizzle all the colors around.
+ big_endian = struct.pack( '=i', 1 ) == struct.pack( '>i', 1 )
+ if hasattr(csrf,'get_data'):
+ swap = True
+ else:
+ swap = False
+ log.debug( 'big_endian: %s swap: %s', big_endian, swap )
+ def mangle_color(color):
+ """Mange a colour depending on endian-ness, and swap-necessity
+
+ This implementation has only been tested on an AMD64
+ machine with a get_data implementation (rather than
+ a get_data_as_rgba implementation).
+ """
+ r,g,b = color[:3]
+ if len(color) > 3:
+ a = color[3]
+ else:
+ a = 255.0
+ if swap and not big_endian:
+ return map(_fixColorBase, (b,g,r,a) )
+ return map(_fixColorBase, (r,g,b,a) )
+
+ # render onto it
+ if background is not None:
+ background = mangle_color( background )
+ cctx.set_source_rgba(*background)
+ cctx.paint()
+
+ log.debug( 'incoming color: %s', color )
+ color = mangle_color( color )
+ log.debug( ' translated color: %s', color )
+
+ cctx.new_path()
+ cctx.layout_path(layout)
+ cctx.set_source_rgba(*color)
+ cctx.fill()
+
+ # Create and return a new Pygame Image derived from the Cairo Surface
+ if big_endian:
+ # You see, in big-endian-world, we can just use the RGB values
+ format = "ARGB"
+ else:
+ # But with little endian, we've already swapped R and B in
+ # mangle_color, so now just move the A
+ format = "RGBA"
+ if hasattr(csrf,'get_data'):
+ data = csrf.get_data()
+ else:
+ # XXX little-endian here, check on a big-endian machine
+ data = csrf.get_data_as_rgba()
+ format = 'RGBA' # XXX wrong, what's with all the silly swapping!
+ try:
+ data = str(data)
+ return pygame.image.fromstring(data, (ink.w,ink.h), format)
+ except ValueError, err:
+ err.args += (len(data), ink.w*ink.h*4,format )
+ raise
+
+class SysFont(PangoFont):
+ """Construct a PangoFont from a font description (name), size in pixels,
+ bold, and italic designation. Similar to SysFont from Pygame."""
+ def __init__(self, name, size, bold=False, italic=False):
+ fd = pango.FontDescription(name)
+ fd.set_absolute_size(size*pango.SCALE)
+ if bold:
+ fd.set_weight(pango.WEIGHT_BOLD)
+ if italic:
+ fd.set_style(pango.STYLE_OBLIQUE)
+ super(SysFont, self).__init__(fd=fd)
+
+# originally defined a new class, no reason for that...
+NotImplemented = NotImplementedError
+
+class Font(PangoFont):
+ """Abstract class, do not use"""
+ def __init__(self, *args, **kwargs):
+ raise NotImplementedError("PangoFont doesn't support Font directly, use SysFont or .fontByDesc")
+
+def match_font(name,bold=False,italic=False):
+ """Stub, does not work, use fontByDesc instead"""
+ raise NotImplementedError("PangoFont doesn't support match_font directly, use SysFont or .fontByDesc")
+
+def fontByDesc(desc="",bold=False,italic=False):
+ """Constructs a FontDescription from the given string representation.
+The format of the string representation is:
+
+ "[FAMILY-LIST] [STYLE-OPTIONS] [SIZE]"
+
+where FAMILY-LIST is a comma separated list of families optionally terminated by a comma, STYLE_OPTIONS is a whitespace separated list of words where each WORD describes one of style, variant, weight, or stretch, and SIZE is an decimal number (size in points). For example the following are all valid string representations:
+
+ "sans bold 12"
+ "serif,monospace bold italic condensed 16"
+ "normal 10"
+
+The commonly available font families are: Normal, Sans, Serif and Monospace. The available styles are:
+Normal the font is upright.
+Oblique the font is slanted, but in a roman style.
+Italic the font is slanted in an italic style.
+
+The available weights are:
+Ultra-Light the ultralight weight (= 200)
+Light the light weight (=300)
+Normal the default weight (= 400)
+Bold the bold weight (= 700)
+Ultra-Bold the ultra-bold weight (= 800)
+Heavy the heavy weight (= 900)
+
+The available variants are:
+Normal
+Small-Caps
+
+The available stretch styles are:
+Ultra-Condensed the smallest width
+Extra-Condensed
+Condensed
+Semi-Condensed
+Normal the normal width
+Semi-Expanded
+Expanded
+Extra-Expanded
+Ultra-Expanded the widest width
+ """
+ fd = pango.FontDescription(name)
+ if bold:
+ fd.set_weight(pango.WEIGHT_BOLD)
+ if italic:
+ fd.set_style(pango.STYLE_OBLIQUE)
+ return PangoFont(fd=fd)
+
+def get_init():
+ """Return boolean indicating whether we are initialised
+
+ Always returns True
+ """
+ return True
+
+def init():
+ """Initialise the module (null operation)"""
+ pass
+
+def quit():
+ """De-initialise the module (null operation)"""
+ pass
+
+def get_default_font():
+ """Return default-font specification to be passed to e.g. fontByDesc"""
+ return "sans"
+
+def get_fonts():
+ """Return the set of all fonts available (currently just 3 generic types)"""
+ return ["sans","serif","monospace"]
+
+
+def stdcolor(color):
+ """Produce a 4-element 0.0-1.0 color value from input"""
+ def fixlen(color):
+ if len(color) == 3:
+ return tuple(color) + (255,)
+ elif len(color) == 4:
+ return color
+ else:
+ raise TypeError("What sort of color is this: %s" % (color,))
+ return [_fixColorBase(x) for x in fixlen(color)]
+def _fixColorBase( v ):
+ """Return a properly clamped colour in floating-point space"""
+ return max((0,min((v,255.0))))/255.0
+
+if __name__ == "__main__":
+ # Simple testing code...
+ logging.basicConfig()
+ from pygame import image,display, event, sprite
+ import pygame
+ import pygame.event
+ def main():
+ display.init()
+ maxX,maxY = display.list_modes()[0]
+ screen = display.set_mode( (maxX/2, maxY/2 ) )
+ background = pygame.Surface(screen.get_size())
+ background = background.convert()
+ background.fill((255, 255,255))
+
+ screen.blit(background, (0, 0))
+ display.flip()
+
+ clock = pygame.time.Clock()
+
+ font = PangoFont( size=30, family='monospace' )
+ text1 = font.render( 'red', color=(255,0,0) , background=(255,255,255,0) )
+ text2 = font.render( 'green', color=(0,255,0) )
+ text3 = font.render( 'blue', color=(0,0,255) )
+ text4 = font.render( 'blue-trans', color=(0,0,255,128) )
+ text5 = font.render( 'cyan-trans', color=(0,255,255,128) )
+ while 1:
+ clock.tick( 60 )
+ for event in pygame.event.get():
+ log.debug( 'event: %s', event )
+ if event.type == pygame.QUIT:
+ return True
+ screen.blit( text1, (20,20 ))
+ screen.blit( text2, (20,80 ))
+ screen.blit( text3, (20,140 ))
+ screen.blit( text4, (200,20 ))
+ screen.blit( text5, (200,80 ))
+ display.flip()
+ main()
+
diff --git a/olpcgames/pangofont.pyc b/olpcgames/pangofont.pyc
new file mode 100755
index 0000000..6c9f08c
--- /dev/null
+++ b/olpcgames/pangofont.pyc
Binary files differ
diff --git a/olpcgames/tubeconn.py b/olpcgames/tubeconn.py
new file mode 100755
index 0000000..d1c1403
--- /dev/null
+++ b/olpcgames/tubeconn.py
@@ -0,0 +1,107 @@
+# This should eventually land in telepathy-python, so has the same license:
+
+# Copyright (C) 2007 Collabora Ltd. <http://www.collabora.co.uk/>
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU Lesser General Public License as published
+# by the Free Software Foundation; either version 2.1 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Lesser General Public License for more details.
+#
+# You should have received a copy of the GNU Lesser General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+
+__all__ = ('TubeConnection',)
+__docformat__ = 'reStructuredText'
+
+
+import logging
+
+from dbus.connection import Connection
+
+
+logger = logging.getLogger('telepathy.tubeconn')
+
+
+class TubeConnection(Connection):
+
+ def __new__(cls, conn, tubes_iface, tube_id, address=None,
+ group_iface=None, mainloop=None):
+ if address is None:
+ address = tubes_iface.GetDBusServerAddress(tube_id)
+ self = super(TubeConnection, cls).__new__(cls, address,
+ mainloop=mainloop)
+
+ self._tubes_iface = tubes_iface
+ self.tube_id = tube_id
+ self.participants = {}
+ self.bus_name_to_handle = {}
+ self._mapping_watches = []
+
+ if group_iface is None:
+ method = conn.GetSelfHandle
+ else:
+ method = group_iface.GetSelfHandle
+ method(reply_handler=self._on_get_self_handle_reply,
+ error_handler=self._on_get_self_handle_error)
+
+ return self
+
+ def _on_get_self_handle_reply(self, handle):
+ self.self_handle = handle
+ match = self._tubes_iface.connect_to_signal('DBusNamesChanged',
+ self._on_dbus_names_changed)
+ self._tubes_iface.GetDBusNames(self.tube_id,
+ reply_handler=self._on_get_dbus_names_reply,
+ error_handler=self._on_get_dbus_names_error)
+ self._dbus_names_changed_match = match
+
+ def _on_get_self_handle_error(self, e):
+ logging.basicConfig()
+ logger.error('GetSelfHandle failed: %s', e)
+
+ def close(self):
+ self._dbus_names_changed_match.remove()
+ self._on_dbus_names_changed(self.tube_id, (), self.participants.keys())
+ super(TubeConnection, self).close()
+
+ def _on_get_dbus_names_reply(self, names):
+ self._on_dbus_names_changed(self.tube_id, names, ())
+
+ def _on_get_dbus_names_error(self, e):
+ logging.basicConfig()
+ logger.error('GetDBusNames failed: %s', e)
+
+ def _on_dbus_names_changed(self, tube_id, added, removed):
+ if tube_id == self.tube_id:
+ for handle, bus_name in added:
+ if handle == self.self_handle:
+ # I've just joined - set my unique name
+ self.set_unique_name(bus_name)
+ self.participants[handle] = bus_name
+ self.bus_name_to_handle[bus_name] = handle
+
+ # call the callback while the removed people are still in
+ # participants, so their bus names are available
+ for callback in self._mapping_watches:
+ callback(added, removed)
+
+ for handle in removed:
+ bus_name = self.participants.pop(handle, None)
+ self.bus_name_to_handle.pop(bus_name, None)
+
+ def watch_participants(self, callback):
+ self._mapping_watches.append(callback)
+ if self.participants:
+ # GetDBusNames already returned: fake a participant add event
+ # immediately
+ added = []
+ for k, v in self.participants.iteritems():
+ added.append((k, v))
+ callback(added, [])
diff --git a/olpcgames/util.py b/olpcgames/util.py
new file mode 100755
index 0000000..44d42b5
--- /dev/null
+++ b/olpcgames/util.py
@@ -0,0 +1,67 @@
+"""Abstraction layer for working outside the Sugar environment"""
+import traceback, cStringIO
+import logging
+log = logging.getLogger( 'olpcgames.util' )
+import os
+import os.path
+
+
+try:
+ from sugar.activity.activity import get_bundle_path as _get_bundle_path
+ def get_bundle_path( ):
+ """Retrieve bundle path from activity with fix for silly registration bug"""
+ path = _get_bundle_path()
+ if path.endswith( '.activity.activity' ):
+ log.warn( '''Found double .activity suffix in bundle path, truncating: %s''', path )
+ path = path[:-9]
+ return path
+except ImportError:
+ log.warn( '''Do not appear to be running under Sugar, stubbing-in get_bundle_path''' )
+ def get_bundle_path():
+ """Retrieve a substitute data-path for non OLPC systems"""
+ return os.getcwd()
+
+
+def get_activity_root( ):
+ """Return the activity root for data storage operations
+
+ If the activity is present, returns the activity's root,
+ otherwise returns NON_SUGAR_ROOT as the directory.
+ """
+ import olpcgames
+ if olpcgames.ACTIVITY:
+ return olpcgames.ACTIVITY.get_activity_root()
+ else:
+ return os.path.expanduser( NON_SUGAR_ROOT )
+
+def data_path(file_name):
+ """Return the full path to a file in the data sub-directory of the bundle"""
+ return os.path.join(get_bundle_path(), 'data', file_name)
+def tmp_path(file_name):
+ """Return the full path to a file in the temporary directory"""
+ return os.path.join(get_activity_root(), 'tmp', file_name)
+
+def get_traceback(error):
+ """Get formatted traceback from current exception
+
+ error -- Exception instance raised
+
+ Attempts to produce a 10-level traceback as a string
+ that you can log off. Use like so:
+
+ try:
+ doSomething()
+ except Exception, err:
+ log.error(
+ '''Failure during doSomething with X,Y,Z parameters: %s''',
+ util.get_traceback( err ),
+ )
+ """
+ exception = str(error)
+ file = cStringIO.StringIO()
+ try:
+ traceback.print_exc( limit=10, file = file )
+ exception = file.getvalue()
+ finally:
+ file.close()
+ return exception
diff --git a/olpcgames/util.pyc b/olpcgames/util.pyc
new file mode 100755
index 0000000..28a4636
--- /dev/null
+++ b/olpcgames/util.pyc
Binary files differ
diff --git a/olpcgames/video.py b/olpcgames/video.py
new file mode 100755
index 0000000..2c3a842
--- /dev/null
+++ b/olpcgames/video.py
@@ -0,0 +1,71 @@
+"""Video widget for displaying a gstreamer pipe"""
+import logging
+log = logging.getLogger( 'olpcgames.video' )
+import os
+import signal
+
+import pygtk
+pygtk.require('2.0')
+import gtk
+import gst
+
+class VideoWidget(gtk.DrawingArea):
+ """A custom widget to render GStreamer video."""
+
+ def __init__(self, x=160, y=120):
+ super(VideoWidget, self).__init__()
+ self._imagesink = None
+ self.unset_flags(gtk.DOUBLE_BUFFERED)
+ self.set_size_request(x,y)
+
+ def do_expose_event(self, event):
+ if self._imagesink:
+ self._imagesink.expose()
+ return False
+ else:
+ return True
+
+ def set_sink(self, sink):
+ assert self.window.xid
+ self._imagesink = sink
+ self._imagesink.set_xwindow_id(self.window.xid)
+
+#pipe_desc = 'v4l2src ! video/x-raw-yuv,width=160,height=120 ! ffmpegcolorspace ! xvimagesink'
+pipe_desc = 'v4l2src ! ffmpegcolorspace ! video/x-raw-yuv ! xvimagesink'
+class Player(object):
+ def __init__(self, videowidget):
+ self._playing = False
+ self._videowidget = videowidget
+
+ self._pipeline = gst.parse_launch(pipe_desc)
+
+ bus = self._pipeline.get_bus()
+ bus.enable_sync_message_emission()
+ bus.add_signal_watch()
+ bus.connect('sync-message::element', self.on_sync_message)
+ bus.connect('message', self.on_message)
+
+ def play(self):
+ if self._playing == False:
+ self._pipeline.set_state(gst.STATE_PLAYING)
+ self._playing = True
+
+ def pause(self):
+ if self._playing == True:
+ self._pipeline.set_state(gst.STATE_PAUSED)
+ self._playing = False
+
+ def on_sync_message(self, bus, message):
+ if message.structure is None:
+ return
+ if message.structure.get_name() == 'prepare-xwindow-id':
+ self._videowidget.set_sink(message.src)
+
+ def on_message(self, bus, message):
+ t = message.type
+ if t == gst.MESSAGE_ERROR:
+ err, debug = message.parse_error()
+ log.debug("Video error: (%s) %s" ,err, debug)
+ self._playing = False
+ gtk.main_quit()
+
diff --git a/olpcgames/video.pyc b/olpcgames/video.pyc
new file mode 100755
index 0000000..f0f8668
--- /dev/null
+++ b/olpcgames/video.pyc
Binary files differ
diff --git a/path.py b/path.py
new file mode 100755
index 0000000..01c2c04
--- /dev/null
+++ b/path.py
@@ -0,0 +1,971 @@
+""" path.py - An object representing a path to a file or directory.
+
+Example:
+
+from path import path
+d = path('/home/guido/bin')
+for f in d.files('*.py'):
+ f.chmod(0755)
+
+This module requires Python 2.2 or later.
+
+
+URL: http://www.jorendorff.com/articles/python/path
+Author: Jason Orendorff <jason.orendorff\x40gmail\x2ecom> (and others - see the url!)
+Date: 9 Mar 2007
+"""
+
+
+# TODO
+# - Tree-walking functions don't avoid symlink loops. Matt Harrison
+# sent me a patch for this.
+# - Bug in write_text(). It doesn't support Universal newline mode.
+# - Better error message in listdir() when self isn't a
+# directory. (On Windows, the error message really sucks.)
+# - Make sure everything has a good docstring.
+# - Add methods for regex find and replace.
+# - guess_content_type() method?
+# - Perhaps support arguments to touch().
+
+from __future__ import generators
+
+import sys, warnings, os, fnmatch, glob, shutil, codecs, md5
+
+__version__ = '2.2'
+__all__ = ['path']
+
+# Platform-specific support for path.owner
+if os.name == 'nt':
+ try:
+ import win32security
+ except ImportError:
+ win32security = None
+else:
+ try:
+ import pwd
+ except ImportError:
+ pwd = None
+
+# Pre-2.3 support. Are unicode filenames supported?
+_base = str
+_getcwd = os.getcwd
+try:
+ if os.path.supports_unicode_filenames:
+ _base = unicode
+ _getcwd = os.getcwdu
+except AttributeError:
+ pass
+
+# Pre-2.3 workaround for booleans
+try:
+ True, False
+except NameError:
+ True, False = 1, 0
+
+# Pre-2.3 workaround for basestring.
+try:
+ basestring
+except NameError:
+ basestring = (str, unicode)
+
+# Universal newline support
+_textmode = 'r'
+if hasattr(file, 'newlines'):
+ _textmode = 'U'
+
+
+class TreeWalkWarning(Warning):
+ pass
+
+class path(_base):
+ """ Represents a filesystem path.
+
+ For documentation on individual methods, consult their
+ counterparts in os.path.
+ """
+
+ # --- Special Python methods.
+
+ def __repr__(self):
+ return 'path(%s)' % _base.__repr__(self)
+
+ # Adding a path and a string yields a path.
+ def __add__(self, more):
+ try:
+ resultStr = _base.__add__(self, more)
+ except TypeError: #Python bug
+ resultStr = NotImplemented
+ if resultStr is NotImplemented:
+ return resultStr
+ return self.__class__(resultStr)
+
+ def __radd__(self, other):
+ if isinstance(other, basestring):
+ return self.__class__(other.__add__(self))
+ else:
+ return NotImplemented
+
+ # The / operator joins paths.
+ def __div__(self, rel):
+ """ fp.__div__(rel) == fp / rel == fp.joinpath(rel)
+
+ Join two path components, adding a separator character if
+ needed.
+ """
+ return self.__class__(os.path.join(self, rel))
+
+ # Make the / operator work even when true division is enabled.
+ __truediv__ = __div__
+
+ def getcwd(cls):
+ """ Return the current working directory as a path object. """
+ return cls(_getcwd())
+ getcwd = classmethod(getcwd)
+
+
+ # --- Operations on path strings.
+
+ isabs = os.path.isabs
+ def abspath(self): return self.__class__(os.path.abspath(self))
+ def normcase(self): return self.__class__(os.path.normcase(self))
+ def normpath(self): return self.__class__(os.path.normpath(self))
+ def realpath(self): return self.__class__(os.path.realpath(self))
+ def expanduser(self): return self.__class__(os.path.expanduser(self))
+ def expandvars(self): return self.__class__(os.path.expandvars(self))
+ def dirname(self): return self.__class__(os.path.dirname(self))
+ basename = os.path.basename
+
+ def expand(self):
+ """ Clean up a filename by calling expandvars(),
+ expanduser(), and normpath() on it.
+
+ This is commonly everything needed to clean up a filename
+ read from a configuration file, for example.
+ """
+ return self.expandvars().expanduser().normpath()
+
+ def _get_namebase(self):
+ base, ext = os.path.splitext(self.name)
+ return base
+
+ def _get_ext(self):
+ f, ext = os.path.splitext(_base(self))
+ return ext
+
+ def _get_drive(self):
+ drive, r = os.path.splitdrive(self)
+ return self.__class__(drive)
+
+ parent = property(
+ dirname, None, None,
+ """ This path's parent directory, as a new path object.
+
+ For example, path('/usr/local/lib/libpython.so').parent == path('/usr/local/lib')
+ """)
+
+ name = property(
+ basename, None, None,
+ """ The name of this file or directory without the full path.
+
+ For example, path('/usr/local/lib/libpython.so').name == 'libpython.so'
+ """)
+
+ namebase = property(
+ _get_namebase, None, None,
+ """ The same as path.name, but with one file extension stripped off.
+
+ For example, path('/home/guido/python.tar.gz').name == 'python.tar.gz',
+ but path('/home/guido/python.tar.gz').namebase == 'python.tar'
+ """)
+
+ ext = property(
+ _get_ext, None, None,
+ """ The file extension, for example '.py'. """)
+
+ drive = property(
+ _get_drive, None, None,
+ """ The drive specifier, for example 'C:'.
+ This is always empty on systems that don't use drive specifiers.
+ """)
+
+ def splitpath(self):
+ """ p.splitpath() -> Return (p.parent, p.name). """
+ parent, child = os.path.split(self)
+ return self.__class__(parent), child
+
+ def splitdrive(self):
+ """ p.splitdrive() -> Return (p.drive, <the rest of p>).
+
+ Split the drive specifier from this path. If there is
+ no drive specifier, p.drive is empty, so the return value
+ is simply (path(''), p). This is always the case on Unix.
+ """
+ drive, rel = os.path.splitdrive(self)
+ return self.__class__(drive), rel
+
+ def splitext(self):
+ """ p.splitext() -> Return (p.stripext(), p.ext).
+
+ Split the filename extension from this path and return
+ the two parts. Either part may be empty.
+
+ The extension is everything from '.' to the end of the
+ last path segment. This has the property that if
+ (a, b) == p.splitext(), then a + b == p.
+ """
+ filename, ext = os.path.splitext(self)
+ return self.__class__(filename), ext
+
+ def stripext(self):
+ """ p.stripext() -> Remove one file extension from the path.
+
+ For example, path('/home/guido/python.tar.gz').stripext()
+ returns path('/home/guido/python.tar').
+ """
+ return self.splitext()[0]
+
+ if hasattr(os.path, 'splitunc'):
+ def splitunc(self):
+ unc, rest = os.path.splitunc(self)
+ return self.__class__(unc), rest
+
+ def _get_uncshare(self):
+ unc, r = os.path.splitunc(self)
+ return self.__class__(unc)
+
+ uncshare = property(
+ _get_uncshare, None, None,
+ """ The UNC mount point for this path.
+ This is empty for paths on local drives. """)
+
+ def joinpath(self, *args):
+ """ Join two or more path components, adding a separator
+ character (os.sep) if needed. Returns a new path
+ object.
+ """
+ return self.__class__(os.path.join(self, *args))
+
+ def splitall(self):
+ r""" Return a list of the path components in this path.
+
+ The first item in the list will be a path. Its value will be
+ either os.curdir, os.pardir, empty, or the root directory of
+ this path (for example, '/' or 'C:\\'). The other items in
+ the list will be strings.
+
+ path.path.joinpath(*result) will yield the original path.
+ """
+ parts = []
+ loc = self
+ while loc != os.curdir and loc != os.pardir:
+ prev = loc
+ loc, child = prev.splitpath()
+ if loc == prev:
+ break
+ parts.append(child)
+ parts.append(loc)
+ parts.reverse()
+ return parts
+
+ def relpath(self):
+ """ Return this path as a relative path,
+ based from the current working directory.
+ """
+ cwd = self.__class__(os.getcwd())
+ return cwd.relpathto(self)
+
+ def relpathto(self, dest):
+ """ Return a relative path from self to dest.
+
+ If there is no relative path from self to dest, for example if
+ they reside on different drives in Windows, then this returns
+ dest.abspath().
+ """
+ origin = self.abspath()
+ dest = self.__class__(dest).abspath()
+
+ orig_list = origin.normcase().splitall()
+ # Don't normcase dest! We want to preserve the case.
+ dest_list = dest.splitall()
+
+ if orig_list[0] != os.path.normcase(dest_list[0]):
+ # Can't get here from there.
+ return dest
+
+ # Find the location where the two paths start to differ.
+ i = 0
+ for start_seg, dest_seg in zip(orig_list, dest_list):
+ if start_seg != os.path.normcase(dest_seg):
+ break
+ i += 1
+
+ # Now i is the point where the two paths diverge.
+ # Need a certain number of "os.pardir"s to work up
+ # from the origin to the point of divergence.
+ segments = [os.pardir] * (len(orig_list) - i)
+ # Need to add the diverging part of dest_list.
+ segments += dest_list[i:]
+ if len(segments) == 0:
+ # If they happen to be identical, use os.curdir.
+ relpath = os.curdir
+ else:
+ relpath = os.path.join(*segments)
+ return self.__class__(relpath)
+
+ # --- Listing, searching, walking, and matching
+
+ def listdir(self, pattern=None):
+ """ D.listdir() -> List of items in this directory.
+
+ Use D.files() or D.dirs() instead if you want a listing
+ of just files or just subdirectories.
+
+ The elements of the list are path objects.
+
+ With the optional 'pattern' argument, this only lists
+ items whose names match the given pattern.
+ """
+ names = os.listdir(self)
+ if pattern is not None:
+ names = fnmatch.filter(names, pattern)
+ return [self / child for child in names]
+
+ def dirs(self, pattern=None):
+ """ D.dirs() -> List of this directory's subdirectories.
+
+ The elements of the list are path objects.
+ This does not walk recursively into subdirectories
+ (but see path.walkdirs).
+
+ With the optional 'pattern' argument, this only lists
+ directories whose names match the given pattern. For
+ example, d.dirs('build-*').
+ """
+ return [p for p in self.listdir(pattern) if p.isdir()]
+
+ def files(self, pattern=None):
+ """ D.files() -> List of the files in this directory.
+
+ The elements of the list are path objects.
+ This does not walk into subdirectories (see path.walkfiles).
+
+ With the optional 'pattern' argument, this only lists files
+ whose names match the given pattern. For example,
+ d.files('*.pyc').
+ """
+
+ return [p for p in self.listdir(pattern) if p.isfile()]
+
+ def walk(self, pattern=None, errors='strict'):
+ """ D.walk() -> iterator over files and subdirs, recursively.
+
+ The iterator yields path objects naming each child item of
+ this directory and its descendants. This requires that
+ D.isdir().
+
+ This performs a depth-first traversal of the directory tree.
+ Each directory is returned just before all its children.
+
+ The errors= keyword argument controls behavior when an
+ error occurs. The default is 'strict', which causes an
+ exception. The other allowed values are 'warn', which
+ reports the error via warnings.warn(), and 'ignore'.
+ """
+ if errors not in ('strict', 'warn', 'ignore'):
+ raise ValueError("invalid errors parameter")
+
+ try:
+ childList = self.listdir()
+ except Exception:
+ if errors == 'ignore':
+ return
+ elif errors == 'warn':
+ warnings.warn(
+ "Unable to list directory '%s': %s"
+ % (self, sys.exc_info()[1]),
+ TreeWalkWarning)
+ return
+ else:
+ raise
+
+ for child in childList:
+ if pattern is None or child.fnmatch(pattern):
+ yield child
+ try:
+ isdir = child.isdir()
+ except Exception:
+ if errors == 'ignore':
+ isdir = False
+ elif errors == 'warn':
+ warnings.warn(
+ "Unable to access '%s': %s"
+ % (child, sys.exc_info()[1]),
+ TreeWalkWarning)
+ isdir = False
+ else:
+ raise
+
+ if isdir:
+ for item in child.walk(pattern, errors):
+ yield item
+
+ def walkdirs(self, pattern=None, errors='strict'):
+ """ D.walkdirs() -> iterator over subdirs, recursively.
+
+ With the optional 'pattern' argument, this yields only
+ directories whose names match the given pattern. For
+ example, mydir.walkdirs('*test') yields only directories
+ with names ending in 'test'.
+
+ The errors= keyword argument controls behavior when an
+ error occurs. The default is 'strict', which causes an
+ exception. The other allowed values are 'warn', which
+ reports the error via warnings.warn(), and 'ignore'.
+ """
+ if errors not in ('strict', 'warn', 'ignore'):
+ raise ValueError("invalid errors parameter")
+
+ try:
+ dirs = self.dirs()
+ except Exception:
+ if errors == 'ignore':
+ return
+ elif errors == 'warn':
+ warnings.warn(
+ "Unable to list directory '%s': %s"
+ % (self, sys.exc_info()[1]),
+ TreeWalkWarning)
+ return
+ else:
+ raise
+
+ for child in dirs:
+ if pattern is None or child.fnmatch(pattern):
+ yield child
+ for subsubdir in child.walkdirs(pattern, errors):
+ yield subsubdir
+
+ def walkfiles(self, pattern=None, errors='strict'):
+ """ D.walkfiles() -> iterator over files in D, recursively.
+
+ The optional argument, pattern, limits the results to files
+ with names that match the pattern. For example,
+ mydir.walkfiles('*.tmp') yields only files with the .tmp
+ extension.
+ """
+ if errors not in ('strict', 'warn', 'ignore'):
+ raise ValueError("invalid errors parameter")
+
+ try:
+ childList = self.listdir()
+ except Exception:
+ if errors == 'ignore':
+ return
+ elif errors == 'warn':
+ warnings.warn(
+ "Unable to list directory '%s': %s"
+ % (self, sys.exc_info()[1]),
+ TreeWalkWarning)
+ return
+ else:
+ raise
+
+ for child in childList:
+ try:
+ isfile = child.isfile()
+ isdir = not isfile and child.isdir()
+ except:
+ if errors == 'ignore':
+ continue
+ elif errors == 'warn':
+ warnings.warn(
+ "Unable to access '%s': %s"
+ % (self, sys.exc_info()[1]),
+ TreeWalkWarning)
+ continue
+ else:
+ raise
+
+ if isfile:
+ if pattern is None or child.fnmatch(pattern):
+ yield child
+ elif isdir:
+ for f in child.walkfiles(pattern, errors):
+ yield f
+
+ def fnmatch(self, pattern):
+ """ Return True if self.name matches the given pattern.
+
+ pattern - A filename pattern with wildcards,
+ for example '*.py'.
+ """
+ return fnmatch.fnmatch(self.name, pattern)
+
+ def glob(self, pattern):
+ """ Return a list of path objects that match the pattern.
+
+ pattern - a path relative to this directory, with wildcards.
+
+ For example, path('/users').glob('*/bin/*') returns a list
+ of all the files users have in their bin directories.
+ """
+ cls = self.__class__
+ return [cls(s) for s in glob.glob(_base(self / pattern))]
+
+
+ # --- Reading or writing an entire file at once.
+
+ def open(self, mode='r'):
+ """ Open this file. Return a file object. """
+ return file(self, mode)
+
+ def bytes(self):
+ """ Open this file, read all bytes, return them as a string. """
+ f = self.open('rb')
+ try:
+ return f.read()
+ finally:
+ f.close()
+
+ def write_bytes(self, bytes, append=False):
+ """ Open this file and write the given bytes to it.
+
+ Default behavior is to overwrite any existing file.
+ Call p.write_bytes(bytes, append=True) to append instead.
+ """
+ if append:
+ mode = 'ab'
+ else:
+ mode = 'wb'
+ f = self.open(mode)
+ try:
+ f.write(bytes)
+ finally:
+ f.close()
+
+ def text(self, encoding=None, errors='strict'):
+ r""" Open this file, read it in, return the content as a string.
+
+ This uses 'U' mode in Python 2.3 and later, so '\r\n' and '\r'
+ are automatically translated to '\n'.
+
+ Optional arguments:
+
+ encoding - The Unicode encoding (or character set) of
+ the file. If present, the content of the file is
+ decoded and returned as a unicode object; otherwise
+ it is returned as an 8-bit str.
+ errors - How to handle Unicode errors; see help(str.decode)
+ for the options. Default is 'strict'.
+ """
+ if encoding is None:
+ # 8-bit
+ f = self.open(_textmode)
+ try:
+ return f.read()
+ finally:
+ f.close()
+ else:
+ # Unicode
+ f = codecs.open(self, 'r', encoding, errors)
+ # (Note - Can't use 'U' mode here, since codecs.open
+ # doesn't support 'U' mode, even in Python 2.3.)
+ try:
+ t = f.read()
+ finally:
+ f.close()
+ return (t.replace(u'\r\n', u'\n')
+ .replace(u'\r\x85', u'\n')
+ .replace(u'\r', u'\n')
+ .replace(u'\x85', u'\n')
+ .replace(u'\u2028', u'\n'))
+
+ def write_text(self, text, encoding=None, errors='strict', linesep=os.linesep, append=False):
+ r""" Write the given text to this file.
+
+ The default behavior is to overwrite any existing file;
+ to append instead, use the 'append=True' keyword argument.
+
+ There are two differences between path.write_text() and
+ path.write_bytes(): newline handling and Unicode handling.
+ See below.
+
+ Parameters:
+
+ - text - str/unicode - The text to be written.
+
+ - encoding - str - The Unicode encoding that will be used.
+ This is ignored if 'text' isn't a Unicode string.
+
+ - errors - str - How to handle Unicode encoding errors.
+ Default is 'strict'. See help(unicode.encode) for the
+ options. This is ignored if 'text' isn't a Unicode
+ string.
+
+ - linesep - keyword argument - str/unicode - The sequence of
+ characters to be used to mark end-of-line. The default is
+ os.linesep. You can also specify None; this means to
+ leave all newlines as they are in 'text'.
+
+ - append - keyword argument - bool - Specifies what to do if
+ the file already exists (True: append to the end of it;
+ False: overwrite it.) The default is False.
+
+
+ --- Newline handling.
+
+ write_text() converts all standard end-of-line sequences
+ ('\n', '\r', and '\r\n') to your platform's default end-of-line
+ sequence (see os.linesep; on Windows, for example, the
+ end-of-line marker is '\r\n').
+
+ If you don't like your platform's default, you can override it
+ using the 'linesep=' keyword argument. If you specifically want
+ write_text() to preserve the newlines as-is, use 'linesep=None'.
+
+ This applies to Unicode text the same as to 8-bit text, except
+ there are three additional standard Unicode end-of-line sequences:
+ u'\x85', u'\r\x85', and u'\u2028'.
+
+ (This is slightly different from when you open a file for
+ writing with fopen(filename, "w") in C or file(filename, 'w')
+ in Python.)
+
+
+ --- Unicode
+
+ If 'text' isn't Unicode, then apart from newline handling, the
+ bytes are written verbatim to the file. The 'encoding' and
+ 'errors' arguments are not used and must be omitted.
+
+ If 'text' is Unicode, it is first converted to bytes using the
+ specified 'encoding' (or the default encoding if 'encoding'
+ isn't specified). The 'errors' argument applies only to this
+ conversion.
+
+ """
+ if isinstance(text, unicode):
+ if linesep is not None:
+ # Convert all standard end-of-line sequences to
+ # ordinary newline characters.
+ text = (text.replace(u'\r\n', u'\n')
+ .replace(u'\r\x85', u'\n')
+ .replace(u'\r', u'\n')
+ .replace(u'\x85', u'\n')
+ .replace(u'\u2028', u'\n'))
+ text = text.replace(u'\n', linesep)
+ if encoding is None:
+ encoding = sys.getdefaultencoding()
+ bytes = text.encode(encoding, errors)
+ else:
+ # It is an error to specify an encoding if 'text' is
+ # an 8-bit string.
+ assert encoding is None
+
+ if linesep is not None:
+ text = (text.replace('\r\n', '\n')
+ .replace('\r', '\n'))
+ bytes = text.replace('\n', linesep)
+
+ self.write_bytes(bytes, append)
+
+ def lines(self, encoding=None, errors='strict', retain=True):
+ r""" Open this file, read all lines, return them in a list.
+
+ Optional arguments:
+ encoding - The Unicode encoding (or character set) of
+ the file. The default is None, meaning the content
+ of the file is read as 8-bit characters and returned
+ as a list of (non-Unicode) str objects.
+ errors - How to handle Unicode errors; see help(str.decode)
+ for the options. Default is 'strict'
+ retain - If true, retain newline characters; but all newline
+ character combinations ('\r', '\n', '\r\n') are
+ translated to '\n'. If false, newline characters are
+ stripped off. Default is True.
+
+ This uses 'U' mode in Python 2.3 and later.
+ """
+ if encoding is None and retain:
+ f = self.open(_textmode)
+ try:
+ return f.readlines()
+ finally:
+ f.close()
+ else:
+ return self.text(encoding, errors).splitlines(retain)
+
+ def write_lines(self, lines, encoding=None, errors='strict',
+ linesep=os.linesep, append=False):
+ r""" Write the given lines of text to this file.
+
+ By default this overwrites any existing file at this path.
+
+ This puts a platform-specific newline sequence on every line.
+ See 'linesep' below.
+
+ lines - A list of strings.
+
+ encoding - A Unicode encoding to use. This applies only if
+ 'lines' contains any Unicode strings.
+
+ errors - How to handle errors in Unicode encoding. This
+ also applies only to Unicode strings.
+
+ linesep - The desired line-ending. This line-ending is
+ applied to every line. If a line already has any
+ standard line ending ('\r', '\n', '\r\n', u'\x85',
+ u'\r\x85', u'\u2028'), that will be stripped off and
+ this will be used instead. The default is os.linesep,
+ which is platform-dependent ('\r\n' on Windows, '\n' on
+ Unix, etc.) Specify None to write the lines as-is,
+ like file.writelines().
+
+ Use the keyword argument append=True to append lines to the
+ file. The default is to overwrite the file. Warning:
+ When you use this with Unicode data, if the encoding of the
+ existing data in the file is different from the encoding
+ you specify with the encoding= parameter, the result is
+ mixed-encoding data, which can really confuse someone trying
+ to read the file later.
+ """
+ if append:
+ mode = 'ab'
+ else:
+ mode = 'wb'
+ f = self.open(mode)
+ try:
+ for line in lines:
+ isUnicode = isinstance(line, unicode)
+ if linesep is not None:
+ # Strip off any existing line-end and add the
+ # specified linesep string.
+ if isUnicode:
+ if line[-2:] in (u'\r\n', u'\x0d\x85'):
+ line = line[:-2]
+ elif line[-1:] in (u'\r', u'\n',
+ u'\x85', u'\u2028'):
+ line = line[:-1]
+ else:
+ if line[-2:] == '\r\n':
+ line = line[:-2]
+ elif line[-1:] in ('\r', '\n'):
+ line = line[:-1]
+ line += linesep
+ if isUnicode:
+ if encoding is None:
+ encoding = sys.getdefaultencoding()
+ line = line.encode(encoding, errors)
+ f.write(line)
+ finally:
+ f.close()
+
+ def read_md5(self):
+ """ Calculate the md5 hash for this file.
+
+ This reads through the entire file.
+ """
+ f = self.open('rb')
+ try:
+ m = md5.new()
+ while True:
+ d = f.read(8192)
+ if not d:
+ break
+ m.update(d)
+ finally:
+ f.close()
+ return m.digest()
+
+ # --- Methods for querying the filesystem.
+
+ exists = os.path.exists
+ isdir = os.path.isdir
+ isfile = os.path.isfile
+ islink = os.path.islink
+ ismount = os.path.ismount
+
+ if hasattr(os.path, 'samefile'):
+ samefile = os.path.samefile
+
+ getatime = os.path.getatime
+ atime = property(
+ getatime, None, None,
+ """ Last access time of the file. """)
+
+ getmtime = os.path.getmtime
+ mtime = property(
+ getmtime, None, None,
+ """ Last-modified time of the file. """)
+
+ if hasattr(os.path, 'getctime'):
+ getctime = os.path.getctime
+ ctime = property(
+ getctime, None, None,
+ """ Creation time of the file. """)
+
+ getsize = os.path.getsize
+ size = property(
+ getsize, None, None,
+ """ Size of the file, in bytes. """)
+
+ if hasattr(os, 'access'):
+ def access(self, mode):
+ """ Return true if current user has access to this path.
+
+ mode - One of the constants os.F_OK, os.R_OK, os.W_OK, os.X_OK
+ """
+ return os.access(self, mode)
+
+ def stat(self):
+ """ Perform a stat() system call on this path. """
+ return os.stat(self)
+
+ def lstat(self):
+ """ Like path.stat(), but do not follow symbolic links. """
+ return os.lstat(self)
+
+ def get_owner(self):
+ r""" Return the name of the owner of this file or directory.
+
+ This follows symbolic links.
+
+ On Windows, this returns a name of the form ur'DOMAIN\User Name'.
+ On Windows, a group can own a file or directory.
+ """
+ if os.name == 'nt':
+ if win32security is None:
+ raise Exception("path.owner requires win32all to be installed")
+ desc = win32security.GetFileSecurity(
+ self, win32security.OWNER_SECURITY_INFORMATION)
+ sid = desc.GetSecurityDescriptorOwner()
+ account, domain, typecode = win32security.LookupAccountSid(None, sid)
+ return domain + u'\\' + account
+ else:
+ if pwd is None:
+ raise NotImplementedError("path.owner is not implemented on this platform.")
+ st = self.stat()
+ return pwd.getpwuid(st.st_uid).pw_name
+
+ owner = property(
+ get_owner, None, None,
+ """ Name of the owner of this file or directory. """)
+
+ if hasattr(os, 'statvfs'):
+ def statvfs(self):
+ """ Perform a statvfs() system call on this path. """
+ return os.statvfs(self)
+
+ if hasattr(os, 'pathconf'):
+ def pathconf(self, name):
+ return os.pathconf(self, name)
+
+
+ # --- Modifying operations on files and directories
+
+ def utime(self, times):
+ """ Set the access and modified times of this file. """
+ os.utime(self, times)
+
+ def chmod(self, mode):
+ os.chmod(self, mode)
+
+ if hasattr(os, 'chown'):
+ def chown(self, uid, gid):
+ os.chown(self, uid, gid)
+
+ def rename(self, new):
+ os.rename(self, new)
+
+ def renames(self, new):
+ os.renames(self, new)
+
+
+ # --- Create/delete operations on directories
+
+ def mkdir(self, mode=0777):
+ os.mkdir(self, mode)
+
+ def makedirs(self, mode=0777):
+ os.makedirs(self, mode)
+
+ def rmdir(self):
+ os.rmdir(self)
+
+ def removedirs(self):
+ os.removedirs(self)
+
+
+ # --- Modifying operations on files
+
+ def touch(self):
+ """ Set the access/modified times of this file to the current time.
+ Create the file if it does not exist.
+ """
+ fd = os.open(self, os.O_WRONLY | os.O_CREAT, 0666)
+ os.close(fd)
+ os.utime(self, None)
+
+ def remove(self):
+ os.remove(self)
+
+ def unlink(self):
+ os.unlink(self)
+
+
+ # --- Links
+
+ if hasattr(os, 'link'):
+ def link(self, newpath):
+ """ Create a hard link at 'newpath', pointing to this file. """
+ os.link(self, newpath)
+
+ if hasattr(os, 'symlink'):
+ def symlink(self, newlink):
+ """ Create a symbolic link at 'newlink', pointing here. """
+ os.symlink(self, newlink)
+
+ if hasattr(os, 'readlink'):
+ def readlink(self):
+ """ Return the path to which this symbolic link points.
+
+ The result may be an absolute or a relative path.
+ """
+ return self.__class__(os.readlink(self))
+
+ def readlinkabs(self):
+ """ Return the path to which this symbolic link points.
+
+ The result is always an absolute path.
+ """
+ p = self.readlink()
+ if p.isabs():
+ return p
+ else:
+ return (self.parent / p).abspath()
+
+
+ # --- High-level functions from shutil
+
+ copyfile = shutil.copyfile
+ copymode = shutil.copymode
+ copystat = shutil.copystat
+ copy = shutil.copy
+ copy2 = shutil.copy2
+ copytree = shutil.copytree
+ if hasattr(shutil, 'move'):
+ move = shutil.move
+ rmtree = shutil.rmtree
+
+
+ # --- Special stuff from os
+
+ if hasattr(os, 'chroot'):
+ def chroot(self):
+ os.chroot(self)
+
+ if hasattr(os, 'startfile'):
+ def startfile(self):
+ os.startfile(self)
+
+
diff --git a/pgu/__init__.py b/pgu/__init__.py
new file mode 100644
index 0000000..d90edbf
--- /dev/null
+++ b/pgu/__init__.py
@@ -0,0 +1,7 @@
+"""Phil's pyGame Utilities
+
+
+"""
+__version__ = '0.12.2'
+
+# vim: set filetype=python sts=4 sw=4 noet si :
diff --git a/pgu/__init__.pyc b/pgu/__init__.pyc
new file mode 100644
index 0000000..a696dce
--- /dev/null
+++ b/pgu/__init__.pyc
Binary files differ
diff --git a/pgu/algo.py b/pgu/algo.py
new file mode 100644
index 0000000..dedb020
--- /dev/null
+++ b/pgu/algo.py
@@ -0,0 +1,135 @@
+"""Some handy algorithms for use in games, etc.
+
+<p>please note that this file is alpha, and is subject to modification in
+future versions of pgu!</p>
+"""
+print 'pgu.algo','This module is alpha, and is subject to change.'
+
+#def dist(a,b):
+# return abs(a[0]-b[0]) + abs(a[1]-b[1])
+
+class node:
+ def __init__(self,prev,pos,dest):
+ self.prev,self.pos,self.dest = prev,pos,dest
+ if self.prev == None: self.g = 0
+ else: self.g = self.prev.g + 1
+ self.h = dist(pos,dest)
+ self.f = self.g+self.h
+
+
+def astar(start,end,layer,_dist):
+ """uses the a* algorithm to find a path
+
+ <pre>astar(start,end,layer,dist): return [list of positions]</pre>
+
+ <dl>
+ <dt>start<dd>start position
+ <dt>end<dd>end position
+ <dt>layer<dd>a grid where zero cells are open and non-zero cells are walls
+ <dt>dist<dd>a distance function dist(a,b)
+ </dl>
+
+ <p>returns a list of positions from start to end</p>
+ """
+ global dist
+ dist = _dist
+ if layer[start[1]][start[0]]: return [] #start is blocked
+ if layer[end[1]][end[0]]: return [] #end is blocked
+ w,h = len(layer[0]),len(layer)
+ if start[0] < 0 or start[1] < 0 or start[0] >= w or start[1] >= h: return [] #start outside of layer
+ if end[0] < 0 or end[1] < 0 or end[0] >= w or end[1] >= h: return [] #end outside of layer
+
+ opens = []
+ open = {}
+ closed = {}
+ cur = node(None,start,end)
+ open[cur.pos] = cur
+ opens.append(cur)
+ while len(open):
+ cur = opens.pop(0)
+ if cur.pos not in open: continue
+ del open[cur.pos]
+ closed[cur.pos] = cur
+ if cur.pos == end: break
+ for dx,dy in [(0,-1),(1,0),(0,1),(-1,0)]:#(-1,-1),(1,-1),(-1,1),(1,1)]:
+ x,y = pos = cur.pos[0]+dx,cur.pos[1]+dy
+ if layer[y][x]: continue
+ #check for blocks of diagonals
+ if layer[cur.pos[1]+dy][cur.pos[0]]: continue
+ if layer[cur.pos[1]][cur.pos[0]+dx]: continue
+ new = node(cur,pos,end)
+ if pos in open and new.f >= open[pos].f: continue
+ if pos in closed and new.f >= closed[pos].f: continue
+ if pos in open: del open[pos]
+ if pos in closed: del closed[pos]
+ open[pos] = new
+ lo = 0
+ hi = len(opens)
+ while lo < hi:
+ mid = (lo+hi)/2
+ if new.f < opens[mid].f: hi = mid
+ else: lo = mid + 1
+ opens.insert(lo,new)
+
+ if cur.pos != end:
+ return []
+
+ path = []
+ while cur.prev != None:
+ path.append(cur.pos)
+ cur = cur.prev
+ path.reverse()
+ return path
+
+
+def getline(a,b):
+ """returns a path of points from a to b
+
+ <pre>getline(a,b): return [list of points]</pre>
+
+ <dl>
+ <dt>a<dd>starting point
+ <dt>b<dd>ending point
+ </dl>
+
+ <p>returns a list of points from a to b</p>
+ """
+
+ path = []
+
+ x1,y1 = a
+ x2,y2 = b
+ dx,dy = abs(x2-x1),abs(y2-y1)
+
+ if x2 >= x1: xi1,xi2 = 1,1
+ else: xi1,xi2 = -1,-1
+
+ if y2 >= y1: yi1,yi2 = 1,1
+ else: yi1,yi2 = -1,-1
+
+ if dx >= dy:
+ xi1,yi2 = 0,0
+ d = dx
+ n = dx/2
+ a = dy
+ p = dx
+ else:
+ xi2,yi1 = 0,0
+ d = dy
+ n = dy/2
+ a = dx
+ p = dy
+
+ x,y = x1,y1
+ c = 0
+ while c <= p:
+ path.append((x,y))
+ n += a
+ if n > d:
+ n -= d
+ x += xi1
+ y += yi1
+ x += xi2
+ y += yi2
+ c += 1
+ return path
diff --git a/pgu/ani.py b/pgu/ani.py
new file mode 100644
index 0000000..c33d380
--- /dev/null
+++ b/pgu/ani.py
@@ -0,0 +1,90 @@
+"""animation loading and manipulating functions.
+
+<p>please note that this file is alpha, and is subject to modification in
+future versions of pgu!</p>
+"""
+
+print 'pgu.ani','This module is alpha, and is subject to change.'
+
+import math
+import pygame
+
+def _ani_load(tv,name,parts,frames,shape):
+ l = len(frames)
+ #print name,parts,l
+ n = parts.pop()
+ if len(parts):
+ s = l/n
+ for i in xrange(0,n):
+ _ani_load(tv,name + ".%d"%i,parts[:],frames[s*i:s*(i+1)],shape)
+ return
+
+ for i in xrange(0,n):
+ tv.images[name+".%d"%i] = frames[i],shape
+
+def ani_load(tv,name,img,size,shape,parts):
+ """load an animation from an image
+
+ <pre>ani_load(tv,name,image,size,shape,parts)</pre>
+
+ <dl>
+ <dt>tv<dd>vid to load into
+ <dt>name <dd>prefix name to give the images
+ <dt>image <dd>image to load anis from
+ <dt>size <dd>w,h size of image
+ <dt>shape <dd>shape of image (usually a subset of 0,0,w,h) used for collision detection
+ <dt>parts <dd>list of parts to divide the animation into
+ <br>for example parts = [4,5] would yield 4 animations 5 frames long, 20 total
+ <br>for example parts = [a,b,c] would yield ... images['name.a.b.c'] ..., a*b*c total
+ </dl>
+
+ """
+ parts = parts[:]
+ parts.reverse()
+ w,h = size
+ frames = []
+ for y in xrange(0,img.get_height(),h):
+ for x in xrange(0,img.get_width(),w):
+ frames.append(img.subsurface(x,y,w,h))
+ _ani_load(tv,name,parts,frames,shape)
+
+
+def image_rotate(tv,name,img,shape,angles,diff=0):
+ """rotate an image and put it into tv.images
+
+ <pre>image_rotate(tv,name,image,shape,angles,diff=0)</pre>
+
+ <dl>
+ <dt>tv <dd>vid to load into
+ <dt>name <dd>prefix name to give the images
+ <dt>image <dd>image to load anis from
+ <dt>shape <dd>shape fimage (usually a subset of 0,0,w,h) used for collision detection
+ <dt>angles <dd>a list of angles to render in degrees
+ <dt>diff <dd>a number to add to the angles, to correct for source image not actually being at 0 degrees
+ </dl>
+ """
+ w1,h1 = img.get_width(),img.get_height()
+ shape = pygame.Rect(shape)
+ ps = shape.topleft,shape.topright,shape.bottomleft,shape.bottomright
+ for a in angles:
+ img2 = pygame.transform.rotate(img,a+diff)
+ w2,h2 = img2.get_width(),img2.get_height()
+ minx,miny,maxx,maxy = 1024,1024,0,0
+ for x,y in ps:
+ x,y = x-w1/2,y-h1/2
+ a2 = math.radians(a+diff)
+ #NOTE: the + and - are switched from the normal formula because of
+ #the weird way that pygame does the angle...
+ x2 = x*math.cos(a2) + y*math.sin(a2)
+ y2 = y*math.cos(a2) - x*math.sin(a2)
+ x2,y2 = x2+w2/2,y2+h2/2
+ minx = min(minx,x2)
+ miny = min(miny,y2)
+ maxx = max(maxx,x2)
+ maxy = max(maxy,y2)
+ r = pygame.Rect(minx,miny,maxx-minx,maxy-miny)
+ #print r
+ #((ww-w)/2,(hh-h)/2,w,h)
+ tv.images["%s.%d"%(name,a)] = img2,r
+
+
diff --git a/pgu/engine.py b/pgu/engine.py
new file mode 100644
index 0000000..76be583
--- /dev/null
+++ b/pgu/engine.py
@@ -0,0 +1,154 @@
+"""a state engine.
+"""
+import pygame
+from pygame.locals import *
+
+class State:
+ """Template Class -- for a state.
+
+ <pre>State(game,value...)</pre>
+
+ <dl>
+ <dt>game<dd>The state engine.
+ <dt>value<dd>I usually pass in a custom value to a state
+ </dl>
+
+ <p>For all of the template methods, they should return None unless they return
+ a new State to switch the engine to.</p>
+ """
+ def __init__(self,game,value=None):
+ self.game,self.value = game,value
+ def init(self):
+ """Template Method - Initialize the state, called once the first time a state is selected.
+
+ <pre>State.init()</pre>
+ """
+ return
+ def paint(self,screen):
+ """Template Method - Paint the screen. Called once after the state is selected.
+
+ <p>State is responsible for calling <tt>pygame.display.flip()</tt> or whatever.</p>
+
+ <pre>State.paint(screen)</pre>
+ """
+ return
+
+ def repaint(self):
+ """Template Method - Request a repaint of this state.
+
+ <pre>State.repaint()</pre>
+ """
+ self._paint = 1
+ def update(self,screen):
+ """Template Method - Update the screen.
+
+ <p>State is responsible for calling <tt>pygame.display.update(updates)</tt> or whatever.</p>
+
+ <pre>State.update(screen)</pre>
+ """
+ return
+ def loop(self):
+ """Template Method - Run a logic loop, called once per frame.
+
+ <pre>State.loop()</pre>
+ """
+ return
+ def event(self,e):
+ """Template Method - Recieve an event.
+
+ <pre>State.event(e)</pre>
+ """
+ return
+
+class Quit(State):
+ """A state to quit the state engine.
+
+ <pre>Quit(game,value)</pre>
+ """
+
+ def init(self):
+ self.game.quit = 1
+
+class Game:
+ """Template Class - The state engine.
+ """
+ def fnc(self,f,v=None):
+ s = self.state
+ if not hasattr(s,f): return 0
+ f = getattr(s,f)
+ if v != None: r = f(v)
+ else: r = f()
+ if r != None:
+ self.state = r
+ self.state._paint = 1
+ return 1
+ return 0
+
+ def run(self,state,screen=None):
+ """Run the state engine, this is a infinite loop (until a quit occurs).
+
+ <pre>Game.run(state,screen=None)</pre>
+
+ <dl>
+ <dt>game<dd>a state engine
+ <dt>screen<dd>the screen
+ </dl>
+ """
+ self.quit = 0
+ self.state = state
+ if screen != None: self.screen = screen
+
+ self.init()
+
+ while not self.quit:
+ self.loop()
+
+ def loop(self):
+ s = self.state
+ if not hasattr(s,'_init') or s._init:
+ s._init = 0
+ if self.fnc('init'): return
+ else:
+ if self.fnc('loop'): return
+ if not hasattr(s,'_paint') or s._paint:
+ s._paint = 0
+ if self.fnc('paint',self.screen): return
+ else:
+ if self.fnc('update',self.screen): return
+
+ for e in pygame.event.get():
+ #NOTE: this might break API?
+ #if self.event(e): return
+ if not self.event(e):
+ if self.fnc('event',e): return
+
+ self.tick()
+ return
+
+ def init(self):
+ """Template Method - called at the beginning of State.run() to initialize things.
+
+ <pre>Game.init()</pre>
+ """
+ return
+
+ def tick(self):
+ """Template Method - called once per frame, usually for timer purposes.
+
+ <pre>Game.tick()</pre>
+ """
+ pygame.time.wait(10)
+
+ def event(self,e):
+ """Template Method - called with each event, so the engine can capture special events.
+
+ <pre>Game.event(e): return captured</pre>
+
+ <p>return a True value if the event is captured and does not need to be passed onto the current
+ state</p>
+ """
+ if e.type is QUIT:
+ self.state = Quit(self)
+ return 1
+
+# vim: set filetype=python sts=4 sw=4 noet si :
diff --git a/pgu/engine.pyc b/pgu/engine.pyc
new file mode 100644
index 0000000..36c5d0b
--- /dev/null
+++ b/pgu/engine.pyc
Binary files differ
diff --git a/pgu/fonts.py b/pgu/fonts.py
new file mode 100644
index 0000000..ab6f73d
--- /dev/null
+++ b/pgu/fonts.py
@@ -0,0 +1,130 @@
+"""Some handy font-like objects.
+
+<p>please note that this file is alpha, and is subject to modification in
+future versions of pgu!</p>
+"""
+
+print 'pgu.fonts','This module is alpha, and is subject to change.'
+
+import pygame
+from pygame.locals import *
+
+class TileFont:
+ """Creates an instance of the TileFont class. Interface compatible with pygame.Font
+
+ <p>TileFonts are fonts that are stored in a tiled image. Where the image opaque, it assumed that the font is visible. Font color is changed automatically, so it does not work with
+ fonts with stylized coloring.</p>
+
+ <pre>TileFont(fname,size,hints,scale=None,sensitive=False)</pre>
+
+ <dl>
+ <dt>size <dd>the dimensions of the characters
+ <dt>hints <dd>a string of hints "abcdefg..."
+ <dt>scale <dd>size to scale font to
+ <dt>sensitive <dd>case sensitivity
+ </dl>
+ """
+
+ def __init__(self,fname,size,hints,scale=None,sensitive=False):
+
+ self.image = pygame.image.load(fname)
+
+ w,h = self.image.get_width(),self.image.get_height()
+ tw,th = size
+ if not scale: scale = size
+ self._size = size
+ self.scale = scale
+
+ self.chars = {}
+ x,y = 0,0
+ self.sensitive = sensitive
+ if not self.sensitive: hints = hints.lower()
+ for c in hints:
+ if c not in ('\r','\n','\t'):
+ img = self.image.subsurface(x,y,tw,th)
+ self.chars[c] = img
+ x += tw
+ if x >= w: x,y = 0,y+th
+
+ self.colors = {}
+
+ def size(self,text):
+ tw,th = self.scale
+ return len(text)*tw,th
+
+ def render(self,text,antialias=0,color=(255,255,255),background=None):
+ size = self.size(text)
+ scale = self.scale
+ tw,th = self._size
+ if background == None:
+ s = pygame.Surface(size).convert_alpha()
+ s.fill((0,0,0,0))
+ else:
+ s = pygame.Surface(size).convert()
+ s.fill(background)
+
+ if not self.sensitive: text = text.lower()
+
+ if color not in self.colors: self.colors[color] = {}
+ colored = self.colors[color]
+
+ x,y = 0,0
+ for c in text:
+ if c in self.chars:
+ if c not in colored:
+ img = self.chars[c].convert_alpha()
+ for yy in xrange(0,th):
+ for xx in xrange(0,tw):
+ r,g,b,a = img.get_at((xx,yy))
+ if a > 128:
+ img.set_at((xx,yy),color)
+ colored[c] = img
+ img = colored[c]
+ if scale != (tw,th): img = pygame.transform.scale(img,scale)
+ s.blit(img,(x,y))
+ x += scale[0]
+ return s
+
+
+class BorderFont:
+ """a decorator for normal fonts, adds a border. Interface compatible with pygame.Font.
+
+ <pre>BorderFont(font,size=1,color=(0,0,0))</pre>
+
+ <dl>
+ <dt>size <dd>width of border; defaults 0
+ <dt>color <dd>color of border; default (0,0,0)
+ </dl>
+ """
+ def __init__(self,font,size=1,color=(0,0,0)):
+
+ self.font = font
+ self._size = size
+ self.color = color
+
+ def size(self,text):
+ w,h = self.font.size(text)
+ s = self._size
+ return w+s*2,h+s*2
+
+ def render(self,text,antialias=0,color=(255,255,255),background=None):
+ size = self.size(text)
+
+ if background == None:
+ s = pygame.Surface(size).convert_alpha()
+ s.fill((0,0,0,0))
+ else:
+ s = pygame.Surface(size).convert()
+ s.fill(background)
+
+ bg = self.font.render(text,antialias,self.color)
+ fg = self.font.render(text,antialias,color)
+
+ si = self._size
+ dirs = [(-1,-1),(-1,0),(-1,1),(0,-1),(0,1),(1,-1),(1,0),(1,1)]
+ for dx,dy in dirs: s.blit(bg,(si+dx*si,si+dy*si))
+ s.blit(fg,(si,si))
+
+ return s
+
+
diff --git a/pgu/gui/__init__.py b/pgu/gui/__init__.py
new file mode 100644
index 0000000..256fb63
--- /dev/null
+++ b/pgu/gui/__init__.py
@@ -0,0 +1,32 @@
+import pygame
+from pygame.locals import *
+
+from theme import Theme
+from style import Style
+from widget import Widget
+from surface import subsurface, ProxySurface
+from const import *
+
+from container import Container
+from app import App, Desktop
+from table import Table
+from document import Document
+#html
+from area import SlideBox, ScrollArea, List
+
+from form import Form
+from group import Group
+
+from basic import Spacer, Color, Label, Image, parse_color
+from button import Icon, Button, Switch, Checkbox, Radio, Tool, Link
+from input import Input, Password
+from keysym import Keysym
+from slider import VSlider, HSlider, VScrollBar, HScrollBar
+from select import Select
+from misc import ProgressBar
+
+from menus import Menus
+from dialog import Dialog, FileDialog
+from textarea import TextArea
+
+from deprecated import Toolbox, action_open, action_setvalue, action_quit, action_exec
diff --git a/pgu/gui/__init__.pyc b/pgu/gui/__init__.pyc
new file mode 100644
index 0000000..2da4bda
--- /dev/null
+++ b/pgu/gui/__init__.pyc
Binary files differ
diff --git a/pgu/gui/app.py b/pgu/gui/app.py
new file mode 100644
index 0000000..89ce66c
--- /dev/null
+++ b/pgu/gui/app.py
@@ -0,0 +1,237 @@
+"""
+"""
+import pygame
+from pygame.locals import *
+
+import pguglobals
+import container
+from const import *
+
+class App(container.Container):
+ """The top-level widget for an application.
+
+ <pre>App(theme=None)</pre>
+
+ <dl>
+ <dt>theme<dd>an instance of a Theme, optional as it will use the default Theme class.
+ </dl>
+
+ <strong>Basic Example</strong>
+ <code>
+ app = gui.App()
+ app.run(widget=widget,screen=screen)
+ </code>
+
+ <strong>Integrated Example</strong>
+ <code>
+ app = gui.App()
+ gui.init(widget=widget)
+ while 1:
+ for e in pygame.event.get():
+ app.event(e)
+ app.update(screen)
+ </code>
+
+
+
+ """
+ def __init__(self,theme=None,**params):
+ self.set_global_app()
+
+ if theme == None:
+ from theme import Theme
+ theme = Theme()
+ self.theme = theme
+
+ params['decorate'] = 'app'
+ container.Container.__init__(self,**params)
+ self._quit = False
+ self.widget = None
+ self._chsize = False
+ self._repaint = False
+
+ self.screen = None
+ self.container = None
+ self.events = []
+
+ def set_global_app(self):
+ # Keep a global reference to this application instance so that PGU
+ # components can easily find it.
+ pguglobals.app = self
+ # For backwards compatibility we keep a reference in the class
+ # itself too.
+ App.app = self
+
+ def resize(self):
+
+ screen = self.screen
+ w = self.widget
+ wsize = 0
+
+ #5 cases
+
+ #input screen is already set use its size
+ if screen:
+ self.screen = screen
+ width,height = screen.get_width(),screen.get_height()
+
+ #display.screen
+ elif pygame.display.get_surface():
+ screen = pygame.display.get_surface()
+ self.screen = screen
+ width,height = screen.get_width(),screen.get_height()
+
+ #app has width,height
+ elif self.style.width != 0 and self.style.height != 0:
+ screen = pygame.display.set_mode((self.style.width,self.style.height),SWSURFACE)
+ self.screen = screen
+ width,height = screen.get_width(),screen.get_height()
+
+ #widget has width,height, or its own size..
+ else:
+ wsize = 1
+ width,height = w.rect.w,w.rect.h = w.resize()
+ #w._resize()
+ screen = pygame.display.set_mode((width,height),SWSURFACE)
+ self.screen = screen
+
+ #use screen to set up size of this widget
+ self.style.width,self.style.height = width,height
+ self.rect.w,self.rect.h = width,height
+ self.rect.x,self.rect.y = 0,0
+
+ w.rect.x,w.rect.y = 0,0
+ w.rect.w,w.rect.h = w.resize(width,height)
+
+ for w in self.windows:
+ w.rect.w,w.rect.h = w.resize()
+
+ self._chsize = False
+
+
+ def init(self,widget=None,screen=None): #TODO widget= could conflict with module widget
+ """Initialize the application.
+
+ <pre>App.init(widget=None,screen=None)</pre>
+
+ <dl>
+ <dt>widget<dd>main widget
+ <dt>screen<dd>pygame.Surface to render to
+ </dl>
+ """
+
+ self.set_global_app()
+
+ if widget: self.widget = widget
+ if screen: self.screen = screen
+
+ self.resize()
+
+ w = self.widget
+
+ self.widgets = []
+ self.widgets.append(w)
+ w.container = self
+ self.focus(w)
+
+ pygame.key.set_repeat(500,30)
+
+ self._repaint = True
+ self._quit = False
+
+ self.send(INIT)
+
+ def event(self,e):
+ """Pass an event to the main widget.
+
+ <pre>App.event(e)</pre>
+
+ <dl>
+ <dt>e<dd>event
+ </dl>
+ """
+ self.set_global_app()
+
+ #NOTE: might want to deal with ACTIVEEVENT in the future.
+ self.send(e.type,e)
+ container.Container.event(self,e)
+ if e.type == MOUSEBUTTONUP:
+ if e.button not in (4,5): #ignore mouse wheel
+ sub = pygame.event.Event(CLICK,{
+ 'button':e.button,
+ 'pos':e.pos})
+ self.send(sub.type,sub)
+ container.Container.event(self,sub)
+
+
+ def loop(self):
+ self.set_global_app()
+
+ s = self.screen
+ for e in pygame.event.get():
+ if not (e.type == QUIT and self.mywindow):
+ self.event(e)
+ us = self.update(s)
+ pygame.display.update(us)
+
+
+ def paint(self,screen):
+ self.screen = screen
+ if self._chsize:
+ self.resize()
+ self._chsize = False
+ if hasattr(self,'background'):
+ self.background.paint(screen)
+ container.Container.paint(self,screen)
+
+ def update(self,screen):
+ """Update the screen.
+
+ <dl>
+ <dt>screen<dd>pygame surface
+ </dl>
+ """
+ self.screen = screen
+ if self._chsize:
+ self.resize()
+ self._chsize = False
+ if self._repaint:
+ self.paint(screen)
+ self._repaint = False
+ return [pygame.Rect(0,0,screen.get_width(),screen.get_height())]
+ else:
+ us = container.Container.update(self,screen)
+ return us
+
+ def run(self,widget=None,screen=None):
+ """Run an application.
+
+ <p>Automatically calls <tt>App.init</tt> and then forever loops <tt>App.event</tt> and <tt>App.update</tt></p>
+
+ <dl>
+ <dt>widget<dd>main widget
+ <dt>screen<dd>pygame.Surface to render to
+ </dl>
+ """
+ self.init(widget,screen)
+ while not self._quit:
+ self.loop()
+ pygame.time.wait(10)
+
+ def reupdate(self,w=None): pass
+ def repaint(self,w=None): self._repaint = True
+ def repaintall(self): self._repaint = True
+ def chsize(self):
+ self._chsize = True
+ self._repaint = True
+
+ def quit(self,value=None): self._quit = True
+
+class Desktop(App):
+ """Create an App using the <tt>desktop</tt> theme class.
+
+ <pre>Desktop()</pre>
+ """
+ def __init__(self,**params):
+ params.setdefault('cls','desktop')
+ App.__init__(self,**params)
diff --git a/pgu/gui/app.pyc b/pgu/gui/app.pyc
new file mode 100644
index 0000000..3199e66
--- /dev/null
+++ b/pgu/gui/app.pyc
Binary files differ
diff --git a/pgu/gui/area.py b/pgu/gui/area.py
new file mode 100644
index 0000000..39b8cbd
--- /dev/null
+++ b/pgu/gui/area.py
@@ -0,0 +1,434 @@
+"""
+"""
+import os
+
+import pguglobals
+from const import *
+import surface
+import container, table
+import group
+import basic, button, slider
+
+class SlideBox(container.Container):
+ """A scrollable area with no scrollbars.
+
+ <pre>SlideBox(widget,width,height)</pre>
+
+ <dl>
+ <dt>widget<dd>widget to be able to scroll around
+ <dt>width, height<dd>size of scrollable area
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ c = SlideBox(w,100,100)
+ c.offset = (10,10)
+ c.repaint()
+ </code>
+
+ """
+
+ def __init__(self, widget, width, height, **params):
+ params.setdefault('width', width)
+ params.setdefault('height', height)
+ container.Container.__init__(self, **params)
+ self.offset = [0, 0]
+ self.widget = widget
+
+ def __setattr__(self,k,v):
+ if k == 'widget':
+ if hasattr(self,'widget'):
+ self.remove(self.widget)
+ self.add(v,0,0)
+ self.__dict__[k] = v
+
+
+ def paint(self, s):
+ #if not hasattr(self,'surface'):
+ self.surface = pygame.Surface((self.max_rect.w,self.max_rect.h),0,s)
+ #self.surface.fill((0,0,0,0))
+ pguglobals.app.theme.render(self.surface,self.style.background,pygame.Rect(0,0,self.max_rect.w,self.max_rect.h))
+ self.bkgr = pygame.Surface((s.get_width(),s.get_height()),0,s)
+ self.bkgr.blit(s,(0,0))
+ container.Container.paint(self,self.surface)
+ s.blit(self.surface,(-self.offset[0],-self.offset[1]))
+ self._offset = self.offset[:]
+ return
+
+ def paint_for_when_pygame_supports_other_tricks(self,s):
+ #this would be ideal if pygame had support for it!
+ #and if pgu also had a paint(self,s,rect) method to paint small parts
+ sr = (self.offset[0],self.offset[1],self.max_rect.w,self.max_rect.h)
+ cr = (-self.offset[0],-self.offset[1],s.get_width(),s.get_height())
+ s2 = s.subsurface(sr)
+ s2.set_clip(cr)
+ container.Container.paint(self,s2)
+
+ def proxy_paint(self, s):
+ container.Container.paint(self, surface.ProxySurface(parent=None,
+ rect=self.max_rect,
+ real_surface=s,
+ offset=self.offset))
+ def update(self, s):
+ rects = container.Container.update(self,self.surface)
+
+ rets = []
+ s_rect = pygame.Rect(0,0,s.get_width(),s.get_height())
+
+ if self.offset == self._offset:
+ for r in rects:
+ r2 = r.move((-self.offset[0],-self.offset[1]))
+ if r2.colliderect(s_rect):
+ s.blit(self.surface.subsurface(r),r2)
+ rets.append(r2)
+ else:
+ s.blit(self.bkgr,(0,0))
+ sub = pygame.Rect(self.offset[0],self.offset[1],min(s.get_width(),self.max_rect.w-self.offset[0]),min(s.get_height(),self.max_rect.h-self.offset[1]))
+# print sub
+# print self.surface.get_width(),self.surface.get_height()
+# print s.get_width(),s.get_height()
+# print self.offset
+# print self.style.width,self.style.height
+ s.blit(self.surface.subsurface(sub),(0,0))
+ rets.append(s_rect)
+ self._offset = self.offset[:]
+ return rets
+
+ def proxy_update(self, s):
+ rects = container.Container.update(self, surface.ProxySurface(parent=None,
+ rect=self.max_rect,
+ real_surface=s,
+ offset=self.offset))
+ result = []
+ for r in rects: result.append(pygame.Rect(r).move(self.offset))
+ return result
+
+ def resize(self, width=None, height=None):
+ container.Container.resize(self)
+ self.max_rect = pygame.Rect(self.widget.rect)
+ #self.max_rect.w = max(self.max_rect.w,self.style.width)
+ #self.max_rect.h = max(self.max_rect.h,self.style.height)
+ return self.style.width,self.style.height
+ #self.rect = pygame.Rect(self.rect[0], self.rect[1], self.style.width, self.style.height)
+
+ def event(self, e):
+ if e.type in [MOUSEBUTTONDOWN, MOUSEBUTTONUP, MOUSEMOTION]:
+ pos = (e.pos[0] + self.offset[0], e.pos[1] + self.offset[1])
+ if self.max_rect.collidepoint(pos):
+ e_params = {'pos': pos }
+ if e.type == MOUSEMOTION:
+ e_params['buttons'] = e.buttons
+ e_params['rel'] = e.rel
+ else:
+ e_params['button'] = e.button
+ e = pygame.event.Event(e.type, e_params)
+ container.Container.event(self, e)
+
+#class SlideBox(Area):
+# def __init__(self,*args,**params):
+# print 'gui.SlideBox','Scheduled to be renamed to Area.'
+# Area.__init__(self,*args,**params)
+
+class ScrollArea(table.Table):
+ """A scrollable area with scrollbars.
+
+ <pre>ScrollArea(widget,width,height,hscrollbar=True)</pre>
+
+ <dl>
+ <dt>widget<dd>widget to be able to scroll around
+ <dt>width, height<dd>size of scrollable area. Set either to 0 to default to size of widget.
+ <dt>hscrollbar<dd>set to False if you do not wish to have a horizontal scrollbar
+ <dt>vscrollbar<dd>set to False if you do not wish to have a vertical scrollbar
+ <dt>step<dd>set to how far clicks on the icons will step
+ </dl>
+ """
+ def __init__(self, widget, width=0, height=0, hscrollbar=True, vscrollbar=True,step=24, **params):
+ w= widget
+ params.setdefault('cls', 'scrollarea')
+ table.Table.__init__(self, width=width,height=height,**params)
+
+ self.sbox = SlideBox(w, width=width, height=height, cls=self.cls+".content")
+ self.widget = w
+ self.vscrollbar = vscrollbar
+ self.hscrollbar = hscrollbar
+
+ self.step = step
+
+ def __setattr__(self,k,v):
+ if k == 'widget':
+ self.sbox.widget = v
+ self.__dict__[k] = v
+
+ def resize(self,width=None,height=None):
+ widget = self.widget
+ box = self.sbox
+
+ #self.clear()
+ table.Table.clear(self)
+ #print 'resize',self,self._rows
+
+ self.tr()
+ self.td(box)
+
+ widget.rect.w, widget.rect.h = widget.resize()
+ my_width,my_height = self.style.width,self.style.height
+ if not my_width:
+ my_width = widget.rect.w
+ self.hscrollbar = False
+ if not my_height:
+ my_height = widget.rect.h
+ self.vscrollbar = False
+
+ box.style.width,box.style.height = my_width,my_height #self.style.width,self.style.height
+
+ box.rect.w,box.rect.h = box.resize()
+
+ #print widget.rect
+ #print box.rect
+ #r = table.Table.resize(self,width,height)
+ #print r
+ #return r
+
+ #print box.offset
+
+# #this old code automatically adds in a scrollbar if needed
+# #but it doesn't always work
+# self.vscrollbar = None
+# if widget.rect.h > box.rect.h:
+# self.vscrollbar = slider.VScrollBar(box.offset[1],0, 65535, 0,step=self.step)
+# self.td(self.vscrollbar)
+# self.vscrollbar.connect(CHANGE, self._vscrollbar_changed, None)
+#
+# vs = self.vscrollbar
+# vs.rect.w,vs.rect.h = vs.resize()
+# box.style.width = self.style.width - vs.rect.w
+#
+#
+# self.hscrollbar = None
+# if widget.rect.w > box.rect.w:
+# self.hscrollbar = slider.HScrollBar(box.offset[0], 0,65535, 0,step=self.step)
+# self.hscrollbar.connect(CHANGE, self._hscrollbar_changed, None)
+# self.tr()
+# self.td(self.hscrollbar)
+#
+# hs = self.hscrollbar
+# hs.rect.w,hs.rect.h = hs.resize()
+# box.style.height = self.style.height - hs.rect.h
+
+ xt,xr,xb,xl = pguglobals.app.theme.getspacing(box)
+
+
+ if self.vscrollbar:
+ self.vscrollbar = slider.VScrollBar(box.offset[1],0, 65535, 0,step=self.step)
+ self.td(self.vscrollbar)
+ self.vscrollbar.connect(CHANGE, self._vscrollbar_changed, None)
+
+ vs = self.vscrollbar
+ vs.rect.w,vs.rect.h = vs.resize()
+ if self.style.width:
+ box.style.width = self.style.width - (vs.rect.w + xl+xr)
+
+ if self.hscrollbar:
+ self.hscrollbar = slider.HScrollBar(box.offset[0], 0,65535, 0,step=self.step)
+ self.hscrollbar.connect(CHANGE, self._hscrollbar_changed, None)
+ self.tr()
+ self.td(self.hscrollbar)
+
+ hs = self.hscrollbar
+ hs.rect.w,hs.rect.h = hs.resize()
+ if self.style.height:
+ box.style.height = self.style.height - (hs.rect.h + xt + xb)
+
+ if self.hscrollbar:
+ hs = self.hscrollbar
+ hs.min = 0
+ hs.max = widget.rect.w - box.style.width
+ hs.style.width = box.style.width
+ hs.size = hs.style.width * box.style.width / max(1,widget.rect.w)
+ else:
+ box.offset[0] = 0
+
+ if self.vscrollbar:
+ vs = self.vscrollbar
+ vs.min = 0
+ vs.max = widget.rect.h - box.style.height
+ vs.style.height = box.style.height
+ vs.size = vs.style.height * box.style.height / max(1,widget.rect.h)
+ else:
+ box.offset[1] = 0
+
+ #print self.style.width,box.style.width, hs.style.width
+
+ r = table.Table.resize(self,width,height)
+ return r
+
+ def x_resize(self, width=None, height=None):
+ w,h = table.Table.resize(self, width, height)
+ if self.hscrollbar:
+ if self.widget.rect.w <= self.sbox.rect.w:
+ self.hscrollbar.size = self.hscrollbar.style.width
+ else:
+ self.hscrollbar.size = max(20,self.hscrollbar.style.width * self.sbox.rect.w / self.widget.rect.w)
+ self._hscrollbar_changed(None)
+ if self.widget.rect.h <= self.sbox.rect.h:
+ self.vscrollbar.size = self.vscrollbar.style.height
+ else:
+ self.vscrollbar.size = max(20,self.vscrollbar.style.height * self.sbox.rect.h / self.widget.rect.h)
+ self._vscrollbar_changed(None)
+ return w,h
+
+ def _vscrollbar_changed(self, xxx):
+ #y = (self.widget.rect.h - self.sbox.rect.h) * self.vscrollbar.value / 1000
+ #if y >= 0: self.sbox.offset[1] = -y
+ self.sbox.offset[1] = self.vscrollbar.value
+ self.sbox.reupdate()
+
+ def _hscrollbar_changed(self, xxx):
+ #x = (self.widget.rect.w - self.sbox.rect.w) * self.hscrollbar.value / 1000
+ #if x >= 0: self.sbox.offset[0] = -x
+ self.sbox.offset[0] = self.hscrollbar.value
+ self.sbox.reupdate()
+
+
+ def set_vertical_scroll(self, percents):
+ #if not self.vscrollbar: return
+ if not hasattr(self.vscrollbar,'value'): return
+ self.vscrollbar.value = percents #min(max(percents*10, 0), 1000)
+ self._vscrollbar_changed(None)
+
+ def set_horizontal_scroll(self, percents):
+ #if not self.hscrollbar: return
+ if not hasattr(self.hscrollbar,'value'): return
+ self.hscrollbar.value = percents #min(max(percents*10, 0), 1000)
+ self._hscrollbar_changed(None)
+
+
+
+
+class _List_Item(button._button):
+ def __init__(self,label=None,image=None,value=None,**params): #TODO label= could conflict with the module label
+ #param image: an imagez.Image object (optional)
+ #param text: a string object
+ params.setdefault('cls','list.item')
+ button._button.__init__(self,**params)
+ self.group = None
+ self.value = value #(self, value)
+ self.widget = None
+
+ if type(label) == str:
+ label = basic.Label(label, cls=self.cls+".label")
+
+ if image and label:
+ self.widget = container.Container()
+ self.widget.add(image, 0, 0)
+ #HACK: improper use of .resize()
+ image.rect.w,image.rect.h = image.resize()
+ self.widget.add(label, image.rect.w, 0)
+ elif image: self.widget = image
+ elif label: self.widget = label
+
+ self.pcls = ""
+
+ def resize(self,width=None,height=None):
+ self.widget.rect.w,self.widget.rect.h = self.widget.resize()
+ return self.widget.rect.w,self.widget.rect.h
+# self.widget._resize()
+# self.rect.w,self.rect.h = self.widget.rect_margin.w,self.widget.rect_margin.h
+
+ def event(self,e):
+ button._button.event(self,e)
+ if self.group.value == self.value: self.pcls = "down"
+
+ def paint(self,s):
+ if self.group.value == self.value: self.pcls = "down"
+ self.widget.paint(surface.subsurface(s,self.widget.rect))
+
+ def click(self):
+ self.group.value = self.value
+ for w in self.group.widgets:
+ if w != self: w.pcls = ""
+
+
+
+class List(ScrollArea):
+ """A list of items in an area.
+
+ <p>This widget can be a form element, it has a value set to whatever item is selected.</p>
+
+ <pre>List(width,height)</pre>
+ """
+ def _change(self, value):
+ self.value = self.group.value
+ self.send(CHANGE)
+
+ def __init__(self, width, height, **params):
+ params.setdefault('cls', 'list')
+ self.table = table.Table(width=width)
+ ScrollArea.__init__(self, self.table, width, height,hscrollbar=False ,**params)
+
+ self.items = []
+
+ g = group.Group()
+ self.group = g
+ g.connect(CHANGE,self._change,None)
+ self.value = self.group.value = None
+
+ self.add = self._add
+ self.remove = self._remove
+
+ def clear(self):
+ """Clear the list.
+
+ <pre>List.clear()</pre>
+ """
+ self.items = []
+ self.group = group.Group()
+ self.group.connect(CHANGE,self._change,None)
+ self.table.clear()
+ self.set_vertical_scroll(0)
+ self.blur(self.myfocus)
+
+ def _docs(self): #HACK: nasty hack to get the docs in "my way"
+ def add(self, label, image=None, value=None):
+ """Add an item to the list.
+
+ <pre>List.add(label,image=None,value=None)</pre>
+
+ <dl>
+ <dt>label<dd>a label for the item
+ <dt>image<dd>an image for the item
+ <dt>value<dd>a value for the item
+ </dl>
+ """
+
+ def remove(self,value):
+ """Remove an item from the list.
+
+ <pre>List.remove(value)</pre>
+
+ <dl>
+ <dt>value<dd>a value of an item to remove from the list
+ </dl>
+ """
+
+ def _add(self, label, image = None, value=None):
+ item = _List_Item(label,image=image,value=value)
+ self.table.tr()
+ self.table.add(item)
+ self.items.append(item)
+ item.group = self.group
+ item.group.add(item)
+
+ def _remove(self, item):
+ for i in self.items:
+ if i.value == item: item = i
+ if item not in self.items: return
+ item.blur()
+ self.items.remove(item)
+ self.group.widgets.remove(item)
+ self.table.remove_row(item.style.row)
+
+#class List(ListArea):
+# def __init__(self,*args,**params):
+# print 'gui.List','Scheduled to be renamed to ListArea. API may also be changed in the future.'
+# ListArea.__init__(self,*args,**params)
diff --git a/pgu/gui/area.pyc b/pgu/gui/area.pyc
new file mode 100644
index 0000000..f2aa1d1
--- /dev/null
+++ b/pgu/gui/area.pyc
Binary files differ
diff --git a/pgu/gui/basic.py b/pgu/gui/basic.py
new file mode 100644
index 0000000..093c6ee
--- /dev/null
+++ b/pgu/gui/basic.py
@@ -0,0 +1,124 @@
+"""These widgets are all grouped together because they are non-interactive widgets.
+"""
+
+import pygame
+
+from const import *
+import widget
+
+# Turns a descriptive string or a tuple into a pygame color
+def parse_color(desc):
+ if (isinstance(desc, pygame.Color)):
+ # Already a color
+ return desc
+ elif (desc and desc[0] == "#"):
+ # Because of a bug in pygame 1.8.1 we need to explicitly define the
+ # alpha value otherwise it will default to transparent.
+ if (len(desc) == 7):
+ desc += "FF"
+ return pygame.Color(desc)
+
+
+class Spacer(widget.Widget):
+ """A invisible space.
+
+ <pre>Spacer(width,height)</pre>
+
+ """
+ def __init__(self,width,height,**params):
+ params.setdefault('focusable',False)
+ widget.Widget.__init__(self,width=width,height=height,**params)
+
+
+class Color(widget.Widget):
+ """A block of color.
+
+ <p>The color can be changed at run-time.</p>
+
+ <pre>Color(value=None)</pre>
+
+ <strong>Example</strong>
+ <code>
+ c = Color()
+ c.value = (255,0,0)
+ c.value = (0,255,0)
+ </code>
+ """
+
+
+ def __init__(self,value=None,**params):
+ params.setdefault('focusable',False)
+ if value != None: params['value']=value
+ widget.Widget.__init__(self,**params)
+
+ def paint(self,s):
+ if hasattr(self,'value'): s.fill(self.value)
+
+ def __setattr__(self,k,v):
+ if k == 'value' and type(v) == str:
+ v = parse_color(v)
+ _v = self.__dict__.get(k,NOATTR)
+ self.__dict__[k]=v
+ if k == 'value' and _v != NOATTR and _v != v:
+ self.send(CHANGE)
+ self.repaint()
+
+class Label(widget.Widget):
+ """A text label.
+
+ <pre>Label(value)</pre>
+
+ <dl>
+ <dt>value<dd>text to be displayed
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ w = Label(value="I own a rubber chicken!")
+
+ w = Label("3 rubber chickens")
+ </code>
+ """
+ def __init__(self,value,**params):
+ params.setdefault('focusable',False)
+ params.setdefault('cls','label')
+ widget.Widget.__init__(self,**params)
+ self.value = value
+ self.font = self.style.font
+ self.style.width, self.style.height = self.font.size(self.value)
+
+ def paint(self,s):
+ s.blit(self.font.render(self.value, 1, self.style.color),(0,0))
+
+class Image(widget.Widget):
+ """An image.
+
+ <pre>Image(value)</pre>
+
+ <dl>
+ <dt>value<dd>a file name or a pygame.Surface
+ </dl>
+
+ """
+ def __init__(self,value,**params):
+ params.setdefault('focusable',False)
+ widget.Widget.__init__(self,**params)
+ if type(value) == str: value = pygame.image.load(value)
+
+ ow,oh = iw,ih = value.get_width(),value.get_height()
+ sw,sh = self.style.width,self.style.height
+
+ if sw and not sh:
+ iw,ih = sw,ih*sw/iw
+ elif sh and not sw:
+ iw,ih = iw*sh/ih,sh
+ elif sw and sh:
+ iw,ih = sw,sh
+
+ if (ow,oh) != (iw,ih):
+ value = pygame.transform.scale(value,(iw,ih))
+ self.style.width,self.style.height = iw,ih
+ self.value = value
+
+ def paint(self,s):
+ s.blit(self.value,(0,0))
diff --git a/pgu/gui/basic.pyc b/pgu/gui/basic.pyc
new file mode 100644
index 0000000..80e1e93
--- /dev/null
+++ b/pgu/gui/basic.pyc
Binary files differ
diff --git a/pgu/gui/button.py b/pgu/gui/button.py
new file mode 100644
index 0000000..90cdd1e
--- /dev/null
+++ b/pgu/gui/button.py
@@ -0,0 +1,351 @@
+"""
+"""
+
+from pygame.locals import *
+
+from const import *
+import widget, surface
+import basic
+
+class _button(widget.Widget):
+ def __init__(self,**params):
+ widget.Widget.__init__(self,**params)
+ self.state = 0
+
+ def event(self,e):
+ if e.type == ENTER: self.repaint()
+ elif e.type == EXIT: self.repaint()
+ elif e.type == FOCUS: self.repaint()
+ elif e.type == BLUR: self.repaint()
+ elif e.type == KEYDOWN:
+ if e.key == K_SPACE or e.key == K_RETURN:
+ self.state = 1
+ self.repaint()
+ elif e.type == MOUSEBUTTONDOWN:
+ self.state = 1
+ self.repaint()
+ elif e.type == KEYUP:
+ if self.state == 1:
+ sub = pygame.event.Event(CLICK,{'pos':(0,0),'button':1})
+ #self.send(sub.type,sub)
+ self._event(sub)
+
+ self.state = 0
+ self.repaint()
+ elif e.type == MOUSEBUTTONUP:
+ self.state = 0
+ self.repaint()
+ elif e.type == CLICK:
+ self.click()
+
+ self.pcls = ""
+ if self.state == 0 and self.container.myhover is self:
+ self.pcls = "hover"
+ if self.state == 1 and self.container.myhover is self:
+ self.pcls = "down"
+
+ def click(self):
+ pass
+
+
+class Button(_button):
+ """A button, buttons can be clicked, they are usually used to set up callbacks.
+
+ <pre>Button(value=None)</pre>
+
+ <dl>
+ <dt>value<dd>either a widget or a string
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ w = gui.Button("Click Me")
+ w.connect(gui.CLICK,fnc,value)
+ </code>
+ """
+ def __init__(self,value=None,**params):
+ params.setdefault('cls','button')
+ _button.__init__(self,**params)
+ self.value = value
+
+ def __setattr__(self,k,v):
+ if k == 'value' and type(v) == str: v = basic.Label(v,cls=self.cls+".label")
+ _v = self.__dict__.get(k,NOATTR)
+ self.__dict__[k]=v
+ if k == 'value' and v != None:
+ pass
+
+ if k == 'value' and _v != NOATTR and _v != None and _v != v:
+ self.send(CHANGE)
+ self.chsize()
+
+ def resize(self,width=None,height=None):
+ self.value.rect.x,self.value.rect.y = 0,0
+ self.value.rect.w,self.value.rect.h = self.value.resize(width,height)
+ return self.value.rect.w,self.value.rect.h
+#
+# self.value._resize()
+# self.rect.w,self.rect.h = self.value.rect_margin.w,self.value.rect_margin.h
+#
+# if self.style.width: self.rect.w = max(self.rect.w,self.style.width)
+# if self.style.height: self.rect.w = max(self.rect.w,self.style.height)
+#
+# xt,xr,xb,xl = self.value.getspacing()
+#
+# self.value._resize(self.rect.w-(xl+xr),self.rect.h-(xt+xb))
+#
+ def paint(self,s):
+ self.value.pcls = self.pcls
+ self.value.paint(surface.subsurface(s,self.value.rect))
+
+class Switch(_button):
+ """A switch can have two states, True or False.
+
+ <pre>Switch(value=False)</pre>
+
+ <dl>
+ <dt>value<dd>initial value, (True, False)
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ w = gui.Switch(True)
+ w.connect(gui.CHANGE,fnc,value)
+ </code>
+ """
+ def __init__(self,value=False,**params):
+ params.setdefault('cls','switch')
+ _button.__init__(self,**params)
+ self.value = value
+
+ img = self.style.off
+ self.style.width = img.get_width()
+ self.style.height = img.get_height()
+
+ def paint(self,s):
+ #self.pcls = ""
+ #if self.container.myhover is self: self.pcls = "hover"
+ if self.value: img = self.style.on
+ else: img = self.style.off
+ s.blit(img,(0,0))
+
+ def __setattr__(self,k,v):
+ _v = self.__dict__.get(k,NOATTR)
+ self.__dict__[k]=v
+ if k == 'value' and _v != NOATTR and _v != v:
+ self.send(CHANGE)
+ self.repaint()
+
+ def click(self):
+ self.value = not self.value
+
+class Checkbox(_button):
+ """Within a Group of Checkbox widgets several may be selected at a time.
+
+ <pre>Checkbox(group,value=None)</pre>
+
+ <dl>
+ <dt>group<dd>a gui.Group for the Checkbox to belong to
+ <dt>value<dd>the value
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ g = gui.Group(name='colors',value=['r','b'])
+
+ t = gui.Table()
+ t.tr()
+ t.td(gui.Label('Red'))
+ t.td(gui.Checkbox(g,'r'))
+ t.tr()
+ t.td(gui.Label('Green'))
+ t.td(gui.Checkbox(g,'g'))
+ t.tr()
+ t.td(gui.Label('Blue'))
+ t.td(gui.Checkbox(g,'b'))
+ </code>
+ """
+
+ def __init__(self,group,value=None,**params):
+ params.setdefault('cls','checkbox')
+ _button.__init__(self,**params)
+ self.group = group
+ self.group.add(self)
+ if self.group.value == None:
+ self.group.value = []
+ self.value = value
+
+ img = self.style.off
+ self.style.width = img.get_width()
+ self.style.height = img.get_height()
+
+ def paint(self,s):
+ #self.pcls = ""
+ #if self.container.myhover is self: self.pcls = "hover"
+ if self.value in self.group.value: img = self.style.on
+ else: img = self.style.off
+
+ s.blit(img,(0,0))
+
+ def click(self):
+ if self.value in self.group.value:
+ self.group.value.remove(self.value)
+ else:
+ self.group.value.append(self.value)
+ self.group._change()
+
+class Radio(_button):
+ """Within a Group of Radio widgets only one may be selected at a time.
+
+ <pre>Radio(group,value=None)</pre>
+
+ <dl>
+ <dt>group<dd>a gui.Group for the Radio to belong to
+ <dt>value<dd>the value
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ g = gui.Group(name='colors',value='g')
+
+ t = gui.Table()
+ t.tr()
+ t.td(gui.Label('Red'))
+ t.td(gui.Radio(g,'r'))
+ t.tr()
+ t.td(gui.Label('Green'))
+ t.td(gui.Radio(g,'g'))
+ t.tr()
+ t.td(gui.Label('Blue'))
+ t.td(gui.Radio(g,'b'))
+ </code>
+ """
+
+
+ def __init__(self,group=None,value=None,**params):
+ params.setdefault('cls','radio')
+ _button.__init__(self,**params)
+ self.group = group
+ self.group.add(self)
+ self.value = value
+
+ img = self.style.off
+ self.style.width = img.get_width()
+ self.style.height = img.get_height()
+
+ def paint(self,s):
+ #self.pcls = ""
+ #if self.container.myhover is self: self.pcls = "hover"
+ if self.group.value == self.value: img = self.style.on
+ else: img = self.style.off
+ s.blit(img,(0,0))
+
+ def click(self):
+ self.group.value = self.value
+
+class Tool(_button):
+ """Within a Group of Tool widgets only one may be selected at a time.
+
+ <pre>Tool(group,widget=None,value=None)</pre>
+
+ <dl>
+ <dt>group<dd>a gui.Group for the Tool to belong to
+ <dt>widget<dd>a widget to appear on the Tool (similar to a Button)
+ <dt>value<dd>the value
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ g = gui.Group(name='colors',value='g')
+
+ t = gui.Table()
+ t.tr()
+ t.td(gui.Tool(g,'Red','r'))
+ t.tr()
+ t.td(gui.Tool(g,'Green','g'))
+ t.tr()
+ t.td(gui.Tool(g,'Blue','b'))
+ </code>
+ """
+
+ def __init__(self,group,widget=None,value=None,**params): #TODO widget= could conflict with module widget
+ params.setdefault('cls','tool')
+ _button.__init__(self,**params)
+ self.group = group
+ self.group.add(self)
+ self.value = value
+
+ if widget:
+ self.setwidget(widget)
+
+ if self.group.value == self.value: self.pcls = "down"
+
+ def setwidget(self,w):
+ self.widget = w
+
+ def resize(self,width=None,height=None):
+ self.widget.rect.w,self.widget.rect.h = self.widget.resize()
+ #self.widget._resize()
+ #self.rect.w,self.rect.h = self.widget.rect_margin.w,self.widget.rect_margin.h
+
+ return self.widget.rect.w,self.widget.rect.h
+
+ def event(self,e):
+ _button.event(self,e)
+ if self.group.value == self.value: self.pcls = "down"
+
+ def paint(self,s):
+ if self.group.value == self.value: self.pcls = "down"
+ self.widget.paint(surface.subsurface(s,self.widget.rect))
+
+ def click(self):
+ self.group.value = self.value
+ for w in self.group.widgets:
+ if w != self: w.pcls = ""
+
+
+class Icon(_button):
+ """TODO - might be deprecated
+ """
+ def __init__(self,cls,**params):
+ params['cls'] = cls
+ _button.__init__(self,**params)
+ s = self.style.image
+ self.style.width = s.get_width()
+ self.style.height = s.get_height()
+ self.state = 0
+
+ def paint(self,s):
+ #self.pcls = ""
+ #if self.state == 0 and hasattr(self.container,'myhover') and self.container.myhover is self: self.pcls = "hover"
+ #if self.state == 1 and hasattr(self.container,'myhover') and self.container.myhover is self: self.pcls = "down"
+ s.blit(self.style.image,(0,0))
+
+class Link(_button):
+ """A link, links can be clicked, they are usually used to set up callbacks.
+ Basically the same as the button widget, just text only with a different cls. Made for
+ convenience.
+
+ <pre>Link(value=None)</pre>
+
+ <dl>
+ <dt>value<dd>a string
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ w = gui.Link("Click Me")
+ w.connect(gui.CLICK,fnc,value)
+ </code>
+ """
+ def __init__(self,value,**params):
+ params.setdefault('focusable',True)
+ params.setdefault('cls','link')
+ _button.__init__(self,**params)
+ self.value = value
+ self.font = self.style.font
+ self.style.width, self.style.height = self.font.size(self.value)
+
+ def paint(self,s):
+ s.blit(self.font.render(self.value, 1, self.style.color),(0,0))
+
diff --git a/pgu/gui/button.pyc b/pgu/gui/button.pyc
new file mode 100644
index 0000000..050236a
--- /dev/null
+++ b/pgu/gui/button.pyc
Binary files differ
diff --git a/pgu/gui/const.py b/pgu/gui/const.py
new file mode 100644
index 0000000..c865cd8
--- /dev/null
+++ b/pgu/gui/const.py
@@ -0,0 +1,45 @@
+"""Constants.
+<br><br>
+<strong>Event Types</strong>
+
+<p>from pygame</p>
+<dl>
+<dt>QUIT
+<dt>MOUSEBUTTONDOWN
+<dt>MOUSEBUTTONUP
+<dt>MOUSEMOTION
+<dt>KEYDOWN
+</dl>
+
+<p>gui specific</p>
+<dl>
+<dt>ENTER
+<dt>EXIT
+<dt>BLUR
+<dt>FOCUS
+<dt>CLICK
+<dt>CHANGE
+<dt>OPEN
+<dt>CLOSE
+<dt>INIT
+</dl>
+
+<strong>Other</strong>
+<dl>
+<dt>NOATTR
+</dl>
+"""
+import pygame
+
+from pygame.locals import QUIT, MOUSEBUTTONDOWN, MOUSEBUTTONUP, MOUSEMOTION, KEYDOWN, USEREVENT
+ENTER = pygame.locals.USEREVENT + 0
+EXIT = pygame.locals.USEREVENT + 1
+BLUR = pygame.locals.USEREVENT + 2
+FOCUS = pygame.locals.USEREVENT + 3
+CLICK = pygame.locals.USEREVENT + 4
+CHANGE = pygame.locals.USEREVENT + 5
+OPEN = pygame.locals.USEREVENT + 6
+CLOSE = pygame.locals.USEREVENT + 7
+INIT = 'init'
+
+class NOATTR: pass \ No newline at end of file
diff --git a/pgu/gui/const.pyc b/pgu/gui/const.pyc
new file mode 100644
index 0000000..6694c12
--- /dev/null
+++ b/pgu/gui/const.pyc
Binary files differ
diff --git a/pgu/gui/container.py b/pgu/gui/container.py
new file mode 100644
index 0000000..b3dd810
--- /dev/null
+++ b/pgu/gui/container.py
@@ -0,0 +1,455 @@
+"""
+"""
+import pygame
+from pygame.locals import *
+
+from const import *
+import widget, surface
+import pguglobals
+
+class Container(widget.Widget):
+ """The base container widget, can be used as a template as well as stand alone.
+
+ <pre>Container()</pre>
+ """
+ def __init__(self,**params):
+ widget.Widget.__init__(self,**params)
+ self.myfocus = None
+ self.mywindow = None
+ self.myhover = None
+ #self.background = 0
+ self.widgets = []
+ self.windows = []
+ self.toupdate = {}
+ self.topaint = {}
+
+ def update(self,s):
+ updates = []
+
+ if self.myfocus: self.toupdate[self.myfocus] = self.myfocus
+
+ for w in self.topaint:
+ if w is self.mywindow:
+ continue
+ else:
+ sub = surface.subsurface(s,w.rect)
+ sub.blit(w._container_bkgr,(0,0))
+ w.paint(sub)
+ updates.append(pygame.rect.Rect(w.rect))
+
+ for w in self.toupdate:
+ if w is self.mywindow:
+ continue
+ else:
+ us = w.update(surface.subsurface(s,w.rect))
+ if us:
+ for u in us:
+ updates.append(pygame.rect.Rect(u.x + w.rect.x,u.y+w.rect.y,u.w,u.h))
+
+ for w in self.topaint:
+ if w is self.mywindow:
+ w.paint(self.top_surface(s,w))
+ updates.append(pygame.rect.Rect(w.rect))
+ else:
+ continue
+
+ for w in self.toupdate:
+ if w is self.mywindow:
+ us = w.update(self.top_surface(s,w))
+ else:
+ continue
+ if us:
+ for u in us:
+ updates.append(pygame.rect.Rect(u.x + w.rect.x,u.y+w.rect.y,u.w,u.h))
+
+ self.topaint = {}
+ self.toupdate = {}
+
+ return updates
+
+ def repaint(self,w=None):
+ if not w:
+ return widget.Widget.repaint(self)
+ self.topaint[w] = w
+ self.reupdate()
+
+ def reupdate(self,w=None):
+ if not w:
+ return widget.Widget.reupdate(self)
+ self.toupdate[w] = w
+ self.reupdate()
+
+ def paint(self,s):
+ self.toupdate = {}
+ self.topaint = {}
+ for w in self.widgets:
+ try:
+ sub = surface.subsurface(s, w.rect)
+ except:
+ print 'container.paint(): %s not inside %s' % (
+ w.__class__.__name__,self.__class__.__name__)
+ print s.get_width(), s.get_height(), w.rect
+ print ""
+ else:
+ if (not (hasattr(w,'_container_bkgr') and
+ w._container_bkgr.get_width() == sub.get_width() and
+ w._container_bkgr.get_height() == sub.get_height())):
+ w._container_bkgr = sub.copy()
+ w._container_bkgr.fill((0,0,0,0))
+ w._container_bkgr.blit(sub,(0,0))
+
+ w.paint(sub)
+
+ for w in self.windows:
+ print 'container: windows', len(self.windows), s, w.rect
+ w.paint(self.top_surface(s,w))
+
+ def top_surface(self,s,w):
+ x,y = s.get_abs_offset()
+ s = s.get_abs_parent()
+ return surface.subsurface(s,(x+w.rect.x,y+w.rect.y,w.rect.w,w.rect.h))
+
+ def event(self,e):
+ used = False
+
+ if self.mywindow and e.type == MOUSEBUTTONDOWN:
+ w = self.mywindow
+ if self.myfocus is w:
+ if not w.rect.collidepoint(e.pos): self.blur(w)
+ if not self.myfocus:
+ if w.rect.collidepoint(e.pos): self.focus(w)
+
+ if not self.mywindow:
+ #### by Gal Koren
+ ##
+ ## if e.type == FOCUS:
+ if e.type == FOCUS and not self.myfocus:
+ #self.first()
+ pass
+ elif e.type == EXIT:
+ if self.myhover: self.exit(self.myhover)
+ elif e.type == BLUR:
+ if self.myfocus: self.blur(self.myfocus)
+ elif e.type == MOUSEBUTTONDOWN:
+ h = None
+ for w in self.widgets:
+ if not w.disabled: #focusable not considered, since that is only for tabs
+ if w.rect.collidepoint(e.pos):
+ h = w
+ if self.myfocus is not w: self.focus(w)
+ if not h and self.myfocus:
+ self.blur(self.myfocus)
+ elif e.type == MOUSEMOTION:
+ if 1 in e.buttons:
+ if self.myfocus: ws = [self.myfocus]
+ else: ws = []
+ else: ws = self.widgets
+
+ h = None
+ for w in ws:
+ if w.rect.collidepoint(e.pos):
+ h = w
+ if self.myhover is not w: self.enter(w)
+ if not h and self.myhover:
+ self.exit(self.myhover)
+ w = self.myhover
+
+ if w and w is not self.myfocus:
+ sub = pygame.event.Event(e.type,{
+ 'buttons':e.buttons,
+ 'pos':(e.pos[0]-w.rect.x,e.pos[1]-w.rect.y),
+ 'rel':e.rel})
+ used = w._event(sub)
+
+ w = self.myfocus
+ if w:
+ sub = e
+
+ if e.type == MOUSEBUTTONUP or e.type == MOUSEBUTTONDOWN:
+ sub = pygame.event.Event(e.type,{
+ 'button':e.button,
+ 'pos':(e.pos[0]-w.rect.x,e.pos[1]-w.rect.y)})
+ used = w._event(sub)
+ elif e.type == CLICK and self.myhover is w:
+ sub = pygame.event.Event(e.type,{
+ 'button':e.button,
+ 'pos':(e.pos[0]-w.rect.x,e.pos[1]-w.rect.y)})
+ used = w._event(sub)
+ elif e.type == CLICK: #a dead click
+ pass
+ elif e.type == MOUSEMOTION:
+ sub = pygame.event.Event(e.type,{
+ 'buttons':e.buttons,
+ 'pos':(e.pos[0]-w.rect.x,e.pos[1]-w.rect.y),
+ 'rel':e.rel})
+ used = w._event(sub)
+ else:
+ used = w._event(sub)
+
+ if not used:
+ if e.type is KEYDOWN:
+ if e.key is K_TAB and self.myfocus:
+ if (e.mod&KMOD_SHIFT) == 0:
+ self.myfocus.next()
+ else:
+ self.myfocus.previous()
+ return True
+ elif e.key == K_UP:
+ self._move_focus(0,-1)
+ return True
+ elif e.key == K_RIGHT:
+ self._move_focus(1,0)
+ return True
+ elif e.key == K_DOWN:
+ self._move_focus(0,1)
+ return True
+ elif e.key == K_LEFT:
+ self._move_focus(-1,0)
+ return True
+ return used
+
+ def _move_focus(self,dx_,dy_):
+ myfocus = self.myfocus
+ if not self.myfocus: return
+
+ from pgu.gui import App
+ widgets = self._get_widgets(pguglobals.app)
+ #if myfocus not in widgets: return
+ #widgets.remove(myfocus)
+ if myfocus in widgets:
+ widgets.remove(myfocus)
+ rect = myfocus.get_abs_rect()
+ fx,fy = rect.centerx,rect.centery
+
+ def sign(v):
+ if v < 0: return -1
+ if v > 0: return 1
+ return 0
+
+ dist = []
+ for w in widgets:
+ wrect = w.get_abs_rect()
+ wx,wy = wrect.centerx,wrect.centery
+ dx,dy = wx-fx,wy-fy
+ if dx_ > 0 and wrect.left < rect.right: continue
+ if dx_ < 0 and wrect.right > rect.left: continue
+ if dy_ > 0 and wrect.top < rect.bottom: continue
+ if dy_ < 0 and wrect.bottom > rect.top: continue
+ dist.append((dx*dx+dy*dy,w))
+ if not len(dist): return
+ dist.sort()
+ d,w = dist.pop(0)
+ w.focus()
+
+ def _get_widgets(self,c):
+ widgets = []
+ if c.mywindow:
+ widgets.extend(self._get_widgets(c.mywindow))
+ else:
+ for w in c.widgets:
+ if isinstance(w,Container):
+ widgets.extend(self._get_widgets(w))
+ elif not w.disabled and w.focusable:
+ widgets.append(w)
+ return widgets
+
+ def remove(self,w):
+ """Remove a widget from the container.
+
+ <pre>Container.remove(w)</pre>
+ """
+ self.blur(w)
+ self.widgets.remove(w)
+ #self.repaint()
+ self.chsize()
+
+ def add(self,w,x,y):
+ """Add a widget to the container.
+
+ <pre>Container.add(w,x,y)</pre>
+
+ <dl>
+ <dt>x, y<dd>position of the widget
+ </dl>
+ """
+ w.style.x = x
+ w.style.y = y
+ w.container = self
+ #NOTE: this might fix it, sort of...
+ #but the thing is, we don't really want to resize
+ #something if it is going to get resized again later
+ #for no reason...
+ #w.rect.x,w.rect.y = w.style.x,w.style.y
+ #w.rect.w, w.rect.h = w.resize()
+ self.widgets.append(w)
+ self.chsize()
+
+ def open(self,w=None,x=None,y=None):
+ from app import App #HACK: I import it here to prevent circular importing
+ if not w:
+ if (not hasattr(self,'container') or
+ not self.container) and self is not pguglobals.app:
+ self.container = pguglobals.app
+ #print 'top level open'
+ return widget.Widget.open(self)
+
+ if self.container:
+ if x != None: return self.container.open(w,self.rect.x+x,self.rect.y+y)
+ return self.container.open(w)
+
+ w.container = self
+
+ if w.rect.w == 0 or w.rect.h == 0: #this might be okay, not sure if needed.
+ #_chsize = App.app._chsize #HACK: we don't want this resize to trigger a chsize.
+ w.rect.w,w.rect.h = w.resize()
+ #App.app._chsize = _chsize
+
+ if x == None or y == None: #auto center the window
+ #w.style.x,w.style.y = 0,0
+ w.rect.x = (self.rect.w-w.rect.w)/2
+ w.rect.y = (self.rect.h-w.rect.h)/2
+ #w.resize()
+ #w._resize(self.rect.w,self.rect.h)
+ else: #show it where we want it
+ w.rect.x = x
+ w.rect.y = y
+ #w._resize()
+
+
+ self.windows.append(w)
+ self.mywindow = w
+ self.focus(w)
+ self.repaint(w)
+ w.send(OPEN)
+
+ def close(self,w=None):
+ if not w:
+ return widget.Widget.close(self)
+
+ if self.container: #make sure we're in the App
+ return self.container.close(w)
+
+ if self.myfocus is w: self.blur(w)
+
+ if w not in self.windows: return #no need to remove it twice! happens.
+
+ self.windows.remove(w)
+
+ self.mywindow = None
+ if self.windows:
+ self.mywindow = self.windows[-1]
+ self.focus(self.mywindow)
+
+ if not self.mywindow:
+ self.myfocus = self.widget #HACK: should be done fancier, i think..
+ if not self.myhover:
+ self.enter(self.widget)
+
+ self.repaintall()
+ w.send(CLOSE)
+
+ def focus(self,w=None):
+ widget.Widget.focus(self) ### by Gal koren
+# if not w:
+# return widget.Widget.focus(self)
+ if not w: return
+ if self.myfocus: self.blur(self.myfocus)
+ if self.myhover is not w: self.enter(w)
+ self.myfocus = w
+ w._event(pygame.event.Event(FOCUS))
+
+ #print self.myfocus,self.myfocus.__class__.__name__
+
+ def blur(self,w=None):
+ if not w:
+ return widget.Widget.blur(self)
+ if self.myfocus is w:
+ if self.myhover is w: self.exit(w)
+ self.myfocus = None
+ w._event(pygame.event.Event(BLUR))
+
+ def enter(self,w):
+ if self.myhover: self.exit(self.myhover)
+ self.myhover = w
+ w._event(pygame.event.Event(ENTER))
+
+ def exit(self,w):
+ if self.myhover and self.myhover is w:
+ self.myhover = None
+ w._event(pygame.event.Event(EXIT))
+
+
+# def first(self):
+# for w in self.widgets:
+# if w.focusable:
+# self.focus(w)
+# return
+# if self.container: self.container.next(self)
+
+# def next(self,w):
+# if w not in self.widgets: return #HACK: maybe. this happens in windows for some reason...
+#
+# for w in self.widgets[self.widgets.index(w)+1:]:
+# if w.focusable:
+# self.focus(w)
+# return
+# if self.container: return self.container.next(self)
+
+
+ def _next(self,orig=None):
+ start = 0
+ if orig in self.widgets: start = self.widgets.index(orig)+1
+ for w in self.widgets[start:]:
+ if not w.disabled and w.focusable:
+ if isinstance(w,Container):
+ if w._next():
+ return True
+ else:
+ self.focus(w)
+ return True
+ return False
+
+ def _previous(self,orig=None):
+ end = len(self.widgets)
+ if orig in self.widgets: end = self.widgets.index(orig)
+ ws = self.widgets[:end]
+ ws.reverse()
+ for w in ws:
+ if not w.disabled and w.focusable:
+ if isinstance(w,Container):
+ if w._previous():
+ return True
+ else:
+ self.focus(w)
+ return True
+ return False
+
+ def next(self,w=None):
+ if w != None and w not in self.widgets: return #HACK: maybe. this happens in windows for some reason...
+
+ if self._next(w): return True
+ if self.container: return self.container.next(self)
+
+
+ def previous(self,w=None):
+ if w != None and w not in self.widgets: return #HACK: maybe. this happens in windows for some reason...
+
+ if self._previous(w): return True
+ if self.container: return self.container.previous(self)
+
+ def resize(self,width=None,height=None):
+ #r = self.rect
+ #r.w,r.h = 0,0
+ ww,hh = 0,0
+ if self.style.width: ww = self.style.width
+ if self.style.height: hh = self.style.height
+
+ for w in self.widgets:
+ #w.rect.w,w.rect.h = 0,0
+ w.rect.x,w.rect.y = w.style.x,w.style.y
+ w.rect.w, w.rect.h = w.resize()
+ #w._resize()
+
+ ww = max(ww,w.rect.right)
+ hh = max(hh,w.rect.bottom)
+ return ww,hh
diff --git a/pgu/gui/container.pyc b/pgu/gui/container.pyc
new file mode 100644
index 0000000..6379fe2
--- /dev/null
+++ b/pgu/gui/container.pyc
Binary files differ
diff --git a/pgu/gui/deprecated.py b/pgu/gui/deprecated.py
new file mode 100644
index 0000000..8d53515
--- /dev/null
+++ b/pgu/gui/deprecated.py
@@ -0,0 +1,76 @@
+import pygame
+
+from const import *
+import table
+import group
+import button, basic
+import pguglobals
+
+def action_open(value):
+ print 'gui.action_open',"Scheduled to be deprecated."
+ value.setdefault('x',None)
+ value.setdefault('y',None)
+ value['container'].open(value['window'],value['x'],value['y'])
+
+def action_setvalue(value):
+ print 'gui.action_setvalue',"Scheduled to be deprecated."
+ a,b = value
+ b.value = a.value
+
+def action_quit(value):
+ print 'gui.action_quit',"Scheduled to be deprecated."
+ value.quit()
+
+def action_exec(value):
+ print 'gui.action_exec',"Scheduled to be deprecated."
+ exec(value['script'],globals(),value['dict'])
+
+class Toolbox(table.Table):
+ def __setattr__(self,k,v):
+ _v = self.__dict__.get(k,NOATTR)
+ self.__dict__[k]=v
+ if k == 'value' and _v != NOATTR and _v != v:
+ self.group.value = v
+ for w in self.group.widgets:
+ if w.value != v: w.pcls = ""
+ else: w.pcls = "down"
+ self.repaint()
+
+ def _change(self,value):
+ self.value = self.group.value
+ self.send(CHANGE)
+
+ def __init__(self,data,cols=0,rows=0,tool_cls='tool',value=None,**params):
+ print 'gui.Toolbox','Scheduled to be deprecated.'
+ params.setdefault('cls','toolbox')
+ table.Table.__init__(self,**params)
+
+ if cols == 0 and rows == 0: cols = len(data)
+ if cols != 0 and rows != 0: rows = 0
+
+ self.tools = {}
+
+ _value = value
+
+ g = group.Group()
+ self.group = g
+ g.connect(CHANGE,self._change,None)
+ self.group.value = _value
+
+ x,y,p,s = 0,0,None,1
+ for ico,value in data:
+ #from __init__ import theme
+ img = pguglobals.app.theme.get(tool_cls+"."+ico,"","image")
+ if img:
+ i = basic.Image(img)
+ else: i = basic.Label(ico,cls=tool_cls+".label")
+ p = button.Tool(g,i,value,cls=tool_cls)
+ self.tools[ico] = p
+ #p.style.hexpand = 1
+ #p.style.vexpand = 1
+ self.add(p,x,y)
+ s = 0
+ if cols != 0: x += 1
+ if cols != 0 and x == cols: x,y = 0,y+1
+ if rows != 0: y += 1
+ if rows != 0 and y == rows: x,y = x+1,0
diff --git a/pgu/gui/deprecated.pyc b/pgu/gui/deprecated.pyc
new file mode 100644
index 0000000..4e5c7bc
--- /dev/null
+++ b/pgu/gui/deprecated.pyc
Binary files differ
diff --git a/pgu/gui/dialog.py b/pgu/gui/dialog.py
new file mode 100644
index 0000000..03b48f9
--- /dev/null
+++ b/pgu/gui/dialog.py
@@ -0,0 +1,157 @@
+"""
+"""
+import os
+
+from const import *
+import table, area
+import basic, input, button
+import pguglobals
+
+class Dialog(table.Table):
+ """A dialog window with a title bar and an "close" button on the bar.
+
+ <pre>Dialog(title,main)</pre>
+
+ <dl>
+ <dt>title<dd>title widget, usually a label
+ <dt>main<dd>main widget, usually a container
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ title = gui.Label("My Title")
+ main = gui.Container()
+ #add stuff to the container...
+
+ d = gui.Dialog(title,main)
+ d.open()
+ </code>
+ """
+ def __init__(self,title,main,**params):
+ params.setdefault('cls','dialog')
+ table.Table.__init__(self,**params)
+
+
+ self.tr()
+ self.td(title,align=-1,cls=self.cls+'.bar')
+ clos = button.Icon(self.cls+".bar.close")
+ clos.connect(CLICK,self.close,None)
+ self.td(clos,align=1,cls=self.cls+'.bar')
+
+ self.tr()
+ self.td(main,colspan=2,cls=self.cls+".main")
+
+
+# self.tr()
+#
+#
+# t = table.Table(cls=self.cls+".bar")
+# t.tr()
+# t.td(title)
+# clos = button.Icon(self.cls+".bar.close")
+# t.td(clos,align=1)
+# clos.connect(CLICK,self.close,None)
+# self.add(t,0,0)
+#
+# main.rect.w,main.rect.h = main.resize()
+# clos.rect.w,clos.rect.h = clos.resize()
+# title.container.style.width = main.rect.w - clos.rect.w
+#
+# self.tr()
+# self.td(main,cls=self.cls+".main")
+#
+
+
+class FileDialog(Dialog):
+ """A file picker dialog window.
+
+ <pre>FileDialog()</pre>
+ <p>Some optional parameters:</p>
+ <dl>
+ <dt>title_txt<dd>title text
+ <dt>button_txt<dd>button text
+ <dt>path<dd>initial path
+ </dl>
+ """
+
+ def __init__(self, title_txt="File Browser", button_txt="Okay", cls="dialog", path=None):
+
+ cls1 = 'filedialog'
+ if not path: self.curdir = os.getcwd()
+ else: self.curdir = path
+ self.dir_img = basic.Image(
+ pguglobals.app.theme.get(cls1+'.folder', '', 'image'))
+ td_style = {'padding_left': 4,
+ 'padding_right': 4,
+ 'padding_top': 2,
+ 'padding_bottom': 2}
+ self.title = basic.Label(title_txt, cls=cls+".title.label")
+ self.body = table.Table()
+ self.list = area.List(width=350, height=150)
+ self.input_dir = input.Input()
+ self.input_file = input.Input()
+ self._list_dir_()
+ self.button_ok = button.Button(button_txt)
+ self.body.tr()
+ self.body.td(basic.Label("Folder"), style=td_style, align=-1)
+ self.body.td(self.input_dir, style=td_style)
+ self.body.tr()
+ self.body.td(self.list, colspan=3, style=td_style)
+ self.list.connect(CHANGE, self._item_select_changed_, None)
+ self.button_ok.connect(CLICK, self._button_okay_clicked_, None)
+ self.body.tr()
+ self.body.td(basic.Label("File"), style=td_style, align=-1)
+ self.body.td(self.input_file, style=td_style)
+ self.body.td(self.button_ok, style=td_style)
+ self.value = None
+ Dialog.__init__(self, self.title, self.body)
+
+ def _list_dir_(self):
+ self.input_dir.value = self.curdir
+ self.input_dir.pos = len(self.curdir)
+ self.input_dir.vpos = 0
+ dirs = []
+ files = []
+ try:
+ for i in os.listdir(self.curdir):
+ if os.path.isdir(os.path.join(self.curdir, i)): dirs.append(i)
+ else: files.append(i)
+ except:
+ self.input_file.value = "Opps! no access"
+ #if '..' not in dirs: dirs.append('..')
+ dirs.sort()
+ dirs = ['..'] + dirs
+
+ files.sort()
+ for i in dirs:
+ #item = ListItem(image=self.dir_img, text=i, value=i)
+ self.list.add(i,image=self.dir_img,value=i)
+ for i in files:
+ #item = ListItem(image=None, text=i, value=i)
+ self.list.add(i,value=i)
+ #self.list.resize()
+ self.list.set_vertical_scroll(0)
+ #self.list.repaintall()
+
+
+ def _item_select_changed_(self, arg):
+ self.input_file.value = self.list.value
+ fname = os.path.abspath(os.path.join(self.curdir, self.input_file.value))
+ if os.path.isdir(fname):
+ self.input_file.value = ""
+ self.curdir = fname
+ self.list.clear()
+ self._list_dir_()
+
+
+ def _button_okay_clicked_(self, arg):
+ if self.input_dir.value != self.curdir:
+ if os.path.isdir(self.input_dir.value):
+ self.input_file.value = ""
+ self.curdir = os.path.abspath(self.input_dir.value)
+ self.list.clear()
+ self._list_dir_()
+ else:
+ self.value = os.path.join(self.curdir, self.input_file.value)
+ self.send(CHANGE)
+ self.close()
diff --git a/pgu/gui/dialog.pyc b/pgu/gui/dialog.pyc
new file mode 100644
index 0000000..8837016
--- /dev/null
+++ b/pgu/gui/dialog.pyc
Binary files differ
diff --git a/pgu/gui/document.py b/pgu/gui/document.py
new file mode 100644
index 0000000..1bd96df
--- /dev/null
+++ b/pgu/gui/document.py
@@ -0,0 +1,112 @@
+"""
+"""
+import pygame
+
+import container
+import layout
+
+class _document_widget:
+ def __init__(self,w,align=None):
+ #w.rect.w,w.rect.h = w.resize()
+ #self.rect = w.rect
+ self.widget = w
+ if align != None: self.align = align
+
+class Document(container.Container):
+ """A document container contains many widgets strung together in a document format. (How informative!)
+
+ <pre>Document()</pre>
+
+ """
+ def __init__(self,**params):
+ params.setdefault('cls','document')
+ container.Container.__init__(self,**params)
+ self.layout = layout.Layout(pygame.Rect(0,0,self.rect.w,self.rect.h))
+
+ def add(self,e,align=None):
+ """Add a widget.
+
+ <pre>Document.add(e,align=None)</pre>
+
+ <dl>
+ <dt>e<dd>widget
+ <dt>align<dd>alignment (None,-1,0,1)
+ </dl>
+ """
+ dw = _document_widget(e,align)
+ self.layout.add(dw)
+ e.container = self
+ e._c_dw = dw
+ self.widgets.append(e)
+ self.chsize()
+
+ def remove(self,e):
+ self.layout._widgets.remove(e._c_dw)
+ self.widgets.remove(e)
+ self.chsize()
+
+
+ def block(self,align):
+ """Start a new block.
+
+ <pre>Document.block(align)</pre>
+
+ <dl>
+ <dt>align<dd>alignment of block (-1,0,1)
+ </dl>
+ """
+ self.layout.add(align)
+
+ def space(self,e):
+ """Add a spacer.
+
+ <pre>Document.space(e)</pre>
+
+ <dl>
+ <dt>e<dd>a (w,h) size for the spacer
+ </dl>
+ """
+ self.layout.add(e)
+
+ def br(self,height):
+ """Add a line break.
+
+ <pre>Document.br(height)</pre>
+
+ <dl>
+ <dt>height<dd>height of line break
+ </dl>
+ """
+ self.layout.add((0,height))
+
+ def resize(self,width=None,height=None):
+ if self.style.width: width = self.style.width
+ if self.style.height: height = self.style.height
+
+ for w in self.widgets:
+ w.rect.w,w.rect.h = w.resize()
+
+ if (width != None and w.rect.w > width) or (height != None and w.rect.h > height):
+ w.rect.w,w.rect.h = w.resize(width,height)
+
+ dw = w._c_dw
+ dw.rect = pygame.Rect(0,0,w.rect.w,w.rect.h)
+
+ if width == None: width = 65535
+ self.layout.rect = pygame.Rect(0,0,width,0)
+ self.layout.resize()
+
+ _max_w = 0
+
+ for w in self.widgets:
+ #xt,xl,xb,xr = w.getspacing()
+ dw = w._c_dw
+ w.style.x,w.style.y,w.rect.w,w.rect.h = dw.rect.x,dw.rect.y,dw.rect.w,dw.rect.h
+ #w.resize()
+ w.rect.x,w.rect.y = w.style.x,w.style.y
+ _max_w = max(_max_w,w.rect.right)
+
+ #self.rect.w = _max_w #self.layout.rect.w
+ #self.rect.h = self.layout.rect.h
+ #print 'document',_max_w,self.layout.rect.h
+ return _max_w,self.layout.rect.h
diff --git a/pgu/gui/document.pyc b/pgu/gui/document.pyc
new file mode 100644
index 0000000..1cbdfed
--- /dev/null
+++ b/pgu/gui/document.pyc
Binary files differ
diff --git a/pgu/gui/form.py b/pgu/gui/form.py
new file mode 100644
index 0000000..9a874f9
--- /dev/null
+++ b/pgu/gui/form.py
@@ -0,0 +1,79 @@
+"""
+"""
+import widget
+
+class Form(widget.Widget):
+ """A form that automatically will contain all named widgets.
+
+ <p>After a form is created, all named widget that are subsequently created are added
+ to that form. You may use dict style access to access named widgets.</p>
+
+ <pre>Form()</pre>
+
+ <strong>Example</strong>
+ <code>
+ f = gui.Form()
+
+ w = gui.Input("Phil",name="firstname")
+ w = gui.Input("Hassey",name="lastname")
+
+ print f.results()
+ print ''
+ print f.items()
+ print ''
+ print f['firstname'].value
+ print f['lastname'].value
+ </code>
+ """
+
+ def __init__(self):
+ widget.Widget.__init__(self,decorate=False)
+ self._elist = []
+ self._emap = {}
+ self._dirty = 0
+ Form.form = self
+
+ def add(self,e,name=None,value=None):
+ if name != None: e.name = name
+ if value != None: e.value = value
+ self._elist.append(e)
+ self._dirty = 1
+
+ def _clean(self):
+ for e in self._elist[:]:
+ if not hasattr(e,'name') or e.name == None:
+ self._elist.remove(e)
+ self._emap = {}
+ for e in self._elist:
+ self._emap[e.name] = e
+ self._dirty = 0
+
+ def __getitem__(self,k):
+ if self._dirty: self._clean()
+ return self._emap[k]
+
+ def __contains__(self,k):
+ if self._dirty: self._clean()
+ if k in self._emap: return True
+ return False
+
+ def results(self):
+ """Return a dict of name => values.
+
+ <pre>Form.results(): return dict</pre>
+ """
+ if self._dirty: self._clean()
+ r = {}
+ for e in self._elist:
+ r[e.name] = e.value
+ return r
+
+ def items(self):
+ """Return a list of name, value keys.
+
+ <pre>Form.items(): return list</pre>
+ """
+ return self.results().items()
+
+ #def start(self):
+ # Object.start(self,-1)
diff --git a/pgu/gui/form.pyc b/pgu/gui/form.pyc
new file mode 100644
index 0000000..f9e0e44
--- /dev/null
+++ b/pgu/gui/form.pyc
Binary files differ
diff --git a/pgu/gui/group.py b/pgu/gui/group.py
new file mode 100644
index 0000000..bcb231a
--- /dev/null
+++ b/pgu/gui/group.py
@@ -0,0 +1,43 @@
+"""
+"""
+from const import *
+import widget
+
+class Group(widget.Widget):
+ """An object for grouping together Form elements.
+
+ <pre>Group(name=None,value=None)</pre>
+
+ <dl>
+ <dt>name<dd>name as used in the Form
+ <dt>value<dd>values that are currently selected in the group
+ </dl>
+
+ <p>See [[gui-button]] for several examples.</p>
+
+ <p>When the value changes, an <tt>gui.CHANGE</tt> event is sent.
+ Although note, that when the value is a list, it may have to be sent by hand via
+ <tt>g.send(gui.CHANGE)</tt></p>
+ """
+
+ def __init__(self,name=None,value=None):
+ widget.Widget.__init__(self,name=name,value=value)
+ self.widgets = []
+
+ def add(self,w):
+ """Add a widget to this group.
+
+ <pre>Group.add(w)</pre>
+ """
+ self.widgets.append(w)
+
+ def __setattr__(self,k,v):
+ _v = self.__dict__.get(k,NOATTR)
+ self.__dict__[k] = v
+ if k == 'value' and _v != NOATTR and _v != v:
+ self._change()
+
+ def _change(self):
+ self.send(CHANGE)
+ for w in self.widgets:
+ w.repaint()
diff --git a/pgu/gui/group.pyc b/pgu/gui/group.pyc
new file mode 100644
index 0000000..1766fc6
--- /dev/null
+++ b/pgu/gui/group.pyc
Binary files differ
diff --git a/pgu/gui/input.py b/pgu/gui/input.py
new file mode 100644
index 0000000..74c3c9e
--- /dev/null
+++ b/pgu/gui/input.py
@@ -0,0 +1,166 @@
+"""
+"""
+import pygame
+from pygame.locals import *
+
+from const import *
+import widget
+
+class Input(widget.Widget):
+ """A single line text input.
+
+ <pre>Input(value="",size=20)</pre>
+
+ <dl>
+ <dt>value<dd>initial text
+ <dt>size<dd>size for the text box, in characters
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ w = Input(value="Cuzco the Goat",size=20)
+
+ w = Input("Marbles")
+ </code>
+
+ """
+ def __init__(self,value="",size=20,**params):
+ params.setdefault('cls','input')
+ widget.Widget.__init__(self,**params)
+ self.value = value
+ self.pos = len(str(value))
+ self.vpos = 0
+ self.font = self.style.font
+ w,h = self.font.size("e"*size)
+ if not self.style.height: self.style.height = h
+ if not self.style.width: self.style.width = w
+ #self.style.height = max(self.style.height,h)
+ #self.style.width = max(self.style.width,w)
+ #self.rect.w=w+self.style.padding_left+self.style.padding_right;
+ #self.rect.h=h+self.style.padding_top+self.style.padding_bottom;
+
+ def paint(self,s):
+
+ r = pygame.Rect(0,0,self.rect.w,self.rect.h)
+
+ cs = 2 #NOTE: should be in a style
+
+ w,h = self.font.size(self.value[0:self.pos])
+ x = w-self.vpos
+ if x < 0: self.vpos -= -x
+ if x+cs > s.get_width(): self.vpos += x+cs-s.get_width()
+
+ s.blit(self.font.render(self.value, 1, self.style.color),(-self.vpos,0))
+
+ if self.container.myfocus is self:
+ w,h = self.font.size(self.value[0:self.pos])
+ r.x = w-self.vpos
+ r.w = cs
+ r.h = h
+ s.fill(self.style.color,r)
+
+ def _setvalue(self,v):
+ self.__dict__['value'] = v
+ self.send(CHANGE)
+
+ def event(self,e):
+ used = None
+ if e.type == KEYDOWN:
+ if e.key == K_BACKSPACE:
+ if self.pos:
+ self._setvalue(self.value[:self.pos-1] + self.value[self.pos:])
+ self.pos -= 1
+ elif e.key == K_DELETE:
+ if len(self.value) > self.pos:
+ self._setvalue(self.value[:self.pos] + self.value[self.pos+1:])
+ elif e.key == K_HOME:
+ self.pos = 0
+ elif e.key == K_END:
+ self.pos = len(self.value)
+ elif e.key == K_LEFT:
+ if self.pos > 0: self.pos -= 1
+ used = True
+ elif e.key == K_RIGHT:
+ if self.pos < len(self.value): self.pos += 1
+ used = True
+ elif e.key == K_RETURN:
+ self.next()
+ elif e.key == K_TAB:
+ pass
+ else:
+ #c = str(e.unicode)
+ try:
+ c = (e.unicode).encode('latin-1')
+ if c:
+ self._setvalue(self.value[:self.pos] + c + self.value[self.pos:])
+ self.pos += 1
+ except: #ignore weird characters
+ pass
+ self.repaint()
+ elif e.type == FOCUS:
+ self.repaint()
+ elif e.type == BLUR:
+ self.repaint()
+
+ self.pcls = ""
+ if self.container.myfocus is self: self.pcls = "focus"
+
+ return used
+
+ def __setattr__(self,k,v):
+ if k == 'value':
+ if v == None: v = ''
+ v = str(v)
+ self.pos = len(v)
+ _v = self.__dict__.get(k,NOATTR)
+ self.__dict__[k]=v
+ if k == 'value' and _v != NOATTR and _v != v:
+ self.send(CHANGE)
+ self.repaint()
+
+class Password(Input):
+ """A password input, text is *-ed out.
+
+ <pre>Password(value="",size=20)</pre>
+
+ <dl>
+ <dt>value<dd>initial text
+ <dt>size<dd>size for the text box, in characters
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ w = Password(value="password",size=20)
+
+ w = Password("53[r3+")
+ </code>
+
+ """
+
+ def paint(self,s):
+ hidden="*"
+ show=len(self.value)*hidden
+
+ #print "self.value:",self.value
+
+ if self.pos == None: self.pos = len(self.value)
+
+ r = pygame.Rect(0,0,self.rect.w,self.rect.h)
+
+ cs = 2 #NOTE: should be in a style
+
+ w,h = self.font.size(show)
+ x = w-self.vpos
+ if x < 0: self.vpos -= -x
+ if x+cs > s.get_width(): self.vpos += x+cs-s.get_width()
+
+ s.blit(self.font.render(show, 1, self.style.color),(-self.vpos,0))
+
+ if self.container.myfocus is self:
+ #w,h = self.font.size(self.value[0:self.pos])
+ w,h = self.font.size(show[0:self.pos])
+ r.x = w-self.vpos
+ r.w = cs
+ r.h = h
+ s.fill(self.style.color,r)
+
diff --git a/pgu/gui/input.pyc b/pgu/gui/input.pyc
new file mode 100644
index 0000000..f6ba8c1
--- /dev/null
+++ b/pgu/gui/input.pyc
Binary files differ
diff --git a/pgu/gui/keysym.py b/pgu/gui/keysym.py
new file mode 100644
index 0000000..cc24089
--- /dev/null
+++ b/pgu/gui/keysym.py
@@ -0,0 +1,72 @@
+"""
+"""
+import pygame
+from pygame.locals import *
+
+from const import *
+import widget
+
+class Keysym(widget.Widget):
+ """A keysym input.
+
+ <p>This widget records the keysym of the key pressed while this widget is in focus.</p>
+
+ <pre>Keysym(value=None)</pre>
+
+ <dl>
+ <dt>value<dd>initial keysym, see <a href="http://www.pygame.org/docs/ref/key.html">pygame keysyms</a> </dl>
+
+ <strong>Example</strong>
+ <code>
+ w = Input(value=pygame.locals.K_g)
+
+ w = Input(pygame.locals.K_g)
+
+ w = Input()
+ </code>
+
+ """
+
+ def __init__(self,value=None,**params):
+ params.setdefault('cls','keysym')
+ widget.Widget.__init__(self,**params)
+ self.value = value
+
+ self.font = self.style.font
+ w,h = self.font.size("Right Super") #"Right Shift")
+ self.style.width,self.style.height = w,h
+ #self.rect.w=w+self.style.padding_left+self.style.padding_right
+ #self.rect.h=h+self.style.padding_top+self.style.padding_bottom
+
+ def event(self,e):
+ used = None
+ if e.type == FOCUS or e.type == BLUR: self.repaint()
+ elif e.type == KEYDOWN:
+ if e.key != K_TAB:
+ self.value = e.key
+ self.repaint()
+ self.send(CHANGE)
+ used = True
+ self.next()
+ self.pcls = ""
+ if self.container.myfocus is self: self.pcls = "focus"
+ return used
+
+ def paint(self,s):
+ r = pygame.rect.Rect(0,0,self.rect.w,self.rect.h)
+ #render_box(s,self.style.background,r)
+ if self.value == None: return
+ name = ""
+ for p in pygame.key.name(self.value).split(): name += p.capitalize()+" "
+ #r.x = self.style.padding_left;
+ #r.y = self.style.padding_bottom;
+ s.blit(self.style.font.render(name, 1, self.style.color), r)
+
+ def __setattr__(self,k,v):
+ if k == 'value' and v != None:
+ v = int(v)
+ _v = self.__dict__.get(k,NOATTR)
+ self.__dict__[k]=v
+ if k == 'value' and _v != NOATTR and _v != v:
+ self.send(CHANGE)
+ self.repaint()
diff --git a/pgu/gui/keysym.pyc b/pgu/gui/keysym.pyc
new file mode 100644
index 0000000..cc4bf2a
--- /dev/null
+++ b/pgu/gui/keysym.pyc
Binary files differ
diff --git a/pgu/gui/layout.py b/pgu/gui/layout.py
new file mode 100644
index 0000000..01fe0cb
--- /dev/null
+++ b/pgu/gui/layout.py
@@ -0,0 +1,172 @@
+"""document layout engine."""
+class Layout:
+ """the document layout engine
+
+ .widgets -- elements are kept in this list. read-only, use add to add items to it.
+ """
+
+ def __init__(self,rect=None):
+ """initialize the object with the size of the box."""
+ self._widgets = []
+ self.rect = rect
+
+ def add(self,e):
+ """add a document element to the layout.
+
+ a document element may be
+ - a tuple (w,h) if it is a whitespace element
+ - a tuple (0,h) if it is a linebreak element
+ - an integer -1,0,1 if it is a command to start a new block of elements that are aligned either left,center, or right.
+ - an object with a .rect (for size) -- such as a word element
+ - an object with a .rect (for size) and .align -- such as an image element
+ """
+
+ self._widgets.append(e)
+
+
+ def resize(self):
+ """resize the layout
+ this method recalculates the position of all document elements
+ after they have been added to the document. .rect.x,y will be updated for all
+ objects.
+ """
+ self.init()
+ self.widgets = []
+ for e in self._widgets:
+ if type(e) is tuple and e[0] != 0:
+ self.do_space(e)
+ elif type(e) is tuple and e[0] == 0:
+ self.do_br(e[1])
+ elif type(e) is int:
+ self.do_block(align=e)
+ elif hasattr(e,'align'):
+ self.do_align(e)
+ else:
+ self.do_item(e)
+ self.line()
+ self.rect.h = max(self.y,self.left_bottom,self.right_bottom)
+
+ def init(self):
+ self.x,self.y = self.rect.x,self.rect.y
+ self.left = self.rect.left
+ self.right = self.rect.right
+ self.left_bottom = 0
+ self.right_bottom = 0
+ self.y = self.rect.y
+ self.x = self.rect.x
+ self.h = 0
+
+ self.items = []
+ self.align = -1
+
+ def getleft(self):
+ if self.y > self.left_bottom:
+ self.left = self.rect.left
+ return self.left
+
+ def getright(self):
+ if self.y > self.right_bottom:
+ self.right = self.rect.right
+ return self.right
+
+ def do_br(self,h):
+ self.line()
+ self.h = h
+
+ def do_block(self,align=-1):
+ self.line()
+ self.align = align
+
+ def do_align(self,e):
+ align = e.align
+ ox,oy,oh = self.x,self.y,self.h
+ w,h = e.rect.w,e.rect.h
+
+ if align == 0:
+ self.line()
+ self.x = self.rect.left + (self.rect.width-w)/2
+ self.fit = 0
+ elif align == -1:
+ self.line()
+ self.y = max(self.left_bottom,self.y + self.h)
+ self.h = 0
+ self.x = self.rect.left
+ elif align == 1:
+ self.line()
+ self.y = max(self.right_bottom,self.y + self.h)
+ self.h = 0
+ self.x = self.rect.left + (self.rect.width-w)
+
+ e.rect.x,e.rect.y = self.x,self.y
+
+ self.x = self.x + w
+ self.y = self.y
+
+ if align == 0:
+ self.h = max(self.h,h)
+ self.y = self.y + self.h
+ self.x = self.getleft()
+ self.h = 0
+ elif align == -1:
+ self.left = self.x
+ self.left_bottom = self.y + h
+ self.x,self.y,self.h = ox + w,oy,oh
+ elif align == 1:
+ self.right = self.x - w
+ self.right_bottom = self.y + h
+ self.x,self.y,self.h = ox,oy,oh
+
+ self.widgets.append(e)
+
+ def do_space(self,e):
+ w,h = e
+ if self.x+w >= self.getright():
+ self.line()
+ else:
+ self.items.append(e)
+ self.h = max(self.h,h)
+ self.x += w
+
+ def do_item(self,e):
+ w,h = e.rect.w,e.rect.h
+ if self.x+w >= self.getright():
+ self.line()
+ self.items.append(e)
+ self.h = max(self.h,h)
+ self.x += w
+
+ def line(self):
+ x1 = self.getleft()
+ x2 = self.getright()
+ align = self.align
+ y = self.y
+
+ if len(self.items) != 0 and type(self.items[-1]) == tuple:
+ del self.items[-1]
+
+ w = 0
+ for e in self.items:
+ if type(e) == tuple: w += e[0]
+ else: w += e.rect.w
+
+ if align == -1: x = x1
+ elif align == 0:
+ x = x1 + ((x2-x1)-w)/2
+ self.fit = 0
+ elif align == 1: x = x2 - w
+
+ for e in self.items:
+ if type(e) == tuple: x += e[0]
+ else:
+ e.rect.x,e.rect.y = x,y
+ self.widgets.append(e)
+ x += e.rect.w
+
+ self.items = []
+ self.y = self.y + self.h
+ self.x = self.getleft()
+ self.h = 0
+
+
+
+# vim: set filetype=python sts=4 sw=4 noet si :
diff --git a/pgu/gui/layout.pyc b/pgu/gui/layout.pyc
new file mode 100644
index 0000000..4e6c10f
--- /dev/null
+++ b/pgu/gui/layout.pyc
Binary files differ
diff --git a/pgu/gui/menus.py b/pgu/gui/menus.py
new file mode 100644
index 0000000..3f8a08f
--- /dev/null
+++ b/pgu/gui/menus.py
@@ -0,0 +1,121 @@
+"""
+"""
+from const import *
+import table
+import basic, button
+
+class _Menu_Options(table.Table):
+ def __init__(self,menu,**params):
+ table.Table.__init__(self,**params)
+
+ self.menu = menu
+
+ def event(self,e):
+ handled = False
+ arect = self.get_abs_rect()
+
+ if e.type == MOUSEMOTION:
+ abspos = e.pos[0]+arect.x,e.pos[1]+arect.y
+ for w in self.menu.container.widgets:
+ if not w is self.menu:
+ mrect = w.get_abs_rect()
+ if mrect.collidepoint(abspos):
+ self.menu._close(None)
+ w._open(None)
+ handled = True
+
+ if not handled: table.Table.event(self,e)
+
+class _Menu(button.Button):
+ def __init__(self,parent,widget=None,**params): #TODO widget= could conflict with module widget
+ params.setdefault('cls','menu')
+ button.Button.__init__(self,widget,**params)
+
+ self.parent = parent
+
+ self._cls = self.cls
+ self.options = _Menu_Options(self, cls=self.cls+".options")
+
+ self.connect(CLICK,self._open,None)
+
+ self.pos = 0
+
+ def _open(self,value):
+ self.parent.value = self
+ self.pcls = 'down'
+
+ self.repaint()
+ self.container.open(self.options,self.rect.x,self.rect.bottom)
+ self.options.connect(BLUR,self._pass,None)
+ self.options.blur(self.options.myfocus)
+ self.options.connect(BLUR,self._close,None)
+ self.options.focus()
+ self.repaint()
+
+ def _pass(self,value):
+ pass
+
+ def _close(self,value):
+ self.pcls = ''
+ self.parent.value = None
+ self.repaint()
+ self.options.close()
+
+ def _value(self,value):
+ self._close(None)
+ if value['fnc'] != None:
+ value['fnc'](value['value'])
+
+ def event(self,e):
+ button.Button.event(self,e)
+
+ if self.parent.value == self:
+ self.pcls = 'down'
+
+ def add(self,w,fnc=None,value=None):
+ w.style.align = -1
+ b = button.Button(w,cls=self.cls+".option")
+ b.connect(CLICK,self._value,{'fnc':fnc,'value':value})
+
+ self.options.tr()
+ self.options.add(b)
+
+ return b
+
+class Menus(table.Table):
+ """A drop down menu bar.
+
+ <pre>Menus(data)</pre>
+
+ <dl>
+ <dt>data<dd>Menu data, a list of (path,fnc,value), see example below
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ data = [
+ ('File/Save',fnc_save,None),
+ ('File/New',fnc_new,None),
+ ('Edit/Copy',fnc_copy,None),
+ ('Edit/Cut',fnc_cut,None),
+ ('Help/About',fnc_help,help_about_content),
+ ('Help/Reference',fnc_help,help_reference_content),
+ ]
+ w = Menus(data)
+ """
+
+ def __init__(self,data,menu_cls='menu',**params):
+ params.setdefault('cls','menus')
+ table.Table.__init__(self,**params)
+
+ self.value = None
+
+ n,m,mt = 0,None,None
+ for path,cmd,value in data:
+ parts = path.split("/")
+ if parts[0] != mt:
+ mt = parts[0]
+ m = _Menu(self,basic.Label(mt,cls=menu_cls+".label"),cls=menu_cls)
+ self.add(m,n,0)
+ n += 1
+ m.add(basic.Label(parts[1],cls=m.cls+".option.label"),cmd,value)
diff --git a/pgu/gui/menus.pyc b/pgu/gui/menus.pyc
new file mode 100644
index 0000000..911de1b
--- /dev/null
+++ b/pgu/gui/menus.pyc
Binary files differ
diff --git a/pgu/gui/misc.py b/pgu/gui/misc.py
new file mode 100644
index 0000000..afb10c5
--- /dev/null
+++ b/pgu/gui/misc.py
@@ -0,0 +1,43 @@
+from const import *
+import widget
+import pguglobals
+
+class ProgressBar(widget.Widget):
+ """A progress bar.
+
+ <pre>ProgressBar(value,min,max)</pre>
+
+ <dl>
+ <dt>value<dd>starting value
+ <dt>min<dd>minimum value rendered on the screen (usually 0)
+ <dt>max<dd>maximum value
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ w = gui.ProgressBar(0,0,100)
+ w.value = 25
+ </code>
+ """
+
+ def __init__(self,value,min,max,**params):
+ params.setdefault('cls','progressbar')
+ widget.Widget.__init__(self,**params)
+ self.min,self.max,self.value = min,max,value
+
+ def paint(self,s):
+ r = pygame.rect.Rect(0,0,self.rect.w,self.rect.h)
+ r.w = r.w*(self.value-self.min)/(self.max-self.min)
+ self.bar = r
+ pguglobals.app.theme.render(s,self.style.bar,r)
+
+ def __setattr__(self,k,v):
+ if k == 'value':
+ v = int(v)
+ v = max(v,self.min)
+ v = min(v,self.max)
+ _v = self.__dict__.get(k,NOATTR)
+ self.__dict__[k]=v
+ if k == 'value' and _v != NOATTR and _v != v:
+ self.send(CHANGE)
+ self.repaint()
diff --git a/pgu/gui/misc.pyc b/pgu/gui/misc.pyc
new file mode 100644
index 0000000..fcc796f
--- /dev/null
+++ b/pgu/gui/misc.pyc
Binary files differ
diff --git a/pgu/gui/pguglobals.py b/pgu/gui/pguglobals.py
new file mode 100644
index 0000000..dc0e673
--- /dev/null
+++ b/pgu/gui/pguglobals.py
@@ -0,0 +1,7 @@
+# pguglobals.py - A place to stick global variables that need to be accessed
+# from other modules. To avoid problems with circular imports
+# this module should not import any other PGU module.
+
+# A global reference to the application instance (App class)
+app = None
+
diff --git a/pgu/gui/pguglobals.pyc b/pgu/gui/pguglobals.pyc
new file mode 100644
index 0000000..cd5a648
--- /dev/null
+++ b/pgu/gui/pguglobals.pyc
Binary files differ
diff --git a/pgu/gui/select.py b/pgu/gui/select.py
new file mode 100644
index 0000000..90fcfe4
--- /dev/null
+++ b/pgu/gui/select.py
@@ -0,0 +1,191 @@
+"""
+"""
+from const import *
+import table
+import basic, button
+
+class Select(table.Table):
+ """A select input.
+
+ <pre>Select(value=None)</pre>
+
+ <dl>
+ <dt>value<dd>initial value
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ w = Select(value="goats")
+ w.add("Cats","cats")
+ w.add("Goats","goats")
+ w.add("Dogs","Dogs")
+
+ w.value = 'dogs' #changes the value from goats to dogs
+ </code>
+
+ """
+
+ def __init__(self,value=None,**params):
+ params.setdefault('cls','select')
+ table.Table.__init__(self,**params)
+
+ self.top_selected = button.Button(cls=self.cls+".selected")
+ table.Table.add(self,self.top_selected) #,hexpand=1,vexpand=1)#,0,0)
+ self.top_selected.value = basic.Label(" ",cls=self.cls+".option.label")
+
+ self.top_arrow = button.Button(basic.Image(self.style.arrow),cls=self.cls+".arrow")
+ table.Table.add(self,self.top_arrow) #,hexpand=1,vexpand=1) #,1,0)
+
+ self.options = table.Table() #style={'border':3})
+ self.options_first = None
+
+ self.options.tr()
+ self.spacer_top = basic.Spacer(0,0)
+ self.options.add(self.spacer_top)
+
+ self.options.tr()
+ self._options = table.Table(cls=self.cls+".options")
+ self.options.add(self._options)
+
+ self.options.tr()
+ self.spacer_bottom = basic.Spacer(0,0)
+ self.options.add(self.spacer_bottom)
+
+
+ self.options.connect(BLUR,self._close,None)
+ self.spacer_top.connect(CLICK,self._close,None)
+ self.spacer_bottom.connect(CLICK,self._close,None)
+
+ self.values = []
+ self.value = value
+
+ def resize(self,width=None,height=None):
+ max_w,max_h = 0,0
+ for w in self._options.widgets:
+ w.rect.w,w.rect.h = w.resize()
+ max_w,max_h = max(max_w,w.rect.w),max(max_h,w.rect.h)
+
+ #xt,xr,xb,xl = self.top_selected.getspacing()
+ self.top_selected.style.width = max_w #+ xl + xr
+ self.top_selected.style.height = max_h #+ xt + xb
+
+ self.top_arrow.connect(CLICK,self._open,None)
+ self.top_selected.connect(CLICK,self._open,None)
+
+ w,h = table.Table.resize(self,width,height)
+
+ self.spacer_top.style.width, self.spacer_top.style.height = w,h
+ self.spacer_bottom.style.width, self.spacer_bottom.style.height = w,h
+ self._options.style.width = w
+ #HACK: sort of, but not a big one..
+ self._options.resize()
+
+ return w,h
+
+ def _open(self,value):
+ sh = self.rect.h #spacer height
+ opts = self.options
+
+ self.spacer_top.style.height = 0
+ self.spacer_bottom.style.height = 0
+ opts.rect.w, opts.rect.h = opts.resize()
+ h = opts.rect.h
+
+ y = self.rect.y
+ c = self.container
+ while hasattr(c,'container'):
+ y += c.rect.y
+ if c.container == None: break
+ c = c.container
+
+ if y + sh + h <= c.rect.h: #down
+ self.spacer_top.style.height = sh
+ dy = self.rect.y
+ else: #up
+ self.spacer_bottom.style.height = sh
+ dy = self.rect.y - h
+
+ opts.rect.w, opts.rect.h = opts.resize()
+
+ self.container.open(opts,self.rect.x,dy)
+ self.options_first.focus()
+
+ def _close(self,value):
+# print 'my close!'
+ self.options.close()
+ self.top_selected.focus()
+# self.blur()
+# self.focus()
+# print self.container.myfocus == self
+
+ def _setvalue(self,value):
+ self.value = value._value
+ if hasattr(self,'container'):
+ #self.chsize()
+ #HACK: improper use of resize()
+ #self.resize() #to recenter the new value, etc.
+ pass
+ # #self._resize()
+
+ self._close(None)
+ #self.repaint() #this will happen anyways
+
+
+
+ def __setattr__(self,k,v):
+ mywidget = None
+ if k == 'value':
+ for w in self.values:
+ if w._value == v:
+ mywidget = w
+ _v = self.__dict__.get(k,NOATTR)
+ self.__dict__[k]=v
+ if k == 'value' and _v != NOATTR and _v != v:
+ self.send(CHANGE)
+ self.repaint()
+ if k == 'value':
+ if not mywidget:
+ mywidget = basic.Label(" ",cls=self.cls+".option.label")
+ self.top_selected.value = mywidget
+
+ def add(self,w,value=None):
+ """Add a widget, value item to the Select.
+
+ <pre>Select.add(widget,value=None)</pre>
+
+ <dl>
+ <dt>widget<dd>Widget or string to represent the item
+ <dt>value<dd>value for this item
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ w = Select()
+ w.add("Goat") #adds a Label
+ w.add("Goat","goat") #adds a Label with the value goat
+ w.add(gui.Label("Cuzco"),"goat") #adds a Label with value goat
+ </code>
+ """
+
+ if type(w) == str: w = basic.Label(w,cls=self.cls+".option.label")
+
+ w.style.align = -1
+ b = button.Button(w,cls=self.cls+".option")
+ b.connect(CLICK,self._setvalue,w)
+ #b = w
+ #w.cls = self.cls+".option"
+ #w.cls = self.cls+".option"
+
+ self._options.tr()
+ self._options.add(b) #,align=-1)
+
+ if self.options_first == None:
+ self.options_first = b
+ #self._options.td(b, align=-1, cls=self.cls+".option")
+ #self._options.td(_List_Item(w,value=value),align=-1)
+
+ if value != None: w._value = value
+ else: w._value = w
+ if self.value == w._value:
+ self.top_selected.value = w
+ self.values.append(w)
diff --git a/pgu/gui/select.pyc b/pgu/gui/select.pyc
new file mode 100644
index 0000000..152ad9c
--- /dev/null
+++ b/pgu/gui/select.pyc
Binary files differ
diff --git a/pgu/gui/slider.py b/pgu/gui/slider.py
new file mode 100644
index 0000000..f4fa623
--- /dev/null
+++ b/pgu/gui/slider.py
@@ -0,0 +1,279 @@
+"""All sliders and scroll bar widgets have the same parameters.
+
+<pre>Slider(value,min,max,size)</pre>
+<dl>
+<dt>value<dd>initial value
+<dt>min<dd>minimum value
+<dt>max<dd>maximum value
+<dt>size<dd>size of bar in pixels
+</dl>
+"""
+import pygame
+from pygame.locals import *
+
+from const import *
+import widget
+import table
+import basic
+import pguglobals
+
+_SLIDER_HORIZONTAL = 0
+_SLIDER_VERTICAL = 1
+
+class _slider(widget.Widget):
+ def __init__(self,value,orient,min,max,size,step=1,**params):
+ params.setdefault('cls','slider')
+ widget.Widget.__init__(self,**params)
+ self.min,self.max,self.value,self.orient,self.size,self.step = min,max,value,orient,size,step
+
+
+ def paint(self,s):
+
+ self.value = self.value
+ r = pygame.rect.Rect(0,0,self.style.width,self.style.height)
+ if self.orient == _SLIDER_HORIZONTAL:
+ r.x = (self.value-self.min) * (r.w-self.size) / max(1,self.max-self.min);
+ r.w = self.size;
+ else:
+ r.y = (self.value-self.min) * (r.h-self.size) / max(1,self.max-self.min);
+ r.h = self.size;
+
+ self.bar = r
+
+ pguglobals.app.theme.render(s,self.style.bar,r)
+
+ def event(self,e):
+ used = None
+ r = pygame.rect.Rect(0,0,self.style.width,self.style.height)
+ adj = 0
+ if e.type == ENTER: self.repaint()
+ elif e.type == EXIT: self.repaint()
+ elif e.type == MOUSEBUTTONDOWN:
+ if self.bar.collidepoint(e.pos):
+ self.grab = e.pos[0],e.pos[1]
+ self.grab_value = self.value
+ else:
+ x,y,adj = e.pos[0],e.pos[1],1
+ self.grab = None
+ self.repaint()
+ elif e.type == MOUSEBUTTONUP:
+ #x,y,adj = e.pos[0],e.pos[1],1
+ self.repaint()
+ elif e.type == MOUSEMOTION:
+ if 1 in e.buttons and self.container.myfocus is self:
+ if self.grab != None:
+ rel = e.pos[0]-self.grab[0],e.pos[1]-self.grab[1]
+ if self.orient == _SLIDER_HORIZONTAL:
+ d = (r.w - self.size)
+ if d != 0: self.value = self.grab_value + ((self.max-self.min) * rel[0] / d)
+ else:
+ d = (r.h - self.size)
+ if d != 0: self.value = self.grab_value + ((self.max-self.min) * rel[1] / d)
+ else:
+ x,y,adj = e.pos[0],e.pos[1],1
+
+ elif e.type is KEYDOWN:
+ if self.orient == _SLIDER_HORIZONTAL and e.key == K_LEFT:
+ self.value -= self.step
+ used = True
+ elif self.orient == _SLIDER_HORIZONTAL and e.key == K_RIGHT:
+ self.value += self.step
+ used = True
+ elif self.orient == _SLIDER_VERTICAL and e.key == K_UP:
+ self.value -= self.step
+ used = True
+ elif self.orient == _SLIDER_VERTICAL and e.key == K_DOWN:
+ self.value += self.step
+ used = True
+
+ if adj:
+ if self.orient == _SLIDER_HORIZONTAL:
+ d = self.size/2 - (r.w/(self.max-self.min+1))/2
+ self.value = (x-d) * (self.max-self.min) / (r.w-self.size+1) + self.min
+ else:
+ d = self.size/2 - (r.h/(self.max-self.min+1))/2
+ self.value = (y-d) * (self.max-self.min) / (r.h-self.size+1) + self.min
+
+ self.pcls = ""
+ if self.container.myhover is self: self.pcls = "hover"
+ if (self.container.myfocus is self and 1 in pygame.mouse.get_pressed()): self.pcls = "down"
+
+ return used
+
+
+ def __setattr__(self,k,v):
+ if k == 'value':
+ v = int(v)
+ v = max(v,self.min)
+ v = min(v,self.max)
+ _v = self.__dict__.get(k,NOATTR)
+ self.__dict__[k]=v
+ if k == 'value' and _v != NOATTR and _v != v:
+ self.send(CHANGE)
+ self.repaint()
+
+ if hasattr(self,'size'):
+ sz = min(self.size,max(self.style.width,self.style.height))
+ sz = max(sz,min(self.style.width,self.style.height))
+ self.__dict__['size'] = sz
+
+ if hasattr(self,'max') and hasattr(self,'min'):
+ if self.max < self.min: self.max = self.min
+
+class VSlider(_slider):
+ """A verticle slider.
+
+ <pre>VSlider(value,min,max,size)</pre>
+ """
+ def __init__(self,value,min,max,size,step=1,**params):
+ params.setdefault('cls','vslider')
+ _slider.__init__(self,value,_SLIDER_VERTICAL,min,max,size,step,**params)
+
+class HSlider(_slider):
+ """A horizontal slider.
+
+ <pre>HSlider(value,min,max,size)</pre>
+ """
+ def __init__(self,value,min,max,size,step=1,**params):
+ params.setdefault('cls','hslider')
+ _slider.__init__(self,value,_SLIDER_HORIZONTAL,min,max,size,step,**params)
+
+class HScrollBar(table.Table):
+ """A horizontal scroll bar.
+
+ <pre>HScrollBar(value,min,max,size,step=1)</pre>
+ """
+ def __init__(self,value,min,max,size,step=1,**params):
+ params.setdefault('cls','hscrollbar')
+
+ table.Table.__init__(self,**params)
+
+ self.slider = _slider(value,_SLIDER_HORIZONTAL,min,max,size,step=step,cls=self.cls+'.slider')
+
+ self.minus = basic.Image(self.style.minus)
+ self.minus.connect(MOUSEBUTTONDOWN,self._click,-1)
+ self.slider.connect(CHANGE,self.send,CHANGE)
+
+ self.minus2 = basic.Image(self.style.minus)
+ self.minus2.connect(MOUSEBUTTONDOWN,self._click,-1)
+
+ self.plus = basic.Image(self.style.plus)
+ self.plus.connect(MOUSEBUTTONDOWN,self._click,1)
+
+ self.size = size
+
+ def _click(self,value):
+ self.slider.value += self.slider.step*value
+
+ def resize(self,width=None,height=None):
+ self.clear()
+ self.tr()
+
+ w = self.style.width
+ h = self.slider.style.height
+ ww = 0
+
+ if w > (h*2 + self.minus.style.width+self.plus.style.width):
+ self.td(self.minus)
+ ww += self.minus.style.width
+
+ self.td(self.slider)
+
+ if w > (h*2 + self.minus.style.width+self.minus2.style.width+self.plus.style.width):
+ self.td(self.minus2)
+ ww += self.minus2.style.width
+
+ if w > (h*2 + self.minus.style.width+self.plus.style.width):
+ self.td(self.plus)
+ ww += self.plus.style.width
+
+
+ #HACK: handle theme sizing properly
+ xt,xr,xb,xl = pguglobals.app.theme.getspacing(self.slider)
+ ww += xr+xl
+
+ self.slider.style.width = self.style.width - ww
+ setattr(self.slider,'size',self.size * self.slider.style.width / max(1,self.style.width))
+ return table.Table.resize(self,width,height)
+
+
+ def __setattr__(self,k,v):
+ if k in ('min','max','value','step'):
+ return setattr(self.slider,k,v)
+ self.__dict__[k]=v
+
+ def __getattr__(self,k):
+ if k in ('min','max','value','step'):
+ return getattr(self.slider,k)
+ return table.Table.__getattr__(self,k) #self.__dict__[k]
+
+class VScrollBar(table.Table):
+ """A vertical scroll bar.
+
+ <pre>VScrollBar(value,min,max,size,step=1)</pre>
+ """
+ def __init__(self,value,min,max,size,step=1,**params):
+ params.setdefault('cls','vscrollbar')
+
+ table.Table.__init__(self,**params)
+
+ self.minus = basic.Image(self.style.minus)
+ self.minus.connect(MOUSEBUTTONDOWN,self._click,-1)
+
+ self.minus2 = basic.Image(self.style.minus)
+ self.minus2.connect(MOUSEBUTTONDOWN,self._click,-1)
+
+ self.plus = basic.Image(self.style.plus)
+ self.plus.connect(MOUSEBUTTONDOWN,self._click,1)
+
+ self.slider = _slider(value,_SLIDER_VERTICAL,min,max,size,step=step,cls=self.cls+'.slider')
+ self.slider.connect(CHANGE,self.send,CHANGE)
+
+ self.size = size
+
+ def _click(self,value):
+ self.slider.value += self.slider.step*value
+
+ def resize(self,width=None,height=None):
+ self.clear()
+
+ h = self.style.height
+ w = self.slider.style.width
+ hh = 0
+
+ if h > (w*2 + self.minus.style.height+self.plus.style.height):
+ self.tr()
+ self.td(self.minus)
+ hh += self.minus.style.height
+
+ self.tr()
+ self.td(self.slider)
+
+ if h > (w*2 + self.minus.style.height+self.minus2.style.height+self.plus.style.height):
+ self.tr()
+ self.td(self.minus2)
+ hh += self.minus2.style.height
+
+ if h > (w*2 + self.minus.style.height+self.plus.style.height):
+ self.tr()
+ self.td(self.plus)
+ hh += self.plus.style.height
+
+
+ #HACK: handle theme sizing properly
+ xt,xr,xb,xl = pguglobals.app.theme.getspacing(self.slider)
+ hh += xt+xb
+
+ self.slider.style.height = self.style.height - hh
+ setattr(self.slider,'size',self.size * self.slider.style.height / max(1,self.style.height))
+ return table.Table.resize(self,width,height)
+
+ def __setattr__(self,k,v):
+ if k in ('min','max','value','step'):
+ return setattr(self.slider,k,v)
+ self.__dict__[k]=v
+
+ def __getattr__(self,k):
+ if k in ('min','max','value','step'):
+ return getattr(self.slider,k)
+ return table.Table.__getattr__(self,k)
diff --git a/pgu/gui/slider.pyc b/pgu/gui/slider.pyc
new file mode 100644
index 0000000..9ccc719
--- /dev/null
+++ b/pgu/gui/slider.pyc
Binary files differ
diff --git a/pgu/gui/style.py b/pgu/gui/style.py
new file mode 100644
index 0000000..3060928
--- /dev/null
+++ b/pgu/gui/style.py
@@ -0,0 +1,41 @@
+"""
+"""
+
+import pguglobals
+
+class Style:
+ """The class used by widget for the widget.style
+
+ <p>This object is used mainly as a dictionary, accessed via <tt>widget.style.attr</tt>, as opposed to
+ <tt>widget.style['attr']</tt>. It automatically grabs information from the theme via <tt>value = theme.get(widget.cls,widget.pcls,attr)</tt>.</p>
+
+ """
+ def __init__(self,o,dict):
+ self.obj = o
+ for k,v in dict.items(): self.__dict__[k]=v
+ self._cache = {}
+
+ def __getattr__(self,k):
+ key = self.obj.cls,self.obj.pcls,k
+ if key not in self._cache:
+ self._cache[key] = Style_get(self.obj.cls,self.obj.pcls,k)
+ v = self._cache[key]
+ if k in (
+ 'border_top','border_right','border_bottom','border_left',
+ 'padding_top','padding_right','padding_bottom','padding_left',
+ 'margin_top','margin_right','margin_bottom','margin_left',
+ 'align','valign','width','height',
+ ): self.__dict__[k] = v
+ return v
+
+ def __setattr__(self,k,v):
+ self.__dict__[k] = v
+
+
+Style_cache = {}
+def Style_get(cls,pcls,k):
+ key = cls,pcls,k
+ if key not in Style_cache:
+ Style_cache[key] = pguglobals.app.theme.get(cls,pcls,k)
+ return Style_cache[key]
+
diff --git a/pgu/gui/style.pyc b/pgu/gui/style.pyc
new file mode 100644
index 0000000..ae59cf4
--- /dev/null
+++ b/pgu/gui/style.pyc
Binary files differ
diff --git a/pgu/gui/surface.py b/pgu/gui/surface.py
new file mode 100644
index 0000000..82d92d1
--- /dev/null
+++ b/pgu/gui/surface.py
@@ -0,0 +1,142 @@
+"""
+"""
+import pygame
+
+def subsurface(s,r):
+ """Return the subsurface of a surface, with some help, checks.
+
+ <pre>subsurface(s,r): return surface</pre>
+ """
+ r = pygame.Rect(r)
+ if r.x < 0 or r.y < 0:
+ raise "gui.subsurface: %d %d %s"%(s.get_width(),s.get_height(),r)
+ w,h = s.get_width(),s.get_height()
+ if r.right > w:
+ r.w -= r.right-w
+ if r.bottom > h:
+ r.h -= r.bottom-h
+ assert(r.w >= 0 and r.h >= 0)
+ return s.subsurface(r)
+
+class ProxySurface:
+ """
+ A surface-like object which smartly handle out-of-area blitting.
+
+ <pre>ProxySurface(parent, rect, real_surface=None, offset=(0, 0))</pre>
+
+ <p>only one of parent and real_surface should be supplied (non None)</p>
+ <dl>
+ <dt>parent<dd>a ProxySurface object
+ <dt>real_surface<dd>a pygame Surface object
+ </dl>
+
+ <strong>Variables</strong>
+
+ <dl>
+ <dt>mysubsurface<dd>a real and valid pygame.Surface object to be used
+ for blitting.
+ <dt>x, y<dd>if the proxy surface is lefter or higher than the parent,
+ x, y hold the diffs.
+ <dt>offset<dd>an optional feature which let you scroll the whole blitted
+ content.
+ </dl>
+ """
+ def __init__(self, parent, rect, real_surface, offset=(0, 0)):
+ self.offset = offset
+ self.x = self.y = 0
+ if rect.x < 0: self.x = rect.x
+ if rect.y < 0: self.y = rect.y
+ self.real_surface = real_surface
+ if real_surface == None:
+ self.mysubsurface = parent.mysubsurface.subsurface(
+ parent.mysubsurface.get_rect().clip(rect))
+ else:
+ self.mysubsurface = real_surface.subsurface(
+ real_surface.get_rect().clip(rect))
+ rect.topleft = (0, 0)
+ self.rect = rect
+
+ def blit(self, s, pos, rect=None):
+ if rect == None: rect = s.get_rect()
+ pos = (pos[0] + self.offset[0] + self.x, pos[1] + self.offset[1] + self.y)
+ self.mysubsurface.blit(s, pos, rect)
+
+ def subsurface(self, rect):
+ r = pygame.Rect(rect).move(self.offset[0] + self.x,
+ self.offset[1] + self.y)
+ return ProxySurface(self, r, self.real_surface)
+
+ def fill(self, color, rect=None):
+ if rect != None: self.mysubsurface.fill(color, rect)
+ else: self.mysubsurface.fill(color)
+ def get_rect(self): return self.rect
+ def get_width(self): return self.rect[2]
+ def get_height(self): return self.rect[3]
+ def get_abs_offset(): return self.rect[:2]
+ def get_abs_parent(): return self.mysubsurface.get_abs_parent()
+ def set_clip(self, rect=None):
+ if rect == None: self.mysubsurface.set_clip()
+ else:
+ rect = [rect[0] + self.offset[0] + self.x, rect[1] + self.offset[0] + self.y, rect[2], rect[3]]
+ self.mysubsurface.set_clip(rect)
+
+
+
+
+
+
+class xProxySurface:
+ """
+ A surface-like object which smartly handle out-of-area blitting.
+
+ <pre>ProxySurface(parent, rect, real_surface=None, offset=(0, 0))</pre>
+
+ <p>only one of parent and real_surface should be supplied (non None)</p>
+ <dl>
+ <dt>parent<dd>a ProxySurface object
+ <dt>real_surface<dd>a pygame Surface object
+ </dl>
+
+ <strong>Variables</strong>
+
+ <dl>
+ <dt>mysubsurface<dd>a real and valid pygame.Surface object to be used
+ for blitting.
+ <dt>x, y<dd>if the proxy surface is lefter or higher than the parent,
+ x, y hold the diffs.
+ <dt>offset<dd>an optional feature which let you scroll the whole blitted
+ content.
+ </dl>
+ """
+ def __init__(self, parent, rect, real_surface, offset=(0, 0)):
+ self.offset = offset
+ self.x = self.y = 0
+ if rect[0] < 0: self.x = rect[0]
+ if rect[1] < 0: self.y = rect[1]
+ self.real_surface = real_surface
+ if real_surface == None:
+ self.mysubsurface = parent.mysubsurface.subsurface(parent.mysubsurface.get_rect().clip(rect))
+ else:
+ self.mysubsurface = real_surface.subsurface(real_surface.get_rect().clip(rect))
+ rect[0], rect[1] = 0, 0
+ self.rect = rect
+
+ def blit(self, s, pos, rect=None):
+ if rect == None: rect = s.get_rect()
+ pos = (pos[0] + self.offset[0] + self.x, pos[1] + self.offset[1] + self.y)
+ self.mysubsurface.blit(s, pos, rect)
+
+ def subsurface(self, rect): return ProxySurface(self, pygame.Rect(rect).move(self.offset[0] + self.x, self.offset[1] + self.y),self.real_surface)
+ def fill(self, color, rect=None):
+ if rect != None: self.mysubsurface.fill(color, rect)
+ else: self.mysubsurface.fill(color)
+ def get_rect(self): return self.rect
+ def get_width(self): return self.rect[2]
+ def get_height(self): return self.rect[3]
+ def get_abs_offset(): return self.rect[:2]
+ def get_abs_parent(): return self.mysubsurface.get_abs_parent()
+ def set_clip(self, rect=None):
+ if rect == None: self.mysubsurface.set_clip()
+ else:
+ rect = [rect[0] + self.offset[0] + self.x, rect[1] + self.offset[0] + self.y, rect[2], rect[3]]
+ self.mysubsurface.set_clip(rect)
diff --git a/pgu/gui/surface.pyc b/pgu/gui/surface.pyc
new file mode 100644
index 0000000..13f9f89
--- /dev/null
+++ b/pgu/gui/surface.pyc
Binary files differ
diff --git a/pgu/gui/table.py b/pgu/gui/table.py
new file mode 100644
index 0000000..1a92593
--- /dev/null
+++ b/pgu/gui/table.py
@@ -0,0 +1,331 @@
+"""
+"""
+from const import *
+import container
+
+class Table(container.Container):
+ """A table style container.
+
+ <p>If you know HTML, this should all work roughly how you would expect. If you are not
+ familiar with HTML, please read <a href="http://www.w3.org/TR/REC-html40/struct/tables.html">Tables in HTML Documents</a>. Pay attention to TABLE, TR, TD related parts of the document.</p>
+
+ <pre>Table()</pre>
+
+ <strong>Example</strong>
+ <code>
+ t = gui.Table()
+
+ t.tr()
+ t.td(gui.Label("First Name"), align=-1)
+ t.td(gui.Input())
+
+ t.tr()
+ t.td(gui.Label("Last Name"), align=-1)
+ t.td(gui.Input())
+ </code>
+
+ """
+
+
+ def __init__(self, **params):
+ params.setdefault('cls','table')
+ container.Container.__init__(self, **params)
+ self._rows = []
+ self._curRow = 0
+ self._trok = False
+
+ def getRows(self):
+ return len(self._rows)
+
+ def getColumns(self):
+ if self._rows:
+ return len(self._rows[0])
+ else:
+ return 0
+
+ def remove_row(self, n): #NOTE: won't work in all cases.
+ if n >= self.getRows():
+ print "Trying to remove a nonexistant row:", n, "there are only", self.getRows(), "rows"
+ return
+
+ for cell in self._rows[n]:
+ if isinstance(cell, dict) and cell["widget"] in self.widgets:
+ #print 'removing widget'
+ self.widgets.remove(cell["widget"])
+ del self._rows[n]
+ #print "got here"
+
+ for w in self.widgets:
+ if w.style.row > n: w.style.row -= 1
+
+ if self._curRow >= n:
+ self._curRow -= 1
+
+ #self.rect.w, self.rect.h = self.resize()
+ #self.repaint()
+
+ self.chsize()
+
+ def clear(self):
+ self._rows = []
+ self._curRow = 0
+ self._trok = False
+
+ self.widgets = []
+
+ self.chsize()
+
+ #print 'clear',self,self._rows
+
+ def _addRow(self):
+ self._rows.append([None for x in xrange(self.getColumns())])
+
+ def tr(self):
+ """Start on the next row."""
+ if not self._trok:
+ self._trok = True
+ return
+ self._curRow += 1
+ if self.getRows() <= self._curRow:
+ self._addRow()
+
+ def _addColumn(self):
+ if not self._rows:
+ self._addRow()
+ for row in self._rows:
+ row.append(None)
+
+ def _setCell(self, w, col, row, colspan=1, rowspan=1):
+ #make room for the widget by adding columns and rows
+ while self.getColumns() < col + colspan:
+ self._addColumn()
+ while self.getRows() < row + rowspan:
+ self._addRow()
+
+ #print w.__class__.__name__,col,row,colspan,rowspan
+
+ #actual widget setting and modification stuff
+ w.container = self
+ w.style.row = row #HACK - to work with gal's list
+ w.style.col = col #HACK - to work with gal's list
+ self._rows[row][col] = {"widget":w, "colspan":colspan, "rowspan":rowspan}
+ self.widgets.append(self._rows[row][col]["widget"])
+
+ #set the spanned columns
+ #for acell in xrange(col + 1, col + colspan):
+ # self._rows[row][acell] = True
+
+ #set the spanned rows and the columns on them
+ #for arow in xrange(row + 1, row + rowspan):
+ # for acell in xrange(col, col + colspan): #incorrect?
+ # self._rows[arow][acell] = True
+
+ for arow in xrange(row, row + rowspan):
+ for acell in xrange(col, col + colspan): #incorrect?
+ if row != arow or col != acell:
+ self._rows[arow][acell] = True
+
+
+ def td(self, w, col=None, row=None, colspan=1, rowspan=1, **params):
+ """Add a widget to a table after wrapping it in a TD container.
+
+ <pre>Table.td(w,col=None,row=None,colspan=1,rowspan=1,**params)</pre>
+
+ <dl>
+ <dt>w<dd>widget
+ <dt>col<dd>column
+ <dt>row<dd>row
+ <dt>colspan<dd>colspan
+ <dt>rowspan<dd>rowspan
+ <dt>align<dd>horizontal alignment (-1,0,1)
+ <dt>valign<dd>vertical alignment (-1,0,1)
+ <dt>params<dd>other params for the TD container, style information, etc
+ </dl>
+ """
+
+ Table.add(self,_Table_td(w, **params), col=col, row=row, colspan=colspan, rowspan=rowspan)
+
+ def add(self, w, col=None, row=None, colspan=1, rowspan=1):
+ """Add a widget directly into the table, without wrapping it in a TD container.
+
+ <pre>Table.add(w,col=None,row=None,colspan=1,rowspan=1)</pre>
+
+ <p>See Table.td for an explanation of the parameters.</p>
+ """
+ self._trok = True
+ #if no row was specifically specified, set it to the current row
+ if row is None:
+ row = self._curRow
+ #print row
+
+ #if its going to be a new row, have it be on the first column
+ if row >= self.getRows():
+ col = 0
+
+ #try to find an open cell for the widget
+ if col is None:
+ for cell in xrange(self.getColumns()):
+ if col is None and not self._rows[row][cell]:
+ col = cell
+ break
+
+ #otherwise put the widget in a new column
+ if col is None:
+ col = self.getColumns()
+
+ self._setCell(w, col, row, colspan=colspan, rowspan=rowspan)
+
+ self.chsize()
+ return
+
+ def remove(self,w):
+ if hasattr(w,'_table_td'): w = w._table_td
+ row,col = w.style.row,w.style.col
+ cell = self._rows[row][col]
+ colspan,rowspan = cell['colspan'],cell['rowspan']
+
+ for arow in xrange(row , row + rowspan):
+ for acell in xrange(col, col + colspan): #incorrect?
+ self._rows[arow][acell] = False
+ self.widgets.remove(w)
+ self.chsize()
+
+
+
+ def resize(self, width=None, height=None):
+ #if 1 or self.getRows() == 82:
+ #print ''
+ #print 'resize',self.getRows(),self.getColumns(),width,height
+ #import inspect
+ #for obj,fname,line,fnc,code,n in inspect.stack()[9:20]:
+ # print fname,line,':',fnc,code[0].strip()
+
+
+ #resize the widgets to their smallest size
+ for w in self.widgets:
+ w.rect.w, w.rect.h = w.resize()
+
+ #calculate row heights and column widths
+ rowsizes = [0 for y in xrange(self.getRows())]
+ columnsizes = [0 for x in xrange(self.getColumns())]
+ for row in xrange(self.getRows()):
+ for cell in xrange(self.getColumns()):
+ if self._rows[row][cell] and self._rows[row][cell] is not True:
+ if not self._rows[row][cell]["colspan"] > 1:
+ columnsizes[cell] = max(columnsizes[cell], self._rows[row][cell]["widget"].rect.w)
+ if not self._rows[row][cell]["rowspan"] > 1:
+ rowsizes[row] = max(rowsizes[row], self._rows[row][cell]["widget"].rect.h)
+
+ #distribute extra space if necessary for wide colspanning/rowspanning
+ for row in xrange(self.getRows()):
+ for cell in xrange(self.getColumns()):
+ if self._rows[row][cell] and self._rows[row][cell] is not True:
+ if self._rows[row][cell]["colspan"] > 1:
+ columns = xrange(cell, cell + self._rows[row][cell]["colspan"])
+ totalwidth = 0
+ for acol in columns:
+ totalwidth += columnsizes[acol]
+ if totalwidth < self._rows[row][cell]["widget"].rect.w:
+ for acol in columns:
+ columnsizes[acol] += _table_div(self._rows[row][cell]["widget"].rect.w - totalwidth, self._rows[row][cell]["colspan"],acol)
+ if self._rows[row][cell]["rowspan"] > 1:
+ rows = xrange(row, row + self._rows[row][cell]["rowspan"])
+ totalheight = 0
+ for arow in rows:
+ totalheight += rowsizes[arow]
+ if totalheight < self._rows[row][cell]["widget"].rect.h:
+ for arow in rows:
+ rowsizes[arow] += _table_div(self._rows[row][cell]["widget"].rect.h - totalheight, self._rows[row][cell]["rowspan"],arow)
+
+ #make everything fill out to self.style.width, self.style.heigh, not exact, but pretty close...
+ w, h = sum(columnsizes), sum(rowsizes)
+ if w > 0 and w < self.style.width and len(columnsizes):
+ d = (self.style.width - w)
+ for n in xrange(0, len(columnsizes)):
+ v = columnsizes[n]
+ columnsizes[n] += v * d / w
+ if h > 0 and h < self.style.height and len(rowsizes):
+ d = (self.style.height - h) / len(rowsizes)
+ for n in xrange(0, len(rowsizes)):
+ v = rowsizes[n]
+ rowsizes[n] += v * d / h
+
+ #set the widget's position by calculating their row/column x/y offset
+ cellpositions = [[[sum(columnsizes[0:cell]), sum(rowsizes[0:row])] for cell in xrange(self.getColumns())] for row in xrange(self.getRows())]
+ for row in xrange(self.getRows()):
+ for cell in xrange(self.getColumns()):
+ if self._rows[row][cell] and self._rows[row][cell] is not True:
+ x, y = cellpositions[row][cell]
+ w = sum(columnsizes[cell:cell+self._rows[row][cell]["colspan"]])
+ h = sum(rowsizes[row:row+self._rows[row][cell]["rowspan"]])
+
+ widget = self._rows[row][cell]["widget"]
+ widget.rect.x = x
+ widget.rect.y = y
+ if 1 and (w,h) != (widget.rect.w,widget.rect.h):
+# if h > 20:
+# print widget.widget.__class__.__name__, (widget.rect.w,widget.rect.h),'=>',(w,h)
+ widget.rect.w, widget.rect.h = widget.resize(w, h)
+
+ #print self._rows[row][cell]["widget"].rect
+
+ print 'columnsizes', columnsizes
+ print sum(columnsizes)
+ size = sum(columnsizes), sum(rowsizes); print size
+
+ #return the tables final size
+ return sum(columnsizes),sum(rowsizes)
+
+
+def _table_div(a,b,c):
+ v,r = a/b, a%b
+ if r != 0 and (c%b)<r: v += 1
+ return v
+
+class _Table_td(container.Container):
+ def __init__(self,widget,**params):#hexpand=0,vexpand=0,
+ container.Container.__init__(self,**params)
+ self.widget = widget
+ #self.hexpand=hexpand
+ #self.vexpand=vexpand
+ widget._table_td = self
+ self.add(widget,0,0)
+
+ def resize(self,width=None,height=None):
+ w = self.widget
+
+ #expansion code, but i didn't like the idea that much..
+ #a bit obscure, fairly useless when a user can just
+ #add a widget to a table instead of td it in.
+ #ww,hh=None,None
+ #if self.hexpand: ww = self.style.width
+ #if self.vexpand: hh = self.style.height
+ #if self.hexpand and width != None: ww = max(ww,width)
+ #if self.vexpand and height != None: hh = max(hh,height)
+ #w.rect.w,w.rect.h = w.resize(ww,hh)
+
+ #why bother, just do the lower mentioned item...
+ w.rect.w,w.rect.h = w.resize()
+
+ #this should not be needed, widgets should obey their sizing on their own.
+
+# if (self.style.width!=0 and w.rect.w > self.style.width) or (self.style.height!=0 and w.rect.h > self.style.height):
+# ww,hh = None,None
+# if self.style.width: ww = self.style.width
+# if self.style.height: hh = self.style.height
+# w.rect.w,w.rect.h = w.resize(ww,hh)
+
+
+ #in the case that the widget is too big, we try to resize it
+ if (width != None and width < w.rect.w) or (height != None and height < w.rect.h):
+ w.rect.w,w.rect.h = w.resize(width,height)
+
+ width = max(width,w.rect.w,self.style.width) #,self.style.cell_width)
+ height = max(height,w.rect.h,self.style.height) #,self.style.cell_height)
+
+ dx = width-w.rect.w
+ dy = height-w.rect.h
+ w.rect.x = (self.style.align+1)*dx/2
+ w.rect.y = (self.style.valign+1)*dy/2
+
+ return width,height
diff --git a/pgu/gui/table.pyc b/pgu/gui/table.pyc
new file mode 100644
index 0000000..cc1e5d8
--- /dev/null
+++ b/pgu/gui/table.pyc
Binary files differ
diff --git a/pgu/gui/textarea.py b/pgu/gui/textarea.py
new file mode 100644
index 0000000..667076a
--- /dev/null
+++ b/pgu/gui/textarea.py
@@ -0,0 +1,287 @@
+"""
+"""
+import pygame
+from pygame.locals import *
+
+from const import *
+import widget
+
+class TextArea(widget.Widget):
+ """A multi-line text input.
+
+ <pre>TextArea(value="",width = 120, height = 30, size=20)</pre>
+
+ <dl>
+ <dt>value<dd>initial text
+ <dt>size<dd>size for the text box, in characters
+ </dl>
+
+ <strong>Example</strong>
+ <code>
+ w = TextArea(value="Cuzco the Goat",size=20)
+
+ w = TextArea("Marbles")
+
+ w = TextArea("Groucho\nHarpo\nChico\nGummo\nZeppo\n\nMarx", 200, 400, 12)
+ </code>
+
+ """
+ def __init__(self,value="",width = 120, height = 30, size=20,**params):
+ params.setdefault('cls','input')
+ params.setdefault('width', width)
+ params.setdefault('height', height)
+
+ widget.Widget.__init__(self,**params)
+ self.value = value # The value of the TextArea
+ self.pos = len(str(value)) # The position of the cursor
+ self.vscroll = 0 # The number of lines that the TextArea is currently scrolled
+ self.font = self.style.font # The font used for rendering the text
+ self.cursor_w = 2 # Cursor width (NOTE: should be in a style)
+ w,h = self.font.size("e"*size)
+ if not self.style.height: self.style.height = h
+ if not self.style.width: self.style.width = w
+
+ def resize(self,width=None,height=None):
+ if (width != None) and (height != None):
+ self.rect = pygame.Rect(self.rect.x, self.rect.y, width, height)
+ return self.rect.w, self.rect.h
+
+ def paint(self,s):
+
+ # TODO: What's up with this 20 magic number? It's the margin of the left and right sides, but I'm not sure how this should be gotten other than by trial and error.
+ max_line_w = self.rect.w - 20
+
+ # Update the line allocation for the box's value
+ self.doLines(max_line_w)
+
+ # Make sure that the vpos and hpos of the cursor is set properly
+ self.updateCursorPos()
+
+ # Make sure that we're scrolled vertically such that the cursor is visible
+ if (self.vscroll < 0):
+ self.vscroll = 0
+ if (self.vpos < self.vscroll):
+ self.vscroll = self.vpos
+ elif ((self.vpos - self.vscroll + 1) * self.line_h > self.rect.h):
+ self.vscroll = - (self.rect.h / self.line_h - self.vpos - 1)
+
+ # Blit each of the lines in turn
+ cnt = 0
+ for line in self.lines:
+ line_pos = (0, (cnt - self.vscroll) * self.line_h)
+ if (line_pos[1] >= 0) and (line_pos[1] < self.rect.h):
+ s.blit( self.font.render(line, 1, self.style.color), line_pos )
+ cnt += 1
+
+ # If the textarea is focused, then also show the cursor
+ if self.container.myfocus is self:
+ r = self.getCursorRect()
+ s.fill(self.style.color,r)
+
+ # This function updates self.vpos and self.hpos based on self.pos
+ def updateCursorPos(self):
+ self.vpos = 0 # Reset the current line that the cursor is on
+ self.hpos = 0
+
+ line_cnt = 0
+ char_cnt = 0
+
+ for line in self.lines:
+ line_char_start = char_cnt # The number of characters at the start of the line
+
+ # Keep track of the character count for words
+ char_cnt += len(line)
+
+ # If our cursor count is still less than the cursor position, then we can update our cursor line to assume that it's at least on this line
+ if (char_cnt > self.pos):
+ self.vpos = line_cnt
+ self.hpos = self.pos - line_char_start
+
+ break # Now that we know where our cursor is, we exit the loop
+
+ line_cnt += 1
+
+ if (char_cnt <= self.pos) and (len(self.lines) > 0):
+ self.vpos = len(self.lines) - 1
+ self.hpos = len(self.lines[ self.vpos ] )
+
+ # Returns a rectangle that is of the size and position of where the cursor is drawn
+ def getCursorRect(self):
+ lw = 0
+ if (len(self.lines) > 0):
+ lw, lh = self.font.size( self.lines[ self.vpos ][ 0:self.hpos ] )
+
+ r = pygame.Rect(lw, (self.vpos - self.vscroll) * self.line_h, self.cursor_w, self.line_h)
+ return r
+
+ # This function sets the cursor position according to an x/y value (such as by from a mouse click)
+ def setCursorByXY(self, (x, y)):
+ self.vpos = ((int) (y / self.line_h)) + self.vscroll
+ if (self.vpos >= len(self.lines)):
+ self.vpos = len(self.lines) - 1
+
+ currentLine = self.lines[ self.vpos ]
+
+ for cnt in range(0, len(currentLine) ):
+ self.hpos = cnt
+ lw, lh = self.font.size( currentLine[ 0:self.hpos + 1 ] )
+ if (lw > x):
+ break
+
+ lw, lh = self.font.size( currentLine )
+ if (lw < x):
+ self.hpos = len(currentLine)
+
+ self.setCursorByHVPos()
+
+ # This function sets the cursor position by the horizontal/vertical cursor position.
+ def setCursorByHVPos(self):
+ line_cnt = 0
+ char_cnt = 0
+
+ for line in self.lines:
+ line_char_start = char_cnt # The number of characters at the start of the line
+
+ # Keep track of the character count for words
+ char_cnt += len(line)
+
+ # If we're on the proper line
+ if (line_cnt == self.vpos):
+ # Make sure that we're not trying to go over the edge of the current line
+ if ( self.hpos >= len(line) ):
+ self.hpos = len(line) - 1
+ # Set the cursor position
+ self.pos = line_char_start + self.hpos
+ break # Now that we've set our cursor position, we exit the loop
+
+ line_cnt += 1
+
+ # Splits up the text found in the control's value, and assigns it into the lines array
+ def doLines(self, max_line_w):
+ self.line_h = 10
+ self.lines = [] # Create an empty starter list to start things out.
+
+ inx = 0
+ line_start = 0
+ while inx >= 0:
+ # Find the next breakable whitespace
+ # HACK: Find a better way to do this to include tabs and system characters and whatnot.
+ prev_word_start = inx # Store the previous whitespace
+ spc_inx = self.value.find(' ', inx+1)
+ nl_inx = self.value.find('\n', inx+1)
+
+ if (min(spc_inx, nl_inx) == -1):
+ inx = max(spc_inx, nl_inx)
+ else:
+ inx = min(spc_inx, nl_inx)
+
+ # Measure the current line
+ lw, self.line_h = self.font.size( self.value[ line_start : inx ] )
+
+ # If we exceeded the max line width, then create a new line
+ if (lw > max_line_w):
+ #Fall back to the previous word start
+ self.lines.append(self.value[ line_start : prev_word_start + 1 ])
+ line_start = prev_word_start + 1
+ # TODO: Check for extra-long words here that exceed the length of a line, to wrap mid-word
+
+ # If we reached the end of our text
+ if (inx < 0):
+ # Then make sure we added the last of the line
+ if (line_start < len( self.value ) ):
+ self.lines.append( self.value[ line_start : len( self.value ) ] )
+ # If we reached a hard line break
+ elif (self.value[inx] == "\n"):
+ # Then make a line break here as well.
+ newline = self.value[ line_start : inx + 1 ]
+ newline = newline.replace("\n", " ") # HACK: We know we have a newline character, which doesn't print nicely, so make it into a space. Comment this out to see what I mean.
+ self.lines.append( newline )
+
+ line_start = inx + 1
+ else:
+ # Otherwise, we just continue progressing to the next space
+ pass
+
+ def _setvalue(self,v):
+ self.__dict__['value'] = v
+ self.send(CHANGE)
+
+ def event(self,e):
+ used = None
+ if e.type == KEYDOWN:
+ if e.key == K_BACKSPACE:
+ if self.pos:
+ self._setvalue(self.value[:self.pos-1] + self.value[self.pos:])
+ self.pos -= 1
+ elif e.key == K_DELETE:
+ if len(self.value) > self.pos:
+ self._setvalue(self.value[:self.pos] + self.value[self.pos+1:])
+ elif e.key == K_HOME:
+ # Find the previous newline
+ newPos = self.value.rfind('\n', 0, self.pos)
+ if (newPos >= 0):
+ self.pos = newPos
+ elif e.key == K_END:
+ # Find the previous newline
+ newPos = self.value.find('\n', self.pos, len(self.value) )
+ if (newPos >= 0):
+ self.pos = newPos
+ elif e.key == K_LEFT:
+ if self.pos > 0: self.pos -= 1
+ used = True
+ elif e.key == K_RIGHT:
+ if self.pos < len(self.value): self.pos += 1
+ used = True
+ elif e.key == K_UP:
+ self.vpos -= 1
+ self.setCursorByHVPos()
+ elif e.key == K_DOWN:
+ self.vpos += 1
+ self.setCursorByHVPos()
+ # The following return/tab keys are standard for PGU widgets, but I took them out here to facilitate multi-line text editing
+# elif e.key == K_RETURN:
+# self.next()
+# elif e.key == K_TAB:
+# pass
+ else:
+ #c = str(e.unicode)
+ try:
+ if (e.key == K_RETURN):
+ c = "\n"
+ elif (e.key == K_TAB):
+ c = " "
+ else:
+ c = (e.unicode).encode('latin-1')
+ if c:
+ self._setvalue(self.value[:self.pos] + c + self.value[self.pos:])
+ self.pos += len(c)
+ except: #ignore weird characters
+ pass
+ self.repaint()
+ elif e.type == MOUSEBUTTONDOWN:
+ self.setCursorByXY(e.pos)
+ self.repaint()
+
+ elif e.type == FOCUS:
+ self.repaint()
+ elif e.type == BLUR:
+ self.repaint()
+
+ self.pcls = ""
+ if self.container.myfocus is self: self.pcls = "focus"
+
+ return used
+
+ def __setattr__(self,k,v):
+ if k == 'value':
+ if v == None: v = ''
+ v = str(v)
+ self.pos = len(v)
+ _v = self.__dict__.get(k,NOATTR)
+ self.__dict__[k]=v
+ if k == 'value' and _v != NOATTR and _v != v:
+ self.send(CHANGE)
+ self.repaint()
+
+# The first version of this code was done by Clint Herron, and is a modified version of input.py (by Phil Hassey).
+# It is under the same license as the rest of the PGU library. \ No newline at end of file
diff --git a/pgu/gui/textarea.pyc b/pgu/gui/textarea.pyc
new file mode 100644
index 0000000..8c94884
--- /dev/null
+++ b/pgu/gui/textarea.pyc
Binary files differ
diff --git a/pgu/gui/theme.py b/pgu/gui/theme.py
new file mode 100644
index 0000000..8c75329
--- /dev/null
+++ b/pgu/gui/theme.py
@@ -0,0 +1,486 @@
+"""
+"""
+import os, re
+import pygame
+
+from const import *
+import surface
+from basic import parse_color
+
+__file__ = os.path.abspath(__file__)
+
+def _list_themes(dir):
+ d = {}
+ for entry in os.listdir(dir):
+ if os.path.exists(os.path.join(dir, entry, 'config.txt')):
+ d[entry] = os.path.join(dir, entry)
+ return d
+
+class Theme:
+ """Theme interface.
+
+ <p>If you wish to create your own theme, create a class with this interface, and
+ pass it to gui.App via <tt>gui.App(theme=MyTheme())</tt>.</p>
+
+ <strong>Default Theme</strong>
+
+ <pre>Theme(dirs='default')</pre>
+ <dl>
+ <dt>dirs<dd>Name of the theme dir to load a theme from. May be an absolute path to a theme, if pgu is not installed, or if you created your own theme. May include several dirs in a list if data is spread across several themes.
+ </dl>
+
+ <strong>Example</strong>
+
+ <code>
+ theme = gui.Theme("default")
+ theme = gui.Theme(["mytheme","mytheme2"])
+ </code>
+ """
+ def __init__(self,dirs='default'):
+ self.config = {}
+ self.dict = {}
+ self._loaded = []
+ self.cache = {}
+ self._preload(dirs)
+ pygame.font.init()
+
+ def _preload(self,ds):
+ if not isinstance(ds, list):
+ ds = [ds]
+ for d in ds:
+ if d not in self._loaded:
+ self._load(d)
+ self._loaded.append(d)
+
+ def _load(self, name):
+ #theme_dir = themes[name]
+
+ #try to load the local dir, or absolute path
+ dnames = [name]
+
+ #if the package isn't installed and people are just
+ #trying out the scripts or examples
+ dnames.append(os.path.join(os.path.dirname(__file__),"..","..","data","themes",name))
+
+ #if the package is installed, and the package is installed
+ #in /usr/lib/python2.3/site-packages/pgu/
+ #or c:\python23\lib\site-packages\pgu\
+ #the data is in ... lib/../share/ ...
+ dnames.append(os.path.join(os.path.dirname(__file__),"..","..","..","..","share","pgu","themes",name))
+ dnames.append(os.path.join(os.path.dirname(__file__),"..","..","..","..","..","share","pgu","themes",name))
+ dnames.append(os.path.join(os.path.dirname(__file__),"..","..","share","pgu","themes",name))
+ for dname in dnames:
+ if os.path.isdir(dname): break
+ if not os.path.isdir(dname):
+ raise 'could not find theme '+name
+
+ fname = os.path.join(dname,"config.txt")
+ if os.path.isfile(fname):
+ try:
+ f = open(fname)
+ for line in f.readlines():
+ vals = line.strip().split()
+ if len(vals) < 3: continue
+ cls = vals[0]
+ del vals[0]
+ pcls = ""
+ if cls.find(":")>=0:
+ cls,pcls = cls.split(":")
+ attr = vals[0]
+ del vals[0]
+ self.config[cls+":"+pcls+" "+attr] = (dname, vals)
+ finally:
+ f.close()
+ fname = os.path.join(dname,"style.ini")
+ if os.path.isfile(fname):
+ import ConfigParser
+ cfg = ConfigParser.ConfigParser()
+ f = open(fname,'r')
+ cfg.readfp(f)
+ for section in cfg.sections():
+ cls = section
+ pcls = ''
+ if cls.find(":")>=0:
+ cls,pcls = cls.split(":")
+ for attr in cfg.options(section):
+ vals = cfg.get(section,attr).strip().split()
+ self.config[cls+':'+pcls+' '+attr] = (dname,vals)
+
+ is_image = re.compile('\.(gif|jpg|bmp|png|tga)$', re.I)
+ def _get(self,key):
+ if not key in self.config: return
+ if key in self.dict: return self.dict[key]
+ dvals = self.config[key]
+ dname, vals = dvals
+ #theme_dir = themes[name]
+ v0 = vals[0]
+ if v0[0] == '#':
+ v = parse_color(v0)
+ #if (len(v0) == 7):
+ # # Due to a bug in pygame 1.8 (?) we need to explicitly
+ # # specify the alpha value (otherwise it defaults to zero)
+ # v0 += "FF"
+ #v = pygame.color.Color(v0)
+ elif v0.endswith(".ttf") or v0.endswith(".TTF"):
+ v = pygame.font.Font(os.path.join(dname, v0),int(vals[1]))
+ elif self.is_image.search(v0) is not None:
+ v = pygame.image.load(os.path.join(dname, v0))
+ else:
+ try: v = int(v0)
+ except: v = pygame.font.SysFont(v0, int(vals[1]))
+ self.dict[key] = v
+ return v
+
+ def get(self,cls,pcls,attr):
+ """Interface method -- get the value of a style attribute.
+
+ <pre>Theme.get(cls,pcls,attr): return value</pre>
+
+ <dl>
+ <dt>cls<dd>class, for example "checkbox", "button", etc.
+ <dt>pcls<dd>pseudo class, for example "hover", "down", etc.
+ <dt>attr<dd>attribute, for example "image", "background", "font", "color", etc.
+ </dl>
+
+ <p>returns the value of the attribute.</p>
+
+ <p>This method is called from [[gui-style]].</p>
+ """
+
+ if not self._loaded: self._preload("default")
+
+ o = cls+":"+pcls+" "+attr
+
+ #if not hasattr(self,'_count'):
+ # self._count = {}
+ #if o not in self._count: self._count[o] = 0
+ #self._count[o] += 1
+
+ if o in self.cache:
+ return self.cache[o]
+
+ v = self._get(cls+":"+pcls+" "+attr)
+ if v:
+ self.cache[o] = v
+ return v
+
+ pcls = ""
+ v = self._get(cls+":"+pcls+" "+attr)
+ if v:
+ self.cache[o] = v
+ return v
+
+ cls = "default"
+ v = self._get(cls+":"+pcls+" "+attr)
+ if v:
+ self.cache[o] = v
+ return v
+
+ v = 0
+ self.cache[o] = v
+ return v
+
+ def box(self,w,s):
+ style = w.style
+
+ c = (0,0,0)
+ if style.border_color != 0: c = style.border_color
+ w,h = s.get_width(),s.get_height()
+
+ s.fill(c,(0,0,w,style.border_top))
+ s.fill(c,(0,h-style.border_bottom,w,style.border_bottom))
+ s.fill(c,(0,0,style.border_left,h))
+ s.fill(c,(w-style.border_right,0,style.border_right,h))
+
+
+ def getspacing(self,w):
+ # return the top, right, bottom, left spacing around the widget
+ if not hasattr(w,'_spacing'): #HACK: assume spacing doesn't change re pcls
+ s = w.style
+ xt = s.margin_top+s.border_top+s.padding_top
+ xr = s.padding_right+s.border_right+s.margin_right
+ xb = s.padding_bottom+s.border_bottom+s.margin_bottom
+ xl = s.margin_left+s.border_left+s.padding_left
+ w._spacing = xt,xr,xb,xl
+ return w._spacing
+
+
+ def resize(self,w,m):
+ # Returns the rectangle expanded in each direction
+ def expand_rect(rect, left, top, right, bottom):
+ return pygame.Rect(rect.x - left,
+ rect.y - top,
+ rect.w + left + right,
+ rect.h + top + bottom)
+
+ def func(width=None,height=None):
+ s = w.style
+
+ pt,pr,pb,pl = s.padding_top,s.padding_right,s.padding_bottom,s.padding_left
+ bt,br,bb,bl = s.border_top,s.border_right,s.border_bottom,s.border_left
+ mt,mr,mb,ml = s.margin_top,s.margin_right,s.margin_bottom,s.margin_left
+ # Calculate the total space on each side
+ top = pt+bt+mt
+ right = pr+br+mr
+ bottom = pb+bb+mb
+ left = pl+bl+ml
+ ttw = left+right
+ tth = top+bottom
+
+ ww,hh = None,None
+ if width != None: ww = width-ttw
+ if height != None: hh = height-tth
+ ww,hh = m(ww,hh)
+
+ if width == None: width = ww
+ if height == None: height = hh
+
+ #if the widget hasn't respected the style.width,
+ #style height, we'll add in the space for it...
+ width = max(width-ttw, ww, w.style.width)
+ height = max(height-tth, hh, w.style.height)
+
+ #width = max(ww,w.style.width-tw)
+ #height = max(hh,w.style.height-th)
+
+ r = pygame.Rect(left,top,width,height)
+
+ w._rect_padding = expand_rect(r, pl, pt, pr, pb)
+ w._rect_border = expand_rect(w._rect_padding, bl, bt, br, bb)
+ w._rect_margin = expand_rect(w._rect_border, ml, mt, mr, mb)
+
+ #w._rect_padding = pygame.Rect(r.x-pl,r.y-pt,r.w+pl+pr,r.h+pt+pb)
+ #r = w._rect_padding
+ #w._rect_border = pygame.Rect(r.x-bl,r.y-bt,r.w+bl+br,r.h+bt+bb)
+ #r = w._rect_border
+ #w._rect_margin = pygame.Rect(r.x-ml,r.y-mt,r.w+ml+mr,r.h+mt+mb)
+
+ # align it within it's zone of power.
+ rect = pygame.Rect(left, top, ww, hh)
+ dx = width-rect.w
+ dy = height-rect.h
+ rect.x += (w.style.align+1)*dx/2
+ rect.y += (w.style.valign+1)*dy/2
+
+ w._rect_content = rect
+
+ return (w._rect_margin.w, w._rect_margin.h)
+ return func
+
+
+ def paint(self,w,m):
+ def func(s):
+# if w.disabled:
+# if not hasattr(w,'_disabled_bkgr'):
+# w._disabled_bkgr = s.convert()
+# orig = s
+# s = w._disabled_bkgr.convert()
+
+# if not hasattr(w,'_theme_paint_bkgr'):
+# w._theme_paint_bkgr = s.convert()
+# else:
+# s.blit(w._theme_paint_bkgr,(0,0))
+#
+# if w.disabled:
+# orig = s
+# s = w._theme_paint_bkgr.convert()
+
+ if w.disabled:
+ if (not (hasattr(w,'_theme_bkgr') and
+ w._theme_bkgr.get_width() == s.get_width() and
+ w._theme_bkgr.get_height() == s.get_height())):
+ w._theme_bkgr = s.copy()
+ orig = s
+ s = w._theme_bkgr
+ s.fill((0,0,0,0))
+ s.blit(orig,(0,0))
+
+ if hasattr(w,'background'):
+ w.background.paint(surface.subsurface(s,w._rect_border))
+ self.box(w,surface.subsurface(s,w._rect_border))
+ r = m(surface.subsurface(s,w._rect_content))
+
+ if w.disabled:
+ s.set_alpha(128)
+ orig.blit(s,(0,0))
+
+# if w.disabled:
+# orig.blit(w._disabled_bkgr,(0,0))
+# s.set_alpha(128)
+# orig.blit(s,(0,0))
+
+ w._painted = True
+ return r
+ return func
+
+ def event(self,w,m):
+ def func(e):
+ rect = w._rect_content
+ if e.type == MOUSEBUTTONUP or e.type == MOUSEBUTTONDOWN:
+ sub = pygame.event.Event(e.type,{
+ 'button':e.button,
+ 'pos':(e.pos[0]-rect.x,e.pos[1]-rect.y)})
+ elif e.type == CLICK:
+ sub = pygame.event.Event(e.type,{
+ 'button':e.button,
+ 'pos':(e.pos[0]-rect.x,e.pos[1]-rect.y)})
+ elif e.type == MOUSEMOTION:
+ sub = pygame.event.Event(e.type,{
+ 'buttons':e.buttons,
+ 'pos':(e.pos[0]-rect.x,e.pos[1]-rect.y),
+ 'rel':e.rel})
+ else:
+ sub = e
+ r = m(sub)
+ return r
+ return func
+
+ def update(self,w,m):
+ def func(s):
+ if w.disabled: return []
+ r = m(surface.subsurface(s,w._rect_content))
+ if type(r) == list:
+ dx,dy = w._rect_content.topleft
+ for rr in r:
+ rr.x,rr.y = rr.x+dx,rr.y+dy
+ return r
+ return func
+
+ def open(self,w,m):
+ def func(widget=None,x=None,y=None):
+ if not hasattr(w,'_rect_content'): w.rect.w,w.rect.h = w.resize() #HACK: so that container.open won't resize again!
+ rect = w._rect_content
+ ##print w.__class__.__name__, rect
+ if x != None: x += rect.x
+ if y != None: y += rect.y
+ return m(widget,x,y)
+ return func
+
+ #def open(self,w,m):
+ # def func(widget=None):
+ # return m(widget)
+ # return func
+
+ def decorate(self,widget,level):
+ """Interface method -- decorate a widget.
+
+ <p>The theme system is given the opportunity to decorate a widget methods at the
+ end of the Widget initializer.</p>
+
+ <pre>Theme.decorate(widget,level)</pre>
+
+ <dl>
+ <dt>widget<dd>the widget to be decorated
+ <dt>level<dd>the amount of decoration to do, False for none, True for normal amount, 'app' for special treatment of App objects.
+ </dl>
+ """
+
+ w = widget
+ if level == False: return
+
+ if type(w.style.background) != int:
+ w.background = Background(w,self)
+
+ if level == 'app': return
+
+ for k,v in w.style.__dict__.items():
+ if k in ('border','margin','padding'):
+ for kk in ('top','bottom','left','right'):
+ setattr(w.style,'%s_%s'%(k,kk),v)
+
+ w.paint = self.paint(w,w.paint)
+ w.event = self.event(w,w.event)
+ w.update = self.update(w,w.update)
+ w.resize = self.resize(w,w.resize)
+ w.open = self.open(w,w.open)
+
+ def render(self,s,box,r):
+ """Interface method - render a special widget feature.
+
+ <pre>Theme.render(s,box,r)</pre>
+
+ <dl>
+ <dt>s<dt>pygame.Surface
+ <dt>box<dt>box data, a value returned from Theme.get, typically a pygame.Surface
+ <dt>r<dt>pygame.Rect with the size that the box data should be rendered
+ </dl>
+
+ """
+
+ if box == 0: return
+
+ if isinstance(box, pygame.Color) or type(box) == tuple:
+ s.fill(box,r)
+ return
+
+ x,y,w,h=r.x,r.y,r.w,r.h
+ ww,hh=box.get_width()/3,box.get_height()/3
+ xx,yy=x+w,y+h
+ src = pygame.rect.Rect(0,0,ww,hh)
+ dest = pygame.rect.Rect(0,0,ww,hh)
+
+ s.set_clip(pygame.Rect(x+ww,y+hh,w-ww*2,h-hh*2))
+ src.x,src.y = ww,hh
+ for dest.y in xrange(y+hh,yy-hh,hh):
+ for dest.x in xrange(x+ww,xx-ww,ww): s.blit(box,dest,src)
+
+ s.set_clip(pygame.Rect(x+ww,y,w-ww*3,hh))
+ src.x,src.y,dest.y = ww,0,y
+ for dest.x in xrange(x+ww,xx-ww*2,ww): s.blit(box,dest,src)
+ dest.x = xx-ww*2
+ s.set_clip(pygame.Rect(x+ww,y,w-ww*2,hh))
+ s.blit(box,dest,src)
+
+ s.set_clip(pygame.Rect(x+ww,yy-hh,w-ww*3,hh))
+ src.x,src.y,dest.y = ww,hh*2,yy-hh
+ for dest.x in xrange(x+ww,xx-ww*2,ww): s.blit(box,dest,src)
+ dest.x = xx-ww*2
+ s.set_clip(pygame.Rect(x+ww,yy-hh,w-ww*2,hh))
+ s.blit(box,dest,src)
+
+ s.set_clip(pygame.Rect(x,y+hh,xx,h-hh*3))
+ src.y,src.x,dest.x = hh,0,x
+ for dest.y in xrange(y+hh,yy-hh*2,hh): s.blit(box,dest,src)
+ dest.y = yy-hh*2
+ s.set_clip(pygame.Rect(x,y+hh,xx,h-hh*2))
+ s.blit(box,dest,src)
+
+ s.set_clip(pygame.Rect(xx-ww,y+hh,xx,h-hh*3))
+ src.y,src.x,dest.x=hh,ww*2,xx-ww
+ for dest.y in xrange(y+hh,yy-hh*2,hh): s.blit(box,dest,src)
+ dest.y = yy-hh*2
+ s.set_clip(pygame.Rect(xx-ww,y+hh,xx,h-hh*2))
+ s.blit(box,dest,src)
+
+ s.set_clip()
+ src.x,src.y,dest.x,dest.y = 0,0,x,y
+ s.blit(box,dest,src)
+
+ src.x,src.y,dest.x,dest.y = ww*2,0,xx-ww,y
+ s.blit(box,dest,src)
+
+ src.x,src.y,dest.x,dest.y = 0,hh*2,x,yy-hh
+ s.blit(box,dest,src)
+
+ src.x,src.y,dest.x,dest.y = ww*2,hh*2,xx-ww,yy-hh
+ s.blit(box,dest,src)
+
+
+
+import pygame
+import widget
+
+class Background(widget.Widget):
+ def __init__(self,value,theme,**params):
+ params['decorate'] = False
+ widget.Widget.__init__(self,**params)
+ self.value = value
+ self.theme = theme
+
+ def paint(self,s):
+ r = pygame.Rect(0,0,s.get_width(),s.get_height())
+ v = self.value.style.background
+ if isinstance(v, pygame.Color) or type(v) == tuple:
+ s.fill(v)
+ else:
+ self.theme.render(s,v,r)
diff --git a/pgu/gui/theme.pyc b/pgu/gui/theme.pyc
new file mode 100644
index 0000000..ca21e90
--- /dev/null
+++ b/pgu/gui/theme.pyc
Binary files differ
diff --git a/pgu/gui/widget.py b/pgu/gui/widget.py
new file mode 100644
index 0000000..eb0a7bc
--- /dev/null
+++ b/pgu/gui/widget.py
@@ -0,0 +1,352 @@
+"""
+"""
+import pygame
+
+import pguglobals
+import style
+
+class SignalCallback:
+ # The function to call
+ func = None
+ # The parameters to pass to the function (as a list)
+ params = None
+
+class Widget:
+ """Template object - base for all widgets.
+
+ <pre>Widget(**params)</pre>
+
+ <p>A number of optional params may be passed to the Widget initializer.</p>
+
+ <dl>
+ <dt>decorate<dd>defaults to True. If true, will call <tt>theme.decorate(self)</tt> to allow the theme a chance to decorate the widget.
+ <dt>style<dd>a dict of style parameters.
+ <dt>x, y, width, height<dd>position and size parameters, passed along to style
+ <dt>align, valign<dd>alignment parameters, passed along to style
+ <dt>font, color, background<dd>other common parameters that are passed along to style
+ <dt>cls<dd>class name as used by Theme
+ <dt>name<dd>name of widget as used by Form. If set, will call <tt>form.add(self,name)</tt> to add the widget to the most recently created Form.
+ <dt>focusable<dd>True if this widget can receive focus via Tab, etc. Defaults to True.
+ <dt>disabled<dd>True of this widget is disabled. Defaults to False.
+ <dt>value<dd>initial value
+ </dl>
+
+ <strong>Example - Creating your own Widget</strong>
+ <p>This example shows which methods are template methods.</p>
+ <code>
+ class Draw(gui.Widget):
+ def paint(self,s):
+ #paint the pygame.Surface
+ return
+
+ def update(self,s):
+ #update the pygame.Surface and return the update rects
+ return [pygame.Rect(0,0,self.rect.w,self.rect.h)]
+
+ def event(self,e):
+ #handle the pygame.Event
+ return
+
+ def resize(self,width=None,height=None):
+ #return the width and height of this widget
+ return 256,256
+ </code>
+ """
+
+ def __init__(self,**params):
+ #object.Object.__init__(self)
+ self.connects = {}
+ params.setdefault('decorate',True)
+ params.setdefault('style',{})
+ params.setdefault('focusable',True)
+ params.setdefault('disabled',False)
+
+ self.focusable = params['focusable']
+ self.disabled = params['disabled']
+
+ self.rect = pygame.Rect(params.get('x',0),params.get('y',0),params.get('width',0),params.get('height',0))
+
+ s = params['style']
+ #some of this is a bit "theme-ish" but it is very handy, so these
+ #things don't have to be put directly into the style.
+ for att in ('align','valign','x','y','width','height','color','font','background'):
+ if att in params: s[att] = params[att]
+ self.style = style.Style(self,s)
+
+ self.cls = 'default'
+ if 'cls' in params: self.cls = params['cls']
+ if 'name' in params:
+ import form
+ self.name = params['name']
+ if hasattr(form.Form,'form') and form.Form.form != None:
+ form.Form.form.add(self)
+ self.form = form.Form.form
+ if 'value' in params: self.value = params['value']
+ self.pcls = ""
+
+ if params['decorate'] != False:
+ if (not pguglobals.app):
+ # TODO - fix this somehow
+ import app
+ print 'gui.widget: creating an App'
+ app.App()
+ pguglobals.app.theme.decorate(self,params['decorate'])
+
+ def focus(self):
+ """Focus this Widget.
+
+ <pre>Widget.focus()</pre>
+ """
+ if getattr(self,'container',None) != None:
+ if self.container.myfocus != self: ## by Gal Koren
+ self.container.focus(self)
+ def blur(self):
+ """Blur this Widget.
+
+ <pre>Widget.blur()</pre>
+ """
+ if getattr(self,'container',None) != None: self.container.blur(self)
+ def open(self):
+ """Open this Widget as a modal dialog.
+
+ <pre>Widget.open()</pre>
+ """
+ if getattr(self,'container',None) != None: self.container.open(self)
+ def close(self):
+ """Close this Widget (if it is a modal dialog.)
+
+ <pre>Widget.close()</pre>